Search found 69 matches
- Fri Mar 21, 2008 5:23 am
- Forum: PSP Development
- Topic: Help with Cygwin please...
- Replies: 18
- Views: 5448
- Thu Mar 20, 2008 6:42 am
- Forum: PSP Development
- Topic: Help with Cygwin please...
- Replies: 18
- Views: 5448
- Thu Mar 20, 2008 3:40 am
- Forum: PSP Development
- Topic: Help with Cygwin please...
- Replies: 18
- Views: 5448
- Wed Mar 19, 2008 5:54 pm
- Forum: PSP Development
- Topic: Help with Cygwin please...
- Replies: 18
- Views: 5448
- Wed Mar 19, 2008 6:14 am
- Forum: PSP Development
- Topic: Problems with sceNetAdhocPdpCreate
- Replies: 1
- Views: 872
- Wed Mar 19, 2008 5:03 am
- Forum: PSP Development
- Topic: Help with Cygwin please...
- Replies: 18
- Views: 5448
It downloads 400 meg for Cygwin. After that it takes about 20-30 minutes to install Cygwin. Then once you get it set up and checkout the toolchain from the svn and install it, it takes another several hours. What I did was installed Cygwin and then tried the toolchain but it gave me errors about 30 ...
- Wed Mar 19, 2008 4:26 am
- Forum: PSP Development
- Topic: Help with Cygwin please...
- Replies: 18
- Views: 5448
- Wed Mar 19, 2008 4:24 am
- Forum: PSP Development
- Topic: Problems with sceNetAdhocPdpCreate
- Replies: 1
- Views: 872
Problems with sceNetAdhocPdpCreate
okay well I am trying to work on adhoc for luaplayer. I have a working ad-hoc example in C. but it isn't turning out so well for luaplayer because of the damn C++. I can get it to init the libs and connect with sceNetAdhocctlConnect(""); just fine but it freezes upon trying to create. I kn...
- Tue Mar 18, 2008 6:49 am
- Forum: PSP Development
- Topic: Kernel mode under firmware 2.6 * The proof of concept *
- Replies: 48
- Views: 54861
- Mon Mar 17, 2008 1:48 pm
- Forum: PSP Development
- Topic: Help with Cygwin please...
- Replies: 18
- Views: 5448
I had the same problem, I'm in the works of fixing it now. The problem I believe is that I downloaded an already built Cygwin and it didn't have all the subversion and automake etc. So I think you may have downloaded the same package I did. I found this helpful. http://www.devsgen.com/index.php?opti...
- Sat Mar 15, 2008 4:35 pm
- Forum: PSP Lua Player Development
- Topic: New to lua so plz help!
- Replies: 3
- Views: 15208
- Tue Mar 04, 2008 10:58 pm
- Forum: PSP Development
- Topic: broken wifi switch!!!!
- Replies: 17
- Views: 6435
- Fri Feb 08, 2008 4:46 am
- Forum: PSP Lua Player Development
- Topic: Lua 0.20 Wlan on 3.90 M33
- Replies: 1
- Views: 10453
- Wed Jan 30, 2008 5:20 am
- Forum: PSP Lua Player Development
- Topic: PSP LUA player?
- Replies: 1
- Views: 10542
The luaplayer is a program that can be run on psp's with custom firmware. With luaplayer you can program your own games and or utilities with only a text editor. The advantage with using luaplayer is it is easier to use than C or C++, the other is how quick you can code it. With C++ you have to code...
- Sat Dec 08, 2007 4:13 am
- Forum: PSP Lua Player Development
- Topic: A couple lua questions
- Replies: 3
- Views: 15831
- Tue Nov 20, 2007 5:09 am
- Forum: PSP Lua Player Development
- Topic: Ad Hoc Question Pls Help
- Replies: 3
- Views: 16242
LuaPlayer doesn't support Ad-hoc at the moment. Although there are some libs that you can use to compile LuaPlayer with to enable it I believe. However the official version does not support it...Yet. Edit: I am currently working with cools (who made mod 4) to try to get adhoc into his next mod. If ...
- Wed Nov 14, 2007 11:24 pm
- Forum: PSP Development
- Topic: quick question
- Replies: 10
- Views: 4439
- Mon Nov 12, 2007 11:09 pm
- Forum: PSP Lua Player Development
- Topic: Welcome to the PSP Lua Player development forum!
- Replies: 3
- Views: 20322
http://wiki.ps2dev.org/psp:lua_player:functions
Definatly this one, I couldn't tell you how many times people have asked questions that could be resolved by using this
Definatly this one, I couldn't tell you how many times people have asked questions that could be resolved by using this
- Sat Nov 10, 2007 4:31 am
- Forum: PSP Lua Player Development
- Topic: New to LUA coding need help with 2 things!
- Replies: 3
- Views: 15845
just like I said above check if you have a quit variable(which you do) if exitgame== 1 then break end if you look at the top of your code you dont have anything to make it = 0 again. If you are running LOWSER it doesn't quit LUA so therefor some variable's are still loaded into the memory to fix thi...
- Fri Nov 09, 2007 11:12 pm
- Forum: PSP Lua Player Development
- Topic: New to LUA coding need help with 2 things!
- Replies: 3
- Views: 15845
Re: New to LUA coding need help with 2 things!
Right well i have 2 problems, one is that i want to create A.I so that item will fall from top of the screena nd my player will touch them and they will dissappear and a point added to players points and the other is that when i play my agme then exit back to the lua player i cannot run the game ag...
- Sat Oct 27, 2007 1:41 am
- Forum: PSP Lua Player Development
- Topic: A couple lua questions
- Replies: 3
- Views: 15831
Yes you can read from the SIO port(In the current and later OFFICIAL versions at least).. you should really do some more research before you ask questions.. that could have been easily found on google.. as well as a downgrader.. I believe that you can use any downgrader that goes to 1.5 but I'm not ...
- Tue Oct 23, 2007 4:01 am
- Forum: PSP Lua Player Development
- Topic: game code help plz
- Replies: 1
- Views: 10331
- Wed Oct 17, 2007 10:06 pm
- Forum: PSP Lua Player Development
- Topic: Boxhead LUA
- Replies: 1
- Views: 10740
- Fri Oct 12, 2007 9:45 pm
- Forum: PSP Development
- Topic: Loading PRX's
- Replies: 3
- Views: 1763
idk to make it easier for those of us who arn't that good :) lol. it loads and patches the PRX's so that they'll load.. I tried to load the Ad-Hoc PRX's with the pspSdkLoadStartModule and it didnt work :(... maybe I'm just really newb.. I just got into programming w/ C++ and the PSP like a week ago(...
- Fri Oct 12, 2007 4:13 am
- Forum: PSP Development
- Topic: Loading PRX's
- Replies: 3
- Views: 1763
- Fri Oct 12, 2007 3:24 am
- Forum: PSP Development
- Topic: Got The code... Cant compile it!
- Replies: 12
- Views: 7330
- Fri Oct 12, 2007 3:07 am
- Forum: PSP Development
- Topic: Problem with PRX, freezes psp!
- Replies: 3
- Views: 1798
- Fri Oct 12, 2007 2:58 am
- Forum: PSP Development
- Topic: Got The code... Cant compile it!
- Replies: 12
- Views: 7330
- Thu Oct 11, 2007 4:11 am
- Forum: PSP Development
- Topic: Loading PRX's
- Replies: 3
- Views: 1763
Loading PRX's
okay I dont know why but when I try to load start "flash0:/kd/pspnet_adhocctl.prx" it gives me PSP_KERNEL_ERROR_ERROR. Does anyone know why? I tried to get the same PRX off of several UMD's and they all do the same thing.. it'll load without error... but when you try to start it it gives m...
- Wed Oct 10, 2007 2:50 am
- Forum: PSP Development
- Topic: What has changed in coding for the newer firmwares ?
- Replies: 29
- Views: 30754