Search found 69 matches

by PiCkDaT
Fri Mar 21, 2008 5:23 am
Forum: PSP Development
Topic: Help with Cygwin please...
Replies: 18
Views: 5448

I think its in cgywin/usr/local/pspsdk .. I could be wrong.. I'm not currently at my computer I'm at a friends. If its not there just do the commands I said above.
by PiCkDaT
Thu Mar 20, 2008 6:42 am
Forum: PSP Development
Topic: Help with Cygwin please...
Replies: 18
Views: 5448

IWN the SDK come's seperate from the toolchain doesn't it? ...
by PiCkDaT
Thu Mar 20, 2008 3:40 am
Forum: PSP Development
Topic: Help with Cygwin please...
Replies: 18
Views: 5448

ouch, well at least your toolchain installed.. after you get that done all you gotta do is install the SDK.. which btw isnt hard.

now all you gotta do is

svn co svn://svn.ps2dev.org/psp/trunk/pspsdk/
cd pspsdk
make
make install

all done :)
by PiCkDaT
Wed Mar 19, 2008 5:54 pm
Forum: PSP Development
Topic: Help with Cygwin please...
Replies: 18
Views: 5448

add this to cygwin.bat above bash --login. except change it to your directory.. mine was F:/ Im running windows


set path=%path%;F:/cygwin/usr/local/pspdev/bin
set PSPDEV=/usr/local/pspdev
by PiCkDaT
Wed Mar 19, 2008 6:14 am
Forum: PSP Development
Topic: Problems with sceNetAdhocPdpCreate
Replies: 1
Views: 872

ok I lied.. jk. I just made a seperate C file and it works fine.. the send works now.. the recv isn't though :( still working on it.
by PiCkDaT
Wed Mar 19, 2008 5:03 am
Forum: PSP Development
Topic: Help with Cygwin please...
Replies: 18
Views: 5448

It downloads 400 meg for Cygwin. After that it takes about 20-30 minutes to install Cygwin. Then once you get it set up and checkout the toolchain from the svn and install it, it takes another several hours. What I did was installed Cygwin and then tried the toolchain but it gave me errors about 30 ...
by PiCkDaT
Wed Mar 19, 2008 4:26 am
Forum: PSP Development
Topic: Help with Cygwin please...
Replies: 18
Views: 5448

By the way.. it takes a long ass time.
by PiCkDaT
Wed Mar 19, 2008 4:24 am
Forum: PSP Development
Topic: Problems with sceNetAdhocPdpCreate
Replies: 1
Views: 872

Problems with sceNetAdhocPdpCreate

okay well I am trying to work on adhoc for luaplayer. I have a working ad-hoc example in C. but it isn't turning out so well for luaplayer because of the damn C++. I can get it to init the libs and connect with sceNetAdhocctlConnect(""); just fine but it freezes upon trying to create. I kn...
by PiCkDaT
Tue Mar 18, 2008 6:49 am
Forum: PSP Development
Topic: Kernel mode under firmware 2.6 * The proof of concept *
Replies: 48
Views: 54861

dear god.. that was genious tyranos
by PiCkDaT
Mon Mar 17, 2008 1:48 pm
Forum: PSP Development
Topic: Help with Cygwin please...
Replies: 18
Views: 5448

I had the same problem, I'm in the works of fixing it now. The problem I believe is that I downloaded an already built Cygwin and it didn't have all the subversion and automake etc. So I think you may have downloaded the same package I did. I found this helpful. http://www.devsgen.com/index.php?opti...
by PiCkDaT
Sat Mar 15, 2008 4:35 pm
Forum: PSP Lua Player Development
Topic: New to lua so plz help!
Replies: 3
Views: 15208

blitImage = false while true do screen:clear() if pad:cross() then blitImage = true end if blitImage == true then screen:blit(0,0,Image) screen:waitVblankStart() screen:flip() end
by PiCkDaT
Tue Mar 04, 2008 10:58 pm
Forum: PSP Development
Topic: broken wifi switch!!!!
Replies: 17
Views: 6435

Duct tape fixes EVERYTHING! :) try that
by PiCkDaT
Fri Feb 08, 2008 4:46 am
Forum: PSP Lua Player Development
Topic: Lua 0.20 Wlan on 3.90 M33
Replies: 1
Views: 10453

luaplayer.org go there and look it up I think they had a solution
by PiCkDaT
Wed Jan 30, 2008 5:20 am
Forum: PSP Lua Player Development
Topic: PSP LUA player?
Replies: 1
Views: 10542

The luaplayer is a program that can be run on psp's with custom firmware. With luaplayer you can program your own games and or utilities with only a text editor. The advantage with using luaplayer is it is easier to use than C or C++, the other is how quick you can code it. With C++ you have to code...
by PiCkDaT
Sat Dec 08, 2007 4:13 am
Forum: PSP Lua Player Development
Topic: A couple lua questions
Replies: 3
Views: 15831

definatly a lost cause I would say.. for lua at least, there really isn't a point in it
by PiCkDaT
Tue Nov 20, 2007 5:09 am
Forum: PSP Lua Player Development
Topic: Ad Hoc Question Pls Help
Replies: 3
Views: 16242

LuaPlayer doesn't support Ad-hoc at the moment. Although there are some libs that you can use to compile LuaPlayer with to enable it I believe. However the official version does not support it...Yet. Edit: I am currently working with cools (who made mod 4) to try to get adhoc into his next mod. If ...
by PiCkDaT
Wed Nov 14, 2007 11:24 pm
Forum: PSP Development
Topic: quick question
Replies: 10
Views: 4439

C can be pretty hard, I myself am not an expert but I picked up on some things pretty quick, my only problem at the moment is memory management and how the hell everyone figured out how to decode/decrypt things.. lol I admire everyone in the PSP community for that btw
by PiCkDaT
Mon Nov 12, 2007 11:09 pm
Forum: PSP Lua Player Development
Topic: Welcome to the PSP Lua Player development forum!
Replies: 3
Views: 20322

http://wiki.ps2dev.org/psp:lua_player:functions

Definatly this one, I couldn't tell you how many times people have asked questions that could be resolved by using this
by PiCkDaT
Sat Nov 10, 2007 4:31 am
Forum: PSP Lua Player Development
Topic: New to LUA coding need help with 2 things!
Replies: 3
Views: 15845

just like I said above check if you have a quit variable(which you do) if exitgame== 1 then break end if you look at the top of your code you dont have anything to make it = 0 again. If you are running LOWSER it doesn't quit LUA so therefor some variable's are still loaded into the memory to fix thi...
by PiCkDaT
Fri Nov 09, 2007 11:12 pm
Forum: PSP Lua Player Development
Topic: New to LUA coding need help with 2 things!
Replies: 3
Views: 15845

Re: New to LUA coding need help with 2 things!

Right well i have 2 problems, one is that i want to create A.I so that item will fall from top of the screena nd my player will touch them and they will dissappear and a point added to players points and the other is that when i play my agme then exit back to the lua player i cannot run the game ag...
by PiCkDaT
Sat Oct 27, 2007 1:41 am
Forum: PSP Lua Player Development
Topic: A couple lua questions
Replies: 3
Views: 15831

Yes you can read from the SIO port(In the current and later OFFICIAL versions at least).. you should really do some more research before you ask questions.. that could have been easily found on google.. as well as a downgrader.. I believe that you can use any downgrader that goes to 1.5 but I'm not ...
by PiCkDaT
Tue Oct 23, 2007 4:01 am
Forum: PSP Lua Player Development
Topic: game code help plz
Replies: 1
Views: 10331

you want us to write the game while were at it too??.... you'd need working game to test the code first.. its not too difficult I dont think... but I(or most other people) dont have the time to make a game just to figure this out
by PiCkDaT
Wed Oct 17, 2007 10:06 pm
Forum: PSP Lua Player Development
Topic: Boxhead LUA
Replies: 1
Views: 10740

yes this is possible.. well .. most of it.. the blood might be hard to do unless you just use a random tile w/ blood on it... and ways.. its possible.. but a lot of images are going to be needed and to get the screen centered on the charactor.. just move the world instead of the charactor
by PiCkDaT
Fri Oct 12, 2007 9:45 pm
Forum: PSP Development
Topic: Loading PRX's
Replies: 3
Views: 1763

idk to make it easier for those of us who arn't that good :) lol. it loads and patches the PRX's so that they'll load.. I tried to load the Ad-Hoc PRX's with the pspSdkLoadStartModule and it didnt work :(... maybe I'm just really newb.. I just got into programming w/ C++ and the PSP like a week ago(...
by PiCkDaT
Fri Oct 12, 2007 4:13 am
Forum: PSP Development
Topic: Loading PRX's
Replies: 3
Views: 1763

I dont know why it didnt work still but I finally got it to work using the load function in BlackPhoenix's Ad-Hoc Sample... but if this works why isnt it in the SDK?
by PiCkDaT
Fri Oct 12, 2007 3:24 am
Forum: PSP Development
Topic: Got The code... Cant compile it!
Replies: 12
Views: 7330

ohhh dear god... lolcode.com
HAI
CAN HAS STDIO?
I HAS A VAR
GIMMEH VAR
IZ VAR BIGGER THAN 10?
YARLY
BTW this is true
VISIBLE "BIG NUMBER!"
NOWAI
BTW this is false
VISIBLE "LITTLE NUMBER!"
KTHX
KTHXBYE
XD cracks me up ...
by PiCkDaT
Fri Oct 12, 2007 3:07 am
Forum: PSP Development
Topic: Problem with PRX, freezes psp!
Replies: 3
Views: 1798

what jas0nuk said.. you dont need that much code to load a PRX... and also if you have the toolchain, you most likely have the samples right? theres a PRX loader sample there too...
by PiCkDaT
Fri Oct 12, 2007 2:58 am
Forum: PSP Development
Topic: Got The code... Cant compile it!
Replies: 12
Views: 7330

wow... C# or Java right? hey just a pointer cause no one has said it yet because this is so outrageous... C++ or C k?... grab the toolchain look up on the toolchain and cgywin and install all that stuff, check out the samples, learn how to use it...
by PiCkDaT
Thu Oct 11, 2007 4:11 am
Forum: PSP Development
Topic: Loading PRX's
Replies: 3
Views: 1763

Loading PRX's

okay I dont know why but when I try to load start "flash0:/kd/pspnet_adhocctl.prx" it gives me PSP_KERNEL_ERROR_ERROR. Does anyone know why? I tried to get the same PRX off of several UMD's and they all do the same thing.. it'll load without error... but when you try to start it it gives m...
by PiCkDaT
Wed Oct 10, 2007 2:50 am
Forum: PSP Development
Topic: What has changed in coding for the newer firmwares ?
Replies: 29
Views: 30754

Is it possible to find another kernel mode exploit or is it doomed? jw