Search found 214 matches

by Cpasjuste
Thu Mar 13, 2008 9:41 pm
Forum: PSP Development
Topic: PSP Programming noob
Replies: 2
Views: 1317

Psplinkusb by Tyranid is what you need, there is nothing better for the PSP.
by Cpasjuste
Sat Mar 08, 2008 10:00 pm
Forum: PSP Development
Topic: Calculate CPU Charge ?
Replies: 23
Views: 5870

I do not think he want to know the cpu speed, but the cpu usage.
by Cpasjuste
Sun Feb 24, 2008 4:36 am
Forum: PSP Development
Topic: Function to grep an homebrew name from eboot?
Replies: 2
Views: 1229

Many thanks Insert_witty_name, i will take a look and post the code here if successfull.
by Cpasjuste
Sun Feb 24, 2008 4:07 am
Forum: PSP Development
Topic: building libpng
Replies: 3
Views: 1474

Could you post your makefile?

Maybe your problem is just the linking order.
by Cpasjuste
Sun Feb 24, 2008 3:21 am
Forum: PSP Development
Topic: Function to grep an homebrew name from eboot?
Replies: 2
Views: 1229

Function to grep an homebrew name from eboot?

Hi,

I'm trying to write a simple function to retrieve the "param.sfo" homebrew name from an eboot, but i can't get it.

Does someone have a sample around ?

Thanks in advance,
Cpasjuste.
by Cpasjuste
Mon Feb 18, 2008 12:14 am
Forum: PSP Development
Topic: Impossible to load usb module under 3.90 fw
Replies: 0
Views: 895

Impossible to load usb module under 3.90 fw

Hello, i'm trying to load the usb modules under the 390 fw in game mode, it was working great under the 380 one. Now the psp hang as soon as i try to load a module. If someone have an idea, here is the code i'm using : Edit : in fact it seems to freez as soon as i try to load a module, not matter wh...
by Cpasjuste
Fri Jan 18, 2008 6:00 am
Forum: PSP Development
Topic: Reboot after sctrlKernelLoadExecVSHMs2
Replies: 13
Views: 4211

_BenJi wrote:Ok... but why that doens't skip the coldboot here ? :(

I'll try to find how to patch/redirect the sceKernelExitGame()
If your goal is to hook the sceKernelExitGame function, you can take a look at the excellent psplink sources on svn (look at psplink.c i think).
by Cpasjuste
Mon Jan 07, 2008 12:30 am
Forum: PSP Development
Topic: questions about debug with psplink[solved]
Replies: 11
Views: 5138

I had the same problem.

In psplink, load the prx, but on your computer load the unstripped elf.

psplink ; debug xxx.prx
computer : psp-gdb xxx.elf

Say us if it worked.
by Cpasjuste
Sun Jan 06, 2008 9:51 am
Forum: PSP Development
Topic: Latest pspirkeyb
Replies: 8
Views: 7523

by Cpasjuste
Sun Jan 06, 2008 8:16 am
Forum: PSP Development
Topic: Latest pspirkeyb
Replies: 8
Views: 7523

Hi J.F, nice work.
Do you need a place on my server (mydedibox.fr) to host your work ?
by Cpasjuste
Thu Dec 20, 2007 3:56 am
Forum: PSP Development
Topic: prx modification project for usb storage device
Replies: 11
Views: 4872

Yup.
by Cpasjuste
Sun Dec 02, 2007 9:02 am
Forum: PSP Development
Topic: copy file to Flash0
Replies: 20
Views: 6120

even with the scemode set to 0511, i'm still unable to write to flash0 in my usermode homebrew (flash0 reassigned rw in kernel mode) while it's possible in the background via psplink :x
by Cpasjuste
Sat Dec 01, 2007 8:27 am
Forum: PSP Development
Topic: Mounting the USBHostFS as a standard device?
Replies: 26
Views: 12877

You need to write a firmware for your usb enclosure based on the usbhost sources. In short : good luck :)
by Cpasjuste
Fri Nov 30, 2007 7:37 am
Forum: PSP Development
Topic: Disasm 3.72 prx's not possible yet?
Replies: 10
Views: 3153

Also you should post your command line here.
by Cpasjuste
Fri Nov 30, 2007 5:37 am
Forum: PSP Development
Topic: Disasm 3.72 prx's not possible yet?
Replies: 10
Views: 3153

I think moonlight pointed out the problem :)
by Cpasjuste
Wed Nov 28, 2007 5:57 am
Forum: PSP Development
Topic: copy file to Flash0
Replies: 20
Views: 6120

Hum very cool for me (for a 3.71 file manager that is in my next homebrew). I was unable to write to flash0 with all (lot of) the test i have tried. I will try this tomorow.
by Cpasjuste
Wed Nov 28, 2007 1:38 am
Forum: PSP Development
Topic: sceGu Documentation
Replies: 3
Views: 2019

Did you take a look at the pspsdk Gu samples ?
by Cpasjuste
Sun Nov 25, 2007 8:46 am
Forum: PSP Development
Topic: prx module (plugin) parental time limit
Replies: 16
Views: 3941

Not false :)
by Cpasjuste
Sun Nov 25, 2007 2:44 am
Forum: PSP Development
Topic: I'm working on Quake again, requesting some advice
Replies: 137
Views: 57649

I will cloud :)

Be3f could you provide me some link to some good q1 texture pack ?
by Cpasjuste
Sat Nov 24, 2007 8:38 am
Forum: PSP Development
Topic: I'm working on Quake again, requesting some advice
Replies: 137
Views: 57649

Hehe shame on me, it seems i did not test enough my build ...
I will try to fix this soon if nobody do it.
by Cpasjuste
Sat Nov 24, 2007 6:19 am
Forum: PSP Development
Topic: prx module (plugin) parental time limit
Replies: 16
Views: 3941

I tought you wanted to only restrict games but not the access to the vsh. I am right ? I have writed something today. There is just one plugin for game, one file on the ms with the allowed time to play in minuts. If the plugin counter reach the time in this file, the psp will reboot to the vsh. If a...
by Cpasjuste
Fri Nov 23, 2007 8:49 am
Forum: PSP Development
Topic: prx module (plugin) parental time limit
Replies: 16
Views: 3941

What the point to encrypt a config file while the game.txt seplugin file can be deleted to disable the plugin ? I have think about this a little and i think, for me, the best and easier thing to do is hook the usb function, if a button combination is pressed while activating usb, then load usb as no...
by Cpasjuste
Fri Nov 23, 2007 5:37 am
Forum: PSP Development
Topic: prx module (plugin) parental time limit
Replies: 16
Views: 3941

It will be easy to write this plugin, the ony problem i see is the restriction could be easly prevented by removing the "game.txt" file in the seplugin folder or the plugin configuration file (this one could be writed to flash1).
by Cpasjuste
Fri Nov 23, 2007 5:28 am
Forum: PSP Development
Topic: prx module (plugin) parental time limit
Replies: 16
Views: 3941

Hum, this idea is cool, i think i could maybe add a function like this to my custom firmware extender.
by Cpasjuste
Fri Nov 23, 2007 2:42 am
Forum: PSP Development
Topic: Thread calling function from class problem
Replies: 8
Views: 3155

You can create and start threads in user mode the same way!
by Cpasjuste
Fri Nov 23, 2007 2:21 am
Forum: PSP Development
Topic: Need to debug
Replies: 5
Views: 2513

Since i'm not a coder guru, i usualy use some basic tricks to debug my code (in conjonction of psplink of course).
The best one for me is to comment each functions until the bug is gone. You should take a try, it's not really hard to do ...

If you are really lost, send me the link via PM.
by Cpasjuste
Thu Nov 22, 2007 8:10 am
Forum: PSP Development
Topic: I'm working on Quake again, requesting some advice
Replies: 137
Views: 57649

Thanks to raphael and cooleyes (and jurajstyk of course), i'v made some slim optimisation to the source code : Quake 1 for PSP v 1.0 Psp Slim Optimized - Quake heap size is now 40Mb (40Mb of available memory for your hudge quake maps!) - Disabled debug console that was writing to the memory stick. -...
by Cpasjuste
Wed Nov 21, 2007 8:24 am
Forum: PSP Development
Topic: Media Engine?
Replies: 165
Views: 144950

J.F, could you write a little sample to decode mp3 with the ME ?
I'm unable to do it with my little knowledge :/
by Cpasjuste
Mon Nov 19, 2007 6:51 am
Forum: PSP Development
Topic: Psp quake 1.0 compilation problem
Replies: 2
Views: 1198

Many thanks Raphael, i did take a look at this thread but didn't read all posts. I found some great info i will probably be able to fix my sound issue. Thanks for the reply.
by Cpasjuste
Mon Nov 19, 2007 4:43 am
Forum: PSP Development
Topic: Psp quake 1.0 compilation problem
Replies: 2
Views: 1198

Psp quake 1.0 compilation problem

Hi. I was playing with the new psp quake source code ( downloaded here : http://jurajstyk.host.sk/download.htm ) to optimize it for slim but i have a problem that it seems i can't solve. Without changing anything, i can't get a descent sound output, it's really crappy. Does someone tried to compile ...