Search found 376 matches
- Mon Jun 02, 2008 11:10 pm
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 12968
<r><QUOTE author="ooPo"><s>[quote="ooPo"]</s>Uh, so what was the problem and what was the fix? :)<e>[/quote]</e></QUOTE> I have no idea what actually broke, but it was broken by the changes introduced in revision 2392.<br/> <br/> I didn't fix it as such, but reverted the toolchain.sh and binutils pa...
- Mon Jun 02, 2008 11:04 pm
- Forum: PSP Development
- Topic: Problem with psptoolchain and Mandriva Spring 2008
- Replies: 9
- Views: 2400
Hi sakya,
Ensure you run a full re-install.
Ensure you run a full re-install.
Code: Select all
cd psptoolchain
svn update
./toolchain.sh
- Mon Jun 02, 2008 6:18 pm
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 12968
- Mon Jun 02, 2008 3:13 am
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 12968
- Mon Jun 02, 2008 12:48 am
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 12968
- Sun Jun 01, 2008 11:15 pm
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 12968
- Sun Jun 01, 2008 10:52 pm
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 12968
i'm using revison 2392 and i don't have any problems with either the psptoolchain or sdl and the support libraries. all my executables compile and run on my psp slim Did you update the entire toolchain to revision 2392 or just the SDK (ie. via ./toolchain.sh 6)? I did a full install of revision 239...
- Sun Jun 01, 2008 9:56 pm
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 12968
- Thu May 29, 2008 2:15 am
- Forum: PSP Development
- Topic: Problems with WLAN "simple" sample from the sdk
- Replies: 12
- Views: 3318
- Wed May 28, 2008 4:49 am
- Forum: PSP Development
- Topic: Ceil() Problem
- Replies: 2
- Views: 1526
- Wed May 28, 2008 2:18 am
- Forum: PSP Development
- Topic: wlan "simple" sample for 3.xx (simple_prx)
- Replies: 7
- Views: 4009
- Wed May 28, 2008 12:51 am
- Forum: PSP Development
- Topic: Adventures with PSPSDK and psplink on MacOS X
- Replies: 5
- Views: 3428
- Tue May 27, 2008 8:40 am
- Forum: PSP Development
- Topic: Getting the Sony On SCreen Keyboard To Work
- Replies: 21
- Views: 11342
- Mon May 26, 2008 9:31 am
- Forum: PSP Development
- Topic: Sony OSK
- Replies: 12
- Views: 4062
- Mon May 26, 2008 8:43 am
- Forum: PSP Development
- Topic: [SOLVED] Problem with pspsh and resetting PSPLink.
- Replies: 5
- Views: 1772
When you start usbhostfs, try starting it like so:
This sets the timeout value.
Code: Select all
usbhostfs -t 10
- Mon May 26, 2008 4:58 am
- Forum: PSP Development
- Topic: [SOLVED] Problem with pspsh and resetting PSPLink.
- Replies: 5
- Views: 1772
- Sun May 25, 2008 10:42 am
- Forum: PSP Development
- Topic: sceNetInit parameters
- Replies: 2
- Views: 1088
- Sat May 24, 2008 10:59 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 5224
Under my post there is a button named 'PM', it means to private message a user.
Here is a direct link: http://forums.ps2dev.org/privmsg.php?mode=post&u=6105
Here is a direct link: http://forums.ps2dev.org/privmsg.php?mode=post&u=6105
- Sat May 24, 2008 6:58 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 5224
- Sat May 24, 2008 1:56 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 5224
- Fri May 23, 2008 5:09 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 5224
tri was made for the 1.5 kernel.
If I get a spare 30 mins tonight I'll update it to be pure user-mode for 3xx.
[EDIT] Done. Either 'svn update' or 'svn co http://svn2.assembla.com/svn/openTRI'
If I get a spare 30 mins tonight I'll update it to be pure user-mode for 3xx.
[EDIT] Done. Either 'svn update' or 'svn co http://svn2.assembla.com/svn/openTRI'
- Thu May 22, 2008 5:05 am
- Forum: PSP Development
- Topic: Memory Stick info?
- Replies: 10
- Views: 5082
- Thu May 15, 2008 6:25 pm
- Forum: PSP Development
- Topic: [SOLVED] Socket getting STUCK if data not sent continuously
- Replies: 3
- Views: 1323
Sounds like you need to be using select().
Good sockets stuff here: http://beej.us/guide/bgnet/output/html/ ... bgnet.html
Good sockets stuff here: http://beej.us/guide/bgnet/output/html/ ... bgnet.html
- Fri May 09, 2008 5:09 am
- Forum: PSP Development
- Topic: Problem with intraFont
- Replies: 22
- Views: 6487
See the first couple of posts in this thread: http://forums.qj.net/f-psp-development- ... ost2011599
- Thu May 08, 2008 2:36 am
- Forum: PSP Development
- Topic: Sony OSK
- Replies: 12
- Views: 4062
- Mon May 05, 2008 1:24 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 138125
- Sun May 04, 2008 10:12 am
- Forum: PSP Development
- Topic: Error compiling OGG Sample
- Replies: 14
- Views: 4734
- Sun May 04, 2008 10:00 am
- Forum: PSP Development
- Topic: Error compiling OGG Sample
- Replies: 14
- Views: 4734
- Sun May 04, 2008 9:53 am
- Forum: PSP Development
- Topic: wifi info on the connection : sceNetApctlGetInfo
- Replies: 2
- Views: 1956
Hi Zorba. I have: PSP_CONSTATE_UNK1 as PSP_CONSTATE_SSID_LENGTH. PSP_CONSTATE_UNK2 as PSP_CONSTATE_SECURITY_TYPE (0 for none, 1 for WEP, 2 for WPA). PSP_CONSTATE_UNK4 as PSP_CONSTATE_POWER_SAVE. PSP_CONSTATE_UNK5 as PSP_CONSTATE_8021_EAP_TYPE (0 is none, 1 is EAP-MD5). PSP_CONSTATE_UNK6 as PSP_CONST...
- Sun May 04, 2008 8:54 am
- Forum: PSP Development
- Topic: porting from sceGu openGL: help drawing Vertex arrays.
- Replies: 9
- Views: 3726
It's purely an emulator for my PSP engine snowsquirrel. All I do is provide opengl function counterparts for the sceGu* and other function calls. It's not complete at this time. I would advise taking this route instead of writing specific opengl and GU counterparts for each of your functions. That w...