Search found 376 matches

by Insert_witty_name
Mon Jun 02, 2008 11:10 pm
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 12968

<r><QUOTE author="ooPo"><s>[quote="ooPo"]</s>Uh, so what was the problem and what was the fix? :)<e>[/quote]</e></QUOTE> I have no idea what actually broke, but it was broken by the changes introduced in revision 2392.<br/> <br/> I didn't fix it as such, but reverted the toolchain.sh and binutils pa...
by Insert_witty_name
Mon Jun 02, 2008 11:04 pm
Forum: PSP Development
Topic: Problem with psptoolchain and Mandriva Spring 2008
Replies: 9
Views: 2400

Hi sakya,

Ensure you run a full re-install.

Code: Select all

cd psptoolchain
svn update
./toolchain.sh
by Insert_witty_name
Mon Jun 02, 2008 6:18 pm
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 12968

I updated the OSK header and added a sample recently.

Check out the sample.
by Insert_witty_name
Mon Jun 02, 2008 3:13 am
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 12968

Apologies.

I have commited revision 2395, which should fix all the problems.

I have rerun toolchain.sh fully and am able to run binaries produced with the SDK.
by Insert_witty_name
Mon Jun 02, 2008 12:48 am
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 12968

Revision 2394 should fix any issues.
by Insert_witty_name
Sun Jun 01, 2008 11:15 pm
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 12968

Seems that the problem still persists.

I'll revert the binutils patch back to the working version of 2391 until Oopo can take a proper look at it.

[EDIT] I've reverted the binutils patch back to the working revision from 2391.

Commited in revision 2394.
by Insert_witty_name
Sun Jun 01, 2008 10:52 pm
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 12968

i'm using revison 2392 and i don't have any problems with either the psptoolchain or sdl and the support libraries. all my executables compile and run on my psp slim Did you update the entire toolchain to revision 2392 or just the SDK (ie. via ./toolchain.sh 6)? I did a full install of revision 239...
by Insert_witty_name
Sun Jun 01, 2008 9:56 pm
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 12968

I have updated my SDK this morning after reading this thread and I have the same issues too.
by Insert_witty_name
Thu May 29, 2008 2:15 am
Forum: PSP Development
Topic: Problems with WLAN "simple" sample from the sdk
Replies: 12
Views: 3318

Run the toolchain.sh file which automates the install process.
by Insert_witty_name
Wed May 28, 2008 4:49 am
Forum: PSP Development
Topic: Ceil() Problem
Replies: 2
Views: 1526

You also need to link libmath.

-lm in the LIBS in your makefile.
by Insert_witty_name
Wed May 28, 2008 2:18 am
Forum: PSP Development
Topic: wlan "simple" sample for 3.xx (simple_prx)
Replies: 7
Views: 4009

You'd be better off converting the 'simple' sample to 3xx from 1.5. The simple_prx is a sample that shows how to create the 'simple' sample as a prx. Here you go: /* * PSP Software Development Kit - http&#58;//www.pspdev.org * ---------------------------------------------------------------------...
by Insert_witty_name
Wed May 28, 2008 12:51 am
Forum: PSP Development
Topic: Adventures with PSPSDK and psplink on MacOS X
Replies: 5
Views: 3428

Works fine for me on Tiger.
by Insert_witty_name
Tue May 27, 2008 8:40 am
Forum: PSP Development
Topic: Getting the Sony On SCreen Keyboard To Work
Replies: 21
Views: 11342

I commited an updated osk header file and a sample recently.

Update your SDK.
by Insert_witty_name
Mon May 26, 2008 9:31 am
Forum: PSP Development
Topic: Sony OSK
Replies: 12
Views: 4062

I've commited an updated header with some of the unknowns figured out and a sample in revision 2390.
by Insert_witty_name
Mon May 26, 2008 8:43 am
Forum: PSP Development
Topic: [SOLVED] Problem with pspsh and resetting PSPLink.
Replies: 5
Views: 1772

When you start usbhostfs, try starting it like so:

Code: Select all

usbhostfs -t 10
This sets the timeout value.
by Insert_witty_name
Mon May 26, 2008 4:58 am
Forum: PSP Development
Topic: [SOLVED] Problem with pspsh and resetting PSPLink.
Replies: 5
Views: 1772

You need to start vshmain.prx too. Like so... host0&#58;/> reset vsh Resetting psplink ldstart flash0&#58;/vsh/module/vshmain.prx host0&#58;/> ldstart flash0&#58;/vsh/module/vshmain.prx Load/Start flash0&#58;/vsh/module/vshmain.prx UID&#58; 0x04DF8C35 Name&#58; vsh_module
by Insert_witty_name
Sun May 25, 2008 10:42 am
Forum: PSP Development
Topic: sceNetInit parameters
Replies: 2
Views: 1088

Hi Zorba. I use the following call: sceNetInit&#40;128*1024, 42, 4*1024, 42, 4*1024&#41;; The first argument seems to be some memory size, I assume it's for the whole of sceNet. The second argument is the thread priority of the SceNetCallout thread. Third argument is the stack size of SceNet...
by Insert_witty_name
Sat May 24, 2008 10:59 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 5224

Under my post there is a button named 'PM', it means to private message a user.

Here is a direct link: http://forums.ps2dev.org/privmsg.php?mode=post&u=6105
by Insert_witty_name
Sat May 24, 2008 6:58 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 5224

You need freetype installed for the font stuff. It's on the ps2dev.org SVN.

I didn't check the streams sample, I'll take a look at it.

This is getting out of scope for these forums, I'd suggest we take this to PM if you have any more issues mate.
by Insert_witty_name
Sat May 24, 2008 1:56 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 5224

Ensure you have transfered all required external data with the EBOOT.

This includes the text files.
by Insert_witty_name
Fri May 23, 2008 5:09 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 5224

tri was made for the 1.5 kernel.

If I get a spare 30 mins tonight I'll update it to be pure user-mode for 3xx.

[EDIT] Done. Either 'svn update' or 'svn co http://svn2.assembla.com/svn/openTRI'
by Insert_witty_name
Thu May 22, 2008 5:05 am
Forum: PSP Development
Topic: Memory Stick info?
Replies: 10
Views: 5082

Try this Art: #include <pspkernel.h> #include <pspdebug.h> PSP_MODULE_INFO&#40;"MS Test", PSP_MODULE_USER, 1, 1&#41;; typedef struct &#123; unsigned long max_clusters; unsigned long free_clusters; int unk1; int sector_size; int sector_count; &#125; sDevCtl; typedef struct &...
by Insert_witty_name
Thu May 15, 2008 6:25 pm
Forum: PSP Development
Topic: [SOLVED] Socket getting STUCK if data not sent continuously
Replies: 3
Views: 1323

Sounds like you need to be using select().

Good sockets stuff here: http://beej.us/guide/bgnet/output/html/ ... bgnet.html
by Insert_witty_name
Fri May 09, 2008 5:09 am
Forum: PSP Development
Topic: Problem with intraFont
Replies: 22
Views: 6487

See the first couple of posts in this thread: http://forums.qj.net/f-psp-development- ... ost2011599
by Insert_witty_name
Thu May 08, 2008 2:36 am
Forum: PSP Development
Topic: Sony OSK
Replies: 12
Views: 4062

The OSK is the last utility dialog (that I'm aware of) that doesn't have a near-complete struct or a sample in the SDK.

I'm currently working on the unknown struct parameters and a sample that I'll be commiting it to the SDK in the near future.
by Insert_witty_name
Mon May 05, 2008 1:24 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 138125

Using freetype at runtime like that is notoriously slow.

Hence why OSLib and other engines tend to use a bitmap font texture.
by Insert_witty_name
Sun May 04, 2008 10:12 am
Forum: PSP Development
Topic: Error compiling OGG Sample
Replies: 14
Views: 4734

You don't need the driver part of the library.

This update gives you the perfect opportunity to install the SDK as it was meant to be and not use one of those pre-compiled toolchains.
by Insert_witty_name
Sun May 04, 2008 10:00 am
Forum: PSP Development
Topic: Error compiling OGG Sample
Replies: 14
Views: 4734

Update your SDK.

Just for you I updated the audio part of the SDK today ;)
by Insert_witty_name
Sun May 04, 2008 9:53 am
Forum: PSP Development
Topic: wifi info on the connection : sceNetApctlGetInfo
Replies: 2
Views: 1956

Hi Zorba. I have: PSP_CONSTATE_UNK1 as PSP_CONSTATE_SSID_LENGTH. PSP_CONSTATE_UNK2 as PSP_CONSTATE_SECURITY_TYPE (0 for none, 1 for WEP, 2 for WPA). PSP_CONSTATE_UNK4 as PSP_CONSTATE_POWER_SAVE. PSP_CONSTATE_UNK5 as PSP_CONSTATE_8021_EAP_TYPE (0 is none, 1 is EAP-MD5). PSP_CONSTATE_UNK6 as PSP_CONST...
by Insert_witty_name
Sun May 04, 2008 8:54 am
Forum: PSP Development
Topic: porting from sceGu openGL: help drawing Vertex arrays.
Replies: 9
Views: 3726

It's purely an emulator for my PSP engine snowsquirrel. All I do is provide opengl function counterparts for the sceGu* and other function calls. It's not complete at this time. I would advise taking this route instead of writing specific opengl and GU counterparts for each of your functions. That w...