Search found 154 matches
- Wed Oct 31, 2007 10:02 pm
- Forum: PS3 Linux Development
- Topic: How to get more RAM for the PS3 under Linux. My hypothesis.
- Replies: 33
- Views: 21228
if you pack using a binary compressed version of a spu_shuffle pattern values are 0-31 and the 0xFF 0x80 and 0xc0 unique values and you have 16 slots on where to insert it. With a certain data ordered to your best compressed liking. you should be able to compress and decompress lossless large amount...
- Wed Oct 31, 2007 7:37 pm
- Forum: spu-medialib
- Topic: Installing the Mplayer vo PS3
- Replies: 85
- Views: 160916
- Tue Oct 30, 2007 5:30 pm
- Forum: PS3 Linux Development
- Topic: How to get more RAM for the PS3 under Linux. My hypothesis.
- Replies: 33
- Views: 21228
- Sun Oct 28, 2007 11:21 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 715597
- Sun Oct 28, 2007 12:36 am
- Forum: spu-medialib
- Topic: mplayer video output (vo)
- Replies: 7
- Views: 35123
- Sat Oct 27, 2007 7:29 pm
- Forum: PS3 Development
- Topic: Playstation Eye
- Replies: 133
- Views: 206649
- Sat Oct 27, 2007 6:20 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 715597
- Fri Oct 26, 2007 8:38 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 715597
Mabye i could make that into something like this. CONV_YUV420_TO_YUV(Ypointer,Upointer,Vpointer,Istride0,Istride1,Opointer,Ostride0,TAG) WAIT_CONV(TAG) //waits for that tag to be marked as complete. where TAG is a 32 bit int or something. In theory that should be capable of going in close to 24GB/s ...
- Fri Oct 26, 2007 5:16 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 715597
- Fri Oct 26, 2007 5:37 am
- Forum: spu-medialib
- Topic: Installing the Mplayer vo PS3
- Replies: 85
- Views: 160916
- Thu Oct 25, 2007 1:39 pm
- Forum: spu-medialib
- Topic: Installing the Mplayer vo PS3
- Replies: 85
- Views: 160916
- Thu Oct 25, 2007 1:37 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 715597
Heres my wokaround using the SPE's :) bad joke its 5.am but in fact it kind of is. I threw an experimental SPU Xv driver on SVN. It does 1080p in X using 1 spu so it looks ok but theres lots of TODO's with it like fix interrupt handlers and timers. Expect install guideline within days inside spu-med...
- Thu Oct 25, 2007 1:29 pm
- Forum: PS3 Linux Development
- Topic: SPE Media Lib
- Replies: 39
- Views: 33524
- Thu Oct 25, 2007 1:21 pm
- Forum: spu-medialib
- Topic: Xv driver
- Replies: 9
- Views: 38781
Added the Xv driver to svn working on making it user friendly to install. Disclaimer: This is very very experimental but i got it working for 1080p playback with X running without making a complete mess out of everything.. scaling also seems to work If it doesnt update properly after fullscreen pres...
- Mon Oct 22, 2007 4:42 am
- Forum: spu-medialib
- Topic: Xv driver
- Replies: 9
- Views: 38781
Xv driver
So i eventually started to think of all the people using X And started to poke around in Xv. I cant belive im doing this Xv is painful for me. Anyhow i have gotten to the stage where i at least have something registered in X when i start it up. Please not that we are still only using spu's here and ...
- Tue Oct 16, 2007 9:21 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 715597
- Tue Oct 16, 2007 8:37 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 715597
Hi I have started some work on the spu Xv as this will not be just limited to PS3 but will also work on any future FB CELL's and will likely work for any ppc + spursengine. however it will probably need modifications to work on a x86 + spursengine but since its chars we only need to consider endiane...
- Sat Oct 13, 2007 1:52 am
- Forum: spu-medialib
- Topic: Installing the Mplayer vo PS3
- Replies: 85
- Views: 160916
It is not directly easy to solve , its very much dependant on how the data is handeled over to the scaler / csc If you have width w Height h then line 0 starts at 0 and line 1 starts at 0+w right.. however it has come to my attention that you can force an alignement stride so that line 0 starts at 0...
- Sat Oct 13, 2007 1:16 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 715597
- Fri Oct 12, 2007 5:22 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 715597
@Glarung please take a look here http://wiki.ps2dev.org/ps3:spu-medialib As you can se we not only got the colorspace into a single spe but also a scaler into the same one. I am more than happy to extend these to whatever is needed to make some XV driver and using the stuff we have in the mplayer-vo...
- Fri Oct 12, 2007 7:58 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 715597
- Fri Oct 12, 2007 7:42 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 715597
@IronPeter Im working on spu medialib and we have made a yv12/yuv420 scaler that also does colorspace conversion at more then sufficient framereates 85FPS @1920x1080 using a single spe. we have also worked on a mplayervo using spu-medialib and libsp3fb a small fb lib we made. if we could figure out ...
- Fri Oct 12, 2007 7:16 am
- Forum: spu-medialib
- Topic: Installing the Mplayer vo PS3
- Replies: 85
- Views: 160916
@fusuke what is the resolution of the mpeg you are playing back and what video output resolutions you have tested ? @ldesnogu sync is controlled by the video framerate. swapfb (blit and swap) is executed at the time mplayer wants it to be executed. I have spent a day looking at how to do this in X m...
- Fri Oct 12, 2007 6:12 am
- Forum: PS3 Linux Development
- Topic: SPE Media Lib
- Replies: 39
- Views: 33524
Ok time to recruit who wants to help ? go into spu-medialib section in the forums please. I need more people and i dont mind helping training them in how to think spu. Basic consept: Offloading anything to the spe's gives better overall performance so why not do it. Currently im looking into if its ...
- Thu Oct 11, 2007 8:16 pm
- Forum: spu-medialib
- Topic: Installing the Mplayer vo PS3
- Replies: 85
- Views: 160916
- Thu Oct 11, 2007 3:59 pm
- Forum: spu-medialib
- Topic: Installing the Mplayer vo PS3
- Replies: 85
- Views: 160916
- Thu Oct 11, 2007 7:13 am
- Forum: spu-medialib
- Topic: Installing the Mplayer vo PS3
- Replies: 85
- Views: 160916
- Thu Oct 11, 2007 5:25 am
- Forum: spu-medialib
- Topic: Installing the Mplayer vo PS3
- Replies: 85
- Views: 160916
- Thu Oct 11, 2007 1:37 am
- Forum: spu-medialib
- Topic: Installing the Mplayer vo PS3
- Replies: 85
- Views: 160916
thanks for testing .. from what i can se it must be a problem with the 32 bit adresses probably they need to be sign corrected for MSB63->32 before the dma.. as its 0xFFFFFFFFADRESS in 32 bit but when you stick and adress into a unsigned long it doesnt extend it like that! it ends up as 0x00000000AD...
- Wed Oct 10, 2007 4:29 pm
- Forum: spu-medialib
- Topic: Installing the Mplayer vo PS3
- Replies: 85
- Views: 160916