Search found 307 matches
- Mon Nov 10, 2008 12:27 am
- Forum: PS2 Development
- Topic: gsKit fontm problem and broken arial.fnt
- Replies: 17
- Views: 9181
- Sat Nov 08, 2008 9:21 am
- Forum: PSP Development
- Topic: pthreads
- Replies: 24
- Views: 11853
- Sat Nov 08, 2008 9:11 am
- Forum: PS2 Development
- Topic: zlib-1.2.3 update
- Replies: 1
- Views: 2224
- Thu Nov 06, 2008 9:48 am
- Forum: PS2 Development
- Topic: remotely debugging ps2sdk application
- Replies: 15
- Views: 8510
- Tue Nov 04, 2008 10:13 am
- Forum: PS2 Development
- Topic: Tyrian port
- Replies: 14
- Views: 8129
- Mon Nov 03, 2008 3:24 am
- Forum: PS2 Development
- Topic: remotely debugging ps2sdk application
- Replies: 15
- Views: 8510
Some weeks ago I managed to get some progress. I've found this thread where megaman show how to use regular linux gdb with a patched version of ps2gdb : http://forums.ps2dev.org/viewtopic.php?t=4430 So I've apply the patches to the sources of svn://svn.ps2dev.org/ps2/trunk/ps2gdb (it was the first t...
- Sun Nov 02, 2008 4:15 am
- Forum: PS2 Development
- Topic: Ifcaro's Tetris for PlayStation 2 version 1.3b
- Replies: 7
- Views: 6948
Only now I had the time to try it. Nice game! It feels like a good old school game. Since the game is all in a single ELF file, I tried to run it from a usb pen using uLE but it failed, leaving a black screen. I managed to run it using ps2link. I only wished LlibPlanar would have a low resolution (a...
- Sat Nov 01, 2008 9:05 am
- Forum: PS2 Development
- Topic: Getting into PS2 dev
- Replies: 8
- Views: 4274
Re: Getting into PS2 dev
The easiest way to run a program on the PS2 without a mod is with new versions of Swap Magic that allow you to run a program from a USB stick. Not anymore. If you know already someone who has a modded PS2 or uses the swap magic method or any other to run homebrew, ask him/her to do a mcboot for you...
- Tue Oct 21, 2008 8:10 am
- Forum: PS2 Development
- Topic: Unofficial Llibplanar 0.9
- Replies: 2
- Views: 3404
Hello ifcaro, Thanks for your work. I already knew Llibplanar from my first development experiments on the PS2 and it seems you added some nice features. However, the sources will not compile under a regular ps2sdk installation due some the makefile issues. The changes I did were simple and I though...
- Sat Oct 11, 2008 2:52 am
- Forum: PS2 Development
- Topic: remotely debugging ps2sdk application
- Replies: 15
- Views: 8510
- Fri Oct 10, 2008 6:47 am
- Forum: PS2 Development
- Topic: remotely debugging ps2sdk application
- Replies: 15
- Views: 8510
Re: thanks alot cosmito actually i could get the elf file
your post made me look at the make files, and some of the code, i changed a little, and now i can get the elf file, i'm not sure of the legalty of posting the modified files here, but once i execute the file using xlink, i get an exception. As long the files don't have any copyright I see no troubl...
- Thu Oct 09, 2008 3:47 am
- Forum: PS2 Development
- Topic: remotely debugging ps2sdk application
- Replies: 15
- Views: 8510
I've check-out the ps2gdb sources and actually it was very simple to build it. The makefile is expecting the existence of a lib folder at the root of the project. So create an empty 'lib' there. After typing make, you should have a libps2gdbStub.a in there. But for me, this stops here... I don't kno...
- Wed Oct 08, 2008 8:44 am
- Forum: PS2 Development
- Topic: Usb pens or Usb flash drive
- Replies: 19
- Views: 8909
Well, I was really asking about the usb for the ps2. To me, this a development related post, to you, its like dust in the wind. I disagree with you. If you were developing a USB driver or debugging the current driver or asking for help because you had a crash when trying to use it, then I would see...
- Tue Oct 07, 2008 9:05 pm
- Forum: PS2 Development
- Topic: Usb pens or Usb flash drive
- Replies: 19
- Views: 8909
I agree with you, LBGSHI. But what I find most annoying is the fact some people keep ignoring forum rules. When they create an account they are informed PS2Dev forums are development forums and still they keep registering to ask non-development questions. Why people keep breaking simple rules? There...
- Wed Sep 24, 2008 7:49 am
- Forum: PS2 Development
- Topic: an mc program installer
- Replies: 3
- Views: 3424
Re: an mc program installer
Can someone explain me how can i extract the files in a -elf file ? I think an elf file is a packed file with the program right Hi, A PS2 executable uses the ELF format but packing has nothing to do with it. However, there is a homebrew packer that takes a regular PS2 ELF, packs it and generates an...
- Tue Sep 09, 2008 10:50 pm
- Forum: PS2 Development
- Topic: ps2 linux on usb memory
- Replies: 420
- Views: 219743
Re: vmlinuz - vmlinuz.devx
They are not part of the Mega Man linux but ps2mame is easy to find.Apolo8 wrote:Where can I find those two...?
http://www.richpsx.com/playstation2/uti ... 2mame.html
It was just the 1st hit using google. I think it's only NTSC.
- Tue Sep 09, 2008 8:17 am
- Forum: PS2 Development
- Topic: Elf Image
- Replies: 16
- Views: 7917
- Mon Sep 08, 2008 11:10 pm
- Forum: PS2 Development
- Topic: Elf Image
- Replies: 16
- Views: 7917
- Sun Sep 07, 2008 8:52 am
- Forum: PS2 Development
- Topic: Homebrew on cd
- Replies: 7
- Views: 4526
What is the best usb pen to use for a ps2 fat? The best way to find this is try for yourself some pens or do some searching - I bet there is a list somewhere of the compatible USB pens (try psx-scene forums, there could be something there with luck). Not all usb pens are compatible with the PS2... ...
- Mon Aug 25, 2008 6:46 am
- Forum: PS2 Development
- Topic: libcdvd iop
- Replies: 6
- Views: 4751
I realize this is a long-dead thread, but its content is still valid, and my response is still important: As there really was a need for PS2Lib for quite a few outdated sources, I've not only included it in my pre-built, Win32 PS2SDK, but I've also made it available as a standalone package, here: h...
- Sat Aug 16, 2008 11:20 pm
- Forum: PSP Development
- Topic: Get ICON and Name of EBOOT's\ISO's
- Replies: 15
- Views: 2939
ot bad english you say? the plural of person is people, NOT persons as you say. Sorry for being off-topic, but I couldn't let this pass again whithout expressing my opinions. In my opinion, I find the bad english issue pretty irrelevant, as long the contents are compreehensive of course. Personally...
- Sat Aug 16, 2008 7:48 am
- Forum: PS2 Development
- Topic: ps2 linux on usb memory
- Replies: 420
- Views: 219743
- Wed Aug 13, 2008 8:04 am
- Forum: PS2 Development
- Topic: Port An Emulator?
- Replies: 7
- Views: 4798
Porting an app is EASY - just find all the parts that DON'T work on the target platform and change them into code that does. See? Easy! If you need more help than that, you aren't ready to be porting. Learn more about the target platform by studying apps. Look for apps that do things the port will ...
- Sat Jul 12, 2008 5:30 am
- Forum: General Discussion
- Topic: Suggestion: Noob free zone for devs / testers
- Replies: 12
- Views: 30010
Re: Suggestion: Noob free zone for devs / testers
Is there any possible chance there could be a restricted section where certain people (like myself and others who actually HELP the dev test the program rather than whine about loose features or ask for support on things that already have been answered? Just a suggestion, Wally if I understood corr...
- Wed Jul 09, 2008 8:02 am
- Forum: PS2 Development
- Topic: MinGW/msys (possible) issues with romfs...
- Replies: 13
- Views: 5850
Hmm...but, assuming the projects in question were recently created, and apparently compile fine for others, wouldn't it stand to reason that I shouldn't need to modify the makefiles? Or, are you speculating that they need modification to work within the MinGW/msys framework? I suppose I should try ...
- Wed Jul 09, 2008 7:58 am
- Forum: PS2 Development
- Topic: MinGW/msys (possible) issues with romfs...
- Replies: 13
- Views: 5850
- Sun Jul 06, 2008 2:18 am
- Forum: PS2 Development
- Topic: MinGW/msys (possible) issues with romfs...
- Replies: 13
- Views: 5850
About the gskit issues : Yes, to use gsKit in a project it's required to change your environment variables, so that's why the project you're compiling complains about not finding the gsKit.h and such files, which surely are present in your setup. If you look closer to the gsKit makefile you'll see t...
- Tue Jun 17, 2008 8:12 am
- Forum: PS2 Development
- Topic: Filesystem Usage Example
- Replies: 15
- Views: 7951
- Sun Jun 15, 2008 8:23 pm
- Forum: PSP Development
- Topic: best console for homebrew?
- Replies: 6
- Views: 2218
- Fri Jun 13, 2008 8:56 pm
- Forum: PS2 Development
- Topic: usb_mass read dir issue
- Replies: 3
- Views: 3061
Hmm interesting. It worked on particular conditions... Could it be an init issue? My load procedure : Boot from Datel Memory Plus 64 using lukasz loader http://lukasz.dk/2008/04/22/datel-memory-plus-64-mb which loads uLE as mc0:/BESLES-00000 MP/EXECUTE1.ELF, launch PS2Link1.51, launch mass_example.e...