Search found 307 matches

by cosmito
Mon Nov 10, 2008 12:27 am
Forum: PS2 Development
Topic: gsKit fontm problem and broken arial.fnt
Replies: 17
Views: 9181

I guess the changes Mega Man pointed should go into the repository. Anyone with commit rights would like to take the task?
by cosmito
Sat Nov 08, 2008 9:21 am
Forum: PSP Development
Topic: pthreads
Replies: 24
Views: 11853

hectic128 wrote:I've finished up an implementation of the pthreads API for the PSP.
Do you see as viable to take this PSP port as starting point for a PS2 port or would be simpler to port from the original instead?
by cosmito
Sat Nov 08, 2008 9:11 am
Forum: PS2 Development
Topic: zlib-1.2.3 update
Replies: 1
Views: 2224

Thumbs up, man!
by cosmito
Thu Nov 06, 2008 9:48 am
Forum: PS2 Development
Topic: remotely debugging ps2sdk application
Replies: 15
Views: 8510

About 3 weeks before posting at this thread I asked Mega Man about the problem I encountered and yesterday he replied : (...)I think the optimizer removes the local variables. You should use more complicated code or disable the optimizer (-O0). This must be the last parameter with prefix "-O&qu...
by cosmito
Tue Nov 04, 2008 10:13 am
Forum: PS2 Development
Topic: Tyrian port
Replies: 14
Views: 8129

He is also the author or Argon, based on SMS by EEUG. Accordingly to the SMS readme : License ---------------------------------------------------------------------- For my code it is the same as for ps2sdk (AFL). For ffmpeg - "GNU Lesser General Public License as published by the Free Software ...
by cosmito
Mon Nov 03, 2008 3:24 am
Forum: PS2 Development
Topic: remotely debugging ps2sdk application
Replies: 15
Views: 8510

Some weeks ago I managed to get some progress. I've found this thread where megaman show how to use regular linux gdb with a patched version of ps2gdb : http://forums.ps2dev.org/viewtopic.php?t=4430 So I've apply the patches to the sources of svn://svn.ps2dev.org/ps2/trunk/ps2gdb (it was the first t...
by cosmito
Sun Nov 02, 2008 4:15 am
Forum: PS2 Development
Topic: Ifcaro's Tetris for PlayStation 2 version 1.3b
Replies: 7
Views: 6948

Only now I had the time to try it. Nice game! It feels like a good old school game. Since the game is all in a single ELF file, I tried to run it from a usb pen using uLE but it failed, leaving a black screen. I managed to run it using ps2link. I only wished LlibPlanar would have a low resolution (a...
by cosmito
Sat Nov 01, 2008 9:05 am
Forum: PS2 Development
Topic: Getting into PS2 dev
Replies: 8
Views: 4274

Re: Getting into PS2 dev

The easiest way to run a program on the PS2 without a mod is with new versions of Swap Magic that allow you to run a program from a USB stick. Not anymore. If you know already someone who has a modded PS2 or uses the swap magic method or any other to run homebrew, ask him/her to do a mcboot for you...
by cosmito
Tue Oct 21, 2008 8:10 am
Forum: PS2 Development
Topic: Unofficial Llibplanar 0.9
Replies: 2
Views: 3404

Hello ifcaro, Thanks for your work. I already knew Llibplanar from my first development experiments on the PS2 and it seems you added some nice features. However, the sources will not compile under a regular ps2sdk installation due some the makefile issues. The changes I did were simple and I though...
by cosmito
Sat Oct 11, 2008 2:52 am
Forum: PS2 Development
Topic: remotely debugging ps2sdk application
Replies: 15
Views: 8510

But what project does this belong?
by cosmito
Fri Oct 10, 2008 6:47 am
Forum: PS2 Development
Topic: remotely debugging ps2sdk application
Replies: 15
Views: 8510

Re: thanks alot cosmito actually i could get the elf file

your post made me look at the make files, and some of the code, i changed a little, and now i can get the elf file, i'm not sure of the legalty of posting the modified files here, but once i execute the file using xlink, i get an exception. As long the files don't have any copyright I see no troubl...
by cosmito
Thu Oct 09, 2008 3:47 am
Forum: PS2 Development
Topic: remotely debugging ps2sdk application
Replies: 15
Views: 8510

I've check-out the ps2gdb sources and actually it was very simple to build it. The makefile is expecting the existence of a lib folder at the root of the project. So create an empty 'lib' there. After typing make, you should have a libps2gdbStub.a in there. But for me, this stops here... I don't kno...
by cosmito
Wed Oct 08, 2008 8:44 am
Forum: PS2 Development
Topic: Usb pens or Usb flash drive
Replies: 19
Views: 8909

Well, I was really asking about the usb for the ps2. To me, this a development related post, to you, its like dust in the wind. I disagree with you. If you were developing a USB driver or debugging the current driver or asking for help because you had a crash when trying to use it, then I would see...
by cosmito
Tue Oct 07, 2008 9:05 pm
Forum: PS2 Development
Topic: Usb pens or Usb flash drive
Replies: 19
Views: 8909

I agree with you, LBGSHI. But what I find most annoying is the fact some people keep ignoring forum rules. When they create an account they are informed PS2Dev forums are development forums and still they keep registering to ask non-development questions. Why people keep breaking simple rules? There...
by cosmito
Wed Sep 24, 2008 7:49 am
Forum: PS2 Development
Topic: an mc program installer
Replies: 3
Views: 3424

Re: an mc program installer

Can someone explain me how can i extract the files in a -elf file ? I think an elf file is a packed file with the program right Hi, A PS2 executable uses the ELF format but packing has nothing to do with it. However, there is a homebrew packer that takes a regular PS2 ELF, packs it and generates an...
by cosmito
Tue Sep 09, 2008 10:50 pm
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 219743

Re: vmlinuz - vmlinuz.devx

Apolo8 wrote:Where can I find those two...?
They are not part of the Mega Man linux but ps2mame is easy to find.
http://www.richpsx.com/playstation2/uti ... 2mame.html
It was just the 1st hit using google. I think it's only NTSC.
by cosmito
Tue Sep 09, 2008 8:17 am
Forum: PS2 Development
Topic: Elf Image
Replies: 16
Views: 7917

J.F. wrote:Yes, but look at how the routine above reads the data. He could use RGBA, but then he'd need to change the routine to match it... which is probably what he should be doing. :)
I see.
by cosmito
Mon Sep 08, 2008 11:10 pm
Forum: PS2 Development
Topic: Elf Image
Replies: 16
Views: 7917

J.F. wrote:No, that would destroy the image. You need it to save as RGB, not ARGB.
Just a quick note : the order used by the GS is RGBA, not ARGB.
by cosmito
Sun Sep 07, 2008 8:52 am
Forum: PS2 Development
Topic: Homebrew on cd
Replies: 7
Views: 4526

What is the best usb pen to use for a ps2 fat? The best way to find this is try for yourself some pens or do some searching - I bet there is a list somewhere of the compatible USB pens (try psx-scene forums, there could be something there with luck). Not all usb pens are compatible with the PS2... ...
by cosmito
Mon Aug 25, 2008 6:46 am
Forum: PS2 Development
Topic: libcdvd iop
Replies: 6
Views: 4751

I realize this is a long-dead thread, but its content is still valid, and my response is still important: As there really was a need for PS2Lib for quite a few outdated sources, I've not only included it in my pre-built, Win32 PS2SDK, but I've also made it available as a standalone package, here: h...
by cosmito
Sat Aug 16, 2008 11:20 pm
Forum: PSP Development
Topic: Get ICON and Name of EBOOT's\ISO's
Replies: 15
Views: 2939

ot bad english you say? the plural of person is people, NOT persons as you say. Sorry for being off-topic, but I couldn't let this pass again whithout expressing my opinions. In my opinion, I find the bad english issue pretty irrelevant, as long the contents are compreehensive of course. Personally...
by cosmito
Sat Aug 16, 2008 7:48 am
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 219743

@deba5er,

I'm curious about the xmame-0.106-ps2.tar.gz, and since I don't have the ps2 linux installed, I ask : How's the performance of it, compared to the non-linux host only ps2mame?
by cosmito
Wed Aug 13, 2008 8:04 am
Forum: PS2 Development
Topic: Port An Emulator?
Replies: 7
Views: 4798

Porting an app is EASY - just find all the parts that DON'T work on the target platform and change them into code that does. See? Easy! If you need more help than that, you aren't ready to be porting. Learn more about the target platform by studying apps. Look for apps that do things the port will ...
by cosmito
Sat Jul 12, 2008 5:30 am
Forum: General Discussion
Topic: Suggestion: Noob free zone for devs / testers
Replies: 12
Views: 30010

Re: Suggestion: Noob free zone for devs / testers

Is there any possible chance there could be a restricted section where certain people (like myself and others who actually HELP the dev test the program rather than whine about loose features or ask for support on things that already have been answered? Just a suggestion, Wally if I understood corr...
by cosmito
Wed Jul 09, 2008 8:02 am
Forum: PS2 Development
Topic: MinGW/msys (possible) issues with romfs...
Replies: 13
Views: 5850

Hmm...but, assuming the projects in question were recently created, and apparently compile fine for others, wouldn't it stand to reason that I shouldn't need to modify the makefiles? Or, are you speculating that they need modification to work within the MinGW/msys framework? I suppose I should try ...
by cosmito
Wed Jul 09, 2008 7:58 am
Forum: PS2 Development
Topic: MinGW/msys (possible) issues with romfs...
Replies: 13
Views: 5850

OK, I've "fixed" and managed to compile ps2_qbert. The offending code was "dmaKit_init", in system.c, below: // This makes things look marginally better in half-buffer mode... // however on some CRT and all LCD, it makes a really horrible screen shake. // Uncomment this to disab...
by cosmito
Sun Jul 06, 2008 2:18 am
Forum: PS2 Development
Topic: MinGW/msys (possible) issues with romfs...
Replies: 13
Views: 5850

About the gskit issues : Yes, to use gsKit in a project it's required to change your environment variables, so that's why the project you're compiling complains about not finding the gsKit.h and such files, which surely are present in your setup. If you look closer to the gsKit makefile you'll see t...
by cosmito
Tue Jun 17, 2008 8:12 am
Forum: PS2 Development
Topic: Filesystem Usage Example
Replies: 15
Views: 7951

Cool. But I strongly advice you to look at the source control system it offers (subversion) since true power comes from it. As soon you get familiar with it you simply cannot code without it :) A great client for Winblows is TortoiseSVN.
by cosmito
Sun Jun 15, 2008 8:23 pm
Forum: PSP Development
Topic: best console for homebrew?
Replies: 6
Views: 2218

I always been curious about the GP2x... How does it compare to a PSP in terms of performance? What about its free SDK compared to the PSP free SDK?
by cosmito
Fri Jun 13, 2008 8:56 pm
Forum: PS2 Development
Topic: usb_mass read dir issue
Replies: 3
Views: 3061

Hmm interesting. It worked on particular conditions... Could it be an init issue? My load procedure : Boot from Datel Memory Plus 64 using lukasz loader http://lukasz.dk/2008/04/22/datel-memory-plus-64-mb which loads uLE as mc0:/BESLES-00000 MP/EXECUTE1.ELF, launch PS2Link1.51, launch mass_example.e...