Search found 291 matches

by jbit
Fri Jun 20, 2008 2:22 am
Forum: PS2 Development
Topic: Non-preemptive Multitasking and Signals
Replies: 5
Views: 4600

IIRC most IOP related things aren't safe to call from an interupt context... so printf is probably not a good idea either...
by jbit
Wed Jun 18, 2008 6:30 pm
Forum: The Incredible Hall Of Shame
Topic: Copy more than 1 games into 1 DVD?
Replies: 2
Views: 6382

Hall of shamed for obvious reasons....
by jbit
Mon Jun 16, 2008 9:06 pm
Forum: PS2 Development
Topic: File reading from host extremely slow?
Replies: 3
Views: 2689

It sounds like you're reading a byte at a time, don't do this, the overhead is huge... Read everything in as once chunk.
by jbit
Thu Jun 05, 2008 11:35 pm
Forum: General Discussion
Topic: POPSTATION ISSUES..
Replies: 2
Views: 3529

Banned, clearly not interested in development, and really bad attitude (and abusive in previous posts). If you asked nicely and in a way relevent to this site I'm sure you'd get more help...
by jbit
Tue Jun 03, 2008 9:58 pm
Forum: PS2 Development
Topic: Hello Friends!
Replies: 1
Views: 1871

Talk of official hardware on this site is not allowed, you should direct your questions to your SCE account manager. But here's a summary: Yes the T10ks/T15ks have advtantages over the retail PS2s, no I won't go into what they are here. Yes you can use the stuff on this site to run code on a retail ...
by jbit
Thu May 29, 2008 5:34 pm
Forum: PSP Development
Topic: PSP makes faults while rounding?!?
Replies: 3
Views: 1458

Please keep this forum PSP related
by jbit
Wed May 28, 2008 7:06 pm
Forum: PS3 Linux Development
Topic: PS3 Linux Partition Clone/Restore
Replies: 21
Views: 14351

Why wouldn't it be? Boot off an install CD (then no partitions on the HDD are mounted) or use a root filesystem on a USB device.... it's just linux... also the linux segment of the HDD is not encrytped, and when linux boots it tells you the size of this segment and what sector it starts at, so you c...
by jbit
Tue May 27, 2008 6:58 pm
Forum: PS3 Development
Topic: PS3 XNA?
Replies: 7
Views: 8695

capz wrote:edit: if he can have C#, then i want objective-C <_<
Objective C already runs fine on the PS3 :)
by jbit
Mon May 26, 2008 7:48 pm
Forum: PS3 Development
Topic: Write protection tools /utility
Replies: 1
Views: 2865

We don't deal with GameOS (non-OtherOS) stuff here.
by jbit
Fri May 23, 2008 9:52 pm
Forum: The Incredible Hall Of Shame
Topic: IMAGES ON LUA HELP MY PLAYER WALKS OVER HOUSES HOW DO I FIX?
Replies: 9
Views: 10747

Votes counted, independently adjudicated, and then discarded and admins current mood consulted....

Hall of shamed, we're not here to teach you how to do basic things...... and talking in all caps..... and then banned for spamming random threads with this nonsense.....
by jbit
Fri May 23, 2008 9:44 pm
Forum: General Discussion
Topic: 3D Studio Max 9 on PS3
Replies: 4
Views: 17361

No, it won't work...... but I've heard some people are working on offline renderers (think mentalray, renderman, etc) so you could offload render work from a PC to the PS3. But I have no idea how realistic this is or how far along.
by jbit
Fri May 16, 2008 6:23 pm
Forum: The Incredible Hall Of Shame
Topic: modding
Replies: 7
Views: 10331

Locked, and hall of shamed.... for obvious reason....
by jbit
Tue Apr 15, 2008 2:07 am
Forum: PS2 Development
Topic: Joint venture: To bring a new PS2 port of Snes9x.
Replies: 55
Views: 43303

SNES9x is very portable.
ZSNES (IIRC) is written mainly in x86 assembly... thus not very portable to the PS2...
by jbit
Tue Apr 08, 2008 4:43 pm
Forum: PS3 Development
Topic: I might be jumping the gun a little bit...
Replies: 3
Views: 4830

For development work IBMs Cell simulator works great. I think it's on IBMs alphaworks site.
by jbit
Mon Apr 07, 2008 11:14 pm
Forum: General Discussion
Topic: ps3dev.org splitting from ps2dev.org.
Replies: 18
Views: 59796

plone is nice but i don't know if it's suitable for a project oriented site (like sourceforge.net, etc). It'd be nice to have a project space for ps3dev.org so we can be a good place to group ps3 projects :)
by jbit
Sun Apr 06, 2008 8:32 pm
Forum: General Discussion
Topic: Happy 7th Birthday!
Replies: 19
Views: 60455

Re: Happy 7th Birthday!

Of course as far as Sony is concerned this site doesn't exist. They see what's going on here but have yet to recognise its existence. I would have liked to co-operate with Sony with the PS3, as its a great combination of keeping games copyrighted while allowing homebrew development. I don't think t...
by jbit
Thu Apr 03, 2008 9:18 pm
Forum: PSP Development
Topic: Slide image from x, y -> x2, y2
Replies: 17
Views: 4067

Maybe noobs are fed of answers like "get lost!" and coders are sick of questions like "how can i compute the mean of three numbers?" proposal: can't admins put a "PSP-Noob questions" area?? Maybe this way complex questions will not be lost in a sea of nonsenses..... Th...
by jbit
Wed Apr 02, 2008 9:06 pm
Forum: PSP Development
Topic: C function problem
Replies: 10
Views: 3317

PosX100 wrote:You should set , i & j = -1, because here:
sprintf(filelist[i++].filename, "%s", dir.d_name);
sprintf(dirlist[j++].filename, "%s", dir.d_name);

index "0" always remains null...

So , i = -1, j= -1
What.....
by jbit
Wed Apr 02, 2008 9:26 am
Forum: PSP Development
Topic: Flow function in list?
Replies: 4
Views: 1623

These forums are for console specific development questions, there are much better places on the internet to learn basic programming. Just because your code is running on the PSP doesn't make it console specific.
by jbit
Tue Apr 01, 2008 6:13 am
Forum: General Discussion
Topic: Unable to view svn
Replies: 11
Views: 9401

phenomnon wrote:I cant' access this mirror using linux svn tool:


brany@brany-portatil:~/proyecto$ svn export svn://psp.jim.sh/ps2/trunk/ps2toolchain
svn: Can't connect the host 'psp.jim.sh': Connection refused
Jimps mirror seems to use HTTP protocol not SVN protocol....
by jbit
Tue Apr 01, 2008 5:59 am
Forum: PS2 Development
Topic: svn is not working!
Replies: 1
Views: 1986

by jbit
Sun Mar 30, 2008 9:41 am
Forum: PSP Development
Topic: Load Iso's/Cso's
Replies: 24
Views: 11480

Drama lock!
by jbit
Sat Mar 22, 2008 2:45 am
Forum: Help Wanted Requests
Topic: Psp new forum
Replies: 1
Views: 4463

This sounds like spam, i have no problem with people recommending sites if they're actually established in the community....
by jbit
Fri Mar 21, 2008 3:48 am
Forum: The Incredible Hall Of Shame
Topic: Help needed decoding various files from PD's Tourist Trophy.
Replies: 4
Views: 7527

Re: Help needed decoding various files from PD's Tourist Tro

glen_drums wrote:Hi all.I know this will likely go into the Hall of Shame
If you knew this then why did you ask?
Locked, hall of shamed... we don't do game hacking here... that also means no pointers how to game hack, etc...
by jbit
Wed Mar 19, 2008 12:55 am
Forum: PS2 Development
Topic: Joint venture: To bring a new PS2 port of Snes9x.
Replies: 55
Views: 43303

ryan_hoopes wrote:Dude, I'd play your emulator.
Is this a euphemism?! :)
by jbit
Fri Mar 14, 2008 11:57 pm
Forum: PS2 Development
Topic: 1 MB! ISO to ELF ? MinGW Developer Studio ?
Replies: 1
Views: 1929

Locked.... This wreaks of warez (PBPX isn't anything homebrew)
by jbit
Tue Feb 12, 2008 5:29 pm
Forum: PS3 Development
Topic: Help needed please
Replies: 2
Views: 3371

We don't discuss official Sony dev hardware/software here.
by jbit
Thu Feb 07, 2008 7:51 am
Forum: PS3 Development
Topic: Newbie PS3 development, all kinds of questions
Replies: 11
Views: 10468

Re: Newbie PS3 development, all kinds of questions

steelblood_relic wrote:6. Do I have full access to the 2 * PPU and 6 * SPU hardware threads, and all 256KB memory on each SPE-core?
There aren't two PPUs, there is one PPU and two hardware thread contexts (SMT).
by jbit
Wed Jan 30, 2008 8:37 pm
Forum: PS3 Development
Topic: [RFC] PS3 SPU Demo Harness
Replies: 6
Views: 7787

Yup, you'll definitely be able to configure resolution, how many SPUs are allowed, audio settings, scaling of output, possible buffers available in main ram, etc. Maybe different compos can have different settings, I think some multi SPU compo (still no PPU) could be fun. I hadn't thought about vide...
by jbit
Mon Jan 28, 2008 8:57 pm
Forum: PS3 Development
Topic: [RFC] PS3 SPU Demo Harness
Replies: 6
Views: 7787

[RFC] PS3 SPU Demo Harness

Hi, I'm looking into making a harness for PS3 Linux that's similar to the PS2s VU Harness ( http://playstation2-linux.com/projects/vudemocontest ). I'm thinking it'd be nice to have something like the third creation compos for this harness, and maybe a prize backed competition like the fourth creati...