Search found 168 matches

by angelo
Fri Oct 17, 2008 9:01 am
Forum: PSP Development
Topic: trying to do an xmb in-game
Replies: 22
Views: 6759

Sorry not a callback... a bootstrap!

I had the wrongpiece of jargon in my head! Sorry!

Angelo
by angelo
Fri Oct 17, 2008 7:25 am
Forum: PSP Development
Topic: Hooking Usermode Functions
Replies: 11
Views: 4053

I need to make a PRX in the appropriate mode and then load it. This scenario was common for audio I believe.

Angelo
by angelo
Fri Oct 17, 2008 5:25 am
Forum: PSP Development
Topic: trying to do an xmb in-game
Replies: 22
Views: 6759

It's called a callback. It been discussed before... ;)
by angelo
Fri Oct 17, 2008 2:42 am
Forum: PSP Development
Topic: PSP Development on a Win32(Specifically Vista) box
Replies: 11
Views: 3418

Thanks Heimdall! Maybe a FULL installer will be helpful! I can't see why people find this so hard? CYGWIN is too bulky and WAY overrated. DevKit Pro is amazing, easy as monkfish to setup and *nnneeeiiioowww* super fast! I may do a full guide when I'm on holiday to installing the PSPDev environment. ...
by angelo
Thu Oct 16, 2008 9:19 am
Forum: PSP Development
Topic: Shocking News
Replies: 23
Views: 13107

I don't know about you guys... but I'd rather have a HEN'ed PSP than the PSN store... Although I have to agree with IWN due to lack of evidence, however Dariusc123456 certainly seems sinceir about this all. Anyway, if this is all true, can't a module check be done to check if the PSN store is runnin...
by angelo
Thu Oct 16, 2008 8:21 am
Forum: PSP Development
Topic: Shocking News
Replies: 23
Views: 13107

You're forgetting that DAX made a plugin that tricks the firmware, plus, unless you're looking for specific modules, I don't think you can see if you're running CFW. Unless they decide to use kubridge.h!

I don't think Sony is that smart! Anywho, we have the PC and PS3 store!

Angelo
by angelo
Thu Oct 16, 2008 5:07 am
Forum: PSP Development
Topic: PSP Development on a Win32(Specifically Vista) box
Replies: 11
Views: 3418

I've linkd DevKit Pro to Programmer's Notepad 2 allowing me to compile, edit, clean, install parts of code without the use of the bash shell. We need a bit of colour in our lives! Black and white is all too boring! @Heimdall So how would I go about updating EVERYTHING in my environment without havin...
by angelo
Wed Oct 15, 2008 5:47 am
Forum: PSP Development
Topic: PSP Development on a Win32(Specifically Vista) box
Replies: 11
Views: 3418

Is there a way to updtae directly from the svn to DevKit Pro or environments like it?

It's hard to keep up with toolchain sometimes and it'll just be easier just to type in a line to update it all?

Is there a patch or a seperate piece of software that can be found to do this?

Angelo
by angelo
Mon Oct 13, 2008 7:37 am
Forum: PSP Development
Topic: Installing the psp toolchain...
Replies: 9
Views: 3202

Yes that's where I started... read up on EVERYTHING! You'll need the information about configuring the control pannel for DevKit Pro to work.

It's the easiest way my friend!

Email me if you get stuck. Happy to help!

Angelo
by angelo
Sun Oct 12, 2008 9:23 pm
Forum: PSP Development
Topic: Installing the psp toolchain...
Replies: 9
Views: 3202

Arrrrgggg! Never install CYGWIN on a Windows machine. It's too big, too bulky,to cumbersome, to much hassle to set up and too sloooowww. With complete LIBS and SDK files, you may be able to reduce your PSPDev envirnment down to 1.2G... TOO MUCH! Install Devkit Pro and then install toolchain intop it...
by angelo
Sun Oct 12, 2008 7:59 pm
Forum: PSP Development
Topic: MyPSP Touchscreen: a TS.prx plugin as interface over XMB
Replies: 4
Views: 2466

Fist you need to produce a log to get as much data as you can from the toucreen device. One you now enoughinformation about it and how it works, you can then work on the PRX plugin.

Feel free to exploit piKey. There's a lot of usefull snippets in that source code!

Angelo
by angelo
Sun Oct 12, 2008 8:11 am
Forum: PSP Lua Player Development
Topic: lua n00b question.
Replies: 7
Views: 7204

It's amazing how he's managed to fill the thread with his own replies... truly facinating.

Sorry I spaced out!
by angelo
Sat Oct 11, 2008 2:45 am
Forum: PSP Development
Topic: Make a PRX load in a certain game. [Solved]
Replies: 14
Views: 5210

Output

Fixed it! InitVars(); gvshmode = waitForModule("sceVshBridge_Driver"); GoMessengerRunning = waitForModule("GoMessengerClient"); if (gvshmode) { sioPrint("Detected VSH mode\r\n"); //...
by angelo
Tue Oct 07, 2008 8:58 pm
Forum: PSP Development
Topic: Make a PRX load in a certain game. [Solved]
Replies: 14
Views: 5210

Thanks J.F.K!

I haven't been on my PC in a while due to school. I'll try it out when I get home.

I may even use the DisplayTextStatus as a debug so I can see what value i'll have to type in.

Thanks!

Angelo
by angelo
Sun Oct 05, 2008 4:15 am
Forum: PSP Development
Topic: Please help me to compile 'RemaPSP' for 4.01 M33 firmware
Replies: 6
Views: 7392

Hmmm... put the PRX in the following location: ms0:/SEPlugins/RemaPSP.PRX And put this ms0:/SEPlugins/Game.txt ms0:/SEPlugins/RemaPSP.PRX Note the slashes are in the oppersite direction to yours posted. =) Hope that helps! If you're stuck with the code, post it and we can see what's going wr...
by angelo
Sun Oct 05, 2008 2:38 am
Forum: PSP Development
Topic: Make a PRX load in a certain game. [Solved]
Replies: 14
Views: 5210

It's odd... the plugin works great in Go! Messenger, but just causes issues in other applications! Ironic eh? I've been trying for hours to get this to work. I know the game code is "ULES00856", but I'm not sure how to see if ULES00856 is running. I've tried using modules and other stuff. ...
by angelo
Sat Oct 04, 2008 4:06 am
Forum: PSP Development
Topic: Make a PRX load in a certain game. [Solved]
Replies: 14
Views: 5210

Grrr! I'm getting anoyed now! I've been doing this for 3 days and it seems I'm getting nowhere! Here's my code so far: if (kuKernelInitFileName("GoMessengerClient")){ LoadDrivers("ms0:/SEPlugins/piKey/HomebrewDrivers/piKeyGOKOut...
by angelo
Fri Oct 03, 2008 4:42 pm
Forum: PSP Development
Topic: Make a PRX load in a certain game. [Solved]
Replies: 14
Views: 5210

I get that... it's just knowing what the Go! Messenger module is!

I'm off to school now, but I'll have another bash at it tonight.

Angelo

EDIT: Ahh! Brainwave. Like many common Sony EBOOTs, they load a DATA.DRM file. Maybe I can test to see if that counts as a module.
by angelo
Fri Oct 03, 2008 2:30 am
Forum: PSP Development
Topic: Make a PRX load in a certain game. [Solved]
Replies: 14
Views: 5210

I did this: LoadDrivers("ms0:/seplugins/pikey/inputdrivers", 1); if (kuKernelInitFileName("ULES00856")) { LoadDrivers("ms0:/seplugins/pikey/GoK", 0); }else{ LoadDr...
by angelo
Thu Oct 02, 2008 4:41 am
Forum: PSP Development
Topic: Make a PRX load in a certain game. [Solved]
Replies: 14
Views: 5210

*Bows* Thanks Moonlight! Best help ever! I managed to extract the Disk ID from the SFO it's ULES00856. So would I just do this? if sceKernelInitFilename(ULES00856); { pspSdkLoadStartModule("module.prx", PSP_MEMORY_PARTITION_KERNEL); } or if...
by angelo
Wed Oct 01, 2008 7:32 am
Forum: PSP Development
Topic: can i make a deamon program
Replies: 4
Views: 1442

Or piKey...
by angelo
Wed Oct 01, 2008 6:13 am
Forum: PSP Development
Topic: Make a PRX load in a certain game. [Solved]
Replies: 14
Views: 5210

Make a PRX load in a certain game. [Solved]

Is it possible for a plugin to load in a specific game? The plugin one of my team has made has been designed specificly for Go! Messenger and causes a LOT of problems in other applications. The plugin is launched by a PRX engine. I found this, but I'm not sure if it is usefull: /** * Gets the api ty...
by angelo
Wed Oct 01, 2008 4:10 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 283010

Place those two PRX in:

ms0:/SEPlugins/piKey/InputDrivers/

piKey will load them both as it's designed to do that in the engine!

Good luck!

Angelo
by angelo
Mon Sep 29, 2008 4:02 am
Forum: PSP Development
Topic: Swap X and O buttons in Home screen in GAME mode.
Replies: 3
Views: 1414

Check out the piKey source code, especially OSK out. It goes into the registry an finds the "cancel" and "confirm" keys. (X + O).

That may help. :)
by angelo
Tue Sep 23, 2008 6:27 am
Forum: PSP Development
Topic: need help adding a new IR keyboard.
Replies: 46
Views: 11631

Sneaky little monkfish you are!

I'll add it to the latest PSPIRKeyB lib when I get a chance Benji. School is no. 1 on my list at the moment.

I haven't coded in weeks!

Angelo
by angelo
Tue Sep 23, 2008 4:22 am
Forum: PSP Development
Topic: need help adding a new IR keyboard.
Replies: 46
Views: 11631

Ooooohhh... who's name is that calling J.F? Yours or mine?

*Passes quickly the ticking time bomb to J.F.*
by angelo
Sun Sep 21, 2008 1:54 am
Forum: The Incredible Hall Of Shame
Topic: convert ds to gba
Replies: 3
Views: 6494

That like playing GTA San Andreas on a PS1! Not possible and forget it!

Buy a DS! They're cheap as chips nowadays!

Angelo
by angelo
Tue Sep 16, 2008 6:40 am
Forum: PSP Development
Topic: Putting together a PSP Dev team
Replies: 8
Views: 3142

J.F. wrote:You mean wrong forum, not wrong thread... the thread can never be wrong. ;)

This should be in the Help Wanted forum... and it helps get programmers if you can give a description of the project and maybe why a programmer would wish to join said project.
Yeah... well. I meant that! O_o
by angelo
Tue Sep 16, 2008 4:34 am
Forum: PSP Development
Topic: Editing make file
Replies: 11
Views: 2696

I'd recommend you look at existing project done by other coders. Good examples are: Application: piKey - Good for PRX's. Developer: ZX81 - Good for incorporating graphics and the PSPIRKeyB lib. Makefiles vary with what application you ant to make. It's best to edit an existing application (or smethi...
by angelo
Tue Sep 16, 2008 4:29 am
Forum: PSP Development
Topic: Putting together a PSP Dev team
Replies: 8
Views: 3142

What you got in mind?

(By the way this is the wrong thread... ;) )