Sorry not a callback... a bootstrap!
I had the wrongpiece of jargon in my head! Sorry!
Angelo
Search found 168 matches
- Fri Oct 17, 2008 9:01 am
- Forum: PSP Development
- Topic: trying to do an xmb in-game
- Replies: 22
- Views: 6759
- Fri Oct 17, 2008 7:25 am
- Forum: PSP Development
- Topic: Hooking Usermode Functions
- Replies: 11
- Views: 4053
- Fri Oct 17, 2008 5:25 am
- Forum: PSP Development
- Topic: trying to do an xmb in-game
- Replies: 22
- Views: 6759
- Fri Oct 17, 2008 2:42 am
- Forum: PSP Development
- Topic: PSP Development on a Win32(Specifically Vista) box
- Replies: 11
- Views: 3418
Thanks Heimdall! Maybe a FULL installer will be helpful! I can't see why people find this so hard? CYGWIN is too bulky and WAY overrated. DevKit Pro is amazing, easy as monkfish to setup and *nnneeeiiioowww* super fast! I may do a full guide when I'm on holiday to installing the PSPDev environment. ...
- Thu Oct 16, 2008 9:19 am
- Forum: PSP Development
- Topic: Shocking News
- Replies: 23
- Views: 13107
I don't know about you guys... but I'd rather have a HEN'ed PSP than the PSN store... Although I have to agree with IWN due to lack of evidence, however Dariusc123456 certainly seems sinceir about this all. Anyway, if this is all true, can't a module check be done to check if the PSN store is runnin...
- Thu Oct 16, 2008 8:21 am
- Forum: PSP Development
- Topic: Shocking News
- Replies: 23
- Views: 13107
- Thu Oct 16, 2008 5:07 am
- Forum: PSP Development
- Topic: PSP Development on a Win32(Specifically Vista) box
- Replies: 11
- Views: 3418
I've linkd DevKit Pro to Programmer's Notepad 2 allowing me to compile, edit, clean, install parts of code without the use of the bash shell. We need a bit of colour in our lives! Black and white is all too boring! @Heimdall So how would I go about updating EVERYTHING in my environment without havin...
- Wed Oct 15, 2008 5:47 am
- Forum: PSP Development
- Topic: PSP Development on a Win32(Specifically Vista) box
- Replies: 11
- Views: 3418
- Mon Oct 13, 2008 7:37 am
- Forum: PSP Development
- Topic: Installing the psp toolchain...
- Replies: 9
- Views: 3202
- Sun Oct 12, 2008 9:23 pm
- Forum: PSP Development
- Topic: Installing the psp toolchain...
- Replies: 9
- Views: 3202
Arrrrgggg! Never install CYGWIN on a Windows machine. It's too big, too bulky,to cumbersome, to much hassle to set up and too sloooowww. With complete LIBS and SDK files, you may be able to reduce your PSPDev envirnment down to 1.2G... TOO MUCH! Install Devkit Pro and then install toolchain intop it...
- Sun Oct 12, 2008 7:59 pm
- Forum: PSP Development
- Topic: MyPSP Touchscreen: a TS.prx plugin as interface over XMB
- Replies: 4
- Views: 2466
- Sun Oct 12, 2008 8:11 am
- Forum: PSP Lua Player Development
- Topic: lua n00b question.
- Replies: 7
- Views: 7204
- Sat Oct 11, 2008 2:45 am
- Forum: PSP Development
- Topic: Make a PRX load in a certain game. [Solved]
- Replies: 14
- Views: 5210
Output
Fixed it! InitVars(); gvshmode = waitForModule("sceVshBridge_Driver"); GoMessengerRunning = waitForModule("GoMessengerClient"); if (gvshmode) { sioPrint("Detected VSH mode\r\n"); //...
- Tue Oct 07, 2008 8:58 pm
- Forum: PSP Development
- Topic: Make a PRX load in a certain game. [Solved]
- Replies: 14
- Views: 5210
- Sun Oct 05, 2008 4:15 am
- Forum: PSP Development
- Topic: Please help me to compile 'RemaPSP' for 4.01 M33 firmware
- Replies: 6
- Views: 7392
- Sun Oct 05, 2008 2:38 am
- Forum: PSP Development
- Topic: Make a PRX load in a certain game. [Solved]
- Replies: 14
- Views: 5210
- Sat Oct 04, 2008 4:06 am
- Forum: PSP Development
- Topic: Make a PRX load in a certain game. [Solved]
- Replies: 14
- Views: 5210
- Fri Oct 03, 2008 4:42 pm
- Forum: PSP Development
- Topic: Make a PRX load in a certain game. [Solved]
- Replies: 14
- Views: 5210
- Fri Oct 03, 2008 2:30 am
- Forum: PSP Development
- Topic: Make a PRX load in a certain game. [Solved]
- Replies: 14
- Views: 5210
- Thu Oct 02, 2008 4:41 am
- Forum: PSP Development
- Topic: Make a PRX load in a certain game. [Solved]
- Replies: 14
- Views: 5210
- Wed Oct 01, 2008 7:32 am
- Forum: PSP Development
- Topic: can i make a deamon program
- Replies: 4
- Views: 1442
- Wed Oct 01, 2008 6:13 am
- Forum: PSP Development
- Topic: Make a PRX load in a certain game. [Solved]
- Replies: 14
- Views: 5210
Make a PRX load in a certain game. [Solved]
Is it possible for a plugin to load in a specific game? The plugin one of my team has made has been designed specificly for Go! Messenger and causes a LOT of problems in other applications. The plugin is launched by a PRX engine. I found this, but I'm not sure if it is usefull: /** * Gets the api ty...
- Wed Oct 01, 2008 4:10 am
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 283010
- Mon Sep 29, 2008 4:02 am
- Forum: PSP Development
- Topic: Swap X and O buttons in Home screen in GAME mode.
- Replies: 3
- Views: 1414
- Tue Sep 23, 2008 6:27 am
- Forum: PSP Development
- Topic: need help adding a new IR keyboard.
- Replies: 46
- Views: 11631
- Tue Sep 23, 2008 4:22 am
- Forum: PSP Development
- Topic: need help adding a new IR keyboard.
- Replies: 46
- Views: 11631
- Sun Sep 21, 2008 1:54 am
- Forum: The Incredible Hall Of Shame
- Topic: convert ds to gba
- Replies: 3
- Views: 6494
- Tue Sep 16, 2008 6:40 am
- Forum: PSP Development
- Topic: Putting together a PSP Dev team
- Replies: 8
- Views: 3142
- Tue Sep 16, 2008 4:34 am
- Forum: PSP Development
- Topic: Editing make file
- Replies: 11
- Views: 2696
I'd recommend you look at existing project done by other coders. Good examples are: Application: piKey - Good for PRX's. Developer: ZX81 - Good for incorporating graphics and the PSPIRKeyB lib. Makefiles vary with what application you ant to make. It's best to edit an existing application (or smethi...
- Tue Sep 16, 2008 4:29 am
- Forum: PSP Development
- Topic: Putting together a PSP Dev team
- Replies: 8
- Views: 3142