Search found 2908 matches
- Wed Jul 22, 2009 2:12 pm
- Forum: PSP Development
- Topic: undefined reference intraFont
- Replies: 10
- Views: 2917
Sounds like you should try to separate the two. Maybe update the intraFont in OSLib and then quit using it separate from that. Seriously, this is why I hate C++. Even when you know what you're doing, it's a royal pain in the ass. I never write any on my own stuff in C++, and dislike working on C++ p...
- Wed Jul 22, 2009 7:47 am
- Forum: PSP Development
- Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
- Replies: 24
- Views: 7838
- Wed Jul 22, 2009 7:45 am
- Forum: PSP Development
- Topic: undefined reference intraFont
- Replies: 10
- Views: 2917
- Wed Jul 22, 2009 6:41 am
- Forum: PSP Development
- Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
- Replies: 24
- Views: 7838
- Wed Jul 22, 2009 6:40 am
- Forum: PSP Development
- Topic: undefined reference intraFont
- Replies: 10
- Views: 2917
- Wed Jul 22, 2009 1:26 am
- Forum: PSP Development
- Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
- Replies: 24
- Views: 7838
- Wed Jul 22, 2009 1:23 am
- Forum: PSP Development
- Topic: undefined reference intraFont
- Replies: 10
- Views: 2917
- Tue Jul 21, 2009 8:23 am
- Forum: PSP Development
- Topic: 2D draw methods/ Java -> C++
- Replies: 30
- Views: 7624
No. You need to go review your C++ a bit. Remember that C++ is the same on the PSP as on any other platform. If you can/can't do it on a PC, you can/can't do it on the PSP.Nine_Masquerade_ wrote:Basically what I am asking is can main.c be passed as a parameter and then used in methods inside of other objects?
- Tue Jul 21, 2009 12:25 am
- Forum: PSP Development
- Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
- Replies: 24
- Views: 7838
Maybe its only required if it hangs during the connection procedure. But from all the network sample and homebrew source I've seen I don't think anyone has bothered to handle the error if it craps out in the connect to AP function while the states are changing :P Yeah, it's just if it doesn't finis...
- Mon Jul 20, 2009 4:34 am
- Forum: PSP Development
- Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
- Replies: 24
- Views: 7838
You might look at the network init code I used in Basilisk II. There were issues with how some people were retrying on the network connect that I fixed. sounds like a cool project, did you port it (cause I've found non-psp version) or is this from scratch by yourself? Just a port. Lots of folks hav...
- Mon Jul 20, 2009 1:10 am
- Forum: PSP Development
- Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
- Replies: 24
- Views: 7838
- Sun Jul 19, 2009 2:18 pm
- Forum: PSP Development
- Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
- Replies: 24
- Views: 7838
- Sun Jul 19, 2009 2:16 pm
- Forum: PSP Development
- Topic: Problem with code
- Replies: 15
- Views: 3819
- Sat Jul 18, 2009 1:40 pm
- Forum: PSP Development
- Topic: Problem with code
- Replies: 15
- Views: 3819
- Sat Jul 18, 2009 1:38 pm
- Forum: PSP Development
- Topic: Problem Rendering large image on gu
- Replies: 10
- Views: 3399
- Sat Jul 18, 2009 8:56 am
- Forum: PSP Development
- Topic: Problem Rendering large image on gu
- Replies: 10
- Views: 3399
- Sat Jul 18, 2009 8:53 am
- Forum: PSP Development
- Topic: Problem with code
- Replies: 15
- Views: 3819
- Sat Jul 18, 2009 4:21 am
- Forum: PSP Development
- Topic: Problem Rendering large image on gu
- Replies: 10
- Views: 3399
- Sat Jul 18, 2009 1:05 am
- Forum: PSP Development
- Topic: Problem Rendering large image on gu
- Replies: 10
- Views: 3399
- Fri Jul 17, 2009 2:13 pm
- Forum: PSP Lua Player Development
- Topic: Dynamic arrays in LUA ?
- Replies: 4
- Views: 3879
- Fri Jul 17, 2009 8:40 am
- Forum: PSP Development
- Topic: About _init and _start
- Replies: 9
- Views: 4318
- Fri Jul 17, 2009 1:52 am
- Forum: PSP Development
- Topic: About _init and _start
- Replies: 9
- Views: 4318
- Thu Jul 16, 2009 1:40 pm
- Forum: PS2 Development
- Topic: smallest ps2 program.
- Replies: 7
- Views: 4625
- Thu Jul 16, 2009 7:56 am
- Forum: PS2 Development
- Topic: smallest ps2 program.
- Replies: 7
- Views: 4625
- Thu Jul 16, 2009 1:40 am
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 38648
- Thu Jul 16, 2009 1:37 am
- Forum: PSP Development
- Topic: Models-Animations
- Replies: 13
- Views: 4477
- Thu Jul 16, 2009 1:35 am
- Forum: PSP Development
- Topic: [SOLVED] Trouble installing zlib
- Replies: 8
- Views: 2445
- Wed Jul 15, 2009 2:31 pm
- Forum: PSP Development
- Topic: [SOLVED] Trouble installing zlib
- Replies: 8
- Views: 2445
- Wed Jul 15, 2009 11:27 am
- Forum: PSP Development
- Topic: [SOLVED] Trouble installing zlib
- Replies: 8
- Views: 2445
http://www.guztech.nl/index.php?view=ca ... &Itemid=56
If you have a good toolchain, you can skip to step 4.
If you have a good toolchain, you can skip to step 4.
- Wed Jul 15, 2009 7:10 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 15623
You can find the MediaEnginePRX and demo code in the arc linked in this post:
http://forums.ps2dev.org/viewtopic.php?p=82591#82591
That shows how to make and use a kernel level prx.
http://forums.ps2dev.org/viewtopic.php?p=82591#82591
That shows how to make and use a kernel level prx.