Search found 646 matches

by Raphael
Sun Aug 17, 2008 9:25 pm
Forum: PSP Development
Topic: found (maybe) some extra functions on vsh lib
Replies: 17
Views: 6251

jean wrote:sha attack on NIDs? Didn't they leave the sha-derived nids? ...or you're still attacking an old dump??
It's the old NIDs. Still good to know which functions actually are in paf.prx
by Raphael
Sun Aug 17, 2008 9:26 am
Forum: PSP Development
Topic: found (maybe) some extra functions on vsh lib
Replies: 17
Views: 6251

Unfortunately, sony changed the NIDs of paf.prx in later firmwares. So it's still not easily possible to use those functions unless they can be safely mapped with the NID resolver in the newer CFW's
by Raphael
Sun Aug 17, 2008 1:47 am
Forum: PSP Development
Topic: Toolchain on ubuntu 8.04
Replies: 10
Views: 2754

remotejoy requires the PC SDL libraries not the PSP port, as it's a pc host application. http://ubuntuforums.org/showthread.php?t=136765 sudo apt-get install libsdl1.2-dev libsdl1.2debian I don't know if that's correct or the latest version really as I don't have an UBUNTU (or other LINUX) environme...
by Raphael
Sun Aug 17, 2008 12:06 am
Forum: PSP Development
Topic: Toolchain on ubuntu 8.04
Replies: 10
Views: 2754

Again a optional component. Remotejoy is a tool that allows you to output the PSPs display on your PC monitor through USB connection. If you don't need this tool you can just ignore those errors. If you want it, install SDL sources for PC on your ubuntu box.
by Raphael
Sat Aug 16, 2008 11:34 pm
Forum: PSP Development
Topic: Toolchain on ubuntu 8.04
Replies: 10
Views: 2754

Have you downloaded and installed libpng correctly? Maybe also take a look at the psplibraries script chain:
svn://svn.ps2dev.org/psp/trunk/psplibraries
It downloads and installs some of the most used libraries for psp development (including jpeg, png, tremor, etc.)
by Raphael
Sat Aug 16, 2008 11:04 pm
Forum: PSP Development
Topic: Toolchain on ubuntu 8.04
Replies: 10
Views: 2754

It just failed on the GDB step (which is one of the last and optional anyway). So you should be able to develop and compile already. If you require a working GDB installation for debugging, you'd have to manually try to install and compile it (see the /scripts/007-gdb-6.4.sh shell script for steps t...
by Raphael
Thu Aug 14, 2008 9:15 am
Forum: PSP Development
Topic: [LUA]skipping a title screen
Replies: 5
Views: 1741

To cite another well known forum member:
J.F. wrote: We don't teach baby-programming here.
by Raphael
Wed Aug 13, 2008 8:03 am
Forum: PSP Development
Topic: ffmpeg problem
Replies: 10
Views: 3267

I only found a link to an site that went offline already, which was supposed to hold the source. Here's the pmpmod version I was talking about. I played a bit with libavcodec and tried to optimize the IDCT with VFPU ops a bit. idctSparseColAdd still is buggy and hence outcommented. http://www.fx-wor...
by Raphael
Wed Aug 13, 2008 1:41 am
Forum: PSP Development
Topic: ffmpeg problem
Replies: 10
Views: 3267

Ok, Btw. how did you track the exception back to libavcodec/indeo3.c:493 - I mean, I knew it was somewhere in this files, but how do you get the exact line? Oh and I dont mind it not being properly integrated in the pmpod ui, Im not planing to use pmpmod's diplaying system anyway ... I just need to...
by Raphael
Tue Aug 12, 2008 11:06 pm
Forum: PSP Development
Topic: ffmpeg problem
Replies: 10
Views: 3267

The xvid one plays fine for me, the IV32 one crashes after a few frames with a graphical glitch visible on the last displayed frame (redish lower half). I'd guess it's a bug in the ffmpeg library that probably got fixed in a later version (the exception forwards me to libavcodec/indeo3.c:493, but th...
by Raphael
Tue Aug 12, 2008 10:59 am
Forum: PSP Development
Topic: ffmpeg problem
Replies: 10
Views: 3267

Sorry, no idea. I don't even know on which version of pmpmod you build upon exactly, neither which modifications you might have applied to avcodec or even how you exactly use the av_* functions together with pmpmod (do proper error checking etc.). Or if you could provide the .avi you tested and fail...
by Raphael
Tue Aug 12, 2008 9:49 am
Forum: PSP Development
Topic: ffmpeg problem
Replies: 10
Views: 3267

Re: ffmpeg problem - data alignment

Hello, and I get it with this routine: av_read_frame(pFormatCtx, &packet) Might that solve the problem? And also, what's the best way to allign data buffer on psp? Sorry for lame question and thanks. Take a look at mem.c file inside /avcodec, it defines the malloc behaviour for ...
by Raphael
Tue Aug 12, 2008 9:24 am
Forum: PSP Development
Topic: SDK Updated with sceMp3 stubs+headers
Replies: 30
Views: 14981

The libaac have identical function names so maybe the prototypes are the same/similar to libmp3: 0x6c05813b sceAac_6C05813B (module_start alias) 0x61aa43c9 sceAac_61AA43C9 (module_stop alias) 0xe0c89aca sceAacInit 0x33b8c009 sceAacExit 0x5cffc57c sceAacInitResource 0...
by Raphael
Tue Aug 12, 2008 8:47 am
Forum: PSP Development
Topic: Bochs for PSP compiles
Replies: 10
Views: 5943

KickinAezz wrote:IS it not possible on Dosbox?
Dosbox emulates (as the name says) a DOS environment, rather than just a x86 CPU. So you're not going to run a Linux on top of that (unless you run another VM inside Dosbox...).
by Raphael
Sun Aug 10, 2008 10:21 pm
Forum: PSP Development
Topic: SDK Updated with sceMp3 stubs+headers
Replies: 30
Views: 14981

The libaac have identical function names so maybe the prototypes are the same/similar to libmp3: 0x6c05813b sceAac_6C05813B (module_start alias) 0x61aa43c9 sceAac_61AA43C9 (module_stop alias) 0xe0c89aca sceAacInit 0x33b8c009 sceAacExit 0x5cffc57c sceAacInitResource 0...
by Raphael
Sun Aug 10, 2008 10:20 pm
Forum: PSP Development
Topic: SDK Updated with sceMp3 stubs+headers
Replies: 30
Views: 14981

Any advantages over our ME mp3 player? Easier interface to getting it to work with streaming. Also you don't have to fill those 'magic' buffers with decoding parameters. And to say the least, the sample already provides near perfect playback, even though it's single threaded and uses only a small d...
by Raphael
Sun Aug 10, 2008 12:52 pm
Forum: PSP Development
Topic: SDK Updated with sceMp3 stubs+headers
Replies: 30
Views: 14981

SDK Updated with sceMp3 stubs+headers

After some fiddling, InsertWittyName and me figured out how to use sceMp3 library to playback mp3. The code has been checked into the SVN repository. Feel free to update your SDK if you feel like trying out the library :) Header: /* * PSP Software Development Kit - http://www.pspdev.org * --...
by Raphael
Sun Aug 10, 2008 4:55 am
Forum: PSP Development
Topic: How to make a config file?
Replies: 9
Views: 2457

int Application_1 = 0;
... this is supposed to be a char*, if anything at all.
by Raphael
Sun Aug 10, 2008 4:48 am
Forum: PSP Development
Topic: Preview of pdf reader for psp
Replies: 15
Views: 5578

I've done blits on a "texture" that was 1536 wide, so > 1024 is no trouble. The key is when setting the texture, you pass in a stride value that is 16 bits wide. So while you can only use up to 512 as the texels, the total width can be far greater. Just divide the total width by the strip...
by Raphael
Sun Aug 10, 2008 12:23 am
Forum: PSP Development
Topic: Preview of pdf reader for psp
Replies: 15
Views: 5578

10000000000

tri was better than oslib (limitation on bitmap 512x512) but cannot render bitmap higher than 1024x1024 I was expecting it to be able to handle more than that, though I never tested it really. Either it's another hardware limitation (doubtful) or I just forgot something in the code... I'll have a l...
by Raphael
Sat Aug 09, 2008 11:02 am
Forum: PSP Development
Topic: Preview of pdf reader for psp
Replies: 15
Views: 5578

tri was better than oslib (limitation on bitmap 512x512) but cannot render bitmap higher than 1024x1024 I was expecting it to be able to handle more than that, though I never tested it really. Either it's another hardware limitation (doubtful) or I just forgot something in the code... I'll have a l...
by Raphael
Thu Aug 07, 2008 9:07 pm
Forum: PSP Development
Topic: Display lists
Replies: 6
Views: 2334

Looking in pspGE and PSPGU sources we can see explicit transformations performed by VFPU and not by graphic hardware.... You're misunderstanding the "matrix transformations" it seems. The code in pspGL and sceGU only contains methods of creating rotation, translation and scaling matrices ...
by Raphael
Thu Aug 07, 2008 9:01 pm
Forum: PSP Development
Topic: remotejoy improvement idea
Replies: 11
Views: 4087

If you do, consider writing a direct interpreter for the actual GE commands (the ones from the gu/doc text file) rather than the sceGu* functions. It's surely easier to hook the Ge list and transfer the raw commands rather than hooking all single sceGu* functions.
by Raphael
Wed Aug 06, 2008 11:00 pm
Forum: PSP Development
Topic: remotejoy improvement idea
Replies: 11
Views: 4087

Yes, remotejoy sends the whole framebuffer to the host each frame (and if set, reduces it to 16bpp and/or half size) and the openGL remotejoy mod improves the host application by rendering the sent framebuffer through OpenGL (hence allowing hardware filtering through pixelshaders to be applied). How...
by Raphael
Sat Aug 02, 2008 3:03 am
Forum: PSP Development
Topic: Utility Dialogs (netdialog) Status codes TOTALLY UNreliable
Replies: 3
Views: 1465

/**< The dialog has been canceled and should be shut down */ Should have been /**< The dialog has been canceled (NOT BY USER) and should be shut down */ Would be more helpful to others. That wouldn't be correct and misleading though: The PSP_UTILITY_DIALOG_QUIT case will match regardless of if the ...
by Raphael
Sat Aug 02, 2008 2:57 am
Forum: PSP Development
Topic: [PATCH] psp-build-exports.c
Replies: 1
Views: 1499

Committed revision 2415.

Thanks
by Raphael
Thu Jul 31, 2008 6:07 am
Forum: PSP Development
Topic: New psp emulator in Java
Replies: 28
Views: 10870

well you are welcome to build one. That's again one of those ironic situations... hlide is indeed working on a PSP emulator... and though he doesn't "advertise" it, it's surely more promising than a java interpreter... maybe this emu will add to the road of fully emulating psp real time m...
by Raphael
Wed Jul 30, 2008 9:57 pm
Forum: PSP Development
Topic: Problems updating Firmware - Please help!!!
Replies: 4
Views: 1519

It's not a matter of poor assistance on our side, but a matter of poor selection of the forum to post on your side. As jean subtle meantioned - this is a DEVELOPMENT forum, not a PSP Help forum. Anyway, for easy things like updating a firmware it's normally better to contact the creator homepage or ...
by Raphael
Wed Jul 30, 2008 9:47 pm
Forum: PSP Development
Topic: New psp emulator in Java
Replies: 28
Views: 10870

That simply is not true. Search the web for benchmarks, JVM is able to run 3D graphics pretty smoothly. I dont see why emulator in Java is a bad Idea. Me myself, I dont like Java as a language, but I know that you can make nice and fast programs in java, if you are careful enough about the efficien...
by Raphael
Wed Jul 30, 2008 3:10 am
Forum: PSP Development
Topic: PMP VLC Player Help
Replies: 8
Views: 2406

What format is the video you try to play? How was it encoded and with what encoder? You know that PMPVLC only plays proper .PMP files from your memory stick? It only plays .avi or other video formats by streaming them from your windows pc through a server software. You might want to try out cooleyes...