It's the old NIDs. Still good to know which functions actually are in paf.prxjean wrote:sha attack on NIDs? Didn't they leave the sha-derived nids? ...or you're still attacking an old dump??
Search found 646 matches
- Sun Aug 17, 2008 9:25 pm
- Forum: PSP Development
- Topic: found (maybe) some extra functions on vsh lib
- Replies: 17
- Views: 6251
- Sun Aug 17, 2008 9:26 am
- Forum: PSP Development
- Topic: found (maybe) some extra functions on vsh lib
- Replies: 17
- Views: 6251
- Sun Aug 17, 2008 1:47 am
- Forum: PSP Development
- Topic: Toolchain on ubuntu 8.04
- Replies: 10
- Views: 2754
remotejoy requires the PC SDL libraries not the PSP port, as it's a pc host application. http://ubuntuforums.org/showthread.php?t=136765 sudo apt-get install libsdl1.2-dev libsdl1.2debian I don't know if that's correct or the latest version really as I don't have an UBUNTU (or other LINUX) environme...
- Sun Aug 17, 2008 12:06 am
- Forum: PSP Development
- Topic: Toolchain on ubuntu 8.04
- Replies: 10
- Views: 2754
- Sat Aug 16, 2008 11:34 pm
- Forum: PSP Development
- Topic: Toolchain on ubuntu 8.04
- Replies: 10
- Views: 2754
- Sat Aug 16, 2008 11:04 pm
- Forum: PSP Development
- Topic: Toolchain on ubuntu 8.04
- Replies: 10
- Views: 2754
It just failed on the GDB step (which is one of the last and optional anyway). So you should be able to develop and compile already. If you require a working GDB installation for debugging, you'd have to manually try to install and compile it (see the /scripts/007-gdb-6.4.sh shell script for steps t...
- Thu Aug 14, 2008 9:15 am
- Forum: PSP Development
- Topic: [LUA]skipping a title screen
- Replies: 5
- Views: 1741
- Wed Aug 13, 2008 8:03 am
- Forum: PSP Development
- Topic: ffmpeg problem
- Replies: 10
- Views: 3267
I only found a link to an site that went offline already, which was supposed to hold the source. Here's the pmpmod version I was talking about. I played a bit with libavcodec and tried to optimize the IDCT with VFPU ops a bit. idctSparseColAdd still is buggy and hence outcommented. http://www.fx-wor...
- Wed Aug 13, 2008 1:41 am
- Forum: PSP Development
- Topic: ffmpeg problem
- Replies: 10
- Views: 3267
Ok, Btw. how did you track the exception back to libavcodec/indeo3.c:493 - I mean, I knew it was somewhere in this files, but how do you get the exact line? Oh and I dont mind it not being properly integrated in the pmpod ui, Im not planing to use pmpmod's diplaying system anyway ... I just need to...
- Tue Aug 12, 2008 11:06 pm
- Forum: PSP Development
- Topic: ffmpeg problem
- Replies: 10
- Views: 3267
The xvid one plays fine for me, the IV32 one crashes after a few frames with a graphical glitch visible on the last displayed frame (redish lower half). I'd guess it's a bug in the ffmpeg library that probably got fixed in a later version (the exception forwards me to libavcodec/indeo3.c:493, but th...
- Tue Aug 12, 2008 10:59 am
- Forum: PSP Development
- Topic: ffmpeg problem
- Replies: 10
- Views: 3267
Sorry, no idea. I don't even know on which version of pmpmod you build upon exactly, neither which modifications you might have applied to avcodec or even how you exactly use the av_* functions together with pmpmod (do proper error checking etc.). Or if you could provide the .avi you tested and fail...
- Tue Aug 12, 2008 9:49 am
- Forum: PSP Development
- Topic: ffmpeg problem
- Replies: 10
- Views: 3267
Re: ffmpeg problem - data alignment
Hello, and I get it with this routine: av_read_frame(pFormatCtx, &packet) Might that solve the problem? And also, what's the best way to allign data buffer on psp? Sorry for lame question and thanks. Take a look at mem.c file inside /avcodec, it defines the malloc behaviour for ...
- Tue Aug 12, 2008 9:24 am
- Forum: PSP Development
- Topic: SDK Updated with sceMp3 stubs+headers
- Replies: 30
- Views: 14981
- Tue Aug 12, 2008 8:47 am
- Forum: PSP Development
- Topic: Bochs for PSP compiles
- Replies: 10
- Views: 5943
- Sun Aug 10, 2008 10:21 pm
- Forum: PSP Development
- Topic: SDK Updated with sceMp3 stubs+headers
- Replies: 30
- Views: 14981
- Sun Aug 10, 2008 10:20 pm
- Forum: PSP Development
- Topic: SDK Updated with sceMp3 stubs+headers
- Replies: 30
- Views: 14981
Any advantages over our ME mp3 player? Easier interface to getting it to work with streaming. Also you don't have to fill those 'magic' buffers with decoding parameters. And to say the least, the sample already provides near perfect playback, even though it's single threaded and uses only a small d...
- Sun Aug 10, 2008 12:52 pm
- Forum: PSP Development
- Topic: SDK Updated with sceMp3 stubs+headers
- Replies: 30
- Views: 14981
SDK Updated with sceMp3 stubs+headers
After some fiddling, InsertWittyName and me figured out how to use sceMp3 library to playback mp3. The code has been checked into the SVN repository. Feel free to update your SDK if you feel like trying out the library :) Header: /* * PSP Software Development Kit - http://www.pspdev.org * --...
- Sun Aug 10, 2008 4:55 am
- Forum: PSP Development
- Topic: How to make a config file?
- Replies: 9
- Views: 2457
- Sun Aug 10, 2008 4:48 am
- Forum: PSP Development
- Topic: Preview of pdf reader for psp
- Replies: 15
- Views: 5578
- Sun Aug 10, 2008 12:23 am
- Forum: PSP Development
- Topic: Preview of pdf reader for psp
- Replies: 15
- Views: 5578
10000000000
tri was better than oslib (limitation on bitmap 512x512) but cannot render bitmap higher than 1024x1024 I was expecting it to be able to handle more than that, though I never tested it really. Either it's another hardware limitation (doubtful) or I just forgot something in the code... I'll have a l...
- Sat Aug 09, 2008 11:02 am
- Forum: PSP Development
- Topic: Preview of pdf reader for psp
- Replies: 15
- Views: 5578
tri was better than oslib (limitation on bitmap 512x512) but cannot render bitmap higher than 1024x1024 I was expecting it to be able to handle more than that, though I never tested it really. Either it's another hardware limitation (doubtful) or I just forgot something in the code... I'll have a l...
- Thu Aug 07, 2008 9:07 pm
- Forum: PSP Development
- Topic: Display lists
- Replies: 6
- Views: 2334
- Thu Aug 07, 2008 9:01 pm
- Forum: PSP Development
- Topic: remotejoy improvement idea
- Replies: 11
- Views: 4087
- Wed Aug 06, 2008 11:00 pm
- Forum: PSP Development
- Topic: remotejoy improvement idea
- Replies: 11
- Views: 4087
Yes, remotejoy sends the whole framebuffer to the host each frame (and if set, reduces it to 16bpp and/or half size) and the openGL remotejoy mod improves the host application by rendering the sent framebuffer through OpenGL (hence allowing hardware filtering through pixelshaders to be applied). How...
- Sat Aug 02, 2008 3:03 am
- Forum: PSP Development
- Topic: Utility Dialogs (netdialog) Status codes TOTALLY UNreliable
- Replies: 3
- Views: 1465
/**< The dialog has been canceled and should be shut down */ Should have been /**< The dialog has been canceled (NOT BY USER) and should be shut down */ Would be more helpful to others. That wouldn't be correct and misleading though: The PSP_UTILITY_DIALOG_QUIT case will match regardless of if the ...
- Sat Aug 02, 2008 2:57 am
- Forum: PSP Development
- Topic: [PATCH] psp-build-exports.c
- Replies: 1
- Views: 1499
- Thu Jul 31, 2008 6:07 am
- Forum: PSP Development
- Topic: New psp emulator in Java
- Replies: 28
- Views: 10870
- Wed Jul 30, 2008 9:57 pm
- Forum: PSP Development
- Topic: Problems updating Firmware - Please help!!!
- Replies: 4
- Views: 1519
It's not a matter of poor assistance on our side, but a matter of poor selection of the forum to post on your side. As jean subtle meantioned - this is a DEVELOPMENT forum, not a PSP Help forum. Anyway, for easy things like updating a firmware it's normally better to contact the creator homepage or ...
- Wed Jul 30, 2008 9:47 pm
- Forum: PSP Development
- Topic: New psp emulator in Java
- Replies: 28
- Views: 10870
That simply is not true. Search the web for benchmarks, JVM is able to run 3D graphics pretty smoothly. I dont see why emulator in Java is a bad Idea. Me myself, I dont like Java as a language, but I know that you can make nice and fast programs in java, if you are careful enough about the efficien...
- Wed Jul 30, 2008 3:10 am
- Forum: PSP Development
- Topic: PMP VLC Player Help
- Replies: 8
- Views: 2406
What format is the video you try to play? How was it encoded and with what encoder? You know that PMPVLC only plays proper .PMP files from your memory stick? It only plays .avi or other video formats by streaming them from your windows pc through a server software. You might want to try out cooleyes...