Search found 258 matches

by dlanor
Sat May 12, 2007 8:10 pm
Forum: PS2 Development
Topic: remote control on sms
Replies: 1
Views: 1704

Re: remote control on sms

I can't seem to get my the directional buttons on my remote control to work with SMS media player. Is it because I use swap magic coder too boot ELF files? or isn't SMS made to function with a remote? I'm not sure which buttons work or not with SMS, but I do know that it can work with a remote to s...
by dlanor
Wed Mar 07, 2007 4:32 pm
Forum: PS2 Development
Topic: FFXII Save File NTSC to PAL Version
Replies: 2
Views: 2457

Re: FFXII Save File NTSC to PAL Version

I need some help please. I use Hdloader and managed to get my save files from ps2 to pc. But apparently you need Action Replay or something like that to edit the save file with PS2sidc. Any ideas of how i can do it? Is it do able? If not would someone accept me to email them the files and convert t...
by dlanor
Sun Mar 04, 2007 8:02 am
Forum: PS2 Development
Topic: Xlink and PS2Link problems
Replies: 16
Views: 8114

I don't use Xlink or inlink or those programs, just plain ps2client for me, but if you are seeing that then there exists a working connection between your ps2 and your pc. Yes, you're absolutely right. And for those who don't see this, here's a simple explanation: Without a working connection of so...
by dlanor
Mon Feb 26, 2007 10:17 am
Forum: PS2 Development
Topic: Saved Games to PS2
Replies: 8
Views: 4469

Oh, convert it to PSU eh... Yes, that will probably work better, since some files inside the Savegame files that you download can't be extracted. I tried using a GTA: Vice city save, but it had "Mission" files which could not be extracted, and therefore you could'nt use them. But the save...
by dlanor
Mon Feb 26, 2007 3:58 am
Forum: PS2 Development
Topic: Saved Games to PS2
Replies: 8
Views: 4469

----- snip ----- re: Your gamesave transfer method Anyway, after creating the folder BASLUS-20963FF1202, you go into your PC using the FTP client that's in uLaunchElf and copy the files BASLUS-20963FF1202, Icon.sys and static.ico and place them in the new folder on the mc. Then just pop the gamedisc...
by dlanor
Wed Feb 07, 2007 12:05 am
Forum: PS2 Development
Topic: Unofficial LaunchELF related ps2sdk changes
Replies: 44
Views: 19782

ok, it's going to be a while before I have more time to work on this.. I see. In that case we'll just have to go with the solution of disabling the "FULL_IOMAN" switch in the iomanX module used by uLE, at least for the time being. Please let us know when you have time to work on this stuf...
by dlanor
Mon Feb 05, 2007 3:09 am
Forum: PS2 Development
Topic: Unofficial LaunchELF related ps2sdk changes
Replies: 44
Views: 19782

actually, I'm pretty sure the mass problem is directly related to this. Maybe it is, but the new iomanX module you sent did not eliminate any of the problems, although it did modify the symptoms. The mass: device is still 'lost' for uLE browsing whenever HDD or HOST drivers are loaded, but this sho...
by dlanor
Mon Feb 05, 2007 1:53 am
Forum: PS2 Development
Topic: Unofficial LaunchELF related ps2sdk changes
Replies: 44
Views: 19782

sure enough, I should have thought about that. I emailed another iomanX. I have it now and will proceed with its testing directly. I still need to add iomanX->ioman stat conversion so legacy ioman dreads can be used on iomanX devices I see, but the lack of such support will not affect my tests, as ...
by dlanor
Mon Feb 05, 2007 1:39 am
Forum: PS2 Development
Topic: Unofficial LaunchELF related ps2sdk changes
Replies: 44
Views: 19782

I wonder if the whole thing isn't related to redirecting ioman dread to iomanX dread. Well, it certainly does seem to be involved anyway, though it remains to be seen if that is the whole story. The main difference of the two function prototypes is that the array elements for directory data contain...
by dlanor
Sun Feb 04, 2007 9:57 pm
Forum: PS2 Development
Topic: Unofficial LaunchELF related ps2sdk changes
Replies: 44
Views: 19782

A problem with ps2netfs that causes all directories and files on mc to have get messed up names in the listing. That problem is quite likely related to the problem of the messed up names in host: listings, which I reported on after my tests with the experimental iomanx Herben sent me. Also it's imp...
by dlanor
Sun Feb 04, 2007 9:23 pm
Forum: PS2 Development
Topic: Unofficial LaunchELF related ps2sdk changes
Replies: 44
Views: 19782

As I've said before, ps2ftpd uses hacks to get the device list. I've committed a modified version of ps2ftpd which does a more intelligent method of getting the device list which should work with all versions of iomanX or simple ioman. Please note that most tests I reported on in my last post, usin...
by dlanor
Sat Feb 03, 2007 11:36 pm
Forum: PS2 Development
Topic: Unofficial LaunchELF related ps2sdk changes
Replies: 44
Views: 19782

@Herben: I've now tested the new module you sent, but it still causes the same errors for mass: as we had before, and I also noticed some weird errors for host: as well. Like I said, the mass: errors are exactly as before, including the ability of the FTP server to access mass: properly as seen thro...
by dlanor
Sat Feb 03, 2007 10:31 pm
Forum: PS2 Development
Topic: Unofficial LaunchELF related ps2sdk changes
Replies: 44
Views: 19782

Herben wrote:dlanor: please check your email, I sent you a new iomanX.irx to try.
Thanks. I've got that RAR now, and will proceed with my testing directly. So I'll be back here with a report ASAP.

Best regards: dlanor
by dlanor
Sat Feb 03, 2007 12:16 pm
Forum: PS2 Development
Topic: Unofficial LaunchELF related ps2sdk changes
Replies: 44
Views: 19782

ok, I think I see where this is going now. I'm not exactly sure of the cause but I have some ideas to try out, will see what I can dig up this weekend. Good. I hope it works out. While our current modification works for us, we always prefer PS2SDK to be improved so we can use those libs without any...
by dlanor
Sat Feb 03, 2007 2:32 am
Forum: PS2 Development
Topic: Unofficial LaunchELF related ps2sdk changes
Replies: 44
Views: 19782

do you use fileXio_rpc or the fioXXX functions? We use both, depending on the device to be accessed. So for HDD and PFS we use 'fileXioXxxx' and for most everything else we use 'fioXxxx'. The main launchelf header file likewise refers both to "<fileio.h>" and "<fileXio_rpc.h>". ...
by dlanor
Fri Feb 02, 2007 10:58 am
Forum: PS2 Development
Topic: Unofficial LaunchELF related ps2sdk changes
Replies: 44
Views: 19782

what exactly does "starting MISC/PS2Net" do? what modules get loaded/inited/etc? I'll try to help, if I can. Like EP already said, it's not really the PS2Net driver as such that messed things up, and later experiments have shown that it was the loading of device drivers which caused "...
by dlanor
Wed Jan 31, 2007 12:05 am
Forum: PS2 Development
Topic: seriously bad bug in padman rpc
Replies: 4
Views: 2873

padx works for me, though I suspect it's still a bit fucked. I don't think the "init" RPC call it makes is really init, for one. I don't know what the data area it sets up is for but I suspect this is more of an "open" call... maybe if I get bored one day I'll finish sorting it,...
by dlanor
Wed Jan 24, 2007 7:35 pm
Forum: PS2 Development
Topic: PS2SDK enhancement ?
Replies: 18
Views: 9867

I hope it's OK if I butt in on this conversation too. The CDVD driver Pixel mentioned was likely "CDVDDRVR" that I generated from reversing CDVDMAN and splitting the ISO9660 stuff off into a seperate module. So I have CDVDDRVR.IRX and ISOFS.IRX. I've never released them because the code is...
by dlanor
Thu Jan 18, 2007 12:46 am
Forum: PS2 Development
Topic: Unofficial LaunchELF related ps2sdk changes
Replies: 44
Views: 19782

@jbit & EP: I see that you two have been quite busy here lately, and I agree with most of what you've said, but here are some things I'd still like to comment on. I don't like having mcInit(MC_TYPE_RESET) and padReset(). A) I'd prefer mcReset() and padReset() (since they seem to do similar, and ...
by dlanor
Wed Jan 17, 2007 11:46 pm
Forum: PS2 Development
Topic: 2 bugs found in string.c of PS2SDK
Replies: 13
Views: 5691

----- snip ----- re: PS2SDK going forward, never backing Yes, but finding a workaround first is usually the best first step.:) Sure, and such workarounds can give important clues as to how to take the next step forward. Also, in making an application work it's always OK to take a step back in its us...
by dlanor
Tue Jan 16, 2007 7:22 pm
Forum: PS2 Development
Topic: 2 bugs found in string.c of PS2SDK
Replies: 13
Views: 5691

Some of the "revert back to old version" ones I won't do, but I'll look into what the problem is and see if i can fix it in the new version. I agree completely on this. PS2SDK should always go forward, never back, even if some recent step forward went astray. As you say, the right thing t...
by dlanor
Tue Jan 16, 2007 12:25 am
Forum: PS2 Development
Topic: 2 bugs found in string.c of PS2SDK
Replies: 13
Views: 5691

If you have any fixes for ps2sdk just put them on the forum or message me and assuming they're sane I'll put them in svn when I get time. In the work on uLaunchELF we have developed a number of different fixes for external projects. Some of these relate to parts of PS2SDK, while others relate to no...
by dlanor
Sun Jan 14, 2007 9:15 pm
Forum: PS2 Development
Topic: Programmer's Notepad : smallest devtool for ps2dev
Replies: 11
Views: 5276

Re: Programmer's Notepad : smallest devtool for ps2dev

Here is how I've attached F9 key to an automatic make+report errors/send binary to console operation : - copy cygwin.bat in order to create cygwin_make.bat (in \cygwin) - at top of cygwin_make.bat, add this line : set AUTOMAKE=ON - in your account directory, add this line in .bashrc file : (assumin...
by dlanor
Sun Jan 14, 2007 8:28 pm
Forum: PS2 Development
Topic: 2 bugs found in string.c of PS2SDK
Replies: 13
Views: 5691

I haven't had a chance to check this, but it looks like you're right. I committed what I think is the change you suggested. Can you check over the svn log http://svn.ps2dev.org/listing.php?repname=ps2&path=%2F&rev=1369&sc=1 I've just inspected your changes, and I concur with EP. Those a...
by dlanor
Fri Jan 12, 2007 2:18 pm
Forum: PS2 Development
Topic: 2 bugs found in string.c of PS2SDK
Replies: 13
Views: 5691

great (although I actually never used it), don't hesitate to correct the source in the svn with your modifications :) Actually I think some 'hesitation' on my part is inevitable, as I'm not aware of having write access to SVN, and have never performed such corrections before. With TortoiseSVN I bel...
by dlanor
Tue Jan 09, 2007 3:13 pm
Forum: PS2 Development
Topic: 2 bugs found in string.c of PS2SDK
Replies: 13
Views: 5691

2 bugs found in string.c of PS2SDK

In my recent work on uLaunchELF I've discovered that two functions in the PS2SDK source file "ee/libc/src/string.c" are bugged in identical ways. The affected functions are "strcpy_sjis" and "strcpy_ascii", which are intended to translate strings between SJIS and ASCII ...
by dlanor
Sun Jan 07, 2007 8:43 pm
Forum: PS2 Development
Topic: Welcome to the PS2 development forum!
Replies: 7
Views: 49553

Re: Welcome to the PS2 development forum!

Useful links will go here eventually. Feel free to suggest some. I suggest not just adding some links, but rather reinstating the old subforum organization, or something similar to it. The present method of throwing everything related to PS2 into one huge forum will inevitably make it hard/impossib...
by dlanor
Sun Dec 31, 2006 2:54 am
Forum: General Discussion
Topic: Time Delay Between Posts
Replies: 3
Views: 3695

Can you then please tell us what the exact delay is, so we don't have to make dozens of attempts before being allowed to correct our mistakes. Note that each such attempt requires making all corrections completely, only to have them refused again, and again, and again, ad nauseam... If we know the p...
by dlanor
Sun Dec 31, 2006 2:46 am
Forum: PS2 Development
Topic: No colour picture on tv
Replies: 8
Views: 3276

Re: B&W picture

Thanks, tried that it didn't work. bought another lead from game, that didn't work either and they won't take it back! maybe I should buy a new TV :( A new set may or may not help. A lot depends on what region you are in, as that determines what kind of TV sets are sold in your area, as well as the...
by dlanor
Thu Dec 21, 2006 7:41 pm
Forum: PS2 Development
Topic: Madden downloads
Replies: 4
Views: 2067

Re: anybody??

help? I'm afraid you've come to the wrong place for such help, as this is not a forum for support of commercial games, but rather the opposite. This site is entirely focused on the development of homebrew programs for the PS2, with special emphasis on the tools required for such development. Since ...