Search found 258 matches
- Sat May 12, 2007 8:10 pm
- Forum: PS2 Development
- Topic: remote control on sms
- Replies: 1
- Views: 1704
Re: remote control on sms
I can't seem to get my the directional buttons on my remote control to work with SMS media player. Is it because I use swap magic coder too boot ELF files? or isn't SMS made to function with a remote? I'm not sure which buttons work or not with SMS, but I do know that it can work with a remote to s...
- Wed Mar 07, 2007 4:32 pm
- Forum: PS2 Development
- Topic: FFXII Save File NTSC to PAL Version
- Replies: 2
- Views: 2457
Re: FFXII Save File NTSC to PAL Version
I need some help please. I use Hdloader and managed to get my save files from ps2 to pc. But apparently you need Action Replay or something like that to edit the save file with PS2sidc. Any ideas of how i can do it? Is it do able? If not would someone accept me to email them the files and convert t...
- Sun Mar 04, 2007 8:02 am
- Forum: PS2 Development
- Topic: Xlink and PS2Link problems
- Replies: 16
- Views: 8114
I don't use Xlink or inlink or those programs, just plain ps2client for me, but if you are seeing that then there exists a working connection between your ps2 and your pc. Yes, you're absolutely right. And for those who don't see this, here's a simple explanation: Without a working connection of so...
- Mon Feb 26, 2007 10:17 am
- Forum: PS2 Development
- Topic: Saved Games to PS2
- Replies: 8
- Views: 4469
- Mon Feb 26, 2007 3:58 am
- Forum: PS2 Development
- Topic: Saved Games to PS2
- Replies: 8
- Views: 4469
----- snip ----- re: Your gamesave transfer method Anyway, after creating the folder BASLUS-20963FF1202, you go into your PC using the FTP client that's in uLaunchElf and copy the files BASLUS-20963FF1202, Icon.sys and static.ico and place them in the new folder on the mc. Then just pop the gamedisc...
- Wed Feb 07, 2007 12:05 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 19782
- Mon Feb 05, 2007 3:09 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 19782
actually, I'm pretty sure the mass problem is directly related to this. Maybe it is, but the new iomanX module you sent did not eliminate any of the problems, although it did modify the symptoms. The mass: device is still 'lost' for uLE browsing whenever HDD or HOST drivers are loaded, but this sho...
- Mon Feb 05, 2007 1:53 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 19782
sure enough, I should have thought about that. I emailed another iomanX. I have it now and will proceed with its testing directly. I still need to add iomanX->ioman stat conversion so legacy ioman dreads can be used on iomanX devices I see, but the lack of such support will not affect my tests, as ...
- Mon Feb 05, 2007 1:39 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 19782
I wonder if the whole thing isn't related to redirecting ioman dread to iomanX dread. Well, it certainly does seem to be involved anyway, though it remains to be seen if that is the whole story. The main difference of the two function prototypes is that the array elements for directory data contain...
- Sun Feb 04, 2007 9:57 pm
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 19782
A problem with ps2netfs that causes all directories and files on mc to have get messed up names in the listing. That problem is quite likely related to the problem of the messed up names in host: listings, which I reported on after my tests with the experimental iomanx Herben sent me. Also it's imp...
- Sun Feb 04, 2007 9:23 pm
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 19782
As I've said before, ps2ftpd uses hacks to get the device list. I've committed a modified version of ps2ftpd which does a more intelligent method of getting the device list which should work with all versions of iomanX or simple ioman. Please note that most tests I reported on in my last post, usin...
- Sat Feb 03, 2007 11:36 pm
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 19782
@Herben: I've now tested the new module you sent, but it still causes the same errors for mass: as we had before, and I also noticed some weird errors for host: as well. Like I said, the mass: errors are exactly as before, including the ability of the FTP server to access mass: properly as seen thro...
- Sat Feb 03, 2007 10:31 pm
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 19782
- Sat Feb 03, 2007 12:16 pm
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 19782
ok, I think I see where this is going now. I'm not exactly sure of the cause but I have some ideas to try out, will see what I can dig up this weekend. Good. I hope it works out. While our current modification works for us, we always prefer PS2SDK to be improved so we can use those libs without any...
- Sat Feb 03, 2007 2:32 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 19782
- Fri Feb 02, 2007 10:58 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 19782
- Wed Jan 31, 2007 12:05 am
- Forum: PS2 Development
- Topic: seriously bad bug in padman rpc
- Replies: 4
- Views: 2873
- Wed Jan 24, 2007 7:35 pm
- Forum: PS2 Development
- Topic: PS2SDK enhancement ?
- Replies: 18
- Views: 9867
- Thu Jan 18, 2007 12:46 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 19782
- Wed Jan 17, 2007 11:46 pm
- Forum: PS2 Development
- Topic: 2 bugs found in string.c of PS2SDK
- Replies: 13
- Views: 5691
----- snip ----- re: PS2SDK going forward, never backing Yes, but finding a workaround first is usually the best first step.:) Sure, and such workarounds can give important clues as to how to take the next step forward. Also, in making an application work it's always OK to take a step back in its us...
- Tue Jan 16, 2007 7:22 pm
- Forum: PS2 Development
- Topic: 2 bugs found in string.c of PS2SDK
- Replies: 13
- Views: 5691
- Tue Jan 16, 2007 12:25 am
- Forum: PS2 Development
- Topic: 2 bugs found in string.c of PS2SDK
- Replies: 13
- Views: 5691
If you have any fixes for ps2sdk just put them on the forum or message me and assuming they're sane I'll put them in svn when I get time. In the work on uLaunchELF we have developed a number of different fixes for external projects. Some of these relate to parts of PS2SDK, while others relate to no...
- Sun Jan 14, 2007 9:15 pm
- Forum: PS2 Development
- Topic: Programmer's Notepad : smallest devtool for ps2dev
- Replies: 11
- Views: 5276
Re: Programmer's Notepad : smallest devtool for ps2dev
Here is how I've attached F9 key to an automatic make+report errors/send binary to console operation : - copy cygwin.bat in order to create cygwin_make.bat (in \cygwin) - at top of cygwin_make.bat, add this line : set AUTOMAKE=ON - in your account directory, add this line in .bashrc file : (assumin...
- Sun Jan 14, 2007 8:28 pm
- Forum: PS2 Development
- Topic: 2 bugs found in string.c of PS2SDK
- Replies: 13
- Views: 5691
- Fri Jan 12, 2007 2:18 pm
- Forum: PS2 Development
- Topic: 2 bugs found in string.c of PS2SDK
- Replies: 13
- Views: 5691
great (although I actually never used it), don't hesitate to correct the source in the svn with your modifications :) Actually I think some 'hesitation' on my part is inevitable, as I'm not aware of having write access to SVN, and have never performed such corrections before. With TortoiseSVN I bel...
- Tue Jan 09, 2007 3:13 pm
- Forum: PS2 Development
- Topic: 2 bugs found in string.c of PS2SDK
- Replies: 13
- Views: 5691
2 bugs found in string.c of PS2SDK
In my recent work on uLaunchELF I've discovered that two functions in the PS2SDK source file "ee/libc/src/string.c" are bugged in identical ways. The affected functions are "strcpy_sjis" and "strcpy_ascii", which are intended to translate strings between SJIS and ASCII ...
- Sun Jan 07, 2007 8:43 pm
- Forum: PS2 Development
- Topic: Welcome to the PS2 development forum!
- Replies: 7
- Views: 49553
Re: Welcome to the PS2 development forum!
Useful links will go here eventually. Feel free to suggest some. I suggest not just adding some links, but rather reinstating the old subforum organization, or something similar to it. The present method of throwing everything related to PS2 into one huge forum will inevitably make it hard/impossib...
- Sun Dec 31, 2006 2:54 am
- Forum: General Discussion
- Topic: Time Delay Between Posts
- Replies: 3
- Views: 3695
Can you then please tell us what the exact delay is, so we don't have to make dozens of attempts before being allowed to correct our mistakes. Note that each such attempt requires making all corrections completely, only to have them refused again, and again, and again, ad nauseam... If we know the p...
- Sun Dec 31, 2006 2:46 am
- Forum: PS2 Development
- Topic: No colour picture on tv
- Replies: 8
- Views: 3276
Re: B&W picture
Thanks, tried that it didn't work. bought another lead from game, that didn't work either and they won't take it back! maybe I should buy a new TV :( A new set may or may not help. A lot depends on what region you are in, as that determines what kind of TV sets are sold in your area, as well as the...
- Thu Dec 21, 2006 7:41 pm
- Forum: PS2 Development
- Topic: Madden downloads
- Replies: 4
- Views: 2067
Re: anybody??
help? I'm afraid you've come to the wrong place for such help, as this is not a forum for support of commercial games, but rather the opposite. This site is entirely focused on the development of homebrew programs for the PS2, with special emphasis on the tools required for such development. Since ...