Search found 200 matches

by romero126
Wed Apr 12, 2006 10:10 am
Forum: PSP Lua Player Development
Topic: Core Project: External libraries
Replies: 30
Views: 23366

You can make your own elf files. and run them in lua player ontop of your LUA script (So it can be used for display purposes).

You can load modules by useing the command

Code: Select all

simple = loadlib( "simple", "init" ) 
simple() 
by romero126
Wed Apr 12, 2006 9:49 am
Forum: PSP Lua Player Development
Topic: Blitting Speed
Replies: 43
Views: 17270

Slow as hell, but great news!@# LUA player 0.19 is out. Check out the main page for more information
by romero126
Tue Apr 11, 2006 5:41 am
Forum: PSP Lua Player Development
Topic: Game of Life speed help
Replies: 15
Views: 6840

Remember kids simpler is better, any way you can simplify that to a few lines of code?

Less is more..
by romero126
Mon Apr 10, 2006 7:50 am
Forum: PSP Lua Player Development
Topic: The magic gate to double buffering
Replies: 6
Views: 2824

You are aware that you can save your screen to an image, (and screen.blit it to the buffer image so when you screen.flip for the first time.. it takes you to a non flicker state. you should use it that way, it slows down the processing a bit though. Or you could always learn to limit your FPS so it ...
by romero126
Mon Feb 27, 2006 2:37 pm
Forum: PSP Lua Player Development
Topic: screen:fillRect() does not work with alpha value on v0.16
Replies: 3
Views: 1745

Alpha is used in a 0-1 ... so
if you want it half alpha use 0.5 as the paramater.

Otherwise anything over 1. is fully Visible and 0 is invisible.
by romero126
Mon Feb 20, 2006 4:31 pm
Forum: PSP Lua Player Development
Topic: how does memory work with lua
Replies: 12
Views: 5202

Variable = nil. If a variable is nil then it is immidiatly called to the garbage collector and removed since varibles that dont exist give you a nil/null format. That's wrong. Take a look at this code: foo=Image.load("test.png") bar=foo foo=nil In bar is the same image obj...
by romero126
Sat Feb 18, 2006 9:27 am
Forum: PSP Lua Player Development
Topic: how does memory work with lua
Replies: 12
Views: 5202

Variable = nil.
If a variable is nil then it is immidiatly called to the garbage collector and removed since varibles that dont exist give you a nil/null format.
by romero126
Sat Feb 18, 2006 7:09 am
Forum: PSP Lua Player Development
Topic: how does memory work with lua
Replies: 12
Views: 5202

LUA is call based. If you run another script.. the previous script is still loaded in active memory.
by romero126
Tue Feb 07, 2006 10:31 am
Forum: PSP Lua Player Development
Topic: im a noob!!!!!!!!, need some advice
Replies: 8
Views: 4426

System.sleep() sleeps the entire system for x ammount of time which means no input can be processed. So in otherwords thats a no go. setting up a timer would be the only option you have available for timing each element to a specific event. Another thing I would introduce is the ability time multipl...
by romero126
Sun Jan 29, 2006 12:24 pm
Forum: PSP Lua Player Development
Topic: Drawing images with transparent parts
Replies: 9
Views: 5071

hmm looks very familiar
by romero126
Tue Jan 24, 2006 7:43 am
Forum: PSP Lua Player Development
Topic: attempt to index field `?' (a nil value)...not true...help!!
Replies: 8
Views: 3125

Simple thing to double check variables is

Code: Select all

if not value then
 -- call error here
end
by romero126
Tue Jan 17, 2006 1:32 pm
Forum: PSP Lua Player Development
Topic: Graphing Calculator
Replies: 8
Views: 3151

Start here

print("Result = ".. 1+1)
by romero126
Tue Jan 17, 2006 12:51 pm
Forum: PSP Development
Topic: yet another PSP Documentation
Replies: 22
Views: 17645

Gorgeous work. No complains and excelent reading material. Keep this up, its always good to gather a good compilation of what we know about the PSP system. PS: Your work on the .elf file is great. Just a side note - The Verification process looks like a pointer to a command within the header of the ...
by romero126
Mon Jan 16, 2006 10:09 am
Forum: PSP Lua Player Development
Topic: LUA Player Standardization
Replies: 4
Views: 1972

Unfortuantly the drawing of the windows was setup to draw too slow and there is currently no way of speeding up the drawing. So that when you click or use anything it would cause a substancial lag in the system. (too slow means no upgradeability)
by romero126
Wed Jan 11, 2006 7:11 am
Forum: PSP Lua Player Development
Topic: Menu skipping
Replies: 7
Views: 3598

I was letting you know of a post not about a similar problem but about a fix with a library that was created to limit input presses to up and down functions only. Its not that Im trying to be negative towards new people but if the solution is within the grasp of somebody pushing them in the right di...
by romero126
Wed Jan 11, 2006 12:18 am
Forum: PSP Development
Topic: What ever happend to.
Replies: 0
Views: 686

What ever happend to.

PSP Calabur's 2.0 Eboot Partial Loader.

The one that actually used an eboot and loaded on any psp?
by romero126
Wed Jan 11, 2006 12:15 am
Forum: PSP Lua Player Development
Topic: how to do something frequently ?
Replies: 7
Views: 3118

for a limitation do.. if timer:start() > 30 then
pretty much.. it limites that timer to 30ms .. giving you a fps based animation or etc.. timer:reset() resets the timer.. the rest of the information can be found on the wiki
by romero126
Tue Jan 10, 2006 10:20 pm
Forum: PSP Lua Player Development
Topic: How to get working Font:getTextSize
Replies: 3
Views: 1396

Have you tried it on LuaPlayer v0.16?

In v0.15 the variable returns as nil. I would suggest updating. That may aleviate your problem.
by romero126
Tue Jan 10, 2006 10:17 pm
Forum: PSP Lua Player Development
Topic: Menu skipping
Replies: 7
Views: 3598

For an event driven Input system. (Does not toggle any repeats in input)
http://forums.ps2dev.org/viewtopic.php?t=4458

It can be located within the first page of the forum please learn to use the search engine.
by romero126
Tue Jan 10, 2006 9:51 pm
Forum: PSP Lua Player Development
Topic: LUA Player Standardization
Replies: 4
Views: 1972

LUA Player Standardization

Due to certain Limitations within the LUAPlayer engine based on display speed. I will be scrapping Project Glass Eye and be working on a different project. Which will be a simplification of the creation of LUA based projects. I have labled this project/experiment "Four Fingers" Some of the...
by romero126
Tue Jan 10, 2006 7:10 pm
Forum: PSP Development
Topic: PSP USB Facts.
Replies: 18
Views: 12255

by romero126
Tue Jan 10, 2006 12:37 pm
Forum: PSP Development
Topic: An idea about kernel mode for 2.0
Replies: 8
Views: 2858

I just thought you should know that only Kernel mode allows the editing of PRX's within the Flash memory. Which means you are not allowed copy files over the existing PRX's since being in user mode does not allow this. I would suggest that idea for an emulation. But other than that, I would say its ...
by romero126
Tue Jan 10, 2006 12:28 pm
Forum: PSP Lua Player Development
Topic: how to do something frequently ?
Replies: 7
Views: 3118

Waiting a specific time i always use a timer only because its far more relyable to do it that way vs halting everything going on.
by romero126
Mon Jan 09, 2006 5:39 pm
Forum: PSP Lua Player Development
Topic: how to do something frequently ?
Replies: 7
Views: 3118

screen.waitVblankStart(4) is a timer that halts all code for x ammount of time. Each numerical digit works in MS so if you wanted it to wait 2 seconds you would give it a timeout of 200(or 2000) depending on how long you wanted to wait. 200 I believe is 2 seconds.
by romero126
Mon Jan 09, 2006 5:06 pm
Forum: PSP Lua Player Development
Topic: Lua Player tutorial
Replies: 11
Views: 11346

layer1 Image.create(sizex,sizey)
layer2... etc..

Think about it
by romero126
Sun Jan 08, 2006 7:10 pm
Forum: PSP Development
Topic: PSP USB Facts.
Replies: 18
Views: 12255

by romero126
Sun Jan 08, 2006 11:42 am
Forum: PSP Lua Player Development
Topic: pspgl
Replies: 11
Views: 4423

I just have a few questions about PSP GL. Considering that blit as well as drawing lines in PSP LUA are sort of slow will there be a considerate speed increase useing this system vs old system? Another question is does it support object oriented layers allowing for a layer to be drawn below an objec...
by romero126
Fri Jan 06, 2006 7:41 am
Forum: PSP Lua Player Development
Topic: Need help playing MIDI in lua
Replies: 4
Views: 2868

The Midi format isnt currently supported in v0.15.
by romero126
Fri Jan 06, 2006 7:39 am
Forum: PSP Lua Player Development
Topic: Math errors in Lua Player for Windows and crashes PSP
Replies: 1
Views: 1118

0/0 also crashes it
by romero126
Fri Jan 06, 2006 7:17 am
Forum: PSP Development
Topic: PSP USB Facts.
Replies: 18
Views: 12255

Nobody has spent time to reverse engeneer the current products out on the USB for PSP. Lets pretend I did not make this statement, and repeat yourself one more time. I've seen at least three different IR keyboards working with the PSP, and zero projects that have gotten a keyboard working via USB. ...