This place:
http://www.psp-programming.com/forums/
is a graveyard nowdays, but there's a lot of tutorials, etc. to get you started.
Search found 642 matches
- Tue Sep 08, 2009 8:30 am
- Forum: PSP Development
- Topic: Convert analogue nub X,Y to angle?
- Replies: 10
- Views: 4415
- Mon Sep 07, 2009 6:45 pm
- Forum: PSP Development
- Topic: Convert analogue nub X,Y to angle?
- Replies: 10
- Views: 4415
- Mon Sep 07, 2009 6:22 pm
- Forum: PSP Development
- Topic: Convert analogue nub X,Y to angle?
- Replies: 10
- Views: 4415
I tried this, point the stick straight up, and it does output zero. as I turn the nub clockwise, the degrees var goes up to about 90 degrees, but by that time, the output should be about 260 degrees. It also crashes if it gets to just under 90 degrees. by this time the nub is almost pointing left sc...
- Mon Sep 07, 2009 12:30 pm
- Forum: PSP Development
- Topic: 2D point rotation problem
- Replies: 4
- Views: 2504
- Mon Sep 07, 2009 12:21 pm
- Forum: PSP Development
- Topic: 2D point rotation problem
- Replies: 4
- Views: 2504
2D point rotation problem
Hi Guys, Well I've done my homework on this one, so I hope I can find some help. This program spins a line around a point in the centre of the screen, like a clock hand moving around a clock face. The program works, but as I increment the angle from 0-360, the line makes a full circle many times, an...
- Mon Sep 07, 2009 12:16 pm
- Forum: PSP Development
- Topic: Convert analogue nub X,Y to angle?
- Replies: 10
- Views: 4415
- Mon Sep 07, 2009 10:36 am
- Forum: PSP Development
- Topic: Convert analogue nub X,Y to angle?
- Replies: 10
- Views: 4415
Convert analogue nub X,Y to angle?
Hi Guys,
About a year ago I found code to output an angle in degrees
from the analogue controller input, and now can't seem to find it when I'd like to use it.
Anyone know where this is? It may not have been on this forum...
Cheers, Art.
About a year ago I found code to output an angle in degrees
from the analogue controller input, and now can't seem to find it when I'd like to use it.
Anyone know where this is? It may not have been on this forum...
Cheers, Art.
- Sun Sep 06, 2009 8:49 pm
- Forum: PSP Development
- Topic: Detecting one button input each time
- Replies: 14
- Views: 4448
- Thu Aug 27, 2009 12:03 pm
- Forum: PSP Development
- Topic: In Car Navigation Demo :)
- Replies: 0
- Views: 930
In Car Navigation Demo :)
Hi Guys, In nearly 4 years I don't come here blatantly releasing my apps or demos, but I'm crawling for votes in the 2009 Neoflash spaghetti coding competition. YouTube - AVEC GPS - Real Time Navigation Please vote for AVEC in the Neoflash competition if you like what you see. The entry by the due d...
- Thu Aug 27, 2009 10:50 am
- Forum: PSP Development
- Topic: Retrieve bits by USB
- Replies: 7
- Views: 2888
- Tue Aug 25, 2009 8:10 am
- Forum: PSP Development
- Topic: PSP 3000 In-Microphone as 3rd way of Audio Input
- Replies: 7
- Views: 2928
- Mon Aug 24, 2009 7:06 pm
- Forum: PSP Development
- Topic: PSP 3000 In-Microphone as 3rd way of Audio Input
- Replies: 7
- Views: 2928
- Sun Aug 23, 2009 9:04 pm
- Forum: PSP Development
- Topic: Media Engine?
- Replies: 165
- Views: 142366
Re: Standby
Yes, Suspend and Standby are in the power lib.Kreationz wrote:Also, can standby even be induced from software when not using the ME?
- Wed Aug 19, 2009 10:19 am
- Forum: PSP Development
- Topic: Stack Size / Recursive scripts
- Replies: 12
- Views: 3202
If you wanted to fill the entire screen, starting bottom right, then following the recursion in my head I see it first drawing all the way to the left, 480 pixels, then moving up 1 line, then drawing all the way to the right, then repeating. Yes, I started at 0,0 and it looked to do that from the t...
- Tue Aug 18, 2009 4:23 pm
- Forum: PSP Development
- Topic: Stack Size / Recursive scripts
- Replies: 12
- Views: 3202
- Tue Aug 18, 2009 1:56 pm
- Forum: PSP Development
- Topic: Stack Size / Recursive scripts
- Replies: 12
- Views: 3202
- Tue Aug 18, 2009 10:30 am
- Forum: PSP Development
- Topic: Stack Size / Recursive scripts
- Replies: 12
- Views: 3202
I pretty much narrowed it down to stack overflow by limiting the number of times the function can call itself. If I limit it to 1000 times, it works, and partialy fills the screen (although 1000 pixels is less than three lines on the PSP screen). Now since I can't add this line: PSP_MAIN_THREAD_STAC...
- Sat Aug 15, 2009 11:38 pm
- Forum: PSP Development
- Topic: PSP 3000 In-Microphone as 3rd way of Audio Input
- Replies: 7
- Views: 2928
- Sat Aug 15, 2009 11:34 pm
- Forum: PSP Development
- Topic: How to access audio fro PSP GO! cam
- Replies: 3
- Views: 1846
- Sat Aug 15, 2009 11:12 pm
- Forum: PSP Development
- Topic: Green Screen GPS app
- Replies: 0
- Views: 800
Green Screen GPS app
Hi Guys, It looks like Deniska has moved on to other platforms. I'm working on a vector map based GPS app: http://www.youtube.com/watch?v=ZvhbknIGrpM I have the NMEA parser used in MapThis! working on 1.50 kernel, and need to get it working under 3.xx for the slim. Does anyone have source for the gr...
- Fri Aug 14, 2009 5:38 pm
- Forum: PSP Development
- Topic: Stack Size / Recursive scripts
- Replies: 12
- Views: 3202
- Fri Aug 14, 2009 12:52 pm
- Forum: PSP Development
- Topic: Stack Size / Recursive scripts
- Replies: 12
- Views: 3202
Stack Size / Recursive scripts
Hi Guys, I'm trying to implement a 2D recursive flood fill algo found on Wikipedia in the first example here: http://en.wikipedia.org/wiki/Flood_fill I think I've implemented it right for the PSP, but it crashes when this function is called. I call it with image coordinates well inside the image are...
- Thu Aug 13, 2009 10:56 pm
- Forum: PSP Development
- Topic: The equivalent to glRotatef or how to convert to Gum.
- Replies: 6
- Views: 2075
- Wed Aug 12, 2009 1:39 pm
- Forum: PSP Development
- Topic: sceio commands in 1.50 kernel mode
- Replies: 2
- Views: 1123
- Wed Aug 12, 2009 1:20 pm
- Forum: PSP Development
- Topic: sceio commands in 1.50 kernel mode
- Replies: 2
- Views: 1123
sceio commands in 1.50 kernel mode
Hi Guys, For my current program, I had difficulty getting it to work in 1.50 kernel mode, and found the attached code for checking & creating folders was the culprit preventing the program from starting. Is this usual for sceio commands working with Memorysticks? This code does work in usermode ...
- Wed Jul 29, 2009 9:22 am
- Forum: PSP Development
- Topic: MS free space problem
- Replies: 12
- Views: 5465
- Wed Jul 22, 2009 8:23 am
- Forum: PSP Development
- Topic: MS free space problem
- Replies: 12
- Views: 5465
- Tue Jul 21, 2009 5:55 pm
- Forum: PSP Development
- Topic: PRX turns off psp
- Replies: 35
- Views: 10780
- Mon Jul 20, 2009 9:12 pm
- Forum: PSP Development
- Topic: MS free space problem
- Replies: 12
- Views: 5465
MS free space problem
Hi Guys, I have always used this snippet to retrieve Memory Stick space remaining I don't know how it works: void free_ms_memory() { int memd; sceIoDevctl("ms0:", 0x02425818, &pbuf, sizeof(pbuf), 0, 0); for (memd=...