Search found 668 matches

by Wally
Fri Dec 12, 2008 5:41 pm
Forum: PSP Development
Topic: psplibraries/freetype, not building
Replies: 3
Views: 1315

you have to read the README.PSP

You're obviously compiling for unix :)
by Wally
Fri Dec 12, 2008 4:26 am
Forum: PSP Development
Topic: No MOD PSP Keyboard, Mouse, Joystick
Replies: 29
Views: 27900

Image

NERD FIGHTS ARE WRONG GUYS!
by Wally
Thu Dec 11, 2008 1:56 pm
Forum: PSP Development
Topic: PMP VLC 0.0.9 Player
Replies: 578
Views: 814277

Hi all you guys.., only to tell you that i have 0.8 and 0.9 relases runing in my 5.0m33-4 , but im using PSP FAT, with 1.50 kernel patch ^^ i think that the ppl wich have SLIM must try with timemachine to run 1.50 in slim and then try to run pmpvlc 0.X for 1.50 kernel. I was tryed with pmpvlc 0.9 f...
by Wally
Thu Dec 04, 2008 8:35 am
Forum: PSP Development
Topic: Lninux ubuntu 8.10 and PSPToolChain (Isntalled can't run :/)
Replies: 14
Views: 5413

Just Installed the toolchain on 8.10 myself, its working fine.

After reading the ubuntu text document then following

http://forums.ps2dev.org/viewtopic.php? ... +toolchain

Thread

It worked.
by Wally
Mon Dec 01, 2008 9:16 pm
Forum: PSP Development
Topic: Any Plans?
Replies: 11
Views: 4460

You only need to use these 2 functions: /** * Converts a software into another one. * * @param input - The input software * @param output - The output software */ void convert_software(char *input, char *output); /** * Converts a hardware into another one. * * @param input - The inp...
by Wally
Fri Nov 28, 2008 9:52 pm
Forum: PSP Development
Topic: PlayMpeg PSP Port: It gives error....
Replies: 4
Views: 2036

I suggest profiling it via PSPLinkUSB

Please refer to setting up apps for Custom Firmware Kernels (3.xx - 5.xx) before installing PSPLink as PSPLink will not accept ELF files.


Wally
by Wally
Tue Nov 25, 2008 7:05 am
Forum: PSP Development
Topic: compiling latest toolchain on osx, iconv problem at stage 2
Replies: 6
Views: 3105

Insert_witty_name wrote:When I installed libgmp and libmpfr on Leopard I had to run configure passing the path to install to, instead of the default /opt/local.

Code: Select all

./configure --prefix=/usr
I think that was it.
Shouldn't this be hard coded into the script?

Wally
by Wally
Thu Nov 20, 2008 7:04 am
Forum: PSP Development
Topic: SDL installation problem
Replies: 1
Views: 1124

Re: SDL installation problem

i'm trying to install SDL into toolchain, i never get errors until i do "make"... this is what i get: gcc -DPACKAGE_NAME="" -DPACKAGE_TARNAME="" -DPACKAGE_VERSION="" -DPACKAGE_STRING="" -DPACKAGE_BUGREPORT="" -DPACKAGE="SDL" -DVE...
by Wally
Sat Nov 15, 2008 3:05 am
Forum: PSP Development
Topic: [Idea] Windows Mobile on PSP
Replies: 11
Views: 4109

sauron_le_noir wrote:who want to put a virus on our excelent psp.
Idiots who want to run Windows Mobile...

WHATS THE FREAKING POINT OF HAVING WINDOWS ON A PSP.. EVEN IN A SHELL IS BAD ENOUGH..


Wally
by Wally
Wed Nov 12, 2008 11:14 am
Forum: General Discussion
Topic: svn.ps2dev.org
Replies: 1
Views: 7136

after 8 months of being on leave!

WOOT

Good work!

Was it hard?

Wally
by Wally
Tue Nov 11, 2008 7:51 pm
Forum: PSP Development
Topic: libupnp 1.6.6 PSP port available here
Replies: 9
Views: 4015

J.F. wrote:Perfect! Sorry to be so anal about the whole thing. :)

It's great to see someone (relatively) new whose first few posts are about a library they got compiling on the PSP rather than the more typical "please help a noob" post.

ahahaha you get the drift.

Wally
by Wally
Sun Nov 09, 2008 8:30 pm
Forum: PSP Development
Topic: "ld.exe: .: No such file: Permission denied"
Replies: 5
Views: 2419

You haven't chmodded the directory

Read the toolchain instructions where it says Chmod rarara +rwx or something
by Wally
Mon Nov 03, 2008 6:57 pm
Forum: PSP Development
Topic: New to coding/psp dev. Few questions.
Replies: 4
Views: 1559

Thank you. That makes sense now when I look at it. My main problem with compilers is that I am based in OS X Leopard, so (short of dual-booting xp) I am stuck with what is available. Fortunately (and I don't know how true this is for most, but it is for c in this case.) C compiles well in OS X's Te...
by Wally
Sun Nov 02, 2008 5:52 pm
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 455522

Hi guys, I was wondering if anyone has tried to get Darklands (Microprose, 1992) to run. You can start the game, and play for awhile, but then (usually when you try to access the overland map, although it can be at any point in the game) the game crashes and gives you an error (usually something li...
by Wally
Fri Oct 31, 2008 7:26 pm
Forum: PSP Development
Topic: Need help with Toolchain
Replies: 21
Views: 5915

Re: Need help with Toolchain

Ok, So I have tried, many many many times, to get this to compile properly, to no avail. I install all of the correct packages, but i always get the same errors. Like just now I got the same error ive been having the most trouble with. ls: cannot access /usr/include/gmp.h: No such file or directory...
by Wally
Fri Oct 31, 2008 6:45 am
Forum: PSP Development
Topic: What's the matter? [usb connection problem inside]
Replies: 6
Views: 1709

add

PSP_HEAP_SIZE_KB(-1024);

Wally
by Wally
Wed Oct 29, 2008 8:30 pm
Forum: General Discussion
Topic: Nintendo 64 emu for PSP?
Replies: 39
Views: 60329

Illegal Machine wrote:dude like 4 years after the initial announcement of an N64 emulator and still nothing..


its depressing
Kreationz has gotten somewhere, and I know it!

Wally
by Wally
Tue Oct 28, 2008 3:32 pm
Forum: PSP Development
Topic: Downloading files through eboot or prx [help me!!] [o_o]
Replies: 5
Views: 1982

dmonchild wrote:
J.F. wrote:Use the curl library. It's in the PSP svn repo, and works fine. Do a search in this forum on "curl" for threads on it.
jackpot. i thank you kind sir.

Image
luigi is a so veddy happy, luigi coulda kissa you.
Watch your back J.F ;-)
by Wally
Mon Oct 27, 2008 9:30 am
Forum: PSP Development
Topic: corrupted eboots under debian
Replies: 8
Views: 2644

compile the eboot on your mac.

Wally
by Wally
Sun Oct 26, 2008 6:11 pm
Forum: PSP Development
Topic: Questions on porting SDL apps
Replies: 11
Views: 2995

Nimue wrote:
Onii wrote:I think you need -lSDL_main.
Couldn't seem to find it.
you'll have to rename the main loop its more commonly known as main(arg c blah blah)

call it main() of course.

Wally
by Wally
Mon Oct 20, 2008 7:04 pm
Forum: PSP Development
Topic: Questions on porting SDL apps
Replies: 11
Views: 2995

Re: Questions on porting SDL apps

I found the one guide to porting SDL apps using rRootage as an example, however I would like any others available. With some simple ones I've received and attempted to port I've had... Issues. If possible I'd like a general tutorial on writing or modifying the Makefile for porting SDL apps. Impossi...
by Wally
Mon Oct 20, 2008 1:34 pm
Forum: PSP Development
Topic: TVSP 4.xx version...
Replies: 7
Views: 3194

i added heap size but it didn't run again. PSP_HEAP_SIZE_MAX(); and gave same error. I'm thinking of wifi libraries. In this source code, 1.50 wifi libraries used. I can't change it to 3.xx ones... I need to help for this. Thanks.. I had a whirl at compiling this, seems I replicate ...
by Wally
Mon Oct 20, 2008 9:06 am
Forum: General Discussion
Topic: Nintendo 64 emu for PSP?
Replies: 39
Views: 60329

Moneyslap03 wrote:lol im giving the team 2 weeks top im checking there website everyday!! other than that hope J.F. undertakes this project or any other n64 emu when he has the time
1) there isn't any team

2) the project has been put on hold and the deb wants me to compile the builds.

Enough?

Wally
by Wally
Sun Oct 19, 2008 8:55 am
Forum: PSP Development
Topic: TVSP 4.xx version...
Replies: 7
Views: 3194

Look in the samples directory and make sure your makefile and main.c have all the stuff you need in them. I'd get the 800blahblahc error if no heapsize is declared.
by Wally
Sun Oct 19, 2008 8:52 am
Forum: General Discussion
Topic: Nintendo 64 emu for PSP?
Replies: 39
Views: 60329

Moneyslap03 wrote:Yeah i saw but was a little skeptical about it but im in the process of learning coding via psp-programming.com
Funny you say that, I have been pming the guy, he's still at school and can't compile the toolchain.... Only time will tell.
by Wally
Sat Oct 18, 2008 3:44 am
Forum: PSP Development
Topic: Can't compile some SDL + OpenGL stuff ...
Replies: 12
Views: 3965

Hi Thanks to gambiting i succeeded to compile my first application that uses SDL and OpenGL ! Actually i had to add the following libs to build correctly : -lpspirkeyb -lpspkernel -lpsppower Does anybody else needed to add these libs to build a SDL/GL app ? cheers Harry It all depends on what the g...
by Wally
Wed Oct 15, 2008 8:01 pm
Forum: PSP Development
Topic: Shocking News
Replies: 23
Views: 12666

Re: Shocking News

Dariusc123456 wrote:I just heard that in the new firmware, will have a playstation store check to see if you have ofw, or cfw. Something that was like on the ps3, but different. They will remove it on the release after next. Hopefully, I might find away around this.
Im sure DAX will find a way around this!

Wally
by Wally
Thu Oct 02, 2008 4:42 pm
Forum: PSP Development
Topic: Searching In Lines
Replies: 12
Views: 3318

BTW nice of you to make 4 threads of the same thing :-D

I appreciate the effort.

Wally
by Wally
Sun Sep 28, 2008 10:34 pm
Forum: General Discussion
Topic: Nintendo 64 emu for PSP?
Replies: 39
Views: 60329

You know J.F = Chilly Willy right. I beg to differ to your point you make about StrmnNrmn (Yes it is StrmnNrmn not Strmn :P . Tis not that HARD to remember his name), he got some way through the ME Support however he has a full time job too (Working for a game dev company on a major commercial PS3 p...
by Wally
Fri Sep 26, 2008 7:18 pm
Forum: General Discussion
Topic: Nintendo 64 emu for PSP?
Replies: 39
Views: 60329

Just wondering if you are getting anywhere with this J.F! :P

Wally