Search found 97 matches

by Coldbird
Thu Apr 02, 2009 9:51 am
Forum: PSP Development
Topic: Freetype build error ubuntu
Replies: 7
Views: 2177

I googled your problem up a bit and figured out that the problem you're having is because of a incompatible automake version on your system. I can't tell you which version to use... but I suppose your version is too new and PSPSDK needs a older revision or something. Sorry I can't give you more info...
by Coldbird
Thu Apr 02, 2009 9:45 am
Forum: PSP Development
Topic: using the SceIO functions
Replies: 5
Views: 1894

Don't quite know what you're after but I hope this little example out of my PRX Library can help you out. #include <pspiofilemgr.h> int appendBufferToFile&#40;const char * path, void * buffer, int buflen&#41; &#123; // Written Bytes int written = 0; // Open File for Appending SceUID file...
by Coldbird
Thu Apr 02, 2009 5:36 am
Forum: PSP Development
Topic: PSP3001 hacked for cfw yet
Replies: 21
Views: 4859

What's wrong with them anyway? That's pretty much why I hate Apple. That and the outrageous sum they want for their - in comparison - really shitty products. You didn't give us any example of whats wrong with your iPods :P so its not over :). Oh crap - that I get for trying to be quick with quoting...
by Coldbird
Thu Apr 02, 2009 4:11 am
Forum: PSP Development
Topic: PSP3001 hacked for cfw yet
Replies: 21
Views: 4859

What's wrong with them anyway? That's pretty much why I hate Apple. That and the outrageous sum they want for their - in comparison - really shitty products. I'm fine now anyway though. I moved on to the Sansa Fuze and live a happy life with a good DAP that features 12GB space. I really can't compl...
by Coldbird
Wed Apr 01, 2009 9:54 pm
Forum: PSP Development
Topic: PSP3001 hacked for cfw yet
Replies: 21
Views: 4859

@J.F. - No use now. The warranty ran out a few months back.

About PSP First Revision, got two of them. (Don't ask...) And I'm pretty happy with them. I've never seen much of a reason to get a slime or a brite model besides the 64MB ram.
by Coldbird
Wed Apr 01, 2009 8:02 am
Forum: PSP Development
Topic: Home Menus - How can I make one?
Replies: 1
Views: 992

Home Menus - How can I make one?

You all know them... the standard dialog that comes up when you press Home inside a game or (especially) while running POPS. POPS uses a nonstandard dialog... so I'm pretty sure it has to be possible to make your own Home Dialog like this... or hook your way into the Game one somehow... Anyone has a...
by Coldbird
Wed Apr 01, 2009 6:33 am
Forum: PSP Development
Topic: Libraries for PSP disassembler.
Replies: 2
Views: 1042

Check out the PRXTool sourcecode from the SVN repositories.
PRXTool features PSP Disassembling Code which you should be able to use in one way or another.
by Coldbird
Wed Apr 01, 2009 6:31 am
Forum: PSP Development
Topic: Assembler Error just installed psptoolchain ubuntu 8.10 amd
Replies: 6
Views: 2338

I suppose you installed the thing using sudo and the toolchain-sudo script.

It's probably nothing too severe, just a access problem with the folder you're in.

Mind doing a "ls -l" in the folder you're in and it's parent folder?
by Coldbird
Wed Apr 01, 2009 4:10 am
Forum: PSP Development
Topic: [Solved] How to get real Function Pointer out of a Stub?
Replies: 0
Views: 760

[Solved] How to get real Function Pointer out of a Stub?

It's me once more. I'm finally at a point where I can label myself as "progressing" with my Adhoc Wrapper Program. I've coded me my own little hooking function that can handle both Kernel and User Functions, in theory. I'm also using a second usermode module to store the functions in userm...
by Coldbird
Tue Mar 31, 2009 9:22 pm
Forum: PSP Development
Topic: compiling toolchain fails at script 4
Replies: 7
Views: 2330

NoEffex wrote:I had to use an older version of gcc on both the psptoolchain and ps2toolchain.
dito. Ubuntu 8.10 myself - for your interest.
by Coldbird
Tue Mar 31, 2009 9:21 pm
Forum: PSP Development
Topic: PSP3001 hacked for cfw yet
Replies: 21
Views: 4859

Apple sucks. Had two iPod nanos from them, both broke within a year. They didn't feel like replacing them either.

So fuck you Apple, fuck you.

That aside. I've got a PSP R1000 model, thus no Skype for me. Even if I had the Webcam.
by Coldbird
Tue Mar 31, 2009 8:58 am
Forum: PSP Development
Topic: PSP3001 hacked for cfw yet
Replies: 21
Views: 4859

Oh I would be kinda interested in the mic thing... Skyping with my girl would be so much more comfortable when just resting in bed having the PSP next to ya instead of a notebook.
by Coldbird
Tue Mar 31, 2009 7:13 am
Forum: PSP Development
Topic: PSP3001 hacked for cfw yet
Replies: 21
Views: 4859

Seriously... all this "Sony will sell more..." stuff by homebrew is shit... Even though the homebrew community to which we belong is big, the normal playerbase is even bigger... We are like a corn of sand on a beach... it's not like sales will skyrocket because the brite model gets a custo...
by Coldbird
Tue Mar 31, 2009 7:02 am
Forum: PSP Development
Topic: [Solved] Module Manager busy?
Replies: 10
Views: 2316

I know what it means. My C / C++ knowledge ain't that basic. The problem is just what I told you. I've placed debug code around the command... it's stuck there. I can't understand that myself... cause I know that the kernel library for usermode modules is loaded as a standard module from firmware co...
by Coldbird
Mon Mar 30, 2009 11:14 pm
Forum: PSP Development
Topic: PSP3001 hacked for cfw yet
Replies: 21
Views: 4859

No.
by Coldbird
Mon Mar 30, 2009 9:15 am
Forum: PSP Development
Topic: [Solved] Module Manager busy?
Replies: 10
Views: 2316

I figured as much. The problem is that never happens. With your code in there it ends in a endless loop.
by Coldbird
Mon Mar 30, 2009 7:00 am
Forum: PSP Development
Topic: Make plugin work
Replies: 5
Views: 1686

If you didn't notice, he is using a kernel prx already.
by Coldbird
Mon Mar 30, 2009 2:03 am
Forum: PSP Development
Topic: Wrapper Modules & Hooking sceKernelLoadModule...
Replies: 0
Views: 612

Wrapper Modules & Hooking sceKernelLoadModule...

Because Hooking into Userspace is such a pain in the ass I thought of alternative ways to achieve my goal of wrapping the Adhoc Modules. A more brutal way you might say. I think about writing wrapper prx's for... pspnet_adhoc.prx pspnet_adhoc_auth.prx pspnet_adhoc_download.prx pspnet_adhoc_matching....
by Coldbird
Sun Mar 29, 2009 9:44 pm
Forum: PSP Development
Topic: Kenel mode / User Mode switch
Replies: 21
Views: 5327

Yeah but that table must be located somewhere afterall... I would need to know where.
Oh well... I will figure out a way I suppose. Got the sourcecode somewhere anyway.
by Coldbird
Sun Mar 29, 2009 9:40 pm
Forum: PSP Development
Topic: [Solved] Module Manager busy?
Replies: 10
Views: 2316

Can't be the plugins, the only one in game.txt is my kernelmodule.prx - which attempts to load usermodule.prx. Edit : I exchanged the ku one for the normal sceKernelLoadModuleMS and now I get the error code 0x8002013A which equals the constant SCE_KERNEL_ERROR_LIBRARY_NOT_YET_LINKED. But how can tha...
by Coldbird
Sun Mar 29, 2009 8:59 pm
Forum: PSP Development
Topic: psp sdk dunctions source
Replies: 7
Views: 1994

You can build the sources on pretty much every operating system.
For windows use mingw or cygwin to build it.

PS. it's Coldbird, not Coolbird.
by Coldbird
Sun Mar 29, 2009 8:34 pm
Forum: PSP Development
Topic: Kenel mode / User Mode switch
Replies: 21
Views: 5327

Even if we didn't know our own NIDs... we could just compute them via SHA-1 from the functionnames... (which is what I do... I beg you - don't ask... xD) Any idea where this numtable is located in memory? If we can just dump it it shouldn't be difficult to interpret it... We would just have to disab...
by Coldbird
Sun Mar 29, 2009 8:16 pm
Forum: PSP Development
Topic: [Solved] Module Manager busy?
Replies: 10
Views: 2316

Because other Module Loading Functions fail to execute. I found the hint to use this ku function in a old topic of yours aswell. It doesn't crash, thus I think it's the right function to use, but the just mentioned Module Manager is busy stuff pops up. First attempt was to call it in module_start bu...
by Coldbird
Sun Mar 29, 2009 11:16 am
Forum: PSP Development
Topic: [Solved] Module Manager busy?
Replies: 10
Views: 2316

I don't quite see what this has to do with the Kernel Library...
Mind giving a explanation?
by Coldbird
Sun Mar 29, 2009 7:31 am
Forum: PSP Development
Topic: psp sdk dunctions source
Replies: 7
Views: 1994

Check out PRXTool. It's in the SVN repositories.
Using PRXTool you can disassemble the Firmware Library PRX files and with some effort find previously unidentified functions or look into the workings of already identified ones.

Good luck.
by Coldbird
Sun Mar 29, 2009 5:29 am
Forum: PSP Development
Topic: [SOLVED] psp-fixup-imports problem...
Replies: 5
Views: 1720

I ended up doing it the way noone should ever do it... I created a copy of the build_prx.mak and labeled it build_noimp_prx.mak...

Works like a charm. Problem solved. Thanks everyone.
by Coldbird
Sun Mar 29, 2009 5:28 am
Forum: PSP Development
Topic: [Solved] Module Manager busy?
Replies: 10
Views: 2316

[Solved] Module Manager busy?

// User Module Loading Options SceKernelLMOption option; SceUID mpid = PSP_MEMORY_PARTITION_USER; memset&#40;&option, 0, sizeof&#40;option&#41;&#41;; option.size = sizeof&#40;option&#41;; option.mpidtext = mpid; option.mpiddata = mpid; option.position = 0; option.access ...
by Coldbird
Sun Mar 29, 2009 5:23 am
Forum: PSP Development
Topic: Kenel mode / User Mode switch
Replies: 21
Views: 5327

Sorry to bump a somewhat old topic but I've got the same question as Torch.
Someone know a way to figure out that num?
by Coldbird
Sat Mar 28, 2009 8:08 am
Forum: PSP Development
Topic: [SOLVED] psp-fixup-imports problem...
Replies: 5
Views: 1720

No go... it won't get past this error you know.
by Coldbird
Sat Mar 28, 2009 6:21 am
Forum: PSP Development
Topic: [SOLVED] psp-fixup-imports problem...
Replies: 5
Views: 1720

[SOLVED] psp-fixup-imports problem...

psp-fixup-imports usermodule.elf
Error, no .lib.stub section found
make.exe: *** [usermodule.elf] Error 1

The module has the usual setup... is a pure export module and runs in usermode...

I hope some of you guys know a few reasons why psp-fixup-imports throws me that message.