Search found 97 matches
- Thu Apr 02, 2009 9:51 am
- Forum: PSP Development
- Topic: Freetype build error ubuntu
- Replies: 7
- Views: 2177
I googled your problem up a bit and figured out that the problem you're having is because of a incompatible automake version on your system. I can't tell you which version to use... but I suppose your version is too new and PSPSDK needs a older revision or something. Sorry I can't give you more info...
- Thu Apr 02, 2009 9:45 am
- Forum: PSP Development
- Topic: using the SceIO functions
- Replies: 5
- Views: 1894
- Thu Apr 02, 2009 5:36 am
- Forum: PSP Development
- Topic: PSP3001 hacked for cfw yet
- Replies: 21
- Views: 4859
What's wrong with them anyway? That's pretty much why I hate Apple. That and the outrageous sum they want for their - in comparison - really shitty products. You didn't give us any example of whats wrong with your iPods :P so its not over :). Oh crap - that I get for trying to be quick with quoting...
- Thu Apr 02, 2009 4:11 am
- Forum: PSP Development
- Topic: PSP3001 hacked for cfw yet
- Replies: 21
- Views: 4859
What's wrong with them anyway? That's pretty much why I hate Apple. That and the outrageous sum they want for their - in comparison - really shitty products. I'm fine now anyway though. I moved on to the Sansa Fuze and live a happy life with a good DAP that features 12GB space. I really can't compl...
- Wed Apr 01, 2009 9:54 pm
- Forum: PSP Development
- Topic: PSP3001 hacked for cfw yet
- Replies: 21
- Views: 4859
- Wed Apr 01, 2009 8:02 am
- Forum: PSP Development
- Topic: Home Menus - How can I make one?
- Replies: 1
- Views: 992
Home Menus - How can I make one?
You all know them... the standard dialog that comes up when you press Home inside a game or (especially) while running POPS. POPS uses a nonstandard dialog... so I'm pretty sure it has to be possible to make your own Home Dialog like this... or hook your way into the Game one somehow... Anyone has a...
- Wed Apr 01, 2009 6:33 am
- Forum: PSP Development
- Topic: Libraries for PSP disassembler.
- Replies: 2
- Views: 1042
- Wed Apr 01, 2009 6:31 am
- Forum: PSP Development
- Topic: Assembler Error just installed psptoolchain ubuntu 8.10 amd
- Replies: 6
- Views: 2338
- Wed Apr 01, 2009 4:10 am
- Forum: PSP Development
- Topic: [Solved] How to get real Function Pointer out of a Stub?
- Replies: 0
- Views: 760
[Solved] How to get real Function Pointer out of a Stub?
It's me once more. I'm finally at a point where I can label myself as "progressing" with my Adhoc Wrapper Program. I've coded me my own little hooking function that can handle both Kernel and User Functions, in theory. I'm also using a second usermode module to store the functions in userm...
- Tue Mar 31, 2009 9:22 pm
- Forum: PSP Development
- Topic: compiling toolchain fails at script 4
- Replies: 7
- Views: 2330
- Tue Mar 31, 2009 9:21 pm
- Forum: PSP Development
- Topic: PSP3001 hacked for cfw yet
- Replies: 21
- Views: 4859
- Tue Mar 31, 2009 8:58 am
- Forum: PSP Development
- Topic: PSP3001 hacked for cfw yet
- Replies: 21
- Views: 4859
- Tue Mar 31, 2009 7:13 am
- Forum: PSP Development
- Topic: PSP3001 hacked for cfw yet
- Replies: 21
- Views: 4859
- Tue Mar 31, 2009 7:02 am
- Forum: PSP Development
- Topic: [Solved] Module Manager busy?
- Replies: 10
- Views: 2316
I know what it means. My C / C++ knowledge ain't that basic. The problem is just what I told you. I've placed debug code around the command... it's stuck there. I can't understand that myself... cause I know that the kernel library for usermode modules is loaded as a standard module from firmware co...
- Mon Mar 30, 2009 11:14 pm
- Forum: PSP Development
- Topic: PSP3001 hacked for cfw yet
- Replies: 21
- Views: 4859
- Mon Mar 30, 2009 9:15 am
- Forum: PSP Development
- Topic: [Solved] Module Manager busy?
- Replies: 10
- Views: 2316
- Mon Mar 30, 2009 7:00 am
- Forum: PSP Development
- Topic: Make plugin work
- Replies: 5
- Views: 1686
- Mon Mar 30, 2009 2:03 am
- Forum: PSP Development
- Topic: Wrapper Modules & Hooking sceKernelLoadModule...
- Replies: 0
- Views: 612
Wrapper Modules & Hooking sceKernelLoadModule...
Because Hooking into Userspace is such a pain in the ass I thought of alternative ways to achieve my goal of wrapping the Adhoc Modules. A more brutal way you might say. I think about writing wrapper prx's for... pspnet_adhoc.prx pspnet_adhoc_auth.prx pspnet_adhoc_download.prx pspnet_adhoc_matching....
- Sun Mar 29, 2009 9:44 pm
- Forum: PSP Development
- Topic: Kenel mode / User Mode switch
- Replies: 21
- Views: 5327
- Sun Mar 29, 2009 9:40 pm
- Forum: PSP Development
- Topic: [Solved] Module Manager busy?
- Replies: 10
- Views: 2316
Can't be the plugins, the only one in game.txt is my kernelmodule.prx - which attempts to load usermodule.prx. Edit : I exchanged the ku one for the normal sceKernelLoadModuleMS and now I get the error code 0x8002013A which equals the constant SCE_KERNEL_ERROR_LIBRARY_NOT_YET_LINKED. But how can tha...
- Sun Mar 29, 2009 8:59 pm
- Forum: PSP Development
- Topic: psp sdk dunctions source
- Replies: 7
- Views: 1994
- Sun Mar 29, 2009 8:34 pm
- Forum: PSP Development
- Topic: Kenel mode / User Mode switch
- Replies: 21
- Views: 5327
Even if we didn't know our own NIDs... we could just compute them via SHA-1 from the functionnames... (which is what I do... I beg you - don't ask... xD) Any idea where this numtable is located in memory? If we can just dump it it shouldn't be difficult to interpret it... We would just have to disab...
- Sun Mar 29, 2009 8:16 pm
- Forum: PSP Development
- Topic: [Solved] Module Manager busy?
- Replies: 10
- Views: 2316
Because other Module Loading Functions fail to execute. I found the hint to use this ku function in a old topic of yours aswell. It doesn't crash, thus I think it's the right function to use, but the just mentioned Module Manager is busy stuff pops up. First attempt was to call it in module_start bu...
- Sun Mar 29, 2009 11:16 am
- Forum: PSP Development
- Topic: [Solved] Module Manager busy?
- Replies: 10
- Views: 2316
- Sun Mar 29, 2009 7:31 am
- Forum: PSP Development
- Topic: psp sdk dunctions source
- Replies: 7
- Views: 1994
- Sun Mar 29, 2009 5:29 am
- Forum: PSP Development
- Topic: [SOLVED] psp-fixup-imports problem...
- Replies: 5
- Views: 1720
- Sun Mar 29, 2009 5:28 am
- Forum: PSP Development
- Topic: [Solved] Module Manager busy?
- Replies: 10
- Views: 2316
[Solved] Module Manager busy?
// User Module Loading Options SceKernelLMOption option; SceUID mpid = PSP_MEMORY_PARTITION_USER; memset(&option, 0, sizeof(option)); option.size = sizeof(option); option.mpidtext = mpid; option.mpiddata = mpid; option.position = 0; option.access ...
- Sun Mar 29, 2009 5:23 am
- Forum: PSP Development
- Topic: Kenel mode / User Mode switch
- Replies: 21
- Views: 5327
- Sat Mar 28, 2009 8:08 am
- Forum: PSP Development
- Topic: [SOLVED] psp-fixup-imports problem...
- Replies: 5
- Views: 1720
- Sat Mar 28, 2009 6:21 am
- Forum: PSP Development
- Topic: [SOLVED] psp-fixup-imports problem...
- Replies: 5
- Views: 1720
[SOLVED] psp-fixup-imports problem...
psp-fixup-imports usermodule.elf
Error, no .lib.stub section found
make.exe: *** [usermodule.elf] Error 1
The module has the usual setup... is a pure export module and runs in usermode...
I hope some of you guys know a few reasons why psp-fixup-imports throws me that message.
Error, no .lib.stub section found
make.exe: *** [usermodule.elf] Error 1
The module has the usual setup... is a pure export module and runs in usermode...
I hope some of you guys know a few reasons why psp-fixup-imports throws me that message.