Search found 159 matches

by Warren
Tue Jul 12, 2005 9:51 am
Forum: PSP Development
Topic: pspIRC
Replies: 22
Views: 9400

Re: pspirc and keyboard apps in general

Shine wrote: There are 9 D-Pad directions, see my fastkeyboard sample.
Technically yes, but it is poor HCI design to use them all as it is not easy to reliably and comfortably hit the diagonals. I've been working on a design and I'll try to make a demo of it tonight if I have time.
by Warren
Tue Jul 12, 2005 9:49 am
Forum: PSP Development
Topic: Creating DELAY..manually loading modules b4 game.....
Replies: 2
Views: 1394

Be careful on where this topic goes. I have half a mind to lock it already.
by Warren
Sat Jul 09, 2005 2:33 pm
Forum: PSP Development
Topic: PSP Quake source code
Replies: 3
Views: 2135

PascManFan, you should bug Oobles or NeoVanglist on #pspdev (irc.freenode.net) for a svn account

We need to get things like Quake in the PSPWare SVn repository.
by Warren
Fri Jul 08, 2005 7:37 am
Forum: PSP Development
Topic: Using "Dasher" for alphanumeric input
Replies: 13
Views: 5068

mrbrown wrote:
pixel wrote:Because maybe there are some better and way faster solutions ?
How can you make any comparison when no one has the OSK working yet?
Maybe because we've used it to setup wireless connections and know it sucks :)
by Warren
Fri Jul 08, 2005 4:52 am
Forum: PSP Development
Topic: Using "Dasher" for alphanumeric input
Replies: 13
Views: 5068

Pixel: Dasher seems to be much more adaptable to the PSP than does quikwriting as you pick things onscreen rather than making possibly difficult patterns with the analog stick.

I may give a shot at porting dasher later on but it won't be for awhile.
by Warren
Fri Jul 08, 2005 12:46 am
Forum: PSP Development
Topic: Using "Dasher" for alphanumeric input
Replies: 13
Views: 5068

Looks promising, I look forward to your port :)
by Warren
Tue Jul 05, 2005 8:21 am
Forum: PSP Development
Topic: New proc
Replies: 3
Views: 1947

That is assuming that the psmf proc is builtin to the firmware and not provided by their browser.
by Warren
Tue Jul 05, 2005 2:26 am
Forum: PSP Development
Topic: PSP Media Center and decoder library ports
Replies: 45
Views: 41053

In reponse to all questions about video. For right now I'm only doing XviD. This is mostly due to the fact that any other libraries are going to run like crap since everything is going to have to be optimised for the VFPU to get any decent speed. Please do not suggest other video codecs or librarie...
by Warren
Mon Jul 04, 2005 5:11 pm
Forum: PSP Development
Topic: PSP Media Center and decoder library ports
Replies: 45
Views: 41053

Great job! it crashes HARD when i play http://www.modarchive.com/cgi-bin/download.cgi/1_9/1990chip.mod Will get adresd to look into it. In reponse to all questions about video. For right now I'm only doing XviD. This is mostly due to the fact that any other libraries are going to run like crap sinc...
by Warren
Mon Jul 04, 2005 2:11 pm
Forum: PSP Development
Topic: How to disassemble a PSP ELF with Ida Pro?
Replies: 9
Views: 4085

Or you could just change two bytes at 0x10 of the file to 02 00 and IDA will load it fine. Select mipsl mode for processor type.

The more useful thing about prxtool is that you can get it to produce an idc script that will do a lot of organisational work for you once you have an elf disassembled.
by Warren
Wed Jun 29, 2005 7:58 am
Forum: PSP Development
Topic: The Rules Of The PSP Forums
Replies: 54
Views: 18586

PspPet, the rule about umd was there initially so people didn't write disc dumpers as we aim to discourage piracy on this board. Yes, UMD functions were included in the SDK as it aims to be complete and provide access to all the PSP's APIs. There are legitimate uses of UMD APIs, please drop this bef...
by Warren
Wed Jun 29, 2005 5:53 am
Forum: PSP Development
Topic: What can't be done on homebrew at this point?
Replies: 8
Views: 4350

The only parts currently usable on the PSP is the ALLEGREX main CPu and COP0 (FPU).

The media engine and VFPU are not yet usable. VFPU support should come in a few weeks, no clue about media engine. Someone should reverse mebooter.prx to figure out how to run stuff on it.
by Warren
Wed Jun 29, 2005 5:50 am
Forum: PSP Development
Topic: psp-gcc vs PSPE
Replies: 22
Views: 9769

OK we need a sticky or something about PSPE. PSPE DOES NOT EMULATE A PSP. It emulates a MIPS r4000 CPU which IS NOT the same thing. This is akin to taking a PC emulator that only emulates an i386 and trying to run i686 code on it, some simple things will work but most anything that's meant for the r...
by Warren
Sun Jun 26, 2005 4:23 pm
Forum: PSP Development
Topic: PSP Media Center and decoder library ports
Replies: 45
Views: 41053

Here is another possible feature I thought of: -Streaming of content across WiFi -Support of DVD playback(across WiFi connection) Once the media player is working well (ie after we get VFPU working) streaming content is planned. DVD playback will likely never exist in PSPMediaCenter as: - it's much...
by Warren
Sun Jun 26, 2005 4:18 pm
Forum: PSP Development
Topic: PSP Media Center and decoder library ports
Replies: 45
Views: 41053

Btw... are we using both procs yet? We have the media proc and the main one... We have not yet figured out how to run code on the media engine. Right now people are focusing on more important things like getting a legal SDK out of the door for everyone to use. After the dust has settled and things ...
by Warren
Sun Jun 26, 2005 4:16 pm
Forum: PSP Development
Topic: PSP Media Center and decoder library ports
Replies: 45
Views: 41053

Please do not make me too posts, request things that already have been request OR debate whether or not MP3 support should be included, this is a media player and aims to play media. The planned feature list for right now is: - get ogg working right - get XviD working (having some trouble with float...
by Warren
Fri Jun 24, 2005 7:08 am
Forum: PSP Development
Topic: PSP Media Center and decoder library ports
Replies: 45
Views: 41053

have you contacted the PSP Video 9 community to see if you can use their MP4 codec, and lift it up to full resolution? I'm assuming here that the 76,800 pixel limitation is built-in Sony's own player and won't be an issue with PSP Media Center. It's not 'their' format, it's standard mpeg4 video wit...
by Warren
Thu Jun 23, 2005 11:39 pm
Forum: PSP Development
Topic: PSP Media Center and decoder library ports
Replies: 45
Views: 41053

looking good! Can't wait for more features and a nice GUI. There is a small problem listing files. I can't quite figure out for sure what though. 1.mp3 = not listed aaa.mp3 = not listed Aaa.mp3 = listed OK Files with either spaces or capital letters seem to list. Anyway, good work guys! Hrm yeah I ...
by Warren
Thu Jun 23, 2005 11:39 pm
Forum: PSP Development
Topic: PSP Media Center and decoder library ports
Replies: 45
Views: 41053

Re: mp3 playback library release

hiya Warren, can you inform how much modification the tremor library was? I'd love to have a two-stream mp3 dj'ing application for PSP, so if you would post your tremor port source, it would rule... unless it was trivial, then i'll just do it myself. i dig the way you released the % file! I dig it ...
by Warren
Thu Jun 23, 2005 5:08 pm
Forum: PSP Development
Topic: PSP Media Center and decoder library ports
Replies: 45
Views: 41053

F9zDark wrote:Got an error, but still plays the song:

"recoverable frame level error (lost synchronization)"

have no idea what that means, but it still plays the songs.
It's because of the ID3 tag. I have libID3 ready to do in, just took time to package things up and didn't do it yet.
by Warren
Thu Jun 23, 2005 5:06 pm
Forum: PSP Development
Topic: PSP Media Center and decoder library ports
Replies: 45
Views: 41053

Looks good, now I just gotta move an mp3 over to the parent directory so it can play a song. Suggestions: -Support for all MPEG, AVI, QT and if possible RM formats.(maybe Windows Media formats as well, if possible) -Support for WAV format. -File system browsing(take a look at the SNES emu for an ex...
by Warren
Thu Jun 23, 2005 4:54 pm
Forum: PSP Development
Topic: PSP Media Center and decoder library ports
Replies: 45
Views: 41053

mrbrown wrote:That's the best name you could come up with? C'mon don't pay any homage to the illegitimate Xbox "scene" :P.
Ssshhh, we're riding their coattails to fame and loose women! ;)
by Warren
Thu Jun 23, 2005 4:29 pm
Forum: PSP Development
Topic: PSP Media Center and decoder library ports
Replies: 45
Views: 41053

PSP Media Center and decoder library ports

Hey guys, lately adresd and I have been busy rocking out some sound stuff and decided to package it all into a Media Center package. I sat down yesterday and ported libmad and Tremor for MP3 and OGG playback and adresd has been working on .MOD support for a few days now. Right now the play fully sup...
by Warren
Wed Jun 22, 2005 1:53 pm
Forum: PSP Development
Topic: Nub Question, compiling.
Replies: 6
Views: 2243

Yes wget is a cygwin package. Change the view mode in the cygwin installer so that everything is listed as once and you should be bale to find it.
by Warren
Wed Jun 22, 2005 1:41 pm
Forum: PSP Development
Topic: Ps2dev meeting planned?
Replies: 15
Views: 5046

If anyone wants to meet with me to discuss 'pspdev' on July 1st weekend they're going to have to bring a two-four of non-American beer to the PEI wilderness near Cavendish. The meeting will last as long as it takes me to drink 12 beer and attention/correctness may suffer after the first 5 are drank....
by Warren
Wed Jun 22, 2005 6:54 am
Forum: PSP Development
Topic: 3D on the PSP
Replies: 21
Views: 16467

List has been moved to the wiki at http://wiki.ps2dev.org/psp:ge_register_list
by Warren
Mon Jun 20, 2005 7:28 pm
Forum: PSP Development
Topic: Can't get my compiled "Hello world" code to execut
Replies: 7
Views: 2706

There is no need to use -march=r4000 -mgp32 -mlong32 with the PSP toolchain. The -march is just plain wrong and the two -m's are builtin. You need to use outpatch as it fixes some things that the psp toolchain doesn't do yet and I suspect this is your problem. Note to everyone that is reading this: ...
by Warren
Mon Jun 20, 2005 7:22 pm
Forum: PSP Development
Topic: MIPS Resources?
Replies: 6
Views: 2231

mips assembly is not a friendly language.. even the official documentation will tell you that it wasn't designed for coding in, and you'd be better off using a compiler.. I'd like to know what you're smoking. I learned ASM on MIPS and it's a damn site easier than hand coding x86 ASM. You have to ha...
by Warren
Sun Jun 19, 2005 7:27 am
Forum: PSP Development
Topic: Load ELF files with sceKernelLoadExec
Replies: 71
Views: 34304

So uhh where are you guys getting these error codes from?
If I missed a post about this can someone link me?
by Warren
Fri Jun 17, 2005 8:11 am
Forum: PSP Development
Topic: UMD use instead of swap MS
Replies: 36
Views: 15520

Does anyone have a wipeout pure dump so we can find out the filename PSP is looking for when you insert the UMD and click on the UMD icon. Once the screen flashes, PSP is looking for a certain file on the UMD. If we can find out the file name of that file we can then name the folder on the Memory s...