Search found 739 matches
- Sat Jul 11, 2009 9:51 pm
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 33615
really bad news :( i tryed to decompile BOOT.BIN, with small success, only 2-3 functions decompiled, looks like the app decompiles GP and exports only? how do u think, it's possible to add arbitrary address to command line instead GP, because GP in boot.bin just start main thread and exit !? i cann...
- Fri Jun 26, 2009 4:00 am
- Forum: PSP Development
- Topic: Porting Homeworld from PC to PSP...help :)
- Replies: 16
- Views: 6371
- Fri Jun 26, 2009 3:58 am
- Forum: PSP Development
- Topic: Porting Homeworld from PC to PSP...help :)
- Replies: 16
- Views: 6371
- Mon Jun 22, 2009 7:41 pm
- Forum: PSP Development
- Topic: PSP's FLIRT
- Replies: 9
- Views: 3445
- Sun Jun 21, 2009 12:11 am
- Forum: PSP Development
- Topic: Scratchpad and psplink memory free
- Replies: 15
- Views: 3474
OK, so the reference I found is old... :( On the PS1 the scratchpad was a great place to build stuff. Is that not the case on PSP? I hope the extra 16K solves the OP's problem :D Jim Indeed, it is useless if the goal is for performance because this scratch pad is not connected directly to CPU but i...
- Sat Jun 20, 2009 9:26 am
- Forum: PSP Development
- Topic: Scratchpad and psplink memory free
- Replies: 15
- Views: 3474
- Wed Jun 10, 2009 4:00 am
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 33615
no, i didn't. I don't know all the details about pspdecompiler source enough to solve those problems. I also noticed that constant return values are not always treated (I was forced to use prxtool to retrieve some return values). Have you any plan to handle float as well ? their handling is quite si...
- Mon Jun 01, 2009 4:16 am
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 33615
pspdecompiler has trouble with tail call. int f(int a) { return g(a); } f will call g through a J instead of JAL, and it seems f is not reckoned properly because of this. J can be considered as a call if it has the same arguments and result registers and the callee is defined as a function. So this ...
- Fri May 29, 2009 4:27 am
- Forum: PSP Development
- Topic: [ALLEGREX / CPU +FPU +VFPU] isa
- Replies: 16
- Views: 7168
Re: VFPU spec
VFPU has 8 banks of 16 registers ==> 128 registers. It does mean you can use up to 128 float scalar registersamorphophallus wrote:Just noob's question.
Ive read document The Naked PSP paragraph of Vector Processor, sentence "128 32bits registers".
Dose this mean 128 pieces of 32bits registers?
- Fri May 22, 2009 4:56 am
- Forum: PSP Development
- Topic: Eclipse, minPSPw and interesting problem
- Replies: 4
- Views: 1935
Thanks for the reply hlide. Replaced the psp-gcc with psp-g++ from the windows-> preferences, created completely new project with same content in .c file and in MakeFile. Reports exactly the same error. But one thing I noticed and I don't know is it supposed to be this way. When I hit build this is...
- Fri May 22, 2009 4:14 am
- Forum: PSP Development
- Topic: Eclipse, minPSPw and interesting problem
- Replies: 4
- Views: 1935
- Thu May 21, 2009 6:30 am
- Forum: PSP Development
- Topic: Using Boost4PSP help
- Replies: 8
- Views: 2122
- Thu May 21, 2009 5:49 am
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 33615
- Thu May 21, 2009 5:22 am
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 33615
- Thu May 21, 2009 3:52 am
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 33615
- Sun May 17, 2009 11:18 pm
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 33615
- Sun May 17, 2009 9:59 pm
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 33615
- Sun May 17, 2009 11:05 am
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 33615
- Sun May 17, 2009 2:18 am
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 33615
- Sat May 16, 2009 7:22 pm
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 33615
- Sat May 16, 2009 4:50 pm
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 33615
@SilverSpring: correct --> http://forums.ps2dev.org/viewtopic.php?p=80416#80416
- Thu May 14, 2009 7:19 am
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 33615
- Wed May 13, 2009 5:29 am
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 33615
- Fri May 01, 2009 10:16 am
- Forum: PSP Development
- Topic: GCC 4.4.0 and PSP Toolchain
- Replies: 18
- Views: 5273
- Sun Apr 19, 2009 2:06 am
- Forum: PSP Development
- Topic: Hook Execution Problem
- Replies: 6
- Views: 2408
- Wed Apr 15, 2009 5:37 am
- Forum: PSP Development
- Topic: VFPU instructions crash
- Replies: 1
- Views: 943
- Tue Apr 14, 2009 4:27 am
- Forum: PSP Development
- Topic: Hooking Usermode Functions from inside a Kernel PRX
- Replies: 19
- Views: 6378
I found the example posted by Hlide but I really couldn't make anything out of it. I did my own little patch of the functions for jumping to my own functions, and tried to change memory flags to allow linking to a kernel function of mine. This didn't work. So I'd be glad if you could post a little ...
- Tue Apr 14, 2009 4:14 am
- Forum: PSP Development
- Topic: Hook Execution Problem
- Replies: 6
- Views: 2408
Edit - as for your interpretation of the asm, it's wrong aswell. a1 and a2 are never - used in a reading way... only for storage. Do you want a MIPS fight with me :) ? you're wrong indeed. Why ? SW $a2, ... means store the content of $a2 in a memory place. Now $a2 is either a temporary register or ...
- Mon Apr 13, 2009 8:08 pm
- Forum: PSP Development
- Topic: Hook Execution Problem
- Replies: 6
- Views: 2408
- Fri Mar 27, 2009 9:07 pm
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 131153
About the stepping issues, I have the same issue and also get it if I debug native applications, so I guess... it is again either some bug on gdb or the eclipse gdb frontend, but I need to look into it further... yes, those are the left issues with Eclipse debug (and when I don't run FireFox of cou...