Search found 259 matches
- Sat Aug 30, 2008 10:49 pm
- Forum: PSP Development
- Topic: Cracking the PSP OFW without pandora
- Replies: 91
- Views: 33414
- Fri Aug 29, 2008 10:44 pm
- Forum: PSP Development
- Topic: zlib + libpng update
- Replies: 2
- Views: 1627
- Fri Aug 29, 2008 9:11 pm
- Forum: PSP Development
- Topic: zlib + libpng update
- Replies: 2
- Views: 1627
zlib + libpng update
i have updated the libs zlib and libpng to the newest version:
http://www.2shared.com/file/3841757/5d3 ... pdate.html
Who want me to update some more libraries?
http://www.2shared.com/file/3841757/5d3 ... pdate.html
Who want me to update some more libraries?
- Thu Aug 28, 2008 9:29 pm
- Forum: PSP Development
- Topic: Error running toolchain
- Replies: 15
- Views: 4815
well.. If you want the fastest toolchain you have to install Linux in your PC. I've Ubuntu installed on my PC to. (yes i have a dual boot). Building the toolchain on Linux is faster because cygwin is an emulator which is always slower. With linux you shouldn't have any problems if you follow the ins...
- Wed Aug 27, 2008 4:48 pm
- Forum: PSP Development
- Topic: Error running toolchain
- Replies: 15
- Views: 4815
- Tue Aug 26, 2008 6:10 pm
- Forum: PSP Development
- Topic: I want understand prx decryption...
- Replies: 6
- Views: 2758
2- When we want find the private key, we use brute force? No. We don't want to find it and we surely don't use brute force, unless we had a couple of life times to spend waiting. Well. I've one question about this. I know its too hard to do it on 1 pc. But what about 1000 pc's? I know there are som...
- Mon Aug 25, 2008 7:45 pm
- Forum: PSP Development
- Topic: newbie quesion: is there a psp simulator for debugging
- Replies: 5
- Views: 2032
Re: newbie quesion: is there a psp simulator for debugging
1. is there any kind of psp simulator which could help debugging without a psp? 2. is the EBOOT able to execute on a linux platfrom? 3. i bet XMB is ported from a linux system, is that rite? 1. There is no good psp emulator. http://www.emulator-zone.com/doc.php/psp/ 2. nope. 3. I don't know. but i ...
- Sun Aug 24, 2008 3:53 pm
- Forum: PSP Development
- Topic: sdl joystick
- Replies: 4
- Views: 1796
- Sun Aug 24, 2008 4:57 am
- Forum: PSP Development
- Topic: sdl joystick
- Replies: 4
- Views: 1796
sdl joystick
I'm trying to understand the SDL engine. I followed this tutorial: http://cone3d.gamedev.net/cgi-bin/index.pl?page=tutorials/gfxsdl/tut1 My problem is... I can't find a way to get this part working with the psp buttons SDL_Event event; while ( SDL_PollEvent(&event) &#...
- Sat Aug 23, 2008 6:10 pm
- Forum: PSP Development
- Topic: Setupcallbacks
- Replies: 2
- Views: 1593
Setupcallbacks
Hello, I'm a c/c++ beginner and i have a question about the SetupCallbacks();? What does it exactly? A program without that code runs fine too. /* Exit callback */ int exit_callback(int arg1, int arg2, void *common) { sceKernelExitGame(); return 0; }...
- Sun May 18, 2008 3:47 am
- Forum: PSP Development
- Topic: how to make code Slim compatible?
- Replies: 3
- Views: 2392
how to make code Slim compatible?
I'm nog a verry beginner but i don't understand why some programs only run under 1.50 kernel and others on both 1.50 and 3.xx . So what i want to know is: What makes a program a 1.50 one or a 3.xx one. I only have a psp slim so i can't run the 1.50 progams. My other question is: How can i make the S...
- Fri May 16, 2008 3:56 pm
- Forum: PSP Development
- Topic: HELP! I can't get a working environment set up.
- Replies: 8
- Views: 3159
- Tue Apr 01, 2008 11:35 pm
- Forum: PSP Development
- Topic: C function problem
- Replies: 10
- Views: 3274
Thanks. you write a much better function than my. I also found out why my first function didn't work. In the main function i accidentally set files and dirs back to zero after calling the getdirentrys function. So my program prints no output becouse it tought there were no entries. But i'm going to ...
- Tue Apr 01, 2008 6:43 am
- Forum: PSP Development
- Topic: C function problem
- Replies: 10
- Views: 3274
I use c not c++ so i can't use #include <vector>
the filename struct was this:
the filename struct was this:
Code: Select all
typedef struct fileinfo{
char filename[256];
}fileinfo;
- Tue Apr 01, 2008 3:37 am
- Forum: PSP Development
- Topic: C function problem
- Replies: 10
- Views: 3274
C function problem
I'm using some global variables because i hate using pointers. I have program a function which put the names of the directories and files in a structure. the part with the function and global variale declaration: fileinfo filelist[128]; fileinfo dirlist[128]; int dirs...
- Tue Apr 01, 2008 3:19 am
- Forum: PSP Development
- Topic: N00b HELP! SDL_ttf problem (file placement)?
- Replies: 3
- Views: 1306
- Mon Mar 31, 2008 2:01 am
- Forum: PSP Development
- Topic: SDL_ttf Compiling error
- Replies: 2
- Views: 1161
- Mon Mar 31, 2008 12:58 am
- Forum: PSP Development
- Topic: SDL_ttf Compiling error
- Replies: 2
- Views: 1161
SDL_ttf Compiling error
I'm trying to compile a simple SDL_ttf_test program. but when i compile it i got an error. undefined reference to `ceil' the whole compiling output: psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -I/usr/local/pspdev/psp/include/SDL -D_PSP_FW_VERSION=150 -L. -L/usr/local/pspdev/psp/sdk...
- Sun Mar 30, 2008 4:18 am
- Forum: PSP Development
- Topic: SDL launching error
- Replies: 1
- Views: 955
SDL launching error
I'm trying to make a basic SDL program for my Slim. This is the source: main.c #include <stdio.h> #include <stdlib.h> #include <pspkernel.h> #include <pspdebug.h> #include <SDL/SDL.h> /* Exit callback */ int exit_callback(int arg1, int arg2, void *common) { sceKernelExitGame...