Search found 259 matches

by jojojoris
Sat Aug 30, 2008 10:49 pm
Forum: PSP Development
Topic: Cracking the PSP OFW without pandora
Replies: 91
Views: 33414

can't someone disamble a psp and analyse all of its parts? Or just get the data from some hardware parts?
by jojojoris
Fri Aug 29, 2008 10:44 pm
Forum: PSP Development
Topic: zlib + libpng update
Replies: 2
Views: 1627

homemister wrote:what is new in the lib's.
Bugfixes, maybe faster. If you want to know, look at the changelog
by jojojoris
Fri Aug 29, 2008 9:11 pm
Forum: PSP Development
Topic: zlib + libpng update
Replies: 2
Views: 1627

zlib + libpng update

i have updated the libs zlib and libpng to the newest version:

http://www.2shared.com/file/3841757/5d3 ... pdate.html

Who want me to update some more libraries?
by jojojoris
Thu Aug 28, 2008 9:29 pm
Forum: PSP Development
Topic: Error running toolchain
Replies: 15
Views: 4815

well.. If you want the fastest toolchain you have to install Linux in your PC. I've Ubuntu installed on my PC to. (yes i have a dual boot). Building the toolchain on Linux is faster because cygwin is an emulator which is always slower. With linux you shouldn't have any problems if you follow the ins...
by jojojoris
Wed Aug 27, 2008 4:48 pm
Forum: PSP Development
Topic: Error running toolchain
Replies: 15
Views: 4815

Hey..
I had the same problem. It's was a while ago. but you have to search for
libmpfr-devel
and
libgmp-devel

But after i installed that i got some other problems. so im now trying to instal in with MINGW MSYS instead of Cygwin.
by jojojoris
Tue Aug 26, 2008 6:10 pm
Forum: PSP Development
Topic: I want understand prx decryption...
Replies: 6
Views: 2758

2- When we want find the private key, we use brute force? No. We don't want to find it and we surely don't use brute force, unless we had a couple of life times to spend waiting. Well. I've one question about this. I know its too hard to do it on 1 pc. But what about 1000 pc's? I know there are som...
by jojojoris
Mon Aug 25, 2008 7:45 pm
Forum: PSP Development
Topic: newbie quesion: is there a psp simulator for debugging
Replies: 5
Views: 2032

Re: newbie quesion: is there a psp simulator for debugging

1. is there any kind of psp simulator which could help debugging without a psp? 2. is the EBOOT able to execute on a linux platfrom? 3. i bet XMB is ported from a linux system, is that rite? 1. There is no good psp emulator. http://www.emulator-zone.com/doc.php/psp/ 2. nope. 3. I don't know. but i ...
by jojojoris
Sun Aug 24, 2008 3:53 pm
Forum: PSP Development
Topic: sdl joystick
Replies: 4
Views: 1796

i know that.

i want to know how to do it with sdl functions
by jojojoris
Sun Aug 24, 2008 4:57 am
Forum: PSP Development
Topic: sdl joystick
Replies: 4
Views: 1796

sdl joystick

I'm trying to understand the SDL engine. I followed this tutorial: http://cone3d.gamedev.net/cgi-bin/index.pl?page=tutorials/gfxsdl/tut1 My problem is... I can't find a way to get this part working with the psp buttons SDL_Event event; while ( SDL_PollEvent(&event) &#...
by jojojoris
Sat Aug 23, 2008 6:10 pm
Forum: PSP Development
Topic: Setupcallbacks
Replies: 2
Views: 1593

Setupcallbacks

Hello, I'm a c/c++ beginner and i have a question about the SetupCallbacks();? What does it exactly? A program without that code runs fine too. /* Exit callback */ int exit_callback(int arg1, int arg2, void *common) { sceKernelExitGame(); return 0; }...
by jojojoris
Sun May 18, 2008 3:47 am
Forum: PSP Development
Topic: how to make code Slim compatible?
Replies: 3
Views: 2392

how to make code Slim compatible?

I'm nog a verry beginner but i don't understand why some programs only run under 1.50 kernel and others on both 1.50 and 3.xx . So what i want to know is: What makes a program a 1.50 one or a 3.xx one. I only have a psp slim so i can't run the 1.50 progams. My other question is: How can i make the S...
by jojojoris
Fri May 16, 2008 3:56 pm
Forum: PSP Development
Topic: HELP! I can't get a working environment set up.
Replies: 8
Views: 3159

Did you also install the requirements like autoconf, automake, bison, flex, gcc, make, ncurses, patch, subversion, texinfo, wget in cygwin.
by jojojoris
Tue Apr 01, 2008 11:35 pm
Forum: PSP Development
Topic: C function problem
Replies: 10
Views: 3274

Thanks. you write a much better function than my. I also found out why my first function didn't work. In the main function i accidentally set files and dirs back to zero after calling the getdirentrys function. So my program prints no output becouse it tought there were no entries. But i'm going to ...
by jojojoris
Tue Apr 01, 2008 6:43 am
Forum: PSP Development
Topic: C function problem
Replies: 10
Views: 3274

I use c not c++ so i can't use #include <vector>

the filename struct was this:

Code: Select all

typedef struct fileinfo&#123;
    char filename&#91;256&#93;;
    &#125;fileinfo;
by jojojoris
Tue Apr 01, 2008 3:37 am
Forum: PSP Development
Topic: C function problem
Replies: 10
Views: 3274

C function problem

I'm using some global variables because i hate using pointers. I have program a function which put the names of the directories and files in a structure. the part with the function and global variale declaration: fileinfo filelist&#91;128&#93;; fileinfo dirlist&#91;128&#93;; int dirs...
by jojojoris
Tue Apr 01, 2008 3:19 am
Forum: PSP Development
Topic: N00b HELP! SDL_ttf problem (file placement)?
Replies: 3
Views: 1306

Are you sure you use the SDL_Flip(screen); function.

It was my problem too and i found this solution.
by jojojoris
Mon Mar 31, 2008 2:01 am
Forum: PSP Development
Topic: SDL_ttf Compiling error
Replies: 2
Views: 1161

ok
tanks
It works :)
by jojojoris
Mon Mar 31, 2008 12:58 am
Forum: PSP Development
Topic: SDL_ttf Compiling error
Replies: 2
Views: 1161

SDL_ttf Compiling error

I'm trying to compile a simple SDL_ttf_test program. but when i compile it i got an error. undefined reference to `ceil' the whole compiling output: psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -I/usr/local/pspdev/psp/include/SDL -D_PSP_FW_VERSION=150 -L. -L/usr/local/pspdev/psp/sdk...
by jojojoris
Sun Mar 30, 2008 4:18 am
Forum: PSP Development
Topic: SDL launching error
Replies: 1
Views: 955

SDL launching error

I'm trying to make a basic SDL program for my Slim. This is the source: main.c #include <stdio.h> #include <stdlib.h> #include <pspkernel.h> #include <pspdebug.h> #include <SDL/SDL.h> /* Exit callback */ int exit_callback&#40;int arg1, int arg2, void *common&#41; &#123; sceKernelExitGame...