Search found 214 matches
- Sat Oct 06, 2007 3:29 am
- Forum: PSP Development
- Topic: "Export PSP screen to PC" on slim 3.71m33 ?
- Replies: 41
- Views: 13338
- Thu Oct 04, 2007 3:48 am
- Forum: PSP Development
- Topic: PSP for non-game use
- Replies: 12
- Views: 3279
- Wed Oct 03, 2007 7:57 am
- Forum: PSP Development
- Topic: PSP for non-game use
- Replies: 12
- Views: 3279
- Wed Oct 03, 2007 4:22 am
- Forum: PSP Development
- Topic: 3.71 syscalls ?
- Replies: 44
- Views: 20018
- Mon Oct 01, 2007 8:52 am
- Forum: PSP Development
- Topic: we can use videocodec.prx to decode xvid(divx)
- Replies: 19
- Views: 24045
- Sun Sep 30, 2007 9:27 pm
- Forum: PSP Development
- Topic: sceKernelSuspendThread function under 3.71 kernel
- Replies: 2
- Views: 1688
Yes in fact it's still not working properly and yes i'm calling it from kernel mode module. But the problem seems to come from the vsh, i'm trying to pause the vsh but the function seems to work under psplink. I will do more test soon. Edit : It was definitely an error in my code, it's now working g...
- Sun Sep 30, 2007 5:53 am
- Forum: PSP Development
- Topic: sceKernelSuspendThread function under 3.71 kernel
- Replies: 2
- Views: 1688
sceKernelSuspendThread function under 3.71 kernel
Hi. Does someone had a problem with this function under kernel 3.71 ? I cant get it to work anymore, my code is the same as older kernel. I can see that i'm getting the right threads uid to suspends via a printf, but the sceKernelSuspendThread function just seems to do nothing, while its working und...
- Sat Sep 29, 2007 11:53 pm
- Forum: PSP Development
- Topic: Exporting functions from user mode module
- Replies: 3
- Views: 1075
- Sat Sep 29, 2007 11:51 pm
- Forum: PSP Development
- Topic: Exporting functions from user mode module
- Replies: 3
- Views: 1075
- Sat Sep 29, 2007 11:32 pm
- Forum: PSP Development
- Topic: Exporting functions from user mode module
- Replies: 3
- Views: 1075
Exporting functions from user mode module
Hi, i'm having a little problem exporting some functions from an user mode module to be used by a kernel mode module. First question is it possible ? I think it should be since we can export kernel functions to be used by an user mode module. When i call one of the exported functions, the psp hang. ...
- Thu Sep 27, 2007 11:35 pm
- Forum: PSP Development
- Topic: 3.71 syscalls ?
- Replies: 44
- Views: 20018
- Thu Sep 27, 2007 6:35 am
- Forum: PSP Development
- Topic: [porting suggestion] Quake 3 for PSP-Slim (with 64Mb RAM)?
- Replies: 52
- Views: 123728
- Tue Sep 25, 2007 5:56 am
- Forum: PSP Development
- Topic: 3.71 syscalls ?
- Replies: 44
- Views: 20018
- Mon Sep 24, 2007 10:38 pm
- Forum: PSP Development
- Topic: 3.71 syscalls ?
- Replies: 44
- Views: 20018
3.71 syscalls ?
Is there a list of the 3.71 api/syscall around ?
- Mon Sep 24, 2007 9:00 am
- Forum: PSP Development
- Topic: PSP Slim RAM partitions
- Replies: 38
- Views: 22588
- Fri Sep 21, 2007 6:36 pm
- Forum: PSP Development
- Topic: Mounting the USBHostFS as a standard device?
- Replies: 26
- Views: 12894
- Fri Sep 21, 2007 7:47 am
- Forum: PSP Development
- Topic: RemoteJoy parse_dump
- Replies: 0
- Views: 926
RemoteJoy parse_dump
Hi, i'm dealing with the remotejoy source and i'm having problems to make a raw dump of the video. I see that there is a parse_dump source sample, but when i use it on my raw dump, it say wrong magic. My technique to dump must be wrong, could someone post a sample code ? For now i'm using the SDL_Sa...
- Fri Sep 21, 2007 1:33 am
- Forum: PSP Development
- Topic: Mounting the USBHostFS as a standard device?
- Replies: 26
- Views: 12894
- Wed May 23, 2007 10:21 am
- Forum: PSP Development
- Topic: sceKernelLoadExec --> vshmain.prx
- Replies: 9
- Views: 3493
- Wed May 23, 2007 8:55 am
- Forum: PSP Development
- Topic: sceKernelLoadExec --> vshmain.prx
- Replies: 9
- Views: 3493
Hi, i think that your first problem is that there is no main loop in your code, so your binary is just finnished as soon as it is launched. You should begin by adding a loop. Also note that your are not intercepting anything right now. You should test your code with psplinkusb. Exemple : /* vsh load...
- Tue May 22, 2007 10:04 am
- Forum: PSP Development
- Topic: Problem building app in C++ with SDL
- Replies: 27
- Views: 5546
- Tue May 22, 2007 4:05 am
- Forum: PSP Development
- Topic: Problem building app in C++ with SDL
- Replies: 27
- Views: 5546
- Tue May 22, 2007 3:41 am
- Forum: PSP Development
- Topic: Problem building app in C++ with SDL
- Replies: 27
- Views: 5546
- Sun May 20, 2007 8:04 am
- Forum: PSP Development
- Topic: now,we can use libaudiocodec to decode atrac3 and atrac3plus
- Replies: 11
- Views: 6133
- Sun May 20, 2007 8:01 am
- Forum: PSP Development
- Topic: 60 FPS limit
- Replies: 3
- Views: 1861
- Mon May 14, 2007 11:22 pm
- Forum: PSP Development
- Topic: whats the psp sdk graphics api like
- Replies: 8
- Views: 3310
Hi binch, since pspgl have been ported to the psp, and that pspgu functions seems similars (i'm not a guru coder but it seems), i think it could be a good idea yes. You can also take a look at the nice nehe opengl tutorials online that helped me on a few things : http://nehe.gamedev.net/ And you can...
- Sat May 12, 2007 8:44 pm
- Forum: PSP Development
- Topic: Problem building psptoolchain,gdb error (solved)
- Replies: 3
- Views: 1379
- Wed May 09, 2007 11:33 pm
- Forum: PSP Development
- Topic: PSP Emulator for Windows, author releases src
- Replies: 28
- Views: 22842
You need to be careful... most employers have a policy in the contracts that any work done at work belongs to them. Many have policies that even work done at home belongs to them (I had to have my last employer specifically remove that part before I'd sign). Yeah, I did the same thing - I just put ...
- Wed May 09, 2007 4:48 am
- Forum: PSP Development
- Topic: PSP Emulator for Windows, author releases src
- Replies: 28
- Views: 22842
- Tue May 08, 2007 9:59 pm
- Forum: PSP Development
- Topic: PSP Emulator for Windows, author releases src
- Replies: 28
- Views: 22842