Search found 214 matches

by Cpasjuste
Sat Oct 06, 2007 3:29 am
Forum: PSP Development
Topic: "Export PSP screen to PC" on slim 3.71m33 ?
Replies: 41
Views: 13338

I dont really understand why you are helping ahman. He had always done some closed source stuff with some crappy "protections". More than 80% of irshell is the work of the community.
by Cpasjuste
Thu Oct 04, 2007 3:48 am
Forum: PSP Development
Topic: PSP for non-game use
Replies: 12
Views: 3279

Well califrag, use an old psplink build with netshell support ;)
by Cpasjuste
Wed Oct 03, 2007 7:57 am
Forum: PSP Development
Topic: PSP for non-game use
Replies: 12
Views: 3279

No one can develop something without psplink :)
by Cpasjuste
Wed Oct 03, 2007 4:22 am
Forum: PSP Development
Topic: 3.71 syscalls ?
Replies: 44
Views: 20018

Well, this is a little of topic, but how do you find the variable of a function ? for exemple "int sceImposeCheckVideoOut(int *val)", how do you find "(int *val), you need to disasemble ?
by Cpasjuste
Mon Oct 01, 2007 8:52 am
Forum: PSP Development
Topic: we can use videocodec.prx to decode xvid(divx)
Replies: 19
Views: 24045

Yep, adding native xvid support to your excellent pmpvlc would be awsome jockyw2001 :)
by Cpasjuste
Sun Sep 30, 2007 9:27 pm
Forum: PSP Development
Topic: sceKernelSuspendThread function under 3.71 kernel
Replies: 2
Views: 1688

Yes in fact it's still not working properly and yes i'm calling it from kernel mode module. But the problem seems to come from the vsh, i'm trying to pause the vsh but the function seems to work under psplink. I will do more test soon. Edit : It was definitely an error in my code, it's now working g...
by Cpasjuste
Sun Sep 30, 2007 5:53 am
Forum: PSP Development
Topic: sceKernelSuspendThread function under 3.71 kernel
Replies: 2
Views: 1688

sceKernelSuspendThread function under 3.71 kernel

Hi. Does someone had a problem with this function under kernel 3.71 ? I cant get it to work anymore, my code is the same as older kernel. I can see that i'm getting the right threads uid to suspends via a printf, but the sceKernelSuspendThread function just seems to do nothing, while its working und...
by Cpasjuste
Sat Sep 29, 2007 11:53 pm
Forum: PSP Development
Topic: Exporting functions from user mode module
Replies: 3
Views: 1075

Ho ok. Thanks for the fast reply, this save me some time. I go in another direction :)
by Cpasjuste
Sat Sep 29, 2007 11:51 pm
Forum: PSP Development
Topic: Exporting functions from user mode module
Replies: 3
Views: 1075

Ok so i'v identified the first problem, and can't do a syscall by putting the flag "0x4001" in my exports.
by Cpasjuste
Sat Sep 29, 2007 11:32 pm
Forum: PSP Development
Topic: Exporting functions from user mode module
Replies: 3
Views: 1075

Exporting functions from user mode module

Hi, i'm having a little problem exporting some functions from an user mode module to be used by a kernel mode module. First question is it possible ? I think it should be since we can export kernel functions to be used by an user mode module. When i call one of the exported functions, the psp hang. ...
by Cpasjuste
Thu Sep 27, 2007 11:35 pm
Forum: PSP Development
Topic: 3.71 syscalls ?
Replies: 44
Views: 20018

SilverSpring you havn't updated your website with this syscall yet ?
by Cpasjuste
Thu Sep 27, 2007 6:35 am
Forum: PSP Development
Topic: [porting suggestion] Quake 3 for PSP-Slim (with 64Mb RAM)?
Replies: 52
Views: 123728

I noticed that when i reboot psplink in vsh mode, i get this : host0:/> meminfo Memory Partitions: N | BASE | SIZE | TOTALFREE | MAXFREE | ATTR | --|------------|----------|-----------|-----------|------| 1 | 0x88000000 | 6291456 | 2270464 | 1866496 | 000C | 2 | 0x08800000 | 50331648...
by Cpasjuste
Tue Sep 25, 2007 5:56 am
Forum: PSP Development
Topic: 3.71 syscalls ?
Replies: 44
Views: 20018

Yep i already found some but it was a very long task, but with the prxtool "-A" option it's really usefull and faster. Many thanks one more time :)
by Cpasjuste
Mon Sep 24, 2007 10:38 pm
Forum: PSP Development
Topic: 3.71 syscalls ?
Replies: 44
Views: 20018

3.71 syscalls ?

Is there a list of the 3.71 api/syscall around ?
by Cpasjuste
Mon Sep 24, 2007 9:00 am
Forum: PSP Development
Topic: PSP Slim RAM partitions
Replies: 38
Views: 22588

Yep its really cool :)

The main problem now is to rewrite all the code of most of my homebrews :/ I still can't understand some strange things while coding for the 3.71, sometime a function work, i remove a printf then nothing work anymore. I have a lot of strange things like this.
by Cpasjuste
Fri Sep 21, 2007 6:36 pm
Forum: PSP Development
Topic: Mounting the USBHostFS as a standard device?
Replies: 26
Views: 12894

I still don't understand why its still not working under the xmb while its working everywhere :x
by Cpasjuste
Fri Sep 21, 2007 7:47 am
Forum: PSP Development
Topic: RemoteJoy parse_dump
Replies: 0
Views: 926

RemoteJoy parse_dump

Hi, i'm dealing with the remotejoy source and i'm having problems to make a raw dump of the video. I see that there is a parse_dump source sample, but when i use it on my raw dump, it say wrong magic. My technique to dump must be wrong, could someone post a sample code ? For now i'm using the SDL_Sa...
by Cpasjuste
Fri Sep 21, 2007 1:33 am
Forum: PSP Development
Topic: Mounting the USBHostFS as a standard device?
Replies: 26
Views: 12894

Thanks to all of you, this lurn me how to make a better use of psplink.

Ps : 0x880534f0 is the new location for firmware 3.52, "fillb @sceIOFileManager@+0x84f0 76 0"
by Cpasjuste
Wed May 23, 2007 10:21 am
Forum: PSP Development
Topic: sceKernelLoadExec --> vshmain.prx
Replies: 9
Views: 3493

Are you using the code pasted without changes ? Because right now you are launching "vshmain.prx" when L is pressed that wont work for sure if the vsh isn't stopped before. Like i said you should use psplinkusb to test your code (add some printf to debug) and/or look at psplink source to s...
by Cpasjuste
Wed May 23, 2007 8:55 am
Forum: PSP Development
Topic: sceKernelLoadExec --> vshmain.prx
Replies: 9
Views: 3493

Hi, i think that your first problem is that there is no main loop in your code, so your binary is just finnished as soon as it is launched. You should begin by adding a loop. Also note that your are not intercepting anything right now. You should test your code with psplinkusb. Exemple : /* vsh load...
by Cpasjuste
Tue May 22, 2007 10:04 am
Forum: PSP Development
Topic: Problem building app in C++ with SDL
Replies: 27
Views: 5546

Just do this ... : Hi, i dont remember the proper way to add the sdlmain linked but you can remove "-lSDLmain" from your makefile then just add the normal psp module info in your SDL_psp_main.c file, exemple : PSP_MODULE_INFO("SDL_TEST", 0, 1, 1); PSP_MAIN_THREAD_...
by Cpasjuste
Tue May 22, 2007 4:05 am
Forum: PSP Development
Topic: Problem building app in C++ with SDL
Replies: 27
Views: 5546

hehe jimparis is right, i did not notice that you commented them :)
by Cpasjuste
Tue May 22, 2007 3:41 am
Forum: PSP Development
Topic: Problem building app in C++ with SDL
Replies: 27
Views: 5546

Hi, i dont remember the proper way to add the sdlmain linked but you can remove "-lSDLmain" from your makefile then just add the normal psp module info in your SDL_psp_main.c file, exemple : PSP_MODULE_INFO("SDL_TEST", 0, 1, 1); PSP_MAIN_THREAD_ATTR(THREAD...
by Cpasjuste
Sun May 20, 2007 8:04 am
Forum: PSP Development
Topic: now,we can use libaudiocodec to decode atrac3 and atrac3plus
Replies: 11
Views: 6133

Yup, thanks for the work guys, i will probably test this in my app :)
by Cpasjuste
Sun May 20, 2007 8:01 am
Forum: PSP Development
Topic: 60 FPS limit
Replies: 3
Views: 1861

Did you tried to remove "sceGuSync(0,0);" for testing ?
by Cpasjuste
Mon May 14, 2007 11:22 pm
Forum: PSP Development
Topic: whats the psp sdk graphics api like
Replies: 8
Views: 3310

Hi binch, since pspgl have been ported to the psp, and that pspgu functions seems similars (i'm not a guru coder but it seems), i think it could be a good idea yes. You can also take a look at the nice nehe opengl tutorials online that helped me on a few things : http://nehe.gamedev.net/ And you can...
by Cpasjuste
Sat May 12, 2007 8:44 pm
Forum: PSP Development
Topic: Problem building psptoolchain,gdb error (solved)
Replies: 3
Views: 1379

Hi gambiting, you should paste more than this few lines so it would be easier to find your problem !
by Cpasjuste
Wed May 09, 2007 11:33 pm
Forum: PSP Development
Topic: PSP Emulator for Windows, author releases src
Replies: 28
Views: 22842

You need to be careful... most employers have a policy in the contracts that any work done at work belongs to them. Many have policies that even work done at home belongs to them (I had to have my last employer specifically remove that part before I'd sign). Yeah, I did the same thing - I just put ...
by Cpasjuste
Wed May 09, 2007 4:48 am
Forum: PSP Development
Topic: PSP Emulator for Windows, author releases src
Replies: 28
Views: 22842

Hehe thanks for the adivce.
by Cpasjuste
Tue May 08, 2007 9:59 pm
Forum: PSP Development
Topic: PSP Emulator for Windows, author releases src
Replies: 28
Views: 22842

Hehe good work and good luck noxa :)

I'm really looking at this to be able to test my code at work without having the psp sitting around.