Search found 200 matches
- Mon Jun 05, 2006 1:11 pm
- Forum: PSP Lua Player Development
- Topic: Load Image from Array of Bytes
- Replies: 7
- Views: 4062
- Sun Jun 04, 2006 12:17 pm
- Forum: PSP Lua Player Development
- Topic: More Truetype errors
- Replies: 2
- Views: 2338
- Sat Jun 03, 2006 7:33 pm
- Forum: PSP Lua Player Development
- Topic: LongtoIp problem
- Replies: 21
- Views: 7730
- Sat Jun 03, 2006 7:12 pm
- Forum: PSP Lua Player Development
- Topic: LongtoIp problem
- Replies: 21
- Views: 7730
- Sat Jun 03, 2006 5:10 pm
- Forum: PSP Lua Player Development
- Topic: Flip and screen.waitVblankStart
- Replies: 9
- Views: 6545
- Sat Jun 03, 2006 5:19 am
- Forum: PSP Lua Player Development
- Topic: Load Image from Array of Bytes
- Replies: 7
- Views: 4062
- Sat Jun 03, 2006 5:05 am
- Forum: PSP Lua Player Development
- Topic: Flip and screen.waitVblankStart
- Replies: 9
- Views: 6545
The screen.waitVblankStart() waits until the screen refreshes so, when you call the function it waits until the screen refreshes before doing anything. You also dont need to use that function if you arent going to be refreshing the screen, example reactive scripts, do not require this since screen.w...
- Mon May 22, 2006 9:14 am
- Forum: PSP Lua Player Development
- Topic: Image rendering
- Replies: 20
- Views: 12135
- Sun May 21, 2006 11:12 am
- Forum: PSP Lua Player Development
- Topic: Image rendering
- Replies: 20
- Views: 12135
- Sat May 20, 2006 5:24 am
- Forum: PSP Lua Player Development
- Topic: Image rendering
- Replies: 20
- Views: 12135
- Sat May 20, 2006 5:23 am
- Forum: PSP Lua Player Development
- Topic: Socket.connect() not working
- Replies: 18
- Views: 7389
- Tue May 09, 2006 7:47 am
- Forum: PSP Lua Player Development
- Topic: Sorting arrays
- Replies: 1
- Views: 1769
Table.sort(table, function (a, b) return a > b end) http://www.lua.org/manual/5.0/manual.html#2.5.6 table.sort (table [, comp]) Sorts table elements in a given order, in-place, from table[1] to table[n], where n is the size of the table (see 5.4). If comp is given, then it must be a function that re...
- Fri May 05, 2006 8:51 am
- Forum: PSP Lua Player Development
- Topic: function in table?
- Replies: 8
- Views: 4242
- Tue May 02, 2006 7:53 am
- Forum: The Incredible Hall Of Shame
- Topic: Open Source Menu Creator!
- Replies: 7
- Views: 10315
Had no choice but too, Meekus Quest had not credited me for any of my work, In order to be credited for it I had to release it before they released it with the GNU license agreement, Heroux has done wrong by his developers by that. I wish you luck in deving for him though Youll need it. It will be u...
- Mon May 01, 2006 8:26 am
- Forum: The Incredible Hall Of Shame
- Topic: Open Source Menu Creator!
- Replies: 7
- Views: 10315
Open Source Menu Creator!
Open Source Menu Creator!
Check it out takes an easy approach to developing menus, and controlling blits. Welcome to object oriented programming!
Just credit me on it and itll be cool (GlassEye)
Check it out takes an easy approach to developing menus, and controlling blits. Welcome to object oriented programming!
Just credit me on it and itll be cool (GlassEye)
- Thu Apr 27, 2006 5:40 pm
- Forum: PSP Lua Player Development
- Topic: Bug in LUAPlayer
- Replies: 2
- Views: 3453
- Wed Apr 26, 2006 7:26 pm
- Forum: PSP Lua Player Development
- Topic: Bug in LUAPlayer
- Replies: 2
- Views: 3453
Bug in LUAPlayer
It seems that after a break, and pressing start to restart.
There is a bug with loading multiple files.
Since all variables are removed, it should close access to the file and reset itself. Right?
There is a bug with loading multiple files.
Since all variables are removed, it should close access to the file and reset itself. Right?
- Sat Apr 22, 2006 9:51 am
- Forum: PSP Lua Player Development
- Topic: Problem With My Code
- Replies: 9
- Views: 3977
- Fri Apr 21, 2006 10:42 am
- Forum: PSP Lua Player Development
- Topic: I like pie
- Replies: 1
- Views: 1675
I like pie
Really I do
- Thu Apr 20, 2006 8:05 am
- Forum: PSP Lua Player Development
- Topic: YS-OS version 1.8
- Replies: 11
- Views: 5225
Like I said Perhaps props are in order for your codeing brilliance. I stated that you could have used some of my code for your OS, not the GUI. The way the code was setup it looked alot similar to the way my OS was setup via the GUI and other sort of system. My beta release was actually a first glan...
- Wed Apr 19, 2006 1:14 pm
- Forum: PSP Lua Player Development
- Topic: YS-OS version 1.8
- Replies: 11
- Views: 5225
Wow YSS is really great, I couldent have done anything like that myself. Wait n/m Hey Umm question, why did you create your arrays like that? Kind of looks like you took somebody elses code and used the best parts of it.. to help your own code.. Hmm.. Perhaps a props are in order? http://forums.ps2d...
- Sat Apr 15, 2006 5:23 am
- Forum: PSP Lua Player Development
- Topic: 1.5 machine for sell - where shell i post it?
- Replies: 2
- Views: 2529
- Fri Apr 14, 2006 8:36 am
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 17232
- Fri Apr 14, 2006 7:15 am
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 17232
- Fri Apr 14, 2006 5:49 am
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 17232
more like while true do --timer (for fps and display updates) -- othercode end You dont have to update your display every time the loop goes through. Updating the display drops your FPS overall to a huge huge low. -- Cycles Per Second - The time it takes for the program to complete a full system loo...
- Thu Apr 13, 2006 6:09 am
- Forum: PSP Lua Player Development
- Topic: Can LUA write to Flash0 or Flash1
- Replies: 12
- Views: 6111
- Wed Apr 12, 2006 12:31 pm
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 17232
- Wed Apr 12, 2006 11:57 am
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 17232
- Wed Apr 12, 2006 11:43 am
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 17232
sadly the more blits you do.. the slower the game becomes.. So i suggest.. no blitting Use 0.19 its module based.. which means you can code in c# and have a polished engine for blitting. The more blits per frame you do the slower your fps becomes... For more information on this check out this sad sa...
- Wed Apr 12, 2006 10:29 am
- Forum: PSP Lua Player Development
- Topic: scale images
- Replies: 9
- Views: 4476