Search found 200 matches

by romero126
Mon Jun 05, 2006 1:11 pm
Forum: PSP Lua Player Development
Topic: Load Image from Array of Bytes
Replies: 7
Views: 4062

any Possibility of image scaling next version?
by romero126
Sun Jun 04, 2006 12:17 pm
Forum: PSP Lua Player Development
Topic: More Truetype errors
Replies: 2
Views: 2338

I love you shine! Marry me!
by romero126
Sat Jun 03, 2006 7:33 pm
Forum: PSP Lua Player Development
Topic: LongtoIp problem
Replies: 21
Views: 7730

then explain what do you mean? Example from the LUAApp's to disp your IP is while true do ipAddress = Wlan.getIPAddress() if ipAddress then break end System.sleep(100) end graphicsPrintln("the PSP IP address is: " .. ipAddress) graphicsPrintln("try http:// " .. ipAddress .. "...
by romero126
Sat Jun 03, 2006 7:12 pm
Forum: PSP Lua Player Development
Topic: LongtoIp problem
Replies: 21
Views: 7730

Ive faced a similar problem as well, and the simpilist thing to do is parse the data past where the IRC text goes. so instead of nick!user@host privmsg nick :blah blah blah you get "blah blah balh" Might want to invest in creating a token reader. In c++ I have one you can probably rip. How...
by romero126
Sat Jun 03, 2006 5:10 pm
Forum: PSP Lua Player Development
Topic: Flip and screen.waitVblankStart
Replies: 9
Views: 6545

lol shine i love your explinations their great. any idea when you could allow loading images and sounds from variables without saving them to a file?
by romero126
Sat Jun 03, 2006 5:19 am
Forum: PSP Lua Player Development
Topic: Load Image from Array of Bytes
Replies: 7
Views: 4062

cant say that I do, however if your good with elf binaries i could probably give you some code that might help.
by romero126
Sat Jun 03, 2006 5:05 am
Forum: PSP Lua Player Development
Topic: Flip and screen.waitVblankStart
Replies: 9
Views: 6545

The screen.waitVblankStart() waits until the screen refreshes so, when you call the function it waits until the screen refreshes before doing anything. You also dont need to use that function if you arent going to be refreshing the screen, example reactive scripts, do not require this since screen.w...
by romero126
Mon May 22, 2006 9:14 am
Forum: PSP Lua Player Development
Topic: Image rendering
Replies: 20
Views: 12135

Im so glad teggles came to this website. Its about time.
by romero126
Sun May 21, 2006 11:12 am
Forum: PSP Lua Player Development
Topic: Image rendering
Replies: 20
Views: 12135

1000x1000px?

The limits on the PSP is only 480x272px size
by romero126
Sat May 20, 2006 5:24 am
Forum: PSP Lua Player Development
Topic: Image rendering
Replies: 20
Views: 12135

The crash sounds like a memory error, try freeing up images as you display them and dont load them all up at once. That could possibly be your biggest issue.
by romero126
Sat May 20, 2006 5:23 am
Forum: PSP Lua Player Development
Topic: Socket.connect() not working
Replies: 18
Views: 7389

0.16 has no DNS you will have to type the ipaddress manual. Example. 192.168.1.1
by romero126
Tue May 09, 2006 7:47 am
Forum: PSP Lua Player Development
Topic: Sorting arrays
Replies: 1
Views: 1769

Table.sort(table, function (a, b) return a > b end) http://www.lua.org/manual/5.0/manual.html#2.5.6 table.sort (table [, comp]) Sorts table elements in a given order, in-place, from table[1] to table[n], where n is the size of the table (see 5.4). If comp is given, then it must be a function that re...
by romero126
Fri May 05, 2006 8:51 am
Forum: PSP Lua Player Development
Topic: function in table?
Replies: 8
Views: 4242

variable = function (param) do stuff here; end
by romero126
Tue May 02, 2006 7:53 am
Forum: The Incredible Hall Of Shame
Topic: Open Source Menu Creator!
Replies: 7
Views: 10315

Had no choice but too, Meekus Quest had not credited me for any of my work, In order to be credited for it I had to release it before they released it with the GNU license agreement, Heroux has done wrong by his developers by that. I wish you luck in deving for him though Youll need it. It will be u...
by romero126
Mon May 01, 2006 8:26 am
Forum: The Incredible Hall Of Shame
Topic: Open Source Menu Creator!
Replies: 7
Views: 10315

Open Source Menu Creator!

Open Source Menu Creator!


Check it out takes an easy approach to developing menus, and controlling blits. Welcome to object oriented programming!

Just credit me on it and itll be cool (GlassEye)
by romero126
Thu Apr 27, 2006 5:40 pm
Forum: PSP Lua Player Development
Topic: Bug in LUAPlayer
Replies: 2
Views: 3453

Actually Collect Garbage is set to 0
by romero126
Wed Apr 26, 2006 7:26 pm
Forum: PSP Lua Player Development
Topic: Bug in LUAPlayer
Replies: 2
Views: 3453

Bug in LUAPlayer

It seems that after a break, and pressing start to restart.

There is a bug with loading multiple files.
Since all variables are removed, it should close access to the file and reset itself. Right?
by romero126
Sat Apr 22, 2006 9:51 am
Forum: PSP Lua Player Development
Topic: Problem With My Code
Replies: 9
Views: 3977

add another flip on there.. Its a problem with windows lua player and faster machines. It tries to do double buffering.
by romero126
Fri Apr 21, 2006 10:42 am
Forum: PSP Lua Player Development
Topic: I like pie
Replies: 1
Views: 1675

I like pie

Really I do
by romero126
Thu Apr 20, 2006 8:05 am
Forum: PSP Lua Player Development
Topic: YS-OS version 1.8
Replies: 11
Views: 5225

Like I said Perhaps props are in order for your codeing brilliance. I stated that you could have used some of my code for your OS, not the GUI. The way the code was setup it looked alot similar to the way my OS was setup via the GUI and other sort of system. My beta release was actually a first glan...
by romero126
Wed Apr 19, 2006 1:14 pm
Forum: PSP Lua Player Development
Topic: YS-OS version 1.8
Replies: 11
Views: 5225

Wow YSS is really great, I couldent have done anything like that myself. Wait n/m Hey Umm question, why did you create your arrays like that? Kind of looks like you took somebody elses code and used the best parts of it.. to help your own code.. Hmm.. Perhaps a props are in order? http://forums.ps2d...
by romero126
Sat Apr 15, 2006 5:23 am
Forum: PSP Lua Player Development
Topic: 1.5 machine for sell - where shell i post it?
Replies: 2
Views: 2529

I just got a new psp at a pawn shop for $149 no scratches or anything and downgraded it to 1.50 (it was 1.52)
by romero126
Fri Apr 14, 2006 8:36 am
Forum: PSP Lua Player Development
Topic: Blitting Speed
Replies: 43
Views: 17232

I was exagurating to make a point.. 12 fps looks pretty good.. and is a pretty good output for LUA Player.
30 FPS btw is how fast the human eye can see. Sometimes 35 but its rare.
by romero126
Fri Apr 14, 2006 7:15 am
Forum: PSP Lua Player Development
Topic: Blitting Speed
Replies: 43
Views: 17232

10-12 FPS look almost instantanious.
Your eyes cannot see faster than that.
by romero126
Fri Apr 14, 2006 5:49 am
Forum: PSP Lua Player Development
Topic: Blitting Speed
Replies: 43
Views: 17232

more like while true do --timer (for fps and display updates) -- othercode end You dont have to update your display every time the loop goes through. Updating the display drops your FPS overall to a huge huge low. -- Cycles Per Second - The time it takes for the program to complete a full system loo...
by romero126
Thu Apr 13, 2006 6:09 am
Forum: PSP Lua Player Development
Topic: Can LUA write to Flash0 or Flash1
Replies: 12
Views: 6111

Writing to flash according to shine is disabled. I believe even looking at it is disabled as well. But dont take my word for it.
by romero126
Wed Apr 12, 2006 12:31 pm
Forum: PSP Lua Player Development
Topic: Blitting Speed
Replies: 43
Views: 17232

did that .. checked the cycles.. was getting about 14.. not including overhead.. thats also done on a multi threaded process tree..

:-) blitting is too slow GL
by romero126
Wed Apr 12, 2006 11:57 am
Forum: PSP Lua Player Development
Topic: Blitting Speed
Replies: 43
Views: 17232

no its the blitting.. trust me.. its slow
by romero126
Wed Apr 12, 2006 11:43 am
Forum: PSP Lua Player Development
Topic: Blitting Speed
Replies: 43
Views: 17232

sadly the more blits you do.. the slower the game becomes.. So i suggest.. no blitting Use 0.19 its module based.. which means you can code in c# and have a polished engine for blitting. The more blits per frame you do the slower your fps becomes... For more information on this check out this sad sa...
by romero126
Wed Apr 12, 2006 10:29 am
Forum: PSP Lua Player Development
Topic: scale images
Replies: 9
Views: 4476

nope cant be done with that :-)