Search found 106 matches

by NoEffex
Fri Dec 26, 2008 7:53 am
Forum: PSP Development
Topic: disable buttons in XMB menu
Replies: 34
Views: 11309

Not sure about the opacity but it looks like it uses the basic debug library, consisting of

pspDebugScreenSetXY(w/e, w/e);
pspDebugScreenSetBackColor(Whatever);
pspDebugScreenSetTextColor(Whatever);
pspDebugScreenPuts("M33 Vshmenu");

and so on.
by NoEffex
Fri Dec 26, 2008 7:49 am
Forum: Patch Submissions
Topic: _pspDebugScreenClearLine patch
Replies: 3
Views: 4819

_pspDebugScreenClearLine patch

http://www.sendspace.com/file/qx7ft6 When you have some sort of menu using the debug, full screen, idling, it flickers a lot because of the lag induced by the clearline. I discovered that if I jr ra'd the function during idle, and undid the jr ra when not idling, it pretty much stopped all flickerin...
by NoEffex
Thu Dec 25, 2008 9:47 am
Forum: PSP Development
Topic: disable buttons in XMB menu
Replies: 34
Views: 11309

pspDebugScreenKprintf

or

#define printf(...) { char buf[256]; sprintf(buf,__VA_ARGS__); pspDebugScreenPuts( buf ); }
by NoEffex
Thu Dec 25, 2008 7:39 am
Forum: PSP Development
Topic: disable buttons in XMB menu
Replies: 34
Views: 11309

I mean, are you using kernel libs?

ex. in makefile

USE_KERNEL_LIBS=1
USE_KERNEL_LIBC=1

generally indicates kernel prx

I think the button mask is kernel-only, as I use it on several prx's, which are all kernel-mode.
by NoEffex
Thu Dec 25, 2008 5:53 am
Forum: PSP Development
Topic: disable buttons in XMB menu
Replies: 34
Views: 11309

Is your prx in user or kernel mode?
by NoEffex
Thu Dec 25, 2008 2:14 am
Forum: PSP Development
Topic: disable buttons in XMB menu
Replies: 34
Views: 11309

void buttons_Set(void)
{
sceCtrlSetButtonMasks(0xFFFF, 1);
sceCtrlSetButtonMasks(0x10000, 2);
return;
}

void buttons_unSet(void)
{
sceCtrlSetButtonMasks(0x10000, 0);
sceCtrlSetButtonMasks(0xFFFF, 0);
return;
}


Set makes it so your proggy has access, unset sets it back.
by NoEffex
Wed Dec 24, 2008 5:10 pm
Forum: PSP Development
Topic: Asyncronous Files
Replies: 2
Views: 1045

http://en.wikipedia.org/wiki/Asynchrony


In programming, asynchronous events are those occurring independently of the main program flow. Asynchronous actions are actions executed in a non-blocking scheme, allowing the main program flow to continue processing.[1]
by NoEffex
Wed Dec 24, 2008 4:43 pm
Forum: PSP Development
Topic: Makeshift thread manager
Replies: 2
Views: 1335

Makeshift thread manager

To start it off, I have not seen a "Task Manager" for the psp, so I figured I would code one up. Low and behold, I did, however it can be buggy. Just a basic screenshot, but http://img267.imageshack.us/img267/4930/frmbuf015ti9.png I intentionally scrambled those couple thread names, not go...
by NoEffex
Mon Dec 22, 2008 11:28 am
Forum: PSP Development
Topic: Installing psptoolchain mingw & msys
Replies: 13
Views: 4790

Uhm... why? devkitpro is fairly well maintained and updated. BWAHAHAHAHAHAHAHAHA! You a very funny guy! "Well maintained and updated." Snort - HAHAHAHAHA! Sorry - couldn't help it. http://sourceforge.net/project/showfiles.php?group_id=114505 Look at the date devkitPSP was last updated... ...
by NoEffex
Sun Dec 21, 2008 12:45 pm
Forum: PSP Development
Topic: A possible problem/fix?
Replies: 1
Views: 834

A possible problem/fix?

On multiple machines/os's (from bsd, cygwin, fedora, opensuse, all of them) when compiling the latest sdk I get a timeofday error, and I tracked it down to libcglue.c in the src/libc directory. Commented out the gettimeofday function and it all worked fine. Has anyone else (recently) tried to compil...
by NoEffex
Sat Dec 20, 2008 7:09 am
Forum: PSP Development
Topic: Best IDE on Ubuntu 8.10 for PSP homebrew development
Replies: 2
Views: 1416

I use geany with various styles changed. Also, if you want to set it to compile, set the compile command to "make", if you want to make life easy on yourself, otherwise it has a built-in terminal.
by NoEffex
Thu Nov 27, 2008 5:12 pm
Forum: PSP Development
Topic: PSPlayer 2.0 Release
Replies: 22
Views: 27631

So, in theory, this is the psp equivalent of vlc-player, in that it can play ANYTHING(pretty much)?
by NoEffex
Thu Nov 27, 2008 4:31 pm
Forum: PSP Development
Topic: Remotejoy on Linux (*buntu Intrepid)
Replies: 12
Views: 4641

I use fedora, and am having the same issue, however not same problem. It compiles, but doesn't work. I'm wondering if anybody is willing to port the client of remotejoylite to linux-based platforms.
by NoEffex
Thu Nov 27, 2008 4:22 pm
Forum: PSP Development
Topic: purpose of pspSdkSetK1
Replies: 10
Views: 3419

So, with that theory, is it not possible to call from like something like game data within a kernel prx? (From my experiences) it straight up locks up if you try to call to like game data.
by NoEffex
Thu Nov 27, 2008 11:17 am
Forum: PS2 Development
Topic: Segmentation fault?
Replies: 3
Views: 2284

Ah, I figured as much(as the PSP Toolchain compiles without flaw on 64-bit), and I also figured about the GCC being too high on my end. Thanks, I shall try that.
by NoEffex
Thu Nov 27, 2008 6:52 am
Forum: PS2 Development
Topic: Segmentation fault?
Replies: 3
Views: 2284

Segmentation fault?

Well, when compiling the toolchain and it gets to the second script, the make -j 2 part of it, it hits a lovely segmentation fault. xgcc&#58; Internal error&#58; Segmentation fault &#40;program as&#41; Please submit a full bug report. See <URL&#58;http&#58;//www.gnu.org/softw...