Search found 2908 matches

by J.F.
Sun Jun 20, 2004 3:12 pm
Forum: PS2 Development
Topic: NapLink
Replies: 11
Views: 4431

Yeah, I figured that out and got ps2client working. I'll set it up to access the net later. This is fine for now. Weird about the NapLink though...

Thanks for all the help!
by J.F.
Sun Jun 20, 2004 2:10 pm
Forum: General Discussion
Topic: PC Video Card
Replies: 18
Views: 10718

Off the shelf in a package. When buying cards and you want VIVO, make SURE the package you buy has all the needed cables. Dealers will often sell packages without cables at a cheaper price for people who don't want/need them, so if you just look at the price, you might wind up without necessary cabl...
by J.F.
Sun Jun 20, 2004 10:22 am
Forum: General Discussion
Topic: PC Video Card
Replies: 18
Views: 10718

Mine came with the card, but if you got cheap and bought an All-in-Wonder without the cable, here's a link to a third-party compatible cable.

http://www.trianglecables.com/atiallinwona.html

If you just google around, you can find places selling All-in-Wonder cables.
by J.F.
Sun Jun 20, 2004 9:46 am
Forum: PS2 Development
Topic: NapLink
Replies: 11
Views: 4431

By the way, I have hooked my PS2 up to my enthernet hub, but I'm not sure how to set up the Linux side to allow pksh to work. Any docs somewhere on setting up the Linux side for networking with the PS2? I made a PS2Link disk that I can boot. It says it's setup as 192.168.0.10 and ready to go. It is ...
by J.F.
Sun Jun 20, 2004 9:41 am
Forum: PS2 Development
Topic: NapLink
Replies: 11
Views: 4431

could you try to run npsh first, then boot naplink on the ps2. cable attached and everything. No difference. if this doesnt work, and the kernel do recognize the usblink cable, im not sure what is going on. Very strange since it works in Windows. There's something different between the two PC sided...
by J.F.
Sun Jun 20, 2004 7:47 am
Forum: PS2 Development
Topic: NapLink
Replies: 11
Views: 4431

Looking at the code, the PC is looping around fetching the quick link feature register, waiting for the peer exists bit to become set. It's nothing to do with packets apparently. When I unplug the cable from the PS2, the status goes to Cable: not ready PC: not ready. If I unplug from the PC, it goes...
by J.F.
Sun Jun 20, 2004 6:52 am
Forum: PS2 Development
Topic: NapLink
Replies: 11
Views: 4431

Yes, that is npsh. As I mentioned above, it doesn't work either, which isn't surprising as it uses the NapLink Linux code for it's base.
by J.F.
Sun Jun 20, 2004 6:12 am
Forum: PS2 Development
Topic: NapLink
Replies: 11
Views: 4431

NapLink

I was using NapLink in Windows, but recently switched to Fedora Core 2 (Linux). Both NapLink and npsh seem to be waiting for a peer (NapLink says this, npsh just sits at the point where it looks for a peer). Any suggestions? The PS2 side reports the cable and PC to be ready. It seems that the Linux ...
by J.F.
Sat Jun 19, 2004 6:25 pm
Forum: General Discussion
Topic: PC Video Card
Replies: 18
Views: 10718

I have an ATI All-In-Wonder and yes, it does have composite and S-Video in. It has a special plug that connects to a special cable that has a big block on the end. The block has the audio in, composite in, and s-video in. You need that cable to avoid using the RF in. The s-video input works great wi...
by J.F.
Sat Jun 19, 2004 4:01 am
Forum: PS2 Development
Topic: The time has come to move to gcc 3.2.2!
Replies: 12
Views: 5314

That's a great idea. Also, it gets rid of all the build temp stuff with one delete. If anything else gets added, you won't need to worry about forgetting to delete it.
by J.F.
Sat Jun 19, 2004 3:57 am
Forum: PS2 Development
Topic: Help compiling starsim please "nonnull-objects" er
Replies: 4
Views: 3068

As it says in some of the early examples, they are old and using rudimentary versions of existing tools. They often need "updating" to work right. I ran into this on a number of existing examples including the one you mentioned and dumpbios. I pretty much threw out the makefile for dumpbio...
by J.F.
Sat Jun 19, 2004 3:49 am
Forum: PS2 Development
Topic: 640x512 PAL mode
Replies: 6
Views: 4522

bionicman wrote:As for the flickering: good points J.F., although now I'm thinking I was imagining things being used to high refresh rates on the monitor :)
Yes, after using 75 to 100Hz for a year or two, going back to even 50Hz would seem bad, much less 25Hz. I can't stand 60Hz anymore. :D
by J.F.
Fri Jun 18, 2004 1:10 pm
Forum: PS2 Development
Topic: The time has come to move to gcc 3.2.2!
Replies: 12
Views: 5314

:D Thought it might be something like that. Great job on the script by the way. Really makes it simple to setup the tools for *ix people. Since I just switched over comletely to Fedora Core for XP, it was rather helpful and at the right time. Maybe now I can finish a couple PS2 projects I was workin...
by J.F.
Fri Jun 18, 2004 10:46 am
Forum: PS2 Development
Topic: The time has come to move to gcc 3.2.2!
Replies: 12
Views: 5314

Found the problem. At the start, you export some vars: export PS2DEV="/usr/local/ps2dev" export PS2SDK="$PS2DEV/ps2sdk" Then at the very end of the script, you do: ## Clean up ps2sdk. rm -Rf $PS2SDK So you delete the ps2sdk at the end. What did you mean to do there? Or maybe you ...
by J.F.
Thu Jun 17, 2004 3:23 pm
Forum: PS2 Development
Topic: The time has come to move to gcc 3.2.2!
Replies: 12
Views: 5314

I'm running the script in /home/jlfenton/arc/ps2dev/ at the moment. ps2sdk is in that drawer, but it seems to just be the cvs. From the output of the script, everything seems to be going fine, but in the end, /usr/local/ps2dev/ps2sdk simply doesn't exist.
by J.F.
Thu Jun 17, 2004 2:35 pm
Forum: PS2 Development
Topic: The time has come to move to gcc 3.2.2!
Replies: 12
Views: 5314

Well, good news and bad news: the good news is that toolchain-beta.sh seems to build everything correctly. It makes the cross-compilers, ps2client, and then the ps2sdk; the bad news is it then seems to delete /usr/local/ps2dev/ps2sdk when it's done. As a result, you have no sdk when it's done. I tho...
by J.F.
Thu Jun 17, 2004 10:36 am
Forum: PS2 Development
Topic: 640x512 PAL mode
Replies: 6
Views: 4522

About the flicker - 640x512 PAL is interlaced. You have a 50 Hz field rate, and a 25 Hz frame rate. If your routine to wait for the vertical blank was assuming a 50 Hz field rate when the bit monitored was giving you a 25 Hz frame rate, it's possible you're actually winding up with a 12.5 Hz synchro...
by J.F.
Thu Jun 17, 2004 10:29 am
Forum: PS2 Development
Topic: Easier no-swap loading methods - we don't care, don't wantem
Replies: 2
Views: 3972

My two cents: this is unsupported development for a complex platform. If you can't even get the tools running, you shouldn't be trying. If you want an easier development platform, go write Visual Basic proggies for Windows. That said, I don't see a problem with asking how to set things up. It can be...
by J.F.
Mon Jun 14, 2004 1:15 pm
Forum: PS2 Development
Topic: i have a question
Replies: 14
Views: 5876

With a text editor.
:lol:
by J.F.
Sat Jun 05, 2004 8:00 am
Forum: General Discussion
Topic: For Mrbrown
Replies: 7
Views: 5753

Maybe its because, in my entire life, I have never managed to destroy or damage a CDROM or a DVDROM that I have purchased. I was always concerned about magnetic media and thought backups were important for them...but optical ? You either need to be very negligent in taking care of your own property...
by J.F.
Wed Jun 02, 2004 6:54 pm
Forum: PS2 Development
Topic: ps2 to pc!
Replies: 10
Views: 7194

Heh, I sometimes use my old Amiga 1000 monitor for the ps2 (to free up the TV for the kids) -- the monitor has a composite video input and a speaker, so it's perfect. Still crisp after all these years, but it hadn't been turned on in about 12 years when I pulled it down from the attic. (It's actual...
by J.F.
Wed Jun 02, 2004 6:49 pm
Forum: PS2 Development
Topic: monitor
Replies: 20
Views: 11975

He doesn't necessarily mean an upconverter, but a straight monitor cable like the one I mentioned above. It does NOT upconvert the composite/svideo signal, it simply gives a standard HD VGA connector for the RGB line on the PS2 output. To make your own monitor cable, you'd need a PS2 cable for the c...
by J.F.
Sun May 30, 2004 8:32 am
Forum: PS2 Development
Topic: Naplink / PS2(Messiah)
Replies: 6
Views: 3791

When burning CDRs to use with the PS2, use good media and keep the burn speed down. I found that burning faster than 16X would result in unreadable disks with my PS2.
by J.F.
Sun May 30, 2004 8:29 am
Forum: PS2 Development
Topic: Reading directory from CD
Replies: 4
Views: 3184

Re: Reading directory from CD

strcpy(pathname, "/"); num_files = CDVD_GetDir(pathname, NULL, CDVD_GET_FILES_AND_DIRS, TocEntryList,4000, pathname); You might be getting messed up due to the pathname. ps2menu.c uses the call above like this: num_cd_files = CDVD_GetDir(CDpath, NULL, CDVD_GET_FILES_AND_DIRS, (void *)TocE...
by J.F.
Sat May 29, 2004 8:34 am
Forum: PS2 Development
Topic: ps2 to pc!
Replies: 10
Views: 7194

I'm in the process of putting my old PS2 guts into an Amiga A1200 case. The Amiga was known for being a multimedia computer that ran games. I can't think of a more fitting replacement than the Playstation 2. I'll post some pictures when it's done if anyone's interested.
by J.F.
Tue May 25, 2004 4:31 pm
Forum: PS2 Development
Topic: ps2 to pc!
Replies: 10
Views: 7194

Actually, you CAN turn a PS2 into a PC, just not in the manner you think.

http://www.mini-itx.com/projects/playstation2pc/

8) :lol:
by J.F.
Sun May 23, 2004 11:17 am
Forum: General Discussion
Topic: Do I need a modchip to get windows on my Ps2
Replies: 23
Views: 12132

He was probably refering to Windows CE, not the more normal desktop Windows. Although I am not aware of any PS2 compatible version, there are MIPS versions of Windows CE for various palms that use the MIPS architecture. It would be interesting, but rather useless to see WCE running on the PS2. What ...
by J.F.
Sun May 23, 2004 11:05 am
Forum: PS2 Development
Topic: monitor
Replies: 20
Views: 11975

Lik Sang also has VGA cables. Go to http://www.lik-sang.com/list.php?nav=over&category=219& and scroll to the bottom. Look for the Hi-Resolution VGA Adapter. I can say it works great with any monitor (no sync-on-green needed for this adapter) with supported games. Playing Tekken at 640x400 o...