Search found 100 matches

by jsharrad
Thu Mar 27, 2008 7:38 pm
Forum: PSP Development
Topic: How to I assemble...
Replies: 9
Views: 3775

I wrote a quick and dirty repacker which removed the segment alignment stuff down to something more sensible :P That's what I thought ;) Neat trick with the embedding one table inside another, would have never thought to do that myself. Gave me the idea of doing the same with some of the .data segm...
by jsharrad
Wed Mar 26, 2008 2:40 pm
Forum: PSP Development
Topic: How to I assemble...
Replies: 9
Views: 3775

Yah minifire does go the whole hog, no C what so ever, if you use main at all then you are including C in the crt0 (which is the entry point) and newlib, not that that perhaps worries you :) If you are just interested in your code being asm then just put your code into a main.s file, then in the st...
by jsharrad
Tue Mar 25, 2008 4:19 pm
Forum: PSP Development
Topic: gcc-4.3.0 patch for test
Replies: 14
Views: 4076

it works fine for me, although my code is hardly an extensive test :)
by jsharrad
Thu Feb 07, 2008 2:28 am
Forum: PSP Development
Topic: NT-kernel on PSP
Replies: 11
Views: 4436

http://www.reactos.org/en/about_userfaq.html#whichcpu

I don't see MIPS listed there, sorry mate.
by jsharrad
Wed Jan 23, 2008 8:44 am
Forum: PSP Development
Topic: psplibraries install problem on linux [SOLVED]
Replies: 6
Views: 3398

That error only happens in Gentoo from what I've seen. I just get past it by editing the ltmain.sh and bumping the version variable up to 1.5.24 and doing those steps of the psplibraries script manually. It aint pretty, but it works. ;)
by jsharrad
Fri Jan 18, 2008 9:21 am
Forum: PSP Development
Topic: Error Code List of the PSP
Replies: 11
Views: 6173

My Qwest DSL offers email, username@q.com.. it just seems to be hosted and accessed through MSN. I remember having troubles registering on this site a couple years ago because my ISP was OzEmail and was flagged as a free services here even though OzEmail (*@ozemail.com.au) is the name of an Australi...
by jsharrad
Thu Oct 04, 2007 10:00 pm
Forum: PSP Development
Topic: Will Homebrew programs work on any PSP ? Or only old ones?
Replies: 13
Views: 4257

Piracy. It wasn't long after the psp came out and we could run our own code on them that iso loaders for commercial games started popping up.
by jsharrad
Mon Oct 01, 2007 2:09 pm
Forum: PSP Development
Topic: trying to execute the toolchain
Replies: 8
Views: 2947

everlasting wrote: main.c:19:17: error: usb.h: No existe el fichero ó directorio
looks like you need to install libusb
by jsharrad
Sat Aug 11, 2007 7:26 am
Forum: PSP Development
Topic: empty
Replies: 3
Views: 1566

And this one time, at band camp, I deleted all my flash files too.
by jsharrad
Thu Jul 26, 2007 6:46 am
Forum: PSP Development
Topic: Installing SDL?
Replies: 12
Views: 4742

Or just edit the autogen scripts to implicitly use the 1.9 version.
by jsharrad
Sat Jun 23, 2007 3:18 pm
Forum: PSP Development
Topic: Error Compiling usbhostfs
Replies: 1
Views: 1216

I had that problem also, just change the types in the header file to match what are in the source.
by jsharrad
Sat Jun 23, 2007 3:15 pm
Forum: PSP Development
Topic: toolchain error or cygwin screw-up?!
Replies: 3
Views: 2082

Lots of those programs go in pspdev/psp/bin, like freetype-config and sdl-config. Just add it to your path.
by jsharrad
Thu Jun 21, 2007 10:54 am
Forum: PSP Development
Topic: Disfunctional SDK function in the newer toolchains?probably.
Replies: 7
Views: 2513

No, surely you've used sceKernelDelayThread() before?
by jsharrad
Sat Jun 16, 2007 6:16 pm
Forum: PSP Lua Player Development
Topic: lrx questions
Replies: 0
Views: 2756

lrx questions

Heya, got some questions about lua libraries and a function ;) 1. If a script loads a lrx library with loadlib, can it be unloaded? 2. Can I export data from my lrx for the script to use? Appreciate any help, thanks. PS. Yeah it's for my mp3 library, but since it uses the built in firmware libraries...
by jsharrad
Thu Jun 14, 2007 6:43 am
Forum: PSP Development
Topic: now,we can use libaudiocodec to decode mp3 and aac
Replies: 36
Views: 48855

raf wrote:Excellent job, cooleyes!!. I'll look at adding this into PSPRadio asap; it would really help release some CPU cycles for the visualizers :)

Thanks!,

Raf.
heh, I pulled some of the visualizer plugins from your svn last night and tried them with it, they work really well :)
by jsharrad
Wed Jun 13, 2007 7:42 am
Forum: PSP Development
Topic: now,we can use libaudiocodec to decode mp3 and aac
Replies: 36
Views: 48855

That is awesome, thanks cooleyes.
by jsharrad
Tue Jun 12, 2007 3:11 pm
Forum: PSP Development
Topic: psptypes.h
Replies: 2
Views: 1690

psptypes.h wrote: typedef uint8_t u8;
That is the source. It means that its an unsigned 8 bit integer and can hold an integer from 0 to 255.
by jsharrad
Mon Jun 11, 2007 10:22 am
Forum: PSP Development
Topic: libc problems
Replies: 2
Views: 1771

1155: multiple definition of `strtod'
You're linking both psplibc and libc, just use libc.
by jsharrad
Sun Jun 10, 2007 6:06 am
Forum: PSP Development
Topic: Quake 3 Arena clone on the LTE 2.0 engine?
Replies: 6
Views: 6352

Irrlicht is actually credited now on the website and in LTE docs, I believe.
by jsharrad
Wed Jun 06, 2007 2:52 pm
Forum: PSP Development
Topic: Make in cygwin error, please help
Replies: 8
Views: 4474

heh, it actually worked when he wrote it back in 2005, but noone's been maintaining it :)
by jsharrad
Mon Jun 04, 2007 5:32 pm
Forum: PSP Development
Topic: Odd errors since upgrading toolchain
Replies: 3
Views: 2114

Odd errors since upgrading toolchain

I've been getting alot of strange errors lately after updating my toolchain. conflicting types errors in alot of stuff eg. pspgl: $ make psp-gcc -std=gnu99 -g -Wall -Wmissing-prototypes -Os -G0 -fsingle-precision-constant -I. -I /usr/local/pspdev/psp/include -I /usr/local/pspdev/psp/sdk/include -fun...
by jsharrad
Wed Feb 21, 2007 10:06 pm
Forum: PSP Development
Topic: Where is pcterm?
Replies: 8
Views: 3117

TyRaNiD wrote:It is now called pspsh, you _must_ use that, the old pcterm (or for that matter a telnet client) will not work.
Where's this version of psplink at? I've been using the one in the svn, which I just updated, and its still using pcterm
by jsharrad
Thu Nov 16, 2006 8:30 am
Forum: PSP Development
Topic: PSPSDK bootdisk???
Replies: 8
Views: 4274

Yeah if you wanted to use it on different computers where the usernames are likely different, you'd just have to make sure you set the path environment variable in the cygwin.bat file instead of your users .bashrc and put your project files somewhere that can be accessed by all users.
by jsharrad
Wed Nov 15, 2006 10:26 pm
Forum: PSP Development
Topic: PSPSDK bootdisk???
Replies: 8
Views: 4274

or you could install the toolchain on something like the bootable usb drives that DSL sells, just plug it in and off you go :)

http://www.damnsmalllinux.org/usb.html

I'm pretty sure just copying over your cygwin folder to a usb drive would work though if you wanted to go that way.
by jsharrad
Wed Nov 15, 2006 10:26 am
Forum: PSP Development
Topic: Lots of funny errors on cygwin...
Replies: 3
Views: 1693

you're missing a semi colon at the end of line 151 and did you include pspctrl.h?
by jsharrad
Mon Jul 31, 2006 7:34 pm
Forum: PSP Development
Topic: Controller for the PSP
Replies: 8
Views: 4873

Yeah the tv adapter did it all internally, made you replace the FPC that added the ps2 controller port poking out the bottom of your psp.
by jsharrad
Thu Jul 27, 2006 3:58 am
Forum: PSP Development
Topic: PSP SDK and CYGWIN and Linux help.
Replies: 9
Views: 3297

This might be a silly question, but do you have permission to write to where you are trying to install the pspsdk? ;)
by jsharrad
Thu Jul 27, 2006 3:54 am
Forum: PSP Development
Topic: can two pngs occupy the same space?
Replies: 3
Views: 1531

You can have one overlapping the other easily, just blit the one you want overlapped first, the front most sprite last, then flip the screen.
by jsharrad
Fri Jul 21, 2006 8:09 am
Forum: PSP Lua Player Development
Topic: Can't compile 0.20
Replies: 2
Views: 2430

Thanks that did it, I thought I did that but I guess I missed a lib :)
by jsharrad
Thu Jul 20, 2006 5:55 pm
Forum: PSP Lua Player Development
Topic: Can't compile 0.20
Replies: 2
Views: 2430

Can't compile 0.20

I get this error while trying to compile both svn source and the source on luaplayer.org src/luaplayer.cpp: In function 'const char* runScript(const char*, bool)': src/luaplayer.cpp:20: error: 'luaL_openlibs' was not declared in this scope make: *** [src/luaplayer.o] Error 1 Other versions compile f...