Search found 100 matches

by jsharrad
Wed May 06, 2009 8:49 am
Forum: PSP Development
Topic: GCC 4.4.0 and PSP Toolchain
Replies: 18
Views: 5158

Whoever feels like it, do it yourself, make sure it works, and submit a patch if you like. ;)
by jsharrad
Fri May 01, 2009 9:46 am
Forum: PSP Development
Topic: GCC 4.4.0 and PSP Toolchain
Replies: 18
Views: 5158

What have the upgrades to gcc & binutils given us other than headaches and more threads on the toolchain not compiling properly? Have there been any advantages? Are there any advantages to further upgrading?
by jsharrad
Tue Apr 21, 2009 4:35 pm
Forum: PSP Development
Topic: comercial use?
Replies: 7
Views: 2148

I don't think the pspsdk is GPL.. it's licensed under the BSD license isn't it? If so, you can use it for proprietary commercial purposes.
by jsharrad
Sun Apr 05, 2009 9:40 am
Forum: PSP Development
Topic: error code in compiling again
Replies: 2
Views: 1093

can't have spaces in your target elf file / prx.
by jsharrad
Fri Mar 06, 2009 3:03 pm
Forum: PSP Development
Topic: LTE in C?
Replies: 8
Views: 3306

I think the psp port of the quake engine just uses pspgl.
by jsharrad
Sun Feb 22, 2009 12:34 pm
Forum: PSP Development
Topic: How do i read a crash report from psplink?
Replies: 8
Views: 2718

If you're building for fw 1.5 just use psp-addr2line on the elf with the EPC address. psp-addr2line -fe whatever.elf 0x08805518 or if you're building a PRX for a higher firmware in psplink do calc $epc-$mod and use the resulting address in psp-addr2line to give you an idea of where in your source th...
by jsharrad
Fri Jan 23, 2009 5:06 am
Forum: PSP Development
Topic: How To: Install PSPTOOLCHAIN **Updated**
Replies: 13
Views: 6278

Nice, thanks. Now I can finally dev for PSP!
by jsharrad
Wed Dec 24, 2008 9:48 am
Forum: PSP Development
Topic: Remotejoy on Linux (*buntu Intrepid)
Replies: 12
Views: 4640

I've never been able to reset psplink to vsh either, I get the same lockup and then the psp turns off. I've never needed it though, so I never looked into why it did it. PSPLink & remotejoy both work without going through vsh though so if you just want to debug apps, you're all set.
by jsharrad
Mon Dec 22, 2008 8:51 pm
Forum: PSP Development
Topic: Programming Help
Replies: 26
Views: 7631

Re: Programming Help

nathanmoon wrote: then how to i turn my HELLO WORLD lua script into an EBOOT for the CFW 5.00 M33???
J.F. wrote:
nathanmoon wrote:just one more question
how to u turn a .lua file into a EBOOT.PBP file???
You don't. [snip]
QFE
/facepalm
by jsharrad
Wed Dec 17, 2008 4:20 am
Forum: PSP Development
Topic: PSPSDK in Linux image
Replies: 12
Views: 2664

Vmware lets you access physical drives / partitions though. I installed vista to my hard drive that way once. ;)
by jsharrad
Fri Dec 05, 2008 6:47 am
Forum: PSP Development
Topic: [LTE engine] how to create tabs?
Replies: 6
Views: 2175

I don't think anyones worked on the LTE engine in a very long time. The source was released about a year ago though, so anyone's free to update it for a later pspgl version.
by jsharrad
Sun Nov 30, 2008 6:13 am
Forum: PSP Development
Topic: need help with some guTranslate problem
Replies: 3
Views: 1690

Looks like you're overwriting the current translated matrix with model->initialTransform before you draw the model.
by jsharrad
Sun Nov 30, 2008 5:09 am
Forum: PSP Development
Topic: Any Plans?
Replies: 11
Views: 4485

dosbox is open source

http://dosbox.com/

+ crazyc's patch

have fun ;)
by jsharrad
Mon Nov 24, 2008 7:58 am
Forum: PSP Development
Topic: SDK Updated with sceMp3 stubs+headers
Replies: 30
Views: 15245

Surely homemeister wouldn't be using sakya's GPL player code in his non GPL luaplayer? :P
by jsharrad
Sun Nov 16, 2008 4:48 pm
Forum: PSP Development
Topic: psptoolchain installer buffer overflow
Replies: 4
Views: 2173

I also had this problem recently. I got around it by using an older version of GCC.

Code: Select all

CC="gcc-4.2" ./toolchain.sh
Edit: heh, actually nevermind... I guess I should have read your edits :P
by jsharrad
Mon Nov 10, 2008 7:21 pm
Forum: PSP Development
Topic: "ld.exe: .: No such file: Permission denied"
Replies: 5
Views: 2425

Why so complex anyway? why not just use the build.mak that comes with the SDK?

I see just a small error that's making a.elf not get your objects compiled in, you have them defined as "OBJS", but later try to compile with the undefined "OBJECTS".
by jsharrad
Tue Oct 28, 2008 2:54 pm
Forum: PSP Development
Topic: corrupted eboots under debian
Replies: 8
Views: 2655

Or if you're copying it using the terminal, type "sync" after a copy... but you should always cleanly unmount it.
by jsharrad
Mon Aug 25, 2008 2:33 pm
Forum: PSP Development
Topic: usbhostfs_pc + ubuntu
Replies: 3
Views: 1498

try increasing the timeout value

usbhostfs_pc -t 100
by jsharrad
Sun Aug 24, 2008 5:30 am
Forum: PSP Development
Topic: Help to compile psp gcc 4.3.0 on linux
Replies: 2
Views: 1228

There's a patch on these forums somewhere to use gcc 4.3.0 with the toolchain, which I used a while back, but I found that my programs ran a tiny bit faster when compiled with 4.1.0.
by jsharrad
Tue May 27, 2008 4:15 pm
Forum: PSP Development
Topic: Undefined reference to initGraphics(), blitAlphaImag... etc.
Replies: 6
Views: 2012

If you're using c++, you need to wrap those graphics headers in an 'extern "C" { }', although I don't see you linking the c++ library so that may not be your problem. ;)
by jsharrad
Thu May 15, 2008 8:36 am
Forum: PSP Development
Topic: Load and used some texture ? (3D gu)
Replies: 3
Views: 1563

First one is fine provided you don't want different filtering / other texture options for each texture. Getting errors when loading a 512x512 texture or not displaying correctly is probably because you're trying to load the whole thing into vram and there isn't enough vram left over after setting up...
by jsharrad
Sat May 03, 2008 5:30 pm
Forum: PSP Development
Topic: Error compiling OGG Sample
Replies: 14
Views: 4674

and if after all that it still doesn't compile, you may want to spell percentage correctly on line 446 ;)
by jsharrad
Sat May 03, 2008 9:28 am
Forum: PSP Development
Topic: Error compiling OGG Sample
Replies: 14
Views: 4674

Looks like you need to link the oggplayer object that you compile with oggplayer.c and switch your ordering of your libs some, like -lpspaudio should come after -lpspaudiolib.
by jsharrad
Thu May 01, 2008 11:16 pm
Forum: PSP Development
Topic: Troubles installing zlib
Replies: 2
Views: 1095

This should work.

Code: Select all

sudo env PSPDEV=/usr/local/pspdev PATH=$PATH:/usr/local/pspdev/bin make install
by jsharrad
Mon Apr 28, 2008 1:17 pm
Forum: PSP Development
Topic: Files in eboot for single file programs
Replies: 25
Views: 8892

There's a program out there called PBPCat that does it, it's by flatmush and should still be available for download on the psp-programming.com forums. I believe it allows you to use a command line tool to add any file you like to the EBOOT.PBP itself and just stores the data offsets in its own heade...
by jsharrad
Wed Apr 23, 2008 2:42 pm
Forum: PSP Development
Topic: libpspgum_vfpu curiosity
Replies: 3
Views: 1650

Those two functions aren't part of the sdk, they're from an external library written by mrmr[ice]
by jsharrad
Sun Apr 06, 2008 7:24 pm
Forum: PSP Development
Topic: Difficulties moving my homebrew to 3.52 from 1.5
Replies: 8
Views: 2712

From the looks of the output of your compile, the "$(shell $(SDL_CONFIG) --libs)" is causing the problems. ;)
by jsharrad
Sun Apr 06, 2008 5:03 pm
Forum: PSP Development
Topic: Difficulties moving my homebrew to 3.52 from 1.5
Replies: 8
Views: 2712

Try linking your libs differently, you're linking something early on that should be at the end (order matters) is what the error is telling you. Try these and let the build.mak that you're including tap the others you need on the end. LIBS = $(shell $(SDL_CONFIG) --libs&#...
by jsharrad
Thu Apr 03, 2008 9:52 am
Forum: PSP Development
Topic: Polygon Tessellation
Replies: 9
Views: 4535

If you find it hard to visualize the explaination in IWN's link because the image is gone, this may be helpful:

http://emergencyexit.untergrund.net/200 ... -clipping/

McZonk explains how it works pretty well and some ideas on how to get around it.
by jsharrad
Thu Apr 03, 2008 9:42 am
Forum: PSP Development
Topic: Slide image from x, y -> x2, y2
Replies: 17
Views: 3958

http://www.google.com/search?hl=en&q=programming+beginner+forum Lots of beginners "sections" already out there, I'm sure they're more than willing to help you with your simple questions. I was under the impression this forum was for information specific to the PSP platform, whereas so...