Search found 200 matches

by romero126
Thu Nov 09, 2006 9:53 am
Forum: PSP Lua Player Development
Topic: Transparancy not working?
Replies: 7
Views: 4539

SnowyDisposition wrote:So you're telling me if I go into Photoshop and create a half-transparent green screen 480x272 and blit it to Lua Player with transparency on, it'll work?

I find this highly unlikely.
Its exactly what Im saying, PNG files are quite usefull to display transparancy. Full but not partial. Douchebag.
by romero126
Thu Nov 09, 2006 8:07 am
Forum: PSP Lua Player Development
Topic: v0.20 Errors.
Replies: 6
Views: 4530

Default = Font.createMonoSpaced() Default:setPixelSizes(14, 14) -- Font width is approx 8px -- Font height is approx 12px? Is not representitve of each cycle nor is it representitve as actual code This is what we call psuedo code that does not discribe anythi...
by romero126
Mon Nov 06, 2006 5:10 am
Forum: PSP Lua Player Development
Topic: Transparancy not working?
Replies: 7
Views: 4539

oh it works it just a 0 - 1, On and off. the % transparency must be in the image itself. Its not done through the luaplayer.
by romero126
Sun Nov 05, 2006 5:06 am
Forum: PSP Lua Player Development
Topic: Transparancy not working?
Replies: 7
Views: 4539

It doesnt work in 2.0 either.
by romero126
Sun Oct 29, 2006 6:19 am
Forum: PSP Lua Player Development
Topic: [REALEASE] Special Operations v0.1 beta
Replies: 8
Views: 6071

Similar thing happened with monopoly after a while, but i got around to fixing it. After you set your images/sounds/arrays/etc. to nil do a collectgarbage(). It will probably help you out a lot, ended up giving me around 7 meg. Maybe at the end of each level, set all images un-needed to nil and the...
by romero126
Wed Oct 25, 2006 10:29 am
Forum: PSP Lua Player Development
Topic: [REALEASE] Special Operations v0.1 beta
Replies: 8
Views: 6071

It's always a great day to hear your name mentioned specifically in the special thanks catagory! Thanks! Im downloading it right now.
by romero126
Tue Oct 24, 2006 1:31 am
Forum: PSP Lua Player Development
Topic: Compatability with DS and PS2 Lua
Replies: 1
Views: 2257

Only if all LUA Players cross platform support the same mapping functions for drawing as well as other console specific things.
by romero126
Sat Oct 21, 2006 5:09 am
Forum: PSP Lua Player Development
Topic: Ok Need Major Help
Replies: 2
Views: 2819

http://www.psp-hacks.com/forum try looking under tutorials for homebrew.
by romero126
Sat Oct 21, 2006 3:41 am
Forum: PSP Lua Player Development
Topic: memory issue
Replies: 18
Views: 8695

Try organizing your tables a little bit better. It seems like your tables.. should be setup simpler. function Unload(item) if item == 3 then UnloadTable = {animations,BufferX,BufferY,DeBrief,Failed,StatsBar,bulletR,bulletL,pangR,pangL} end for i,var in ipairs&#4...
by romero126
Fri Oct 20, 2006 7:45 am
Forum: PSP Lua Player Development
Topic: memory issue
Replies: 18
Views: 8695

Try setting variables to nil when your done useing the data.

IE Loading Levels, Sprites, etc..
by romero126
Thu Oct 19, 2006 10:44 am
Forum: PSP Lua Player Development
Topic: Lua Player on YouTube
Replies: 2
Views: 2774

Thats really really old.
by romero126
Wed Oct 18, 2006 2:51 am
Forum: PSP Lua Player Development
Topic: My LUALibrary v 1.00 beta WIP
Replies: 3
Views: 3187

Fair enough Ill be updating it. Note dofile("SCEKeyboard.lua") does not exicute anything. SCE_SonyKeyboard:init() Calls the code to display the keyboard. That way you can pass paramaters to it as well as get results. That and it also can be called passivly so that you can have multiple txt...
by romero126
Tue Oct 17, 2006 4:05 pm
Forum: PSP Lua Player Development
Topic: v0.20 Errors.
Replies: 6
Views: 4530

v0.20 Errors.

Huge lag on v.20 Is there any reason why there is a huge lagspike on loading more than 10 lines on fontprint? width, height Font:getTextSize(string) returns nil, constantly (completly broken) Font:setPixelSizes(number width, number height) - When used with Font Font.createMonoSpaced() number for wid...
by romero126
Tue Oct 17, 2006 6:13 am
Forum: PSP Lua Player Development
Topic: My LUALibrary v 1.00 beta WIP
Replies: 3
Views: 3187

Updated
- Added A Beta SCE_SonyKeyboard
- Updated the PK_LIB for unpackaging of files.
- Added a LoadLibrary, which will automatically load libraries based on dependencies.

Click Here

Please send feedback. I enjoy listening to it.
by romero126
Tue Oct 17, 2006 5:10 am
Forum: PSP Lua Player Development
Topic: sorting
Replies: 2
Views: 2452

table.sort look that up in the LUA Refrence guide. You actually can sort Level1.lua - Level30.lua quick and easily.
by romero126
Sun Oct 08, 2006 12:37 pm
Forum: PSP Lua Player Development
Topic: My LUALibrary v 1.00 beta WIP
Replies: 3
Views: 3187

My LUALibrary v 1.00 beta WIP

Ok an update of the LUA Library with a WIP SonyKeyboard Text Input system.

Let me know what you think!
http://home.comcast.net/~romero126/File ... UA_LIB.zip

The SCE_SonyKeyboard is partially functional and will be fully functional in about a week or so.
by romero126
Sun Oct 08, 2006 9:33 am
Forum: PSP Lua Player Development
Topic: font problem
Replies: 5
Views: 3467

MenuScreen:fontPrint(ActFont,100,100,"hello world",Green)
screen:blit(0,0,MenuScreen)

Doesnt look like that to me!
by romero126
Sun Oct 08, 2006 8:26 am
Forum: PSP Lua Player Development
Topic: font problem
Replies: 5
Views: 3467

Fontprint should work on all images.
by romero126
Sun Oct 08, 2006 7:50 am
Forum: PSP Lua Player Development
Topic: Psprint lua edition (with trainer wip)
Replies: 15
Views: 10874

nope.
thats the only significant changes that would break a persons code that i see. Other than that there were a few optimizations that would add functionality. But doesnt change tables.
by romero126
Sun Oct 08, 2006 3:54 am
Forum: PSP Lua Player Development
Topic: Psprint lua edition (with trainer wip)
Replies: 15
Views: 10874

v 0.18 and up it uses LUA v5.1 which changes the way it index's its tables. Just convert all "for key, value in table do" to "for key, value in pairs(table) do"
by romero126
Mon Oct 02, 2006 3:56 am
Forum: PSP Lua Player Development
Topic: An LUA Library.
Replies: 0
Views: 1848

An LUA Library.

Hi this is a new library I am working on. It adds object oriented methods to the LUA system. Example is already inside of it as well as a prototype for a TXT Input method based on the PSP's Firmware. The Library includes. A Package Extracter, allowing you to bunch your images and code in a single fi...
by romero126
Sat Sep 30, 2006 5:06 pm
Forum: PSP Lua Player Development
Topic: Help: "Verdana" Font... TTF or Bitmap?
Replies: 5
Views: 3474

Yes, it checks to see if the string is uppercase, If so offset the blit by x- which is the position of A of the Uppercase Letterblocks. If its not Uppercase then it uses the offset of a lowercase letter. Generally it would be Uppercase and Lowercase should be based on the YAxis so the offset can be ...
by romero126
Sat Sep 30, 2006 4:04 pm
Forum: PSP Lua Player Development
Topic: Help: "Verdana" Font... TTF or Bitmap?
Replies: 5
Views: 3474

LOL Thats a waste of time and effort, if you are looking to pixelate your fonts, then find a font thats pixelated using the TTF library. Another thing is that if you load the FONT into a variable first its stored into memory first. Which means each time it is called it doesnt load from the memory st...
by romero126
Sat Sep 30, 2006 6:57 am
Forum: PSP Lua Player Development
Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
Replies: 49
Views: 28682

It crashes when I load the module.
by romero126
Sat Sep 30, 2006 6:36 am
Forum: PSP Lua Player Development
Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
Replies: 49
Views: 28682

Sysext by be2003 for Luaplayer ----------------------------------- version 0.6 ----------------------------------- MP3 ABOLISHED! lol, just switched to ogg, yup, i'm serious. umm... here we go: Added: Ogg.init() initializes ogg player Ogg.play() plays the loaded ogg Ogg.pause() pauses loaded ogg Og...
by romero126
Sat Sep 30, 2006 5:35 am
Forum: PSP Lua Player Development
Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
Replies: 49
Views: 28682

Strange answer. Try loadlib("mp3player.lrx","init")

or even it might be the path thats messed up. Check your paths.. first..
by romero126
Wed Sep 27, 2006 4:05 am
Forum: PSP Lua Player Development
Topic: TEXT INPUT LIKE IN PSP FIRMWARE xDDDDD
Replies: 5
Views: 3980

http://home.comcast.net/~romero126/SCE_TXTInput.png Here is a screenshot. This is a part of an SDK I am working on to create a set of commands and functions to make the life of a coder easier. It impliments A PKZip Storage extracter. (More info later.) It also has a GUI_LIB which can control all of...
by romero126
Sun Sep 24, 2006 5:25 am
Forum: PSP Lua Player Development
Topic: TEXT INPUT LIKE IN PSP FIRMWARE xDDDDD
Replies: 5
Views: 3980

Hey pretty soon ill be posting my version of TXT input based on the PSP firmware txt input system. You might like it a little bit better.
by romero126
Sat Sep 23, 2006 6:58 pm
Forum: PSP Lua Player Development
Topic: storing loaded images in tables
Replies: 1
Views: 2028

table.insert
by romero126
Tue Sep 12, 2006 11:17 am
Forum: PSP Lua Player Development
Topic: A.I. for racing/shooting
Replies: 4
Views: 5249

AI is code used to control NPC's learn to code. Based on your engine you use your ai will act accordingly.