Its exactly what Im saying, PNG files are quite usefull to display transparancy. Full but not partial. Douchebag.SnowyDisposition wrote:So you're telling me if I go into Photoshop and create a half-transparent green screen 480x272 and blit it to Lua Player with transparency on, it'll work?
I find this highly unlikely.
Search found 200 matches
- Thu Nov 09, 2006 9:53 am
- Forum: PSP Lua Player Development
- Topic: Transparancy not working?
- Replies: 7
- Views: 4539
- Thu Nov 09, 2006 8:07 am
- Forum: PSP Lua Player Development
- Topic: v0.20 Errors.
- Replies: 6
- Views: 4530
- Mon Nov 06, 2006 5:10 am
- Forum: PSP Lua Player Development
- Topic: Transparancy not working?
- Replies: 7
- Views: 4539
- Sun Nov 05, 2006 5:06 am
- Forum: PSP Lua Player Development
- Topic: Transparancy not working?
- Replies: 7
- Views: 4539
- Sun Oct 29, 2006 6:19 am
- Forum: PSP Lua Player Development
- Topic: [REALEASE] Special Operations v0.1 beta
- Replies: 8
- Views: 6071
Similar thing happened with monopoly after a while, but i got around to fixing it. After you set your images/sounds/arrays/etc. to nil do a collectgarbage(). It will probably help you out a lot, ended up giving me around 7 meg. Maybe at the end of each level, set all images un-needed to nil and the...
- Wed Oct 25, 2006 10:29 am
- Forum: PSP Lua Player Development
- Topic: [REALEASE] Special Operations v0.1 beta
- Replies: 8
- Views: 6071
- Tue Oct 24, 2006 1:31 am
- Forum: PSP Lua Player Development
- Topic: Compatability with DS and PS2 Lua
- Replies: 1
- Views: 2257
- Sat Oct 21, 2006 5:09 am
- Forum: PSP Lua Player Development
- Topic: Ok Need Major Help
- Replies: 2
- Views: 2819
http://www.psp-hacks.com/forum try looking under tutorials for homebrew.
- Sat Oct 21, 2006 3:41 am
- Forum: PSP Lua Player Development
- Topic: memory issue
- Replies: 18
- Views: 8695
- Fri Oct 20, 2006 7:45 am
- Forum: PSP Lua Player Development
- Topic: memory issue
- Replies: 18
- Views: 8695
- Thu Oct 19, 2006 10:44 am
- Forum: PSP Lua Player Development
- Topic: Lua Player on YouTube
- Replies: 2
- Views: 2774
- Wed Oct 18, 2006 2:51 am
- Forum: PSP Lua Player Development
- Topic: My LUALibrary v 1.00 beta WIP
- Replies: 3
- Views: 3187
- Tue Oct 17, 2006 4:05 pm
- Forum: PSP Lua Player Development
- Topic: v0.20 Errors.
- Replies: 6
- Views: 4530
v0.20 Errors.
Huge lag on v.20 Is there any reason why there is a huge lagspike on loading more than 10 lines on fontprint? width, height Font:getTextSize(string) returns nil, constantly (completly broken) Font:setPixelSizes(number width, number height) - When used with Font Font.createMonoSpaced() number for wid...
- Tue Oct 17, 2006 6:13 am
- Forum: PSP Lua Player Development
- Topic: My LUALibrary v 1.00 beta WIP
- Replies: 3
- Views: 3187
Updated
- Added A Beta SCE_SonyKeyboard
- Updated the PK_LIB for unpackaging of files.
- Added a LoadLibrary, which will automatically load libraries based on dependencies.
Click Here
Please send feedback. I enjoy listening to it.
- Added A Beta SCE_SonyKeyboard
- Updated the PK_LIB for unpackaging of files.
- Added a LoadLibrary, which will automatically load libraries based on dependencies.
Click Here
Please send feedback. I enjoy listening to it.
- Tue Oct 17, 2006 5:10 am
- Forum: PSP Lua Player Development
- Topic: sorting
- Replies: 2
- Views: 2452
- Sun Oct 08, 2006 12:37 pm
- Forum: PSP Lua Player Development
- Topic: My LUALibrary v 1.00 beta WIP
- Replies: 3
- Views: 3187
My LUALibrary v 1.00 beta WIP
Ok an update of the LUA Library with a WIP SonyKeyboard Text Input system.
Let me know what you think!
http://home.comcast.net/~romero126/File ... UA_LIB.zip
The SCE_SonyKeyboard is partially functional and will be fully functional in about a week or so.
Let me know what you think!
http://home.comcast.net/~romero126/File ... UA_LIB.zip
The SCE_SonyKeyboard is partially functional and will be fully functional in about a week or so.
- Sun Oct 08, 2006 9:33 am
- Forum: PSP Lua Player Development
- Topic: font problem
- Replies: 5
- Views: 3467
- Sun Oct 08, 2006 8:26 am
- Forum: PSP Lua Player Development
- Topic: font problem
- Replies: 5
- Views: 3467
- Sun Oct 08, 2006 7:50 am
- Forum: PSP Lua Player Development
- Topic: Psprint lua edition (with trainer wip)
- Replies: 15
- Views: 10874
- Sun Oct 08, 2006 3:54 am
- Forum: PSP Lua Player Development
- Topic: Psprint lua edition (with trainer wip)
- Replies: 15
- Views: 10874
- Mon Oct 02, 2006 3:56 am
- Forum: PSP Lua Player Development
- Topic: An LUA Library.
- Replies: 0
- Views: 1848
An LUA Library.
Hi this is a new library I am working on. It adds object oriented methods to the LUA system. Example is already inside of it as well as a prototype for a TXT Input method based on the PSP's Firmware. The Library includes. A Package Extracter, allowing you to bunch your images and code in a single fi...
- Sat Sep 30, 2006 5:06 pm
- Forum: PSP Lua Player Development
- Topic: Help: "Verdana" Font... TTF or Bitmap?
- Replies: 5
- Views: 3474
Yes, it checks to see if the string is uppercase, If so offset the blit by x- which is the position of A of the Uppercase Letterblocks. If its not Uppercase then it uses the offset of a lowercase letter. Generally it would be Uppercase and Lowercase should be based on the YAxis so the offset can be ...
- Sat Sep 30, 2006 4:04 pm
- Forum: PSP Lua Player Development
- Topic: Help: "Verdana" Font... TTF or Bitmap?
- Replies: 5
- Views: 3474
LOL Thats a waste of time and effort, if you are looking to pixelate your fonts, then find a font thats pixelated using the TTF library. Another thing is that if you load the FONT into a variable first its stored into memory first. Which means each time it is called it doesnt load from the memory st...
- Sat Sep 30, 2006 6:57 am
- Forum: PSP Lua Player Development
- Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
- Replies: 49
- Views: 28682
- Sat Sep 30, 2006 6:36 am
- Forum: PSP Lua Player Development
- Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
- Replies: 49
- Views: 28682
Sysext by be2003 for Luaplayer ----------------------------------- version 0.6 ----------------------------------- MP3 ABOLISHED! lol, just switched to ogg, yup, i'm serious. umm... here we go: Added: Ogg.init() initializes ogg player Ogg.play() plays the loaded ogg Ogg.pause() pauses loaded ogg Og...
- Sat Sep 30, 2006 5:35 am
- Forum: PSP Lua Player Development
- Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
- Replies: 49
- Views: 28682
- Wed Sep 27, 2006 4:05 am
- Forum: PSP Lua Player Development
- Topic: TEXT INPUT LIKE IN PSP FIRMWARE xDDDDD
- Replies: 5
- Views: 3980
http://home.comcast.net/~romero126/SCE_TXTInput.png Here is a screenshot. This is a part of an SDK I am working on to create a set of commands and functions to make the life of a coder easier. It impliments A PKZip Storage extracter. (More info later.) It also has a GUI_LIB which can control all of...
- Sun Sep 24, 2006 5:25 am
- Forum: PSP Lua Player Development
- Topic: TEXT INPUT LIKE IN PSP FIRMWARE xDDDDD
- Replies: 5
- Views: 3980
- Sat Sep 23, 2006 6:58 pm
- Forum: PSP Lua Player Development
- Topic: storing loaded images in tables
- Replies: 1
- Views: 2028
- Tue Sep 12, 2006 11:17 am
- Forum: PSP Lua Player Development
- Topic: A.I. for racing/shooting
- Replies: 4
- Views: 5249