Search found 200 matches
- Sat Dec 31, 2005 11:29 am
- Forum: PSP Lua Player Development
- Topic: Project Glass Eye (Beta Release)
- Replies: 11
- Views: 6970
Project Glass Eye (Beta Release)
This is a test for a LUA based GUI OS based on ideas of Microsoft OS Its verry modular and simple to add new programs to the OS shell. This is an early beta and some of the functionality that I would like to include isnt there. But try it out and see how you like it. And let me know how you like it ...
- Thu Dec 29, 2005 3:44 pm
- Forum: PSP Lua Player Development
- Topic: os.time BUG!!!!!!!!!!
- Replies: 2
- Views: 1432
- Thu Dec 29, 2005 1:47 pm
- Forum: PSP Lua Player Development
- Topic: tables with functions
- Replies: 2
- Views: 1573
Re: tables with functions
Hi I'm here again. I would like to know if it possible to crate a table that has functions associated with the keys. At least I need a way to call different functions like in a switch-case but I'm tring to do this using the tables to search the case. This is a possible example of what I want to do ...
- Thu Dec 29, 2005 1:45 pm
- Forum: PSP Lua Player Development
- Topic: LUA OS release
- Replies: 11
- Views: 3378
- Wed Dec 28, 2005 12:31 am
- Forum: PSP Lua Player Development
- Topic: Image collision checking
- Replies: 7
- Views: 2683
- Tue Dec 27, 2005 11:50 pm
- Forum: PSP Lua Player Development
- Topic: Lua coding sempilfication
- Replies: 3
- Views: 1820
- Tue Dec 27, 2005 10:53 pm
- Forum: PSP Lua Player Development
- Topic: (Code of the day) Key Up/KeyDown Triggered Events.
- Replies: 2
- Views: 1925
(Code of the day) Key Up/KeyDown Triggered Events.
Are you tired of trying to figure out which key isnt currently being pushed down and keys not being pushed down? To allow for multiple button pressed events? Look no farther! Here is a simple process to add event driven key commands to your LUA code! Taken from input.lua -- Coded by romero126 GlassE...
- Tue Dec 27, 2005 10:38 pm
- Forum: PSP Lua Player Development
- Topic: Image collision checking
- Replies: 7
- Views: 2683
Re: Image collision checking
I'm trying to get collision checking for my working. I tried to do it this way, but it just went REALLY slow, and I'm not sure if it even worked. The way I tried to do it probably isn't the best way either. for y = y1, y1+img1:height() do for x = x1, x1+img1:width&am...
- Tue Dec 27, 2005 10:30 pm
- Forum: PSP Lua Player Development
- Topic: Lua coding sempilfication
- Replies: 3
- Views: 1820
The Lowser file browser has a LTrigger button that you can use to put it into USB Mode. Also refer to http://wiki.ps2dev.org/psp:lua_player for more information about the built in commands through the LUA Player. some of which are System.usbDiskModeActivate() System.usbDiskModeDeactivate() Which mig...
- Tue Dec 27, 2005 7:21 pm
- Forum: PSP Lua Player Development
- Topic: Help with blit and screen
- Replies: 6
- Views: 2479
You are telling it a table, but not which part of it. for example, to blit self.x, lets say: self.x = {0} Now, to blit it, you need to tell it what number out of self.x. screen_save:blit(self.x[1],self.y[1],...) That tells it the first digit in self.x and self.y instead of just telling it to use th...
- Tue Dec 27, 2005 6:50 pm
- Forum: PSP Lua Player Development
- Topic: Trouble with Lua Player 0.15 on v2.0 PSP
- Replies: 8
- Views: 3309
- Sun Dec 25, 2005 7:57 am
- Forum: PSP Lua Player Development
- Topic: LuaPlayer Lag with Font?
- Replies: 0
- Views: 843
LuaPlayer Lag with Font?
Has anyone else noticed that there is considerable ammount of lag between loop refreshes after a font.load() command is called?
Is this normal?
It drops the refresh rate approx in a 1/3.
Is this normal?
It drops the refresh rate approx in a 1/3.
- Sun Dec 25, 2005 5:02 am
- Forum: PSP Lua Player Development
- Topic: Lua source encryption on the fly?
- Replies: 17
- Views: 5519
Like I said ealier You should compile your own application useing the LUA source provided and add your own commands. Enough bickering on the subject if you want to get things done. (Please note the LUA Libraries are the best place to start with for adding your own custom commands to the scripting la...
- Sun Dec 25, 2005 4:57 am
- Forum: PSP Lua Player Development
- Topic: NOOB forum?
- Replies: 7
- Views: 2736
Re: NOOB forum?
Can anyone help me out? -- sorting test function sorteren(a,b) if a<b then return false else return true end end table = {} table[1] = 3 table[2] = 1 table[3] = 2 table.sort(table,sorteren(table	...
- Sat Dec 24, 2005 7:46 pm
- Forum: PSP Lua Player Development
- Topic: Lua source encryption on the fly?
- Replies: 17
- Views: 5519
- Sat Dec 24, 2005 4:42 pm
- Forum: PSP Lua Player Development
- Topic: Help with blit and screen
- Replies: 6
- Views: 2479
- Sat Dec 24, 2005 4:25 pm
- Forum: PSP Lua Player Development
- Topic: problem with for statement and tables
- Replies: 1
- Views: 1124
- Sat Dec 24, 2005 4:18 pm
- Forum: PSP Lua Player Development
- Topic: Lua source encryption on the fly?
- Replies: 17
- Views: 5519
Re: open source
I would agree in a lot of cases with open source. In my case, the program I am developing uses proprietary technology which I also own (more on this later after it's released). Exchange of data between the program and servers, etc. must be protected. David Beyer Unfortunatly you have limited option...
- Sat Dec 24, 2005 3:03 pm
- Forum: PSP Lua Player Development
- Topic: [Help]drawLine
- Replies: 4
- Views: 1960
- Sat Dec 24, 2005 2:58 pm
- Forum: PSP Lua Player Development
- Topic: help !! about table of image.load
- Replies: 4
- Views: 2216