Hi,
did you mean shadow which is precalculated into the textures already ?
This may be difficult as you may need a seperate texture for each object, don't you ?
Search found 87 matches
- Wed Jan 13, 2010 5:35 pm
- Forum: PSP Development
- Topic: shadows...
- Replies: 12
- Views: 19676
- Wed Jan 13, 2010 5:32 pm
- Forum: The Incredible Hall Of Shame
- Topic: easiest way to install Mac OS X on a PC
- Replies: 2
- Views: 12795
- Mon Jan 11, 2010 7:39 pm
- Forum: PSP Development
- Topic: shadows...
- Replies: 12
- Views: 19676
- Fri Jan 08, 2010 10:27 pm
- Forum: PSP Development
- Topic: Connection to AP, nothing happens
- Replies: 6
- Views: 2926
Hi, quite interesting - what would be the purpose of such code ? However, if this is the case you would not need any callback setup i guess, but you need to call the exit method at the end of your code, which will end your homebrew as needed. regarding the text on your screen: Have you mapped the fu...
- Fri Jan 08, 2010 9:19 pm
- Forum: PSP Development
- Topic: Connection to AP, nothing happens
- Replies: 6
- Views: 2926
- Sat Jan 02, 2010 4:34 am
- Forum: PSP Development
- Topic: Help Please...lost all cpp files...how to decompile from .o?
- Replies: 4
- Views: 2930
- Wed Dec 30, 2009 11:50 pm
- Forum: PSP Development
- Topic: Help Please...lost all cpp files...how to decompile from .o?
- Replies: 4
- Views: 2930
- Wed Dec 30, 2009 2:11 am
- Forum: PS2 Development
- Topic: decompile elf file
- Replies: 10
- Views: 11198
- Wed Dec 30, 2009 1:47 am
- Forum: PSP Development
- Topic: Help Please...lost all cpp files...how to decompile from .o?
- Replies: 4
- Views: 2930
Help Please...lost all cpp files...how to decompile from .o?
Hi there, unfortunately I've deleted all my cpp source file of my current project due to a mistake in my make file. My DataRecovery file was unable to detect them. As there is currently no elf or PRX file available, but compiled .o files, is there a way to "decompile" these file to get the...
- Sat Dec 19, 2009 8:39 am
- Forum: PSP Development
- Topic: RAM issue with PRX modules
- Replies: 12
- Views: 21800
- Fri Dec 18, 2009 11:00 pm
- Forum: PSP Development
- Topic: RAM issue with PRX modules
- Replies: 12
- Views: 21800
- Fri Dec 18, 2009 5:41 pm
- Forum: PSP Development
- Topic: Sockets - weirdest thing ever
- Replies: 5
- Views: 2649
Hi, it's difficult to solve. The first question was: does the client really connect ? If the is the case you can check further, but please bare in mind that the repeated call of recv(....) within your loop wouldn't help unless you have the accept called before. I'm not 100% certain, but I guess that...
- Thu Dec 17, 2009 6:00 pm
- Forum: PSP Development
- Topic: Sockets - weirdest thing ever
- Replies: 5
- Views: 2649
- Thu Dec 17, 2009 5:39 pm
- Forum: PSP Development
- Topic: out of core data storage
- Replies: 5
- Views: 8910
- Thu Dec 17, 2009 6:59 am
- Forum: PSP Development
- Topic: out of core data storage
- Replies: 5
- Views: 8910
- Thu Dec 17, 2009 2:42 am
- Forum: PSP Development
- Topic: out of core data storage
- Replies: 5
- Views: 8910
out of core data storage
Hi there, I'm not sure whether this post has the right subject or not. However, I've seen articles on the web discussing "out of core data storage" which some PC OS/applications are capable of. This mean that in the case the application need to process huge ammount of data it is not loaded...
- Mon Dec 14, 2009 6:11 am
- Forum: PSP Development
- Topic: How to detect memory leaks ?
- Replies: 9
- Views: 3975
Memory leaks do not cause program crashes, unless your program comes to the point where it trys to allocate more memory which then fails and your program not handling that case properly. If you are really concerned about memory leaks, a debug memory manager will help you detect those. One can be fo...
- Mon Dec 14, 2009 6:09 am
- Forum: PSP Development
- Topic: How to detect memory leaks ?
- Replies: 9
- Views: 3975
- Mon Dec 14, 2009 3:59 am
- Forum: PSP Development
- Topic: How to detect memory leaks ?
- Replies: 9
- Views: 3975
How to detect memory leaks ?
Hi there, I've set up my own GU homebrew. I tried to clear all instances I've initiated. However, sometimes the PSP crashes where I guess the root cause may be memory leaks. Is there a possability to detect memory leaks ? I'm using minpsp and eclipse as development environment. Thanks for any hints....
- Sun Dec 13, 2009 7:42 am
- Forum: PSP Development
- Topic: Change Color during rendering with fixed mesh
- Replies: 2
- Views: 1846
Hi, thanks for the tip. I guess sceGuModelColor(0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff); does also the trick. I've had a mistake in my code. Thanks. I will try out your solution as well as I feel difficult to set the ModelColor back to the previus color as I do not want to get the effect on ...
- Sun Dec 13, 2009 6:29 am
- Forum: PSP Development
- Topic: Change Color during rendering with fixed mesh
- Replies: 2
- Views: 1846
Change Color during rendering with fixed mesh
Hi there, I've a sphere in my scene which usually is white. The scene consists of an white light source. The Spheres Material is set as following: sceGuColorMaterial(GU_DIFFUSE); Depending on condition I would like to render the sphere in red, but I do not want to manipulate the colo...
- Thu Dec 10, 2009 10:59 pm
- Forum: PSP Development
- Topic: Bump Mapping with GU
- Replies: 5
- Views: 3039
- Thu Dec 10, 2009 7:13 am
- Forum: PSP Development
- Topic: 24-bit texture swizzling?
- Replies: 11
- Views: 5310
- Thu Dec 10, 2009 6:53 am
- Forum: PSP Development
- Topic: Bump Mapping with GU
- Replies: 5
- Views: 3039
- Thu Dec 10, 2009 5:29 am
- Forum: PSP Development
- Topic: [Help/Suggestions needed] MultiTasKing v101
- Replies: 20
- Views: 12860
Wow
Hi,
this really looks amazing. You are starting porting Windows onto PSP ?
Good stuff. I hav't seen the source...the result looks nice ;o)
this really looks amazing. You are starting porting Windows onto PSP ?
Good stuff. I hav't seen the source...the result looks nice ;o)
- Thu Dec 10, 2009 1:46 am
- Forum: PSP Development
- Topic: 24-bit texture swizzling?
- Replies: 11
- Views: 5310
- Thu Dec 10, 2009 1:43 am
- Forum: PSP Development
- Topic: Bump Mapping with GU
- Replies: 5
- Views: 3039
Bump Mapping with GU
Hi there,
is there a way of having bump mapping on an object rendered with a texture using GU ? I've seen that on Windows DX and OpenGL are capable of, but was unable to find a way on PSP. Have any one of you solved this issue ?
Regards,
anmabagima
is there a way of having bump mapping on an object rendered with a texture using GU ? I've seen that on Windows DX and OpenGL are capable of, but was unable to find a way on PSP. Have any one of you solved this issue ?
Regards,
anmabagima
- Tue Nov 24, 2009 5:31 am
- Forum: PSP Development
- Topic: Error: unrecognized opcode `lv'
- Replies: 15
- Views: 7442
- Sun Nov 22, 2009 6:40 am
- Forum: PSP Development
- Topic: Error: unrecognized opcode `lv'
- Replies: 15
- Views: 7442
- Thu Nov 19, 2009 6:18 am
- Forum: PSP Development
- Topic: Error: unrecognized opcode `lv'
- Replies: 15
- Views: 7442