Search found 893 matches

by TyRaNiD
Sat Jul 03, 2004 9:42 pm
Forum: PS2 Development
Topic: program hangs at hddCheckPresent
Replies: 17
Views: 8231

Erm yah you haven't loaded any hdd irx modules up :) Look at the libhdd example for how you do this and what you need to load.
by TyRaNiD
Fri Jun 18, 2004 1:58 am
Forum: PS2 Development
Topic: 640x512 PAL mode
Replies: 6
Views: 4602

C source for setting up a vr handler (taken from BP Demo Harness stuff, and probably from somewhere else before ;P) int vb_id; int vblank_handler(int cause) { /* Do sommit, i.e. Signal a sema */ asm("sync.l ; ei"); return 0; } void enable_vblank() { DI(); vb_id = AddIntcHandler(2, vblank_h...
by TyRaNiD
Fri Jun 04, 2004 2:31 am
Forum: PS2 Development
Topic: sce_fileio: unrecognized code ff
Replies: 10
Views: 5526

Of course can you reboot the IOP using an IMG from host on a normal PS2 ? I would have thought the image was loaded after reset, i.e. after you have just nuked your ps2link host driver.

Not that I have ever bothered to try so...
by TyRaNiD
Sat May 22, 2004 3:09 pm
Forum: PS2 Development
Topic: usbd.irx comaptibility....
Replies: 5
Views: 4092

Yes they are API compatible _but_ at least with the keyboard + mouse drivers I wrote just skipping the load of the usbd will not work for some unexplainable reason.

To get my solitaire demo working in naplink you have to reset the IOP, only way I could find to get it to play nice.
by TyRaNiD
Fri May 21, 2004 2:51 am
Forum: PS2 Development
Topic: Accessing the IOP resources from the EE?
Replies: 6
Views: 4135

Isn't it slightly different for devices on the EE side ?

For example USB is at 0xBF801600 on the IOP side but at 0x1F801600 on the EE. Just replace the top nibble with 1 and it should work :)
by TyRaNiD
Sun May 16, 2004 7:22 pm
Forum: PS2 Development
Topic: USB KB
Replies: 10
Views: 5182

You also currently need a usb driver, which you can get off a few game disks.

It should be called something like usbd.irx, load that module first before the one for the kbd and then just init the keyboard library.
by TyRaNiD
Wed May 12, 2004 7:50 am
Forum: PS2 Development
Topic: USB-flash-disk lib?
Replies: 16
Views: 10564

Without a basic USB library then you cannot access USB flash devices. As there is _currently_ no such library (in ps2sdk) then you are out of luck.
by TyRaNiD
Fri Apr 23, 2004 3:03 am
Forum: PS2 Development
Topic: Adresd's vdiv bug with the unstable patches.
Replies: 2
Views: 2010

This is a valid piece of code it seems, the instruction format is the same in both adresd's patches and my copy of the patches for 3.2.2 but it works in my gcc but not in his, so go figure :)
by TyRaNiD
Fri Apr 23, 2004 3:00 am
Forum: PS2 Development
Topic: DVD remote control
Replies: 3
Views: 2575

Well the kernel modules _possibly_ are for the DVD remote (don't see why not) but you probably need the RTE as provided by the BBN software, the SBIOS stuff is just the exported RTE functionality to hide the IOP. Obviously only the latest version supports the calls necessary to read data from the re...
by TyRaNiD
Wed Apr 14, 2004 10:25 pm
Forum: PS2 Development
Topic: PS1DRV exploit not working on first version jap ps2
Replies: 5
Views: 3608

Oki, further to my previous post I have modified the payload of the exploit to fix loading issues on 15k (and maybe 10k, who knows :) so most things should work out of the box. Unmodified ps2link now sort of works, still has reset issues but there you go. The bin of ps2menu now runs up, although the...
by TyRaNiD
Sat Apr 03, 2004 8:16 pm
Forum: PS2 Development
Topic: PS1DRV exploit not working on first version jap ps2
Replies: 5
Views: 3608

I have fixed dev9 and have also fixed what seems to be a bug in probably the 15k kernel, but it has issues with reset at the moment so I have not commited changes to CVS... When projectBP has finsihed I will attempt to get it working 100% :P I will point out in this case that I am talking about ps2l...
by TyRaNiD
Tue Mar 23, 2004 9:13 am
Forum: PS2 Development
Topic: Communication API
Replies: 14
Views: 7917

Surely kinda defeats the object, there will be nothing worse then supporting two possible ways of communicating with the PS2. May as well pick one or t'other, no point supporting both fixed address or no address :)
by TyRaNiD
Tue Mar 23, 2004 6:33 am
Forum: PS2 Development
Topic: Communication API
Replies: 14
Views: 7917

It would be nice to have some auto discover feature for PS2Link, there isn't a great point to having a bound IP address for PS2Link but then again what about other stuff like PS2NetFS? I am not sure whether I would want to advocate the use of broadcasts though, we are realistically trying to solve a...
by TyRaNiD
Sun Mar 21, 2004 10:47 pm
Forum: PS2 Development
Topic: Communication API
Replies: 14
Views: 7917

As an addendum to this I was thinking of writing a tunnel driver. While it isn't quite as nice as a fully feldged comms API it might at least solve the immediate issue of running point to point applications (such as ps2link) over different transport mediums. The idea is similar to many other tunnel ...
by TyRaNiD
Fri Mar 12, 2004 5:41 am
Forum: PS2 Development
Topic: rom0 and rom1
Replies: 3
Views: 3879

rom1 contains the dvd video driver, or really it contains the erom image from where the dvd video driver is loaded. It really isn't very ineresting to look at.

If you are really so inclined it is at 0xBE000000 in EE address space.
by TyRaNiD
Sun Feb 22, 2004 9:41 am
Forum: PS2 Development
Topic: Call to arms
Replies: 4
Views: 3856

Ok for anyone interested the demo harness and skeleton code has been written, so if anyone wants to try out their hand in this short time period msg me on IRC or send a priv message on the forums.
by TyRaNiD
Sat Feb 21, 2004 5:35 am
Forum: PS2 Development
Topic: Call to arms
Replies: 4
Views: 3856

Ok some preliminary rules we have been specced out... -= Project BP =- Maximum size of demo (uncompressed) 16mb Maximum size of demo (compressed) 2mb Rules: You cannot: Use the IOP or any IOP functions. Allocate memory generally, outside of any internal alloc in the specified 16Mb block provided. Re...
by TyRaNiD
Sat Feb 21, 2004 4:23 am
Forum: PS2 Development
Topic: Call to arms
Replies: 4
Views: 3856

Call to arms

This is only an idea at the moment but is anyone interested in producing some nice effects for a PS2 demo to show at the upcoming Breakpoint demo party. The plan is thus, get as many people to do a bit of the demo, maybe 5 to whatever seconds each depending on time. These individual bits we can weav...
by TyRaNiD
Fri Feb 20, 2004 6:48 am
Forum: PS2 Development
Topic: To EE or not to EE? that is the question.
Replies: 3
Views: 3616

To EE or not to EE? that is the question.

Given that most devices (if not all) are mapped to both IOP and EE addressing space what advantages could be gained from writing drivers for the EE instead of the IOP? Certainly one of the main plus points of the IOP is it's modular system which lends itself well to device drivers but might the powe...
by TyRaNiD
Wed Feb 11, 2004 4:26 am
Forum: PS2 Development
Topic: ps2link on ps2link
Replies: 12
Views: 7610

If you go to the Makefile in the ee dir there is a setting called LOADHIGH. Set this to 1 and rebuild. That should allow you to run ps2link over ps2link. Note: I have not tried this personally, just from what I have heard. If it doesnt work it isn't my fault ;) You will need a upgraded version of pk...
by TyRaNiD
Wed Jan 28, 2004 7:41 am
Forum: PS2 Development
Topic: The Eyetoy
Replies: 16
Views: 11217

Yah the NPM USB driver was used in the solitaire game, but that was only through special dispensation from Duke[NpM]. Alas is cannot be redistributed, and it isn't worth asking. The source is also lost in the mists of time so even that angle can't be taken :( I would work on a USB driver but as I st...
by TyRaNiD
Sun Jan 18, 2004 1:39 am
Forum: General Discussion
Topic: What we need is less off topic discussions..
Replies: 5
Views: 4950

What we need is less off topic discussions..

What is the point of an off topic discussion forum without less off topic discussions. If we wanted something like that we would have a forum for it.
by TyRaNiD
Sun Jan 18, 2004 1:29 am
Forum: General Discussion
Topic: What we need is more off topic discussions..
Replies: 10
Views: 7330

You could of course just use a text based browser, no more horrible images then :)