Search found 69 matches

by PiCkDaT
Tue Oct 09, 2007 10:17 pm
Forum: PSP Development
Topic: What has changed in coding for the newer firmwares ?
Replies: 29
Views: 30917

I dont think I have a clue since I have only been coding for a couple of days now.. but why can't you run in kernel mode 3.xx? I've got 3.03-C(maybe this is why?) and it works fine.. BUT here is what probably makes it work thid = sceKernelCreateThread("update_thread", CallbackThrea...
by PiCkDaT
Tue Oct 09, 2007 4:21 am
Forum: PSP Development
Topic: What has changed in coding for the newer firmwares ?
Replies: 29
Views: 30917

probably not... except newer firmwares probably means better functions? :) lol
by PiCkDaT
Tue Oct 09, 2007 3:23 am
Forum: PSP Development
Topic: What has changed in coding for the newer firmwares ?
Replies: 29
Views: 30917

I dont know if this has anything to do with it.. but the newer firmwares (or just the new slim psp idk) only support 2.00+ apps. I dont know if that means you have to code it different though. I think possibly you just change the fw version in the makefile? I'm no expert so dont totally depend on my...
by PiCkDaT
Tue Oct 09, 2007 2:47 am
Forum: PSP Lua Player Development
Topic: Splitting a script into several files?
Replies: 3
Views: 17497

# main.lua # dofile("file1.lua") -- file1.lua must be in the same directory of main.lua with dofile() the file doesnt have to be in the same directory 'in case' you didnt know, if you use dofile("folder/file1.lua") or you can even use System.curre...
by PiCkDaT
Fri Oct 05, 2007 10:29 pm
Forum: PSP Development
Topic: Compiling Library's
Replies: 0
Views: 927

Compiling Library's

I tried to compile a library yesterday to try to fix my adhoc problem since all my libpspnet_adhoc*.a's are in need of an update, I got the latest version of the toolchain from here at ps2dev.org and theres a makefile.am and stuff like sceNetlib.S etc. How do I compile this? i do make in cmd and it ...
by PiCkDaT
Fri Oct 05, 2007 10:04 pm
Forum: PSP Development
Topic: Help Load a PRX from flash0:
Replies: 1
Views: 1137

Uhm.. I dont know why it didnt work but I tried something different

Code: Select all

init = sceUtilityLoadNetModule(PSP_NET_MODULE_ADHOC);
when I use this it doesnt give me < 0 but it gives me 42.... wth? its either <0 or 0 Right? what does 42 mean lol
by PiCkDaT
Thu Oct 04, 2007 11:15 pm
Forum: PSP Development
Topic: Help Load a PRX from flash0:
Replies: 1
Views: 1137

Help Load a PRX from flash0:

Hi, I have checked the forum out with the search to try to find the solution to my problem but I couldn't so I made a thread sorry if its a repeat that I didnt find. okay I know I'm probably going the wrong way with trying to load Ad-Hoc(which I dont care for at the moment) but I dont understand why...
by PiCkDaT
Thu Oct 04, 2007 10:56 pm
Forum: PSP Lua Player Development
Topic: Ad Hoc Question Pls Help
Replies: 3
Views: 17948

LuaPlayer doesn't support Ad-hoc at the moment. Although there are some libs that you can use to compile LuaPlayer with to enable it I believe. However the official version does not support it...Yet. Edit: I am currently working with cools (who made mod 4) to try to get adhoc into his next mod. If t...
by PiCkDaT
Thu Oct 04, 2007 10:53 pm
Forum: PSP Lua Player Development
Topic: Access Point Scanning
Replies: 3
Views: 18210

uhm.. I'm no expert either.. but I'm pretty sure that Wlan.getConnectionConfigs() gets configuration's for a network connections that has already been made. LuaPlayer as of right now I dont think has an access point scanner. Please do notify me if I'm wrong...