Search found 69 matches
- Tue Oct 09, 2007 10:17 pm
- Forum: PSP Development
- Topic: What has changed in coding for the newer firmwares ?
- Replies: 29
- Views: 30917
- Tue Oct 09, 2007 4:21 am
- Forum: PSP Development
- Topic: What has changed in coding for the newer firmwares ?
- Replies: 29
- Views: 30917
- Tue Oct 09, 2007 3:23 am
- Forum: PSP Development
- Topic: What has changed in coding for the newer firmwares ?
- Replies: 29
- Views: 30917
I dont know if this has anything to do with it.. but the newer firmwares (or just the new slim psp idk) only support 2.00+ apps. I dont know if that means you have to code it different though. I think possibly you just change the fw version in the makefile? I'm no expert so dont totally depend on my...
- Tue Oct 09, 2007 2:47 am
- Forum: PSP Lua Player Development
- Topic: Splitting a script into several files?
- Replies: 3
- Views: 17497
- Fri Oct 05, 2007 10:29 pm
- Forum: PSP Development
- Topic: Compiling Library's
- Replies: 0
- Views: 927
Compiling Library's
I tried to compile a library yesterday to try to fix my adhoc problem since all my libpspnet_adhoc*.a's are in need of an update, I got the latest version of the toolchain from here at ps2dev.org and theres a makefile.am and stuff like sceNetlib.S etc. How do I compile this? i do make in cmd and it ...
- Fri Oct 05, 2007 10:04 pm
- Forum: PSP Development
- Topic: Help Load a PRX from flash0:
- Replies: 1
- Views: 1137
Uhm.. I dont know why it didnt work but I tried something different
when I use this it doesnt give me < 0 but it gives me 42.... wth? its either <0 or 0 Right? what does 42 mean lol
Code: Select all
init = sceUtilityLoadNetModule(PSP_NET_MODULE_ADHOC);
- Thu Oct 04, 2007 11:15 pm
- Forum: PSP Development
- Topic: Help Load a PRX from flash0:
- Replies: 1
- Views: 1137
Help Load a PRX from flash0:
Hi, I have checked the forum out with the search to try to find the solution to my problem but I couldn't so I made a thread sorry if its a repeat that I didnt find. okay I know I'm probably going the wrong way with trying to load Ad-Hoc(which I dont care for at the moment) but I dont understand why...
- Thu Oct 04, 2007 10:56 pm
- Forum: PSP Lua Player Development
- Topic: Ad Hoc Question Pls Help
- Replies: 3
- Views: 17948
LuaPlayer doesn't support Ad-hoc at the moment. Although there are some libs that you can use to compile LuaPlayer with to enable it I believe. However the official version does not support it...Yet. Edit: I am currently working with cools (who made mod 4) to try to get adhoc into his next mod. If t...
- Thu Oct 04, 2007 10:53 pm
- Forum: PSP Lua Player Development
- Topic: Access Point Scanning
- Replies: 3
- Views: 18210