Search found 728 matches

by Shine
Thu Dec 14, 2006 7:17 am
Forum: PS3 Linux Development
Topic: Installing gentoo on the PS3
Replies: 48
Views: 42256

mtb wrote:have a look at http://www.daniel.jp/joomla/info/ps3/in ... e-ps3.html for details.
Thanks, now Gentoo Linux works on my PS3! See the updated article at http://wiki.ps2dev.org/ps3:linux:installing_gentoo

It's time to port Lua Player :-)
by Shine
Thu Dec 14, 2006 2:59 am
Forum: PS3 Development
Topic: PS3 Firmware 1.30-1.82
Replies: 28
Views: 52376

Re: PS3 Firmware 1.31

jimparis wrote:I see no obvious changes; I'm sure Sony will announce the changes as usual sometime soon.
The Formula One demo, which you can download for free from the Playstation Store, works now, didn't work with 1.30.
by Shine
Wed Dec 13, 2006 5:33 pm
Forum: PS3 Linux Development
Topic: Installing gentoo on the PS3
Replies: 48
Views: 42256

the HowTo is rather detailed. I don't think anyone would have trouble following it, but I'd recommend printing the instructions out first. Nothing beats having a hardcopy in hand. I've never installed Gentoo before, so "From this point on, you can just follow from Chapter 8 in the Gentoo handb...
by Shine
Wed Dec 13, 2006 4:02 pm
Forum: PS3 Linux Development
Topic: Installing gentoo on the PS3
Replies: 48
Views: 42256

Re: Installing gentoo on the PS3

http://www.daniel.jp/joomla/info/ps3/installing-gentoo-on-the-ps3.html Thanks. I've updated it to the current files (cells add-on etc.) and started a wiki page: http://wiki.ps2dev.org/ps3:linux:installing_gentoo Instead of lots of choices and text to enter my goal was to make it as easy as possible...
by Shine
Mon Dec 11, 2006 4:06 am
Forum: PSP Lua Player Development
Topic: preview of a new Snake
Replies: 1
Views: 2611

preview of a new Snake

MrMr[iCE] has implemented a nice algorithm for the movement of a snake: http://pspupdates.qj.net/SnakeSP-for-1-50/pg/49/aid/75625 He explained the algorithm to me, so when I have some time, I'll implement an improved Snake for Lua Player. A preview with source code for testing the movement and the s...
by Shine
Thu Nov 30, 2006 12:46 am
Forum: PSP Development
Topic: Memory messed up question
Replies: 9
Views: 2984

how do i properly thank the guys at lua? just say in my credits thanks to lua-team? I wrote this part of the code of Lua Player, but you can add something like this: "some functions copied from Lua Player (http://www.luaplayer.org)" Maybe I'll get some money from Google-Ads, if your progr...
by Shine
Wed Nov 29, 2006 11:38 pm
Forum: PSP Development
Topic: Memory messed up question
Replies: 9
Views: 2984

the lua code: I did not know it was lua code, i got it from the Yelarb tutorials so i gave him credit in my credits. You sure it is from lua and not his own? then i will rectify the fault. Yes, it's a verbatim copy of an older version of the function used in Lua Player. The current version has adde...
by Shine
Wed Nov 29, 2006 11:00 pm
Forum: PSP Development
Topic: Memory messed up question
Replies: 9
Views: 2984

Image* loadImage(const char* filename) This is an example of nice structured code. Please don't forget to mention in some credits page that you used this function from Lua Player, because this is the only requirement for the BSD licence of Lua Player, if you want to use source code ...
by Shine
Mon Nov 27, 2006 5:10 pm
Forum: PSP Development
Topic: libpng - Loading a png from memory question
Replies: 16
Views: 4930

I think even the source of a HB game that uses it would do as an example. This is a good idea. You could use Lua Player 0.16 from http://www.luaplayer.org/old/index.html (this is the last version without module support, so building and deploying is easier and it should work on firmware >1.5 with lo...
by Shine
Mon Nov 27, 2006 3:53 am
Forum: General Discussion
Topic: [PS2] Lua Player
Replies: 6
Views: 5402

For those interested, a new version of the player is available on my blog. The link doesn't work. I also commited source code into the repository. Shine, If you are reading this, and interested of merging to something, plz contact me. The PS2 version is now able to run several PSP scripts without m...
by Shine
Sun Nov 26, 2006 10:46 pm
Forum: PSP Development
Topic: libpng - Loading a png from memory question
Replies: 16
Views: 4930

Without touching anything else, my program that previously compiled, now comes up with many errors. One of the first is graphics.h:23: error: previous declaration of 'Image' was here The text after "was here" could be important. The compiler has already parsed the Image structure. Maybe y...
by Shine
Sun Nov 26, 2006 5:31 pm
Forum: PSP Development
Topic: libpng - Loading a png from memory question
Replies: 16
Views: 4930

If I include this into my working program, it breaks it (I think because it's already declared in graphics.h), and if I include the whole function above into graphics.h, it doesn't compile either. My crystal ball is a bit dull these days. What do you mean with "break" and "doesn't co...
by Shine
Thu Nov 23, 2006 7:19 am
Forum: PSP Development
Topic: libpng - Loading a png from memory question
Replies: 16
Views: 4930

Art wrote:What is an image structure?
Does that function get placed in graphics.h?
"struct": http://www.google.com/search?q=c+struct
"Image": see graphics.h
by Shine
Wed Nov 22, 2006 7:54 am
Forum: PSP Development
Topic: z80 emulator flags
Replies: 20
Views: 5253

As you can see you have to use an "if" on the value, wich as we now normaly the compiler, in this case will generate condition and branch on the target cpu (the cpu that you want you emulated one to run). C allows you to define a struct with bit fields (see http://www.google.com/search?q=...
by Shine
Wed Nov 22, 2006 6:26 am
Forum: PSP Development
Topic: libpng - Loading a png from memory question
Replies: 16
Views: 4930

Art wrote:While I'm at it.. has anyone seen the above example, and knows what is wrong with it?
Yes, I have seen this code, because I wrote it. You need the Image struct from graphics.h in order to compile it.
by Shine
Tue Nov 21, 2006 4:17 am
Forum: PSP Lua Player Development
Topic: GET
Replies: 3
Views: 3047

A friend of mine suggested that the server closes the connection af each request. Can anyone confirm this?. He also hinted that it might be possible to 'keep the connection alive' but he didn't know the details. Can anyone tell me more about this? General description of HTTP1.1: http://www.faqs.org...
by Shine
Mon Nov 20, 2006 9:47 am
Forum: PSP Lua Player Development
Topic: Module support
Replies: 4
Views: 3602

Module support

There are still problems with memory allocation when loading modules and I don't know, if the loaders for firmware >1.5 supports loading modules from user mode. Has someone managed to load Lua Player 0.20 with firmware >1.5? My first idea was to modularize Lua Player, so that if you don't need the 2...
by Shine
Mon Nov 20, 2006 9:40 am
Forum: PSP Lua Player Development
Topic: LuaPlayer for Windows
Replies: 9
Views: 6271

I've integrated Insert_witty_name's implementation and released a 0.20 version.
by Shine
Mon Nov 20, 2006 8:25 am
Forum: PSP Development
Topic: z80 emulator flags
Replies: 20
Views: 5253

For many of the flags, you only need a 256 byte (for the result) lookup table. For some others you need 256x256 byte table (for each operand). Lookups are the only way for speed. Basically I'm saying pre-compute all the possible flags for all the possible results. It's a tiny amount of memory. The ...
by Shine
Mon Nov 20, 2006 3:02 am
Forum: General Discussion
Topic: Lua Player version 0.20, Windows version
Replies: 0
Views: 2138

Lua Player version 0.20, Windows version

See http://www.luaplayer.org . Network support is still missing, but TTF and some more file operations should work.
by Shine
Sun Nov 19, 2006 9:49 pm
Forum: PS3 Development
Topic: How open is Playstation 3?
Replies: 18
Views: 14902

At least based on the way Sony put it in the linux documentation the RSX is hidden behind the hypervisor thus it sounds like it wont be accessible without sony giving permission for us to do so. That's right, looks like you can't access all registers of the RSX, but I've read somewhere that you can...
by Shine
Sun Nov 19, 2006 3:20 am
Forum: PS3 Development
Topic: How open is Playstation 3?
Replies: 18
Views: 14902

- since a lot of people might be interested in homebrew while not beeing linux-savy or interested in linux at all, a tiny shell could be nice. like a minimalistic loader that can be booted as "other os" and supports firing off either installed homebrew packages, a full linux (if installed...
by Shine
Mon Oct 23, 2006 6:13 pm
Forum: PSP Lua Player Development
Topic: memory issue
Replies: 18
Views: 8712

Thanks for your reply Shine, but the big downside to this good news is that 020 has a whooping 10mb less memory. Yes, that's what I mean with "the memory problem". Oobles, who implemented the module support, wrote me an eMail that it could be a limitation of the PSPSDK, because you have t...
by Shine
Mon Oct 23, 2006 7:31 am
Forum: PSP Lua Player Development
Topic: memory issue
Replies: 18
Views: 8712

that command exists in lua, but I had no results again... There was a problem in earlier version of Lua Player. With 0.20 and this code, saved as script.lua: white = Color.new(255, 255, 255) screen:print(0, 0, System.getFreeMemory() / 1024, white&...
by Shine
Thu Oct 19, 2006 9:07 am
Forum: PSP Lua Player Development
Topic: Lua Player on YouTube
Replies: 2
Views: 2779

Lua Player on YouTube

http://www.youtube.com/results?search_query=lua+player

Looks like LadyGuardian got all excited about Golf :-)
by Shine
Sun Oct 15, 2006 3:43 am
Forum: PSP Lua Player Development
Topic: IrDA function doesn't work
Replies: 1
Views: 2135

Re: IrDA function doesn't work

I want to get the signals of different controls and save them in profiles to use the psp as multi remote control. The IrDA light modulation is imcompatible with the usual remote control light modulation, so this won't work. IIRC there was some low-level program written some time ago in a forum of p...
by Shine
Mon Aug 07, 2006 6:29 pm
Forum: General Discussion
Topic: PSP RFID
Replies: 3
Views: 3977

Re: PSP RFID

For a reader there are inexpensive products with a serial interface: http://www.secureorderprocess.com/ti/product_detail.asp?product_id=95 (there are lots of other readers at http://www.morerfid.com/list.php?subdetail=Product&display=RFID ). But if you don't need this production quality with the...
by Shine
Sun Jul 30, 2006 7:03 pm
Forum: PSP Development
Topic: psp 2.71 downgrader progress?
Replies: 7
Views: 2576

These guys know what they're doing: http://www.134.xbox100.com/unidg.html They even have an EEPROM programmer! But they didn't manage to install it, but I'm sure they know how to connect it to ball grid array chips, once they get it running (LOL!) For more serious information take a look at http://...
by Shine
Thu Jul 27, 2006 8:11 pm
Forum: PSP Lua Player Development
Topic: LuaPlayer for Windows
Replies: 9
Views: 6271

I've been messing with the windows luaplayer recently in any downtime I have. Mainly trying to update it so it supports everything the current PSP version does. So far I've got it to compile, it now uses Lua 5.1, fonts are supported(!) and I've put some dummy functions in for Wlan, 3D and a few oth...
by Shine
Thu Jul 27, 2006 8:08 pm
Forum: PSP Lua Player Development
Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
Replies: 49
Views: 28740

I'll add the modules to the official Lua Player distribution, if you like. If someone thinks changing the CPU speed is unsafe, he only needs to delete the sysext module. AdHoc support sounds great, too. But I don't like MP3. What do you think about implementing Ogg/Vorbis for Lua Player? There are f...