Search found 410 matches

by crazyc
Sat Dec 27, 2008 12:15 pm
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

The problem here is the same one as in Basilisk II - you need raw sockets so you can emulate an ethernet adapter, but no one has been able to determine if and how to get raw sockets on the PSP. Dosbox doesn't attempt to interoperate with real ipx networks so the ipx frames are tunneled in udp packe...
by crazyc
Sat Dec 27, 2008 10:41 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

Really?? Good luck with that. Writing a driver for DosBox then writing a wifi driver for DOS. Have much fun! Dosbox does have ipx over ip support. I played with it for a bit, but due lack of RAM in the fat PSP (I don't have a slim) I never got it to work. Although it may be futile anyway as few app...
by crazyc
Mon Dec 15, 2008 6:31 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

ardatan wrote:crazyc your links have died...
please could you change them?
Done.
by crazyc
Sun Nov 16, 2008 12:43 am
Forum: PSP Development
Topic: [Idea] Windows Mobile on PSP
Replies: 11
Views: 4130

adrahil wrote:Are you sure of this?
Pretty sure. As far as I know, the Wince kernel has never been supported on a mmu-less arch.
by crazyc
Sat Nov 15, 2008 10:53 am
Forum: PSP Development
Topic: [Idea] Windows Mobile on PSP
Replies: 11
Views: 4130

No. WinCE requires an MMU.
by crazyc
Mon Aug 25, 2008 1:08 pm
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

Murdock wrote:Hey Crazy ... anything new at the Dosbox front?
I have a couple of things I'm trying to get to work, but don't expect anything new very soon.
by crazyc
Thu Aug 07, 2008 4:12 am
Forum: PSP Development
Topic: GU_PSM_T8
Replies: 9
Views: 2625

Set the palette for 8 bit to 8888 so that you convert XX to 000000XX. Do pass over VGA plane 0 with no adding. Then set the palette to convert XX to 0000XX00 and do a pass over plane 1 with adding. Repeat for planes 2 and 3 with the appropriate palette. Then finally do a normal blit using the textu...
by crazyc
Thu Aug 07, 2008 1:15 am
Forum: PSP Development
Topic: GU_PSM_T8
Replies: 9
Views: 2625

No mystery on GU_PSM_T32 or GU_PSM_T16. The GPU fetches 16 or 32 bits at a time instead of 4 or 8, then the palette is addressed according to the shift and mask specified for the texture palette operation. I use this in B2 to accelerate the conversion of 15 and 24 bit Mac video into the proper PSP ...
by crazyc
Tue Aug 05, 2008 4:48 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

Murdock wrote:that's what is done and where it crashes ... as I said, in 1.5 kernel, this worx ... I can boot from c and get a c:\> dos prompt and afterwards can load my good ol' Win 3.11 ... strange if u ask me :(
Does it happen if you run win31 from the dosbox shell instead of booting MS-DOS?
by crazyc
Sun Aug 03, 2008 11:49 pm
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

Murdock wrote:[EDIT] ehm ... I don't know what u did, but it did not fix the problems that are caused under kernel 3.71 ... Now I get an "Exit to error: DynarecCore:illegal option in dyn_grp4ev"
What are you running that causes this?
by crazyc
Sun Aug 03, 2008 7:45 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

Thx! At least an answer :) kk, I'll wait patiently for whatever you may find. I put up a new binary with probably fixes it. Dosbox was checking for 0 as open(3) failure rather then the correct -1. Also, I added modifier support to imagemap. Put a,s or c after the key to and alt, shift or ctrl to th...
by crazyc
Thu Jul 31, 2008 3:08 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

Sorry, I just haven't had the time to look at it. I'll check as soon as I can.
by crazyc
Mon Jul 28, 2008 4:14 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 462774

If varies by the task, but B2-PSP at 333MHz runs about 20-30 MHz 030. The main reason is the emulated CPU runs in direct mode where addresses aren't translated. The only concession made is to add an offset that handles the fact that the memory doesn't actually start at 0. Add onto that the fact tha...
by crazyc
Sat Jul 26, 2008 7:31 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

I haven't been able yet to finish everything, but I've put up a new WIP binary for people to play with. The only change is a modest performance improvement.
by crazyc
Thu Jul 24, 2008 10:38 pm
Forum: PSP Development
Topic: About Windows XP on DOSBox.
Replies: 18
Views: 6987

This isn't the right forum to discuss dosbox on windows, it's better posted over at the dosbox forums. Although, they will probably just say versions of windows; 95, nt and above, are unsupported.
by crazyc
Tue Jul 22, 2008 2:36 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

Re: Dosbox Port to the Wii

It seems that I need to create a ftruncate.c that I have to compile and link in so I will look at your source to see if I can recreate my own. My ftruncate isn't really going to help unless the wii libc already has truncate which along with rmdir is machine specific.. Commenting out HAVE_PWD_H in c...
by crazyc
Fri Jul 11, 2008 1:01 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

- Can you add support to combinaison mapping ? for exemple INPUTMAP square lalt+o I intend to do this. - Can you add the possibility to map analog stick directions to simple keybord arrows (INPUTMAP digital_up up, for exemple)? so that I could map the digital psp directions to other keysbord keys (...
by crazyc
Wed Jul 09, 2008 5:12 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 462774

J.F. wrote:It seemed that either you got gaps in the blits, or you put up with non-seamless joints between the blits.
Nice. I was getting seams in a few occasionally used modes and this fixes it.
by crazyc
Wed Jul 09, 2008 5:07 am
Forum: PSP Development
Topic: Random issues preventing KIRK/SPOCK version from being read?
Replies: 10
Views: 4162

Some psps may just need a longer timeout. Try this. u32 pspGetKirkVersion(void) { int k1 = pspSdkSetK1(0); int ver, i = 0, val = *(u32 *)0xBDE00004; sceSysregKirkBusClockEnable(); do { i++; sceKernelDelayThread&#40...
by crazyc
Wed Jul 09, 2008 4:38 am
Forum: PSP Development
Topic: Random issues preventing KIRK/SPOCK version from being read?
Replies: 10
Views: 4162

No kirk version (smiley face)
The smiley face is 0x01 as ascii, which is what I get if I read 0xBDE00004 while kirk is disabled.
by crazyc
Mon Jul 07, 2008 2:19 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

dennis96411 wrote:Hey umm how do I apply Dosbox.patch? And the files in your first post, when did you updated (**/**/**)? Just to like to have the newest version of DOSBox. Anyway, keep up the good work!
I haven't put up a new patch as I'm still adding a few new tweaks. Just get the binary for now.
by crazyc
Mon Jul 07, 2008 2:00 am
Forum: PSP Development
Topic: [VFPU] lvl.q/lvr.q bug : they screw up a FPU reg !
Replies: 3
Views: 1825

It might have something to do with the way those opcodes are encoded. # float vfpu_test_lvlq<0, 0>&#40;float *&#41; lwc1 $f0, -0x7FF0&#40;$gp&#41; mov.s $f0, $f0 ldc1 $f0, 0xC&#40;$a0&#41; mov.s $f0, $f0 jr $ra nop # End of function vfpu_test_lvlq<0,0>&#40;float *&#41...
by crazyc
Sun Jul 06, 2008 12:33 pm
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

I've put up a new build with an experimental change to improve performance. Unfortunately it doesn't improve performance as much as I hoped, but every little bit helps I suppose. Also, now you can change frameskip from the command line,
by crazyc
Fri Jun 27, 2008 12:27 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

aTomIC wrote:ehm, CrazyC, are you sure you uploaded the right eboot.pbp? my psp says 16.juni 2008.
I forgot to update the timestamp. I'm sure it's right.
by crazyc
Thu Jun 26, 2008 1:46 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

Okay, put up a new binary, windows 3.1 works now. I've put up a new patch too.
by crazyc
Mon Jun 23, 2008 11:25 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

Dark Chazz wrote:still on those bugs crazyc ?
I think I know what's happening, just not sure the best way to fix it.
by crazyc
Tue Jun 17, 2008 11:47 pm
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

That's by design. If you want to have to only push it once, use input mapping,
by crazyc
Mon Jun 16, 2008 11:55 pm
Forum: PSP Development
Topic: Error loading 11th file (SDL_image)
Replies: 9
Views: 2506

I bet the files arn't being closed after you are done with them.
by crazyc
Mon Jun 16, 2008 4:40 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 476655

I've made some changes to the recompiler that improve performance by about 10%. I'm still tracking down bugs that cause some protected mode apps, including windows, to fail so I'll post a patch when I fix them. For now I've put up a new binary for people to play with.
by crazyc
Sun Jun 15, 2008 2:42 am
Forum: PSP Development
Topic: [ALLEGREX / CPU +FPU +VFPU] isa
Replies: 16
Views: 7081

hlide wrote:for those who want to make a PSP emulator using either an interpreter or a dynarec and want to know how you feel when trying to implement VFPU, I have only one word to my mind : HELL !
Well, it's no worse then x86 modrm.