Search found 410 matches
- Sat Dec 27, 2008 12:15 pm
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
The problem here is the same one as in Basilisk II - you need raw sockets so you can emulate an ethernet adapter, but no one has been able to determine if and how to get raw sockets on the PSP. Dosbox doesn't attempt to interoperate with real ipx networks so the ipx frames are tunneled in udp packe...
- Sat Dec 27, 2008 10:41 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
Really?? Good luck with that. Writing a driver for DosBox then writing a wifi driver for DOS. Have much fun! Dosbox does have ipx over ip support. I played with it for a bit, but due lack of RAM in the fat PSP (I don't have a slim) I never got it to work. Although it may be futile anyway as few app...
- Mon Dec 15, 2008 6:31 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
- Sun Nov 16, 2008 12:43 am
- Forum: PSP Development
- Topic: [Idea] Windows Mobile on PSP
- Replies: 11
- Views: 4130
- Sat Nov 15, 2008 10:53 am
- Forum: PSP Development
- Topic: [Idea] Windows Mobile on PSP
- Replies: 11
- Views: 4130
- Mon Aug 25, 2008 1:08 pm
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
- Thu Aug 07, 2008 4:12 am
- Forum: PSP Development
- Topic: GU_PSM_T8
- Replies: 9
- Views: 2625
Set the palette for 8 bit to 8888 so that you convert XX to 000000XX. Do pass over VGA plane 0 with no adding. Then set the palette to convert XX to 0000XX00 and do a pass over plane 1 with adding. Repeat for planes 2 and 3 with the appropriate palette. Then finally do a normal blit using the textu...
- Thu Aug 07, 2008 1:15 am
- Forum: PSP Development
- Topic: GU_PSM_T8
- Replies: 9
- Views: 2625
No mystery on GU_PSM_T32 or GU_PSM_T16. The GPU fetches 16 or 32 bits at a time instead of 4 or 8, then the palette is addressed according to the shift and mask specified for the texture palette operation. I use this in B2 to accelerate the conversion of 15 and 24 bit Mac video into the proper PSP ...
- Tue Aug 05, 2008 4:48 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
- Sun Aug 03, 2008 11:49 pm
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
- Sun Aug 03, 2008 7:45 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
Thx! At least an answer :) kk, I'll wait patiently for whatever you may find. I put up a new binary with probably fixes it. Dosbox was checking for 0 as open(3) failure rather then the correct -1. Also, I added modifier support to imagemap. Put a,s or c after the key to and alt, shift or ctrl to th...
- Thu Jul 31, 2008 3:08 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
- Mon Jul 28, 2008 4:14 am
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 462774
If varies by the task, but B2-PSP at 333MHz runs about 20-30 MHz 030. The main reason is the emulated CPU runs in direct mode where addresses aren't translated. The only concession made is to add an offset that handles the fact that the memory doesn't actually start at 0. Add onto that the fact tha...
- Sat Jul 26, 2008 7:31 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
- Thu Jul 24, 2008 10:38 pm
- Forum: PSP Development
- Topic: About Windows XP on DOSBox.
- Replies: 18
- Views: 6987
- Tue Jul 22, 2008 2:36 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
Re: Dosbox Port to the Wii
It seems that I need to create a ftruncate.c that I have to compile and link in so I will look at your source to see if I can recreate my own. My ftruncate isn't really going to help unless the wii libc already has truncate which along with rmdir is machine specific.. Commenting out HAVE_PWD_H in c...
- Fri Jul 11, 2008 1:01 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
- Can you add support to combinaison mapping ? for exemple INPUTMAP square lalt+o I intend to do this. - Can you add the possibility to map analog stick directions to simple keybord arrows (INPUTMAP digital_up up, for exemple)? so that I could map the digital psp directions to other keysbord keys (...
- Wed Jul 09, 2008 5:12 am
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 462774
- Wed Jul 09, 2008 5:07 am
- Forum: PSP Development
- Topic: Random issues preventing KIRK/SPOCK version from being read?
- Replies: 10
- Views: 4162
- Wed Jul 09, 2008 4:38 am
- Forum: PSP Development
- Topic: Random issues preventing KIRK/SPOCK version from being read?
- Replies: 10
- Views: 4162
- Mon Jul 07, 2008 2:19 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
- Mon Jul 07, 2008 2:00 am
- Forum: PSP Development
- Topic: [VFPU] lvl.q/lvr.q bug : they screw up a FPU reg !
- Replies: 3
- Views: 1825
- Sun Jul 06, 2008 12:33 pm
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
- Fri Jun 27, 2008 12:27 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
- Thu Jun 26, 2008 1:46 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
- Mon Jun 23, 2008 11:25 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
- Tue Jun 17, 2008 11:47 pm
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
- Mon Jun 16, 2008 11:55 pm
- Forum: PSP Development
- Topic: Error loading 11th file (SDL_image)
- Replies: 9
- Views: 2506
- Mon Jun 16, 2008 4:40 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 476655
- Sun Jun 15, 2008 2:42 am
- Forum: PSP Development
- Topic: [ALLEGREX / CPU +FPU +VFPU] isa
- Replies: 16
- Views: 7081