What cflags did you need to change? Please be more specific so we can actually be helpful to other people rather than just making your one setup work.
Regarding freetype, libtoolize should create config.guess but I suppose it's not. What version of libtool do you have?
Search found 1145 matches
- Fri Aug 21, 2009 12:44 pm
- Forum: PSP Development
- Topic: Problem installing PSPtoolchain
- Replies: 25
- Views: 8302
- Fri Aug 21, 2009 12:39 pm
- Forum: PSP Development
- Topic: Where is the kernel C lib?
- Replies: 3
- Views: 1413
- Fri Aug 21, 2009 12:37 pm
- Forum: PSP Development
- Topic: Cannot compile PSP Libraries
- Replies: 13
- Views: 3226
- Fri Aug 21, 2009 12:30 pm
- Forum: PSP Development
- Topic: PSP toolchain install problems (Buffer Overflow)
- Replies: 19
- Views: 7162
- Thu Aug 20, 2009 3:06 am
- Forum: PSP Development
- Topic: how to close hardware flipping and draw my model ?
- Replies: 4
- Views: 2122
- Thu Aug 20, 2009 3:05 am
- Forum: PSP Development
- Topic: Problem installing PSPtoolchain
- Replies: 25
- Views: 8302
- Wed Aug 19, 2009 3:57 pm
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 60900
So, does anyone feel like rehashing the old bust-the-hypervisor-to-load-homebrew-code discussion? I'm not saying rush out and do it, I'm just observing that many arguments against it have just been made obsolete. :) I agree, I think this is the most likely side effect of their decision. In practice...
- Wed Aug 19, 2009 5:48 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 60900
- Wed Aug 19, 2009 5:27 am
- Forum: PSP Development
- Topic: Is SDL port active
- Replies: 12
- Views: 4582
- Wed Aug 19, 2009 3:11 am
- Forum: PSP Development
- Topic: Is SDL port active
- Replies: 12
- Views: 4582
- Wed Aug 19, 2009 3:10 am
- Forum: PSP Development
- Topic: Is SDL port active
- Replies: 12
- Views: 4582
Was there ever a reason why the PSP SDL port wasn't submitted to Lantinga for inclusion into the official tree? Seems like it'd avoid bit rot better... Just laziness I suppose. To me, bit rot didn't seem like that big of a problem given that many of SDL's changelog entries relate to specific OS and...
- Wed Aug 19, 2009 3:06 am
- Forum: PSP Development
- Topic: Problem installing PSPtoolchain
- Replies: 25
- Views: 8302
You can try to track down why makeinfo wasn't detected, or follow instructions like http://forums.ps2dev.org/viewtopic.php? ... t=makeinfo to just work around the bug.
- Tue Aug 18, 2009 6:38 am
- Forum: PSP Development
- Topic: Problem installing PSPtoolchain
- Replies: 25
- Views: 8302
- Tue Aug 18, 2009 4:46 am
- Forum: PSP Development
- Topic: Problem installing PSPtoolchain
- Replies: 25
- Views: 8302
- Tue Aug 18, 2009 3:07 am
- Forum: PSP Development
- Topic: Problem installing PSPtoolchain
- Replies: 25
- Views: 8302
- Mon Aug 17, 2009 5:19 pm
- Forum: PSP Development
- Topic: Problem installing PSPtoolchain
- Replies: 25
- Views: 8302
Another thing to try is adding to the CFLAGS. Or porting to the PSP a newer version of binutils that has the psp-ar bug fixed.
Code: Select all
-fno-stack-protector -D_FORTIFY_SOURCE=0
- Mon Aug 17, 2009 5:15 pm
- Forum: PSP Development
- Topic: Is SDL port active
- Replies: 12
- Views: 4582
- Mon Aug 17, 2009 12:16 pm
- Forum: PSP Development
- Topic: Problem installing PSPtoolchain
- Replies: 25
- Views: 8302
First, it's failing at newlib, not binutils or gcc. Yes it is, it is psp-ar crashing while building newlib. psp-ar is part of binutils. Changing your build options when you build binutils will likely avoid the bug in psp-ar. The second post was showing that using a version of gcc newer than 4.1.2 c...
- Sun Aug 16, 2009 5:06 am
- Forum: PSP Development
- Topic: Problem installing PSPtoolchain
- Replies: 25
- Views: 8302
- Thu Aug 13, 2009 10:17 am
- Forum: PSP Development
- Topic: PSP memory map: WHERE ?
- Replies: 2
- Views: 1323
You can find some info at http://hitmen.c02.at/files/yapspd/psp_doc/
In general, addresses like this and how they're used are found by reverse-engineering the Sony kernel and binaries to see how they work.
In general, addresses like this and how they're used are found by reverse-engineering the Sony kernel and binaries to see how they work.
- Wed Aug 12, 2009 7:00 am
- Forum: PSP Development
- Topic: sceHprmEnd, sceSysregUartIoEnable documentation
- Replies: 4
- Views: 1726
Re: sceHprmEnd, sceSysregUartIoEnable documentation
I start to understand what sceHprmEnd (and ather) call do but I did not find any documentation. Not even inside sdk's header files. Function prototype are declared at the top of code so I imagine locator will know (and solve) addresses to call.. Is there some function docs ? Where ? Prefix 'sce' st...
- Wed Aug 12, 2009 6:53 am
- Forum: PSP Development
- Topic: PSP Dev Install error
- Replies: 1
- Views: 804
- Wed Aug 12, 2009 6:50 am
- Forum: PSP Development
- Topic: psptoolchain 20051202
- Replies: 18
- Views: 4474
You do need the @1088. Check the section Resurrecting Deleted Items in the Subversion book, as well as the difference between Peg and Operative Revisions.
- Tue Aug 11, 2009 1:51 pm
- Forum: PS3 Linux Development
- Topic: How should this be placed in a makefile?
- Replies: 8
- Views: 4922
- Tue Aug 11, 2009 1:50 pm
- Forum: PS3 Linux Development
- Topic: Total memory is 131MB, not 256MB?
- Replies: 20
- Views: 11553
This is kernel 2.6.27. Anyway, back to square one (or my first post in this thread rather). No, we're not back to square one, you're just not listening. On Linux, 128MiB is available immediately and the additional 112MiB is hotplugged during the boot process. All 240MiB is available to applications...
- Tue Aug 11, 2009 1:32 pm
- Forum: PS3 Development
- Topic: SIXAXIS under Windows
- Replies: 582
- Views: 698368
- Tue Aug 11, 2009 1:15 pm
- Forum: PSP Development
- Topic: psptoolchain 20051202
- Replies: 18
- Views: 4474
- Tue Aug 11, 2009 1:07 pm
- Forum: PSP Development
- Topic: Breakpoint on hardware functions possible?
- Replies: 5
- Views: 1900
- Tue Aug 11, 2009 1:03 pm
- Forum: PSP Development
- Topic: PSP toolchain install problems (Buffer Overflow)
- Replies: 19
- Views: 7162
- Tue Aug 11, 2009 12:56 pm
- Forum: PSP Development
- Topic: BUG in pspAudioLib
- Replies: 6
- Views: 3530