Search found 203 matches
- Sat Aug 09, 2008 4:05 pm
- Forum: PSP Development
- Topic: main thread stack size question for slim et fat
- Replies: 18
- Views: 8991
- Sat Aug 09, 2008 6:58 am
- Forum: PSP Development
- Topic: Preview of pdf reader for psp
- Replies: 15
- Views: 5859
yep forget to set ARGB buffer to null before fill it up can you send me your pdf and the zoom factor when you have problems i have see it when zoom factor is < 0.6 and zoom factor > 1.6 on slim because on fat in break due to lack of memory at zoom 1.5 on 1.7 zoom the library tri give it up because t...
- Sat Aug 09, 2008 6:21 am
- Forum: PSP Development
- Topic: main thread stack size question for slim et fat
- Replies: 18
- Views: 8991
- Sat Aug 09, 2008 6:06 am
- Forum: PSP Development
- Topic: main thread stack size question for slim et fat
- Replies: 18
- Views: 8991
with the extra 32 meg of the psp slmiyou can use a zoom at a higher level it break on 1.5 on fat with 20000K and at 1.7 on slim with 30000K when you render a pdf to a ARGB device it use a lot of memory. So the program run on the 2 hardwares but with degratation for the zoom function on the fat. can ...
- Sat Aug 09, 2008 5:16 am
- Forum: PSP Development
- Topic: Increase cpu for rendering pdf
- Replies: 7
- Views: 2334
- Sat Aug 09, 2008 5:08 am
- Forum: PSP Development
- Topic: main thread stack size question for slim et fat
- Replies: 18
- Views: 8991
main thread stack size question for slim et fat
how can i have a main thead stack size depending of the hardware slim or fat in the sdk the PSP_MAIN_THREAD_ATTR(attr) is defined has unsigned int sce_newlib_attribute = (attr) where attr is the number of k allocate for the heap ? when i start/load a user prx can i specify his heap size ? for my pdf...
- Sat Aug 09, 2008 4:41 am
- Forum: PSP Development
- Topic: Preview of pdf reader for psp
- Replies: 15
- Views: 5859
- Sat Aug 09, 2008 4:31 am
- Forum: PSP Development
- Topic: Preview of pdf reader for psp
- Replies: 15
- Views: 5859
i've recompiled the homebrew without large_memory stuff and i reduce the PSP_HEAP_SIZE_KB from 30000 to 20000 and guess wat it works on the fat psp of my wife can i dynamicly update PSP_HEAP_SIZE if i detect a slim ? the link for the slim http://www.enterinmydream.info/~sauronlenoir/psppdf_preview.z...
- Sat Aug 09, 2008 4:10 am
- Forum: PSP Development
- Topic: Preview of pdf reader for psp
- Replies: 15
- Views: 5859
yes indeed not tested on fat here is the makefile TARGET = psp_pdf OBJS = psp_pdf.o splashscreen.o filechooser.o rendering.o PSP_FW_VERSION=401 PSP_PDF_VERSION=1.0.0 PSPSDK=$(shell psp-config --pspsdk-path) PSPDIR=$(shell psp-config --psp-prefix) PSP_LARGE_MEMORY = 1 INCDIR = CFLAGS = -O0 -G0 -Wall ...
- Sat Aug 09, 2008 2:21 am
- Forum: PSP Development
- Topic: Preview of pdf reader for psp
- Replies: 15
- Views: 5859
Preview of pdf reader for psp
At this link you have a preview wat my homebrew can do there is no filechosser yet it take always from psp/game/psppdf/test.pdf you may replace test.pdf with any of your pdf's LTRIGGER backward page RTRIGGER forward page analogic stick navigation into the page UP key = zoom in Dow key = zoom out X =...
- Sat Aug 09, 2008 1:58 am
- Forum: PSP Development
- Topic: Increase cpu for rendering pdf
- Replies: 7
- Views: 2334
It's the sumatrpdf rendering library. rendering speed is propotional with the complexity of the page rendered!!!! many font many images etc .... it's a pure cpu issue. At this link you have a preview wat my homebrew can do there is no filechosser yet it take always from psp/game/psppdf/test.pdf you ...
- Fri Aug 08, 2008 7:25 pm
- Forum: PSP Development
- Topic: Increase cpu for rendering pdf
- Replies: 7
- Views: 2334
Increase cpu for rendering pdf
I've just terminated the function to render a pdf to the psp but it take 5 to 8 s to render a page on the psp i have read that you can increase the cpu speed of the psp. I have see many samples how to do that but can someone point me a example to increase the speed of the cpu at maximun and a sample...
- Fri Aug 08, 2008 3:23 am
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 296735
- Fri Aug 08, 2008 3:22 am
- Forum: PSP Development
- Topic: Need help to handle raw ARGB bitmap greater than 512x512
- Replies: 8
- Views: 2551
- Wed Aug 06, 2008 7:15 am
- Forum: PSP Development
- Topic: Need help to handle raw ARGB bitmap greater than 512x512
- Replies: 8
- Views: 2551
- Sun Aug 03, 2008 10:06 pm
- Forum: PSP Development
- Topic: Need help to handle raw ARGB bitmap greater than 512x512
- Replies: 8
- Views: 2551
- Sun Aug 03, 2008 10:55 am
- Forum: PSP Development
- Topic: Need help to handle raw ARGB bitmap greater than 512x512
- Replies: 8
- Views: 2551
OK so when i but PSP_LARGE_MEMORY = 1 in my makefile the malloc function automaticly give me the extra 32 Mega right ? and has no effect when my homebrew run on a fat psp (just less heap space availaible) for know i need +- 20Méga of ram to rendering pdfs but i can use the extra 32 mega for bitmap p...
- Sun Aug 03, 2008 10:04 am
- Forum: PSP Development
- Topic: Need help to handle raw ARGB bitmap greater than 512x512
- Replies: 8
- Views: 2551
Need help to handle raw ARGB bitmap greater than 512x512
I there i'm have ported the execelnt sumatrapdf library to the psp but i stick with a problem when rendering the pdf i've got a buffer ARGB greater than 512x512 In the documentation of oslib or Easy_Accelerated_Image_lib they say that the image must not greater than 512x512. Is there a way to handle...
- Sat Aug 02, 2008 1:46 am
- Forum: PSP Development
- Topic: NOOB NEEDS HELP
- Replies: 6
- Views: 1811
Look at this http://zx81.zx81.free.fr/serendipity_fr ... -guid.html zx81 provided a virtual box disk (a linux distribution + gcc toolchain + sdk for psp) that can run out of the box on you windoze machine (beurk i don't like this virus 32)
- Sat Jul 05, 2008 4:24 pm
- Forum: PSP Development
- Topic: Need a method to determine if eboot.bpb is a psx game
- Replies: 4
- Views: 1476
- Sat Jul 05, 2008 3:59 pm
- Forum: PSP Development
- Topic: Need a method to determine if eboot.bpb is a psx game
- Replies: 4
- Views: 1476
- Sat Jul 05, 2008 8:12 am
- Forum: PSP Development
- Topic: Install a bootstrap and return to application... how?
- Replies: 144
- Views: 31611
- Sat Jul 05, 2008 8:07 am
- Forum: PSP Development
- Topic: Need a method to determine if eboot.bpb is a psx game
- Replies: 4
- Views: 1476
Need a method to determine if eboot.bpb is a psx game
Dark alex has release the cf 4.01 with a sdk and a sample that can be a skelet to make a shell for psp. The method to launch in this sample a homebrew or a psx game is different my question is: is there a method (a magic number that i read from the eboot.bpb or ...) to determine if the eboot.bpb is ...