Search found 61 matches

by LionX
Sun Jan 18, 2009 7:33 pm
Forum: PS2 Development
Topic: dns.irx argument
Replies: 7
Views: 3456

dlanor, you are right. i just tried static char dnsarg[] = "64.71.255.198"; and it worked. what the heck, i thaught i tried that already. im must been compliling the wrong part of my project while i was debuging. i also thught you need pass 2 argument to the dns.irx because in the _main() ...
by LionX
Sun Jan 18, 2009 5:41 pm
Forum: PS2 Development
Topic: dns.irx argument
Replies: 7
Views: 3456

HEHE, you think i hant tried that. thats just like the argument for the ps2hdd.irx or ps2fs.irx. when the argument is ok for dns.irx it will print out this from _main(): "DNS: Setting nameserver IP to: 10.0.1.1" the argument style you gave me didnt print anything form dns.irx's _main(). so...
by LionX
Sat Jan 17, 2009 2:41 pm
Forum: PS2 Development
Topic: dns.irx argument
Replies: 7
Views: 3456

dns.irx argument

i know ps2hdd.irx argument is like this: static char hddarg[] = "-o" "\0" "4" "\0" "-n" "\0" "20";



whats the orgument format for dns.irx ?


looks to me like its different
by LionX
Sat Jan 17, 2009 2:38 pm
Forum: PS2 Development
Topic: ps2ip_init() hangs?...again
Replies: 16
Views: 6479

what version of ps2link are you using >
by LionX
Mon Jan 12, 2009 12:30 pm
Forum: PS2 Development
Topic: alpha blending
Replies: 3
Views: 2408

for Alpha pixel in the texture ? or for sprite color Alpha ?
by LionX
Mon Jan 12, 2009 11:47 am
Forum: PS2 Development
Topic: alpha blending
Replies: 3
Views: 2408

alpha blending

(note: im not using gskit or any other. im using my gs lib) ok, im trying to do alpha blending on the ps2 by loading a background image and draw it, then i load a texture and draw it as a flat textured sprite. i want to enable alpha blending so i set PRIM->ABE = 1; i also want to enale the alpha pix...
by LionX
Fri Jan 09, 2009 6:21 am
Forum: PS2 Development
Topic: PS2 Development "How To" / "FAQ"
Replies: 0
Views: 7151

PS2 Development "How To" / "FAQ"

((((((( Emotion Engine (EE) ))))))) CPU: Threads on the PS2 (EE) Running multiple processes concurrently (also threads) EE timers VPU: GIF: ((((((( Graphics Synthesizer (GS) ))))))) HOWTO: Make 16bit mode look like 32bit! GS Texture Mapping 3d world float to screen float ((((((( Input Output Proces...
by LionX
Thu Jan 08, 2009 10:04 am
Forum: PS2 Development
Topic: HOWTO: Make 16bit mode look like 32bit!
Replies: 4
Views: 4303

Nice, i added it to my graphics lib, looks just like 32 bit. but the colors in my images that had black or white got overflowed, so i enaable Color Clamp(reg: COLCLAMP ) and it looks PERFECT!!!!. you just saved me about 50% of memory in the GS. void sGsEnableDithering(unsigned char enable, i...
by LionX
Fri Dec 26, 2008 8:07 pm
Forum: PS2 Development
Topic: accept() fails ? networking issue
Replies: 3
Views: 2263

hey, you need to post what did to avoid someone getting stuck on this problem again. thats how we work at ps2dev.org
by LionX
Sun Mar 02, 2008 3:56 am
Forum: PS2 Development
Topic: Im new to the whole ELF thing are their any good apps?
Replies: 4
Views: 2462

:| ?
by LionX
Wed Dec 12, 2007 11:14 am
Forum: PS2 Development
Topic: PS2 BootAdvance
Replies: 17
Views: 15645

are you still waiting for that info ?
by LionX
Thu Aug 31, 2006 11:00 pm
Forum: PS2 Development
Topic: PS2 BootAdvance
Replies: 17
Views: 15645

Soon, Soon
by LionX
Mon Jun 26, 2006 8:48 am
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 63034

whats there to judge? :D
by LionX
Sat Jun 24, 2006 8:01 am
Forum: PS2 Development
Topic: Using fakeboot?
Replies: 5
Views: 3510

sit in a loop in your main. if you return you will end up in the browser
by LionX
Mon Mar 13, 2006 3:42 pm
Forum: General Discussion
Topic: PS2/PSP game coding competition?
Replies: 11
Views: 5720

Im ready

im ready to do a game for the PS2, so I Vote For PS2
by LionX
Fri Feb 10, 2006 11:06 am
Forum: PS2 Development
Topic: PS2 V12-V13 + HDD
Replies: 4
Views: 3125

hehe heh
by LionX
Fri May 13, 2005 12:32 am
Forum: PS2 Development
Topic: Homebrew PS2 Gfx Libs Testing tool
Replies: 14
Views: 6705

Super Lib

Why Havnt anyone add SuperLib to the lits yet ?
by LionX
Fri Apr 08, 2005 10:54 pm
Forum: PS2 Development
Topic: PS2 BootAdvance
Replies: 17
Views: 15645

no. rom0: is a area inside the ps2bios where files are stored.

to access a file from cdrom the string would be:
"cdrom:\FILES\RUN.ELF;1"
by LionX
Fri Apr 01, 2005 12:04 pm
Forum: General Discussion
Topic: Questions about sale.
Replies: 26
Views: 15434

damit, i dont like ths.
by LionX
Wed Mar 30, 2005 11:24 pm
Forum: PS2 Development
Topic: PS2 BootAdvance
Replies: 17
Views: 15645

No Problem
by LionX
Wed Mar 30, 2005 9:58 am
Forum: PS2 Development
Topic: PS2 BootAdvance
Replies: 17
Views: 15645

PS2 BootAdvance use a GSI file as background. you can use this to create a GSI file:


http://geocities.com/chrisplaystation/imagestudio/
by LionX
Sun Mar 27, 2005 8:53 am
Forum: PS2 Development
Topic: PS2 BootAdvance
Replies: 17
Views: 15645

by LionX
Fri Mar 25, 2005 2:16 pm
Forum: PS2 Development
Topic: PS2 BootAdvance
Replies: 17
Views: 15645

PS2 BootAdvance

ok, im working on version 1.1 of PS2 BootAdvance, so if anyone have any ideas the would like to see in it just post to this msg. to do: fix it to show up propper on PAL. boot more programs. new features: able to boot a HDD Partition (not a HDLoader Partition). add a ftp server in background. add a b...
by LionX
Fri Mar 25, 2005 7:53 am
Forum: PS2 Development
Topic: usb driver while running naplink
Replies: 6
Views: 3380

Note that you "can't" transfer any data to device untill you have return from the Connect(...) funtion. take a look at my camera driver and you will see that i create a thread in the end of connect(...) funtion that will transfer data to the device after i reaturn from the connect() funtion.
by LionX
Mon Mar 14, 2005 11:09 pm
Forum: PS2 Development
Topic: EyeToy Driver
Replies: 15
Views: 8651

ipu

this driver is most likely to not use the IPU, its up to the jpg un-compressing lib to use the ipu.
by LionX
Sun Mar 13, 2005 10:24 pm
Forum: PS2 Development
Topic: EyeToy Driver
Replies: 15
Views: 8651

ps2 eyetoy driver

next project: PS2 Entertainment Center
by LionX
Sun Mar 13, 2005 10:21 pm
Forum: PS2 Development
Topic: EyeToy Driver
Replies: 15
Views: 8651

eyetoy driver

well look like v1.0 is done (hope i didnt left anything out). they are on cvs in ps2sdk.


ps2sdk/ee/rpc/ps2cam
ps2sdk/iop/usb/ps2cam
by LionX
Tue Feb 15, 2005 12:21 pm
Forum: PS2 Development
Topic: EyeToy Driver
Replies: 15
Views: 8651

Re: EyeToy Driver

well here is the 1st sample to show that ps2dev.or's eyetoy driver is almost done:
// the link was removed because of copyrights
by LionX
Sun Feb 06, 2005 8:38 am
Forum: PS2 Development
Topic: LuaGL binary for PS2
Replies: 7
Views: 7726

ps2exec

sorry ps2exec does not accept arguments.
by LionX
Wed Dec 29, 2004 10:02 am
Forum: PS2 Development
Topic: EyeToy Driver
Replies: 15
Views: 8651

Re: EyeToy Driver

here is the driver
http://cvs.ps2dev.org/ps2cam/



[quote="LionX"]
I currently working on the driver for the eye toy. I just got a small part of it to work. the eyetoy use a standard chip inside. here is a elf sample of it:


//-- the link was removed because of copyrights --//