Search found 191 matches

by m0skit0
Fri Nov 13, 2009 8:04 am
Forum: PSP Development
Topic: About releasing MoHH eloader source code
Replies: 58
Views: 43308

I think Sony can just reverse it to know how it works, even if they dont have the source. So I think the pros have more stakes than the cons. And sincerely, I dont think our code has something Sony doesnt already know about. There are no exploit or whatsoever to be kept in secret, maybe just syscall...
by m0skit0
Fri Nov 13, 2009 3:01 am
Forum: PSP Development
Topic: About releasing MoHH eloader source code
Replies: 58
Views: 43308

5.55

Freeplay didn't contact me. I heard he just sought source from another eloader, that's all.

Anyway our eloader still needs a lot of optimizations, but at least we did it ourselves ;) And dude, you really learn a lot (and bang your head against a wall a lot xDDD)
by m0skit0
Thu Nov 12, 2009 9:55 pm
Forum: PSP Development
Topic: About releasing MoHH eloader source code
Replies: 58
Views: 43308

About releasing MoHH eloader source code

Ok I want to release an alpha version of the Medal of Honor Heroes eloader I've been working on with ab5000 and n00b81 , but since I want it to be open source and I've been asked by some devs to keep some parts closed, like syscall estimation. I just want to make clear that we have discovered how to...
by m0skit0
Sun Oct 25, 2009 8:48 pm
Forum: PSP Development
Topic: Help for create a prx
Replies: 6
Views: 2324

http://hitmen.c02.at/files/yapspd/psp_d ... ml#sec26.2

You should also check documentation about ELF format.
by m0skit0
Sun Oct 18, 2009 12:07 am
Forum: PSP Development
Topic: Weird exception
Replies: 2
Views: 1859

Yes you're totally right, it was just that.

Code: Select all

0x08E501D0: 0x8CE60000 '....' - lw         $a2, 0($a3)
by m0skit0
Sat Oct 17, 2009 7:16 am
Forum: PSP Development
Topic: Weird exception
Replies: 2
Views: 1859

Weird exception

I cannot understand why this exception is triggered: host0:/> Exception - Bus error (data) Thread ID - 0x04B5A46F Th Name - HBL EPC - 0x08E501CC Cause - 0x9000001C BadVAddr - 0x297D0504 Status - 0x00088613 zr:0x00000000 at:0xDEADBEEF v0:0x22400000 v1&a...
by m0skit0
Wed Oct 14, 2009 5:50 pm
Forum: PSP Development
Topic: What fps could achieved at maximum ?
Replies: 30
Views: 28030

30+ FPS should be fine if used correctly
by m0skit0
Tue Oct 13, 2009 6:59 pm
Forum: PSP Development
Topic: What fps could achieved at maximum ?
Replies: 30
Views: 28030

There's no such thing as max FPS. Although I doubt the eye will find any difference above 70 FPS. Anyway, no use having a FPS higher than screen vertical refresh rate, because the frames will not be drawn... Old films in cinema ran at 24 FPS, that's why you see some flicker in old movies. Standard P...
by m0skit0
Tue Oct 06, 2009 12:42 am
Forum: PSP Development
Topic: Questions about Internet Browser
Replies: 15
Views: 5805

(PLEASE DELETE)
by m0skit0
Fri Oct 02, 2009 12:41 am
Forum: PSP Development
Topic: Free Heroes II engine porting. Advice needed!
Replies: 8
Views: 3174

C# is no use on PSP. It's a .NET programming language, and as such, it needs .NET framework to be useful. So forget about C#. IMHO C/C++ is the best programming language to use with PSP, because PSPSDK is again the best SDK available to program for PSP. I would suggest you making a few simple progra...
by m0skit0
Thu Oct 01, 2009 8:57 pm
Forum: PSP Development
Topic: how can I get some informations in XMB
Replies: 14
Views: 3787

I can help you with hooking imports, I've done it for my eloader. Let's suppose you wanna hook the import for sceIoOpen. Write a function like this one: SceUID my_sceIoOpen (const char *file, int flags, SceMode mode) { /* Your code for replacing sceIoOpen here */ } ...
by m0skit0
Wed Sep 30, 2009 12:22 am
Forum: PSP Development
Topic: vshmain replacement
Replies: 9
Views: 3321

Yes, as always xD
by m0skit0
Tue Sep 29, 2009 7:47 pm
Forum: PSP Development
Topic: vshmain replacement
Replies: 9
Views: 3321

Bit 30 in address controls caching: 0 -> use cache; 1 -> do not use cache.
by m0skit0
Fri Sep 25, 2009 7:06 pm
Forum: PSP Development
Topic: Dummying PRX Modules [SOLVED]
Replies: 8
Views: 4604

Just beware not using already existent NIDs, that would be a headache to debug...
by m0skit0
Wed Sep 23, 2009 5:52 pm
Forum: PSP Development
Topic: Routine works on PC, crashes on PSP.. Why?
Replies: 10
Views: 5840

Stack overflow?
by m0skit0
Wed Sep 23, 2009 7:26 am
Forum: PSP Development
Topic: how can I get some informations in XMB
Replies: 14
Views: 3787

@a_noob: why don't you read answers before posting?
a_noob wrote:sceIoOpen will not be called a lot, it should only be called once...
Torch wrote:since the XMB reads ahead the next song and even more when you're scrolling.
by m0skit0
Wed Sep 23, 2009 12:03 am
Forum: PSP Development
Topic: Microstation on PSP
Replies: 7
Views: 2231

No, of course :(
by m0skit0
Tue Sep 22, 2009 11:56 pm
Forum: PSP Development
Topic: Microstation on PSP
Replies: 7
Views: 2231

DOS runs .exe only if they're DOS executables :P Torch said DOS version...
by m0skit0
Tue Sep 22, 2009 10:29 pm
Forum: PSP Development
Topic: Help with exporting PRX functions
Replies: 2
Views: 1241

You have an example in PSPSDK, and also a recent post about this.
by m0skit0
Tue Sep 22, 2009 10:26 pm
Forum: PSP Development
Topic: Help understanding PRX sections
Replies: 8
Views: 3136

About what matters to me (loading code in memory and relocate) it is different. In fact, it has no similarities whatsoever with standards.

Thanks for the advice, that's what I'm doing :)
by m0skit0
Mon Sep 21, 2009 6:45 pm
Forum: PSP Development
Topic: Help understanding PRX sections
Replies: 8
Views: 3136

@J.F.: PRXs are not standard ELF neither they have standard MIPS relocation entries. What I'm asking is PRX specific (thus PSP specific), no other ELFs have those entries. Try a Google search about PRX and please tell me if you find something. I didn't, except YAPSPD, which is outdated and sometimes...
by m0skit0
Sun Sep 20, 2009 10:05 am
Forum: PSP Development
Topic: Error loading prx?
Replies: 3
Views: 2703

Try using the whole path... And why you don't just use sceKernelLoadModule()?
by m0skit0
Sun Sep 20, 2009 10:04 am
Forum: PSP Development
Topic: Help understanding PRX sections
Replies: 8
Views: 3136

Of course they know the answer because otherwise they couldn't create an SDK that links PRXs :)

Maybe I'll find something in linker source...
by m0skit0
Fri Sep 18, 2009 9:37 pm
Forum: PSP Development
Topic: MoHH 2 vulnerable to exploit?
Replies: 8
Views: 4241

Demo doesnt have multiplayer support where the vulnerability lays.
by m0skit0
Fri Sep 18, 2009 8:52 pm
Forum: PSP Development
Topic: Load a PRX after an EBOOT
Replies: 9
Views: 3170

Thanks for sharing your solution :P
by m0skit0
Fri Sep 18, 2009 8:49 pm
Forum: PSP Development
Topic: MoHH 2 vulnerable to exploit?
Replies: 8
Views: 4241

More the time passes more I believe that Sony wants that we made exploits, they give to us the 'exploitable' games ! Sony don't give you exploitable games. Games are coded by their developers, not by Sony :P But how to make an exploit ? Is there any program in the savedata ? Each vulnerability type...
by m0skit0
Fri Sep 18, 2009 8:45 pm
Forum: PSP Development
Topic: Help understanding PRX sections
Replies: 8
Views: 3136

Help understanding PRX sections

Hello again! This time I'm a bit confused about some PRX sections. .rodata.sceModuleInfo Is this the correct stucture for this section? #define MAX_MODULE_NAME 0x1c /* .rodata.sceModuleInfo */ typedef struct { Elf32_Half module_attributes; Elf32_Half module_version; BYTE module_name&#91...
by m0skit0
Thu Sep 17, 2009 6:16 pm
Forum: PSP Development
Topic: Load a PRX after an EBOOT
Replies: 9
Views: 3170

Use sceKernelLoadModule() for loading it and sceKernelStartModule() to start executing it.

You can check SDK example or this example from me.

Cheers
by m0skit0
Mon Sep 14, 2009 6:38 pm
Forum: PSP Development
Topic: a noob.
Replies: 7
Views: 2967

If you know nothing about programming, better start with another language than C/C++. I suggest Pascal, nice for learning structured programming. And also, start programming for PC, not PSP. It's an open platform, thus a lot of info and tutorials available, and also much more developer friendly than...
by m0skit0
Wed Sep 09, 2009 8:57 pm
Forum: PSP Development
Topic: dynamic libraries
Replies: 11
Views: 3465

True, my bad, sorry. But maybe with an code example he/she could understand the concept better.