Search found 191 matches
- Fri Nov 13, 2009 8:04 am
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 43308
I think Sony can just reverse it to know how it works, even if they dont have the source. So I think the pros have more stakes than the cons. And sincerely, I dont think our code has something Sony doesnt already know about. There are no exploit or whatsoever to be kept in secret, maybe just syscall...
- Fri Nov 13, 2009 3:01 am
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 43308
- Thu Nov 12, 2009 9:55 pm
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 43308
About releasing MoHH eloader source code
Ok I want to release an alpha version of the Medal of Honor Heroes eloader I've been working on with ab5000 and n00b81 , but since I want it to be open source and I've been asked by some devs to keep some parts closed, like syscall estimation. I just want to make clear that we have discovered how to...
- Sun Oct 25, 2009 8:48 pm
- Forum: PSP Development
- Topic: Help for create a prx
- Replies: 6
- Views: 2324
http://hitmen.c02.at/files/yapspd/psp_d ... ml#sec26.2
You should also check documentation about ELF format.
You should also check documentation about ELF format.
- Sun Oct 18, 2009 12:07 am
- Forum: PSP Development
- Topic: Weird exception
- Replies: 2
- Views: 1859
Yes you're totally right, it was just that.
Code: Select all
0x08E501D0: 0x8CE60000 '....' - lw $a2, 0($a3)
- Sat Oct 17, 2009 7:16 am
- Forum: PSP Development
- Topic: Weird exception
- Replies: 2
- Views: 1859
Weird exception
I cannot understand why this exception is triggered: host0:/> Exception - Bus error (data) Thread ID - 0x04B5A46F Th Name - HBL EPC - 0x08E501CC Cause - 0x9000001C BadVAddr - 0x297D0504 Status - 0x00088613 zr:0x00000000 at:0xDEADBEEF v0:0x22400000 v1&a...
- Wed Oct 14, 2009 5:50 pm
- Forum: PSP Development
- Topic: What fps could achieved at maximum ?
- Replies: 30
- Views: 28030
- Tue Oct 13, 2009 6:59 pm
- Forum: PSP Development
- Topic: What fps could achieved at maximum ?
- Replies: 30
- Views: 28030
There's no such thing as max FPS. Although I doubt the eye will find any difference above 70 FPS. Anyway, no use having a FPS higher than screen vertical refresh rate, because the frames will not be drawn... Old films in cinema ran at 24 FPS, that's why you see some flicker in old movies. Standard P...
- Tue Oct 06, 2009 12:42 am
- Forum: PSP Development
- Topic: Questions about Internet Browser
- Replies: 15
- Views: 5805
- Fri Oct 02, 2009 12:41 am
- Forum: PSP Development
- Topic: Free Heroes II engine porting. Advice needed!
- Replies: 8
- Views: 3174
C# is no use on PSP. It's a .NET programming language, and as such, it needs .NET framework to be useful. So forget about C#. IMHO C/C++ is the best programming language to use with PSP, because PSPSDK is again the best SDK available to program for PSP. I would suggest you making a few simple progra...
- Thu Oct 01, 2009 8:57 pm
- Forum: PSP Development
- Topic: how can I get some informations in XMB
- Replies: 14
- Views: 3787
- Wed Sep 30, 2009 12:22 am
- Forum: PSP Development
- Topic: vshmain replacement
- Replies: 9
- Views: 3321
- Tue Sep 29, 2009 7:47 pm
- Forum: PSP Development
- Topic: vshmain replacement
- Replies: 9
- Views: 3321
- Fri Sep 25, 2009 7:06 pm
- Forum: PSP Development
- Topic: Dummying PRX Modules [SOLVED]
- Replies: 8
- Views: 4604
- Wed Sep 23, 2009 5:52 pm
- Forum: PSP Development
- Topic: Routine works on PC, crashes on PSP.. Why?
- Replies: 10
- Views: 5840
- Wed Sep 23, 2009 7:26 am
- Forum: PSP Development
- Topic: how can I get some informations in XMB
- Replies: 14
- Views: 3787
- Wed Sep 23, 2009 12:03 am
- Forum: PSP Development
- Topic: Microstation on PSP
- Replies: 7
- Views: 2231
- Tue Sep 22, 2009 11:56 pm
- Forum: PSP Development
- Topic: Microstation on PSP
- Replies: 7
- Views: 2231
- Tue Sep 22, 2009 10:29 pm
- Forum: PSP Development
- Topic: Help with exporting PRX functions
- Replies: 2
- Views: 1241
- Tue Sep 22, 2009 10:26 pm
- Forum: PSP Development
- Topic: Help understanding PRX sections
- Replies: 8
- Views: 3136
- Mon Sep 21, 2009 6:45 pm
- Forum: PSP Development
- Topic: Help understanding PRX sections
- Replies: 8
- Views: 3136
@J.F.: PRXs are not standard ELF neither they have standard MIPS relocation entries. What I'm asking is PRX specific (thus PSP specific), no other ELFs have those entries. Try a Google search about PRX and please tell me if you find something. I didn't, except YAPSPD, which is outdated and sometimes...
- Sun Sep 20, 2009 10:05 am
- Forum: PSP Development
- Topic: Error loading prx?
- Replies: 3
- Views: 2703
- Sun Sep 20, 2009 10:04 am
- Forum: PSP Development
- Topic: Help understanding PRX sections
- Replies: 8
- Views: 3136
- Fri Sep 18, 2009 9:37 pm
- Forum: PSP Development
- Topic: MoHH 2 vulnerable to exploit?
- Replies: 8
- Views: 4241
- Fri Sep 18, 2009 8:52 pm
- Forum: PSP Development
- Topic: Load a PRX after an EBOOT
- Replies: 9
- Views: 3170
- Fri Sep 18, 2009 8:49 pm
- Forum: PSP Development
- Topic: MoHH 2 vulnerable to exploit?
- Replies: 8
- Views: 4241
More the time passes more I believe that Sony wants that we made exploits, they give to us the 'exploitable' games ! Sony don't give you exploitable games. Games are coded by their developers, not by Sony :P But how to make an exploit ? Is there any program in the savedata ? Each vulnerability type...
- Fri Sep 18, 2009 8:45 pm
- Forum: PSP Development
- Topic: Help understanding PRX sections
- Replies: 8
- Views: 3136
Help understanding PRX sections
Hello again! This time I'm a bit confused about some PRX sections. .rodata.sceModuleInfo Is this the correct stucture for this section? #define MAX_MODULE_NAME 0x1c /* .rodata.sceModuleInfo */ typedef struct { Elf32_Half module_attributes; Elf32_Half module_version; BYTE module_name[...
- Thu Sep 17, 2009 6:16 pm
- Forum: PSP Development
- Topic: Load a PRX after an EBOOT
- Replies: 9
- Views: 3170
Use sceKernelLoadModule() for loading it and sceKernelStartModule() to start executing it.
You can check SDK example or this example from me.
Cheers
You can check SDK example or this example from me.
Cheers
- Mon Sep 14, 2009 6:38 pm
- Forum: PSP Development
- Topic: a noob.
- Replies: 7
- Views: 2967
If you know nothing about programming, better start with another language than C/C++. I suggest Pascal, nice for learning structured programming. And also, start programming for PC, not PSP. It's an open platform, thus a lot of info and tutorials available, and also much more developer friendly than...
- Wed Sep 09, 2009 8:57 pm
- Forum: PSP Development
- Topic: dynamic libraries
- Replies: 11
- Views: 3465