Search found 323 matches

by Oobles
Thu Apr 06, 2006 8:55 pm
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 62528

The prizes are not confirmed at the moment. At the very least I'll organise some ps2dev t-shirts or something. But yes, the idea is that the winner of the psp competition gets a ps2 and the winner of the ps2 competition gets a psp.

David. aka Oobles.
by Oobles
Thu Apr 06, 2006 9:11 am
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 62528

Yes. You are free to submit games that you update.

David. aka Oobles.
by Oobles
Wed Apr 05, 2006 10:56 pm
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 62528

The Fourth Creation Game Competition.

After five years its time to have a fun competition to put all the hardwork that has gone into ps2sdk, pspsdk and all the other great tools to some use. The goal is simple, write your own homebrew original game in the next 2months. The best entry for PSP and PS2 win a prize. Simple! I(Oobles) will b...
by Oobles
Wed Apr 05, 2006 10:19 pm
Forum: General Discussion
Topic: Happy 5th Birthday ps2dev.
Replies: 2
Views: 3285

Happy 5th Birthday ps2dev.

Wow, who would have thought we'd still be here after five years doing the same old stuff. Who thought we'd still be here doing cool stuff with PSP after all these years. Who thinks we'll still be here next year doing cool stuff with Playstation 3? Anyway.. still glad to be here and part of such a gr...
by Oobles
Tue Apr 04, 2006 9:10 pm
Forum: PSP Lua Player Development
Topic: Core Project: External libraries
Replies: 30
Views: 23265

I've just committed an update to the module loading to Subversion. I've replaced the System.loadModule with the more traditional loadlib function. The way you write modules and load them has changed a little. Check the modules in subversion to see how. It now works like this in lua. simple = loadlib...
by Oobles
Mon Apr 03, 2006 11:16 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 247401

Thanks to TyRaNid and the wonders of psplink, I worked out the problem. Turned out that libsFindExportAddrByName was returning a pointer to a pointer to the function.

David. aka Oobles.
by Oobles
Sun Apr 02, 2006 5:48 pm
Forum: General Discussion
Topic: Lua Player version 0.18 alpha
Replies: 3
Views: 2633

Be aware that version 0.18 has a problem which doesn't reload modules after restarting your application. If you are using loadable modules then you will need to restart luaplayer each time you run your app. I think I have a fix for this, but it will be a few days until I get time to commit the chang...
by Oobles
Sun Apr 02, 2006 3:20 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 247401

I'm still not having any success with calling the export. The address I get back from libsFindExportAddrByName is 0x08876DE4. I'm assuming I can simply call into this address? eg luaC_function f = libsFindExportAddrByName( id, "simple", "init" ); f( L &...
by Oobles
Sun Apr 02, 2006 11:14 am
Forum: General Discussion
Topic: PlayStation Network to support homebrew
Replies: 8
Views: 5427

Oh.. and btw.. the google ads was just for fun on the main site too. Although, I'm a bit curious to know if we get money from it. Would be nice to have the site pay for its hosting costs, etc.
by Oobles
Sun Apr 02, 2006 11:10 am
Forum: General Discussion
Topic: PlayStation Network to support homebrew
Replies: 8
Views: 5427

chp, wouldn't it be nice to be out of a job! :) Anyway, here's the list of other related news coincidently released on the 1st of April? Sony discontinues PSP production http://www.psxextreme.com/scripts/news3/new.asp?newID=429 Analyst: Revolution will take lead in 2010 http://www.gamespot.com/news/...
by Oobles
Sat Apr 01, 2006 11:10 pm
Forum: General Discussion
Topic: PlayStation Network to support homebrew
Replies: 8
Views: 5427

It's pretty exciting news don't you think!?

David aka Oobles.
by Oobles
Thu Mar 30, 2006 8:38 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 247401

In my long tale of trying to get loadable modules into LuaPlayer, I used a bit of code from psplink to get a specific export from a PRX. I used libsFindExportAddrByName to get a valid export. I then tried calling the export, however, I got an exception. Have you checked the function to see if the ad...
by Oobles
Thu Mar 30, 2006 8:48 am
Forum: PSP Development
Topic: Makefile question
Replies: 5
Views: 2115

If you're using PSPLink then you should use a USB cable and get the host file system working. I have the host filesystem directed at my current projects executable directory. A session in psplink becomes 'exec EBOOT.PBP' and then 'reset'.. code.. compile.. repeat. :) Hope that helps. David. aka Oobl...
by Oobles
Sun Mar 26, 2006 8:36 pm
Forum: General Discussion
Topic: who can help my psp? A BIG problom
Replies: 5
Views: 3372

Sorry to hear of your dead PSP, however, this is a programming forum, and not a PSP repair forum. Thread locked and moved.
by Oobles
Wed Mar 22, 2006 12:01 pm
Forum: PSP Development
Topic: Finding and calling a specific PRX export.
Replies: 1
Views: 851

Finding and calling a specific PRX export.

Is it possible to find and call a specific PRX export from user mode? I have added module loading to LuaPlayer. At this point it relies on the module registering itself with LuaPlayer during startup. One problem with this is that it does not allow the app to be restarted as the module startup will n...
by Oobles
Tue Mar 21, 2006 12:23 pm
Forum: PSP Lua Player Development
Topic: Core Project: External libraries
Replies: 30
Views: 23265

As promised, I've committed the fixes. At some stage I'll add an example for module loading. If you want to give it a go you just need. System.loadModule( "simple" ) txt = Simple.doSomething() -- then print text somewhere on screen to receive the secret mess...
by Oobles
Tue Mar 21, 2006 8:04 am
Forum: PSP Lua Player Development
Topic: Core Project: External libraries
Replies: 30
Views: 23265

LuMo, I skipped v0.17 because it was already in the ChangeLog. Nevyn, yes, module loading does require kernel support. However, having said that, it should be easier to build LuaPlayer for post-1.5 because all the kernel code has been split out into the bootstrap. I did some more testing before and ...
by Oobles
Mon Mar 20, 2006 9:55 pm
Forum: PSP Lua Player Development
Topic: Core Project: External libraries
Replies: 30
Views: 23265

Well, I did it. I committed version v0.18alpha to Subversion. It is a bit of a re-arrangement of LuaPlayer, so it needs some testing. The big change is that luaplayer is now in a user mode PRX which is loaded from the kernel mode bootstrap. The net effect of all this is that luaplayer can now load o...
by Oobles
Sat Mar 18, 2006 12:45 pm
Forum: General Discussion
Topic: Where to still find docs on PS1 dev?
Replies: 2
Views: 2487

I just added a link to a site with toolchain and other information.

http://ps2dev.org/ps1/ps1_link

If you find any other useful links, let me know here and I'll add them to ps2dev.org.

David. aka Oobles.
http://www.livemedia.com.au/Blog
by Oobles
Thu Mar 16, 2006 11:05 am
Forum: PSP Lua Player Development
Topic: Core Project: External libraries
Replies: 30
Views: 23265

Three months later and I'm still working on this problem. I finally loaded a module yesterday and got things working. However, there might be some issues with keeping full compatibility with the last version of LuaPlayer. The current solution is to put luaplayer into a user mode PRX file and use a s...
by Oobles
Thu Mar 16, 2006 10:17 am
Forum: PSP Development
Topic: NEW RELEASE: 3D Character Animation library
Replies: 3
Views: 3194

Looks like a great tool. Would you like Subversion access, so you can add it to the collection of tools here? Send me a private message and I can organise it.

David. aka Oobles.
http://www.livemedia.com.au/Blog
by Oobles
Tue Mar 14, 2006 1:50 pm
Forum: General Discussion
Topic: PS2/PSP game coding competition?
Replies: 11
Views: 5693

It looks as though we have a quorom of people interested in running a competition. I am one of the people who won't be entering, so am volenteering to host it as a ps2dev.org competition. I've never hosted a competition before, so will need some help on rules, etc. I am currently looking into the co...
by Oobles
Mon Mar 13, 2006 12:26 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 247401

If you want to debug a PRX the best thing to do is run debug xxxx.prx on the psp, then run gdb using xxxx.elf. I assume this is what you are trying to do?

David. aka Oobles.
http://www.livemedia.com.au/Blog
by Oobles
Sat Mar 11, 2006 10:19 am
Forum: PSP Development
Topic: Monkey 64 v1.0 - First Release
Replies: 6
Views: 4133

You can upload it to the main ps2dev.org web site. Go to: http://ps2dev.org/psp/Games Logon to the web site using your userid/password from forums on the left. Then click Add File on the top right. You can put in a description and upload the file. After you've done that go back to the main page http...
by Oobles
Thu Mar 09, 2006 8:27 pm
Forum: PSP Lua Player Development
Topic: Vexed 1.0
Replies: 11
Views: 8713

I posted the news on the front page of ps2dev.org. In future feel free to post the news yourself. Log in using your forums userid/password and select "post news" on the home page.

David. aka Oobles.
http://www.livemedia.com.au
by Oobles
Thu Mar 09, 2006 8:07 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 247401

I've been playing around with usbgdb today. Trying it out with eclipse and stand alone. Discovered a few things. First thing I did was add in some lines of code in usbhostfs_pc to echo the commands sent to/from gdb. Turns out ethereal doesn't capture from localhost. I was thinking of adding these wi...
by Oobles
Wed Mar 08, 2006 9:21 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 247401

I downloaded v0.9d from the site today. Installed and got the usbhostfs_pc compiled on cygwin first time. For anyone trying to set this up, follow the instructions at the end of the manual. I also had a go at using the eclipse IDE for PSP debugging. It was really quite simple. Create a new Debug pro...
by Oobles
Wed Mar 08, 2006 2:29 pm
Forum: Announcements
Topic: ps2dev.org software upgrade.
Replies: 3
Views: 62019

The ps2dev.org software has been upgrade. The following changes have been made: - There is now RSS support. RSS icon is in the left menu and a link tag has been added to the headers. Firefox, etc should pick this up dynamically. - The order topic function has been added. This is useful if you find t...
by Oobles
Tue Mar 07, 2006 7:39 pm
Forum: Announcements
Topic: ps2dev.org software upgrade.
Replies: 3
Views: 62019

The ps2dev.org software has been upgraded. The following changes have been made: - There is now a news topic type. These topics appear on the front page and can be added by selecting the "Submit News" link at the top of the front page. Only users who are registered and logged in will see t...
by Oobles
Mon Mar 06, 2006 2:52 pm
Forum: PSP Development
Topic: I have found a exploit on 2.60 PSP
Replies: 2
Views: 2273

As already stated in the last message. Please do not discuss exploits. Read the forum rules. Locked.