Search found 357 matches
- Fri Aug 14, 2009 1:21 pm
- Forum: PSP Development
- Topic: Maximum Texture Size
- Replies: 24
- Views: 7938
Maximum Texture Size
what is the maximum size of a texture that the gu will accept. I plan on loading a lvl map background that will probably over a 1000x600 pixels and maybe more that will be bigger and i want to know if the gu will be able to handle this edit: just tried it and it doesn't work on an image that is 992x...
- Tue Aug 11, 2009 2:59 am
- Forum: PSP Development
- Topic: pspgl vs pspgu
- Replies: 3
- Views: 1719
- Mon Aug 10, 2009 11:27 pm
- Forum: PSP Development
- Topic: How to reinstall libstdc++
- Replies: 4
- Views: 1565
- Mon Aug 10, 2009 9:29 am
- Forum: PSP Development
- Topic: How to reinstall libstdc++
- Replies: 4
- Views: 1565
How to reinstall libstdc++
i would like to reinstall libstdc++ because i had a problem with compiling when i included alogrithm it said rand() is not a member of std:: when i wasn't even using the function but it was defined so i changed it to use another function based on the random function right below it. i believe this er...
- Mon Aug 10, 2009 1:05 am
- Forum: PSP Development
- Topic: pspgl vs pspgu
- Replies: 3
- Views: 1719
pspgl vs pspgu
which is better i know that the gu is faster but by how much because i'm making a 2d game and i'm thinking of having it use pspgl instead of the gu. but i want to be able to keep the utility dialogs. Is it possible to use the dialogs in pspgl and could i still use the gu in pspgl.
- Sat Aug 08, 2009 9:02 pm
- Forum: PSP Development
- Topic: Sending Command to memory stick
- Replies: 3
- Views: 1750
- Sat Aug 08, 2009 11:20 am
- Forum: PSP Development
- Topic: Sending Command to memory stick
- Replies: 3
- Views: 1750
Sending Command to memory stick
if i one day decided to make a driver for the psp to read other file system maybe a custom one how can i send commands to the psp's memory stick to read and write blocks of data.
- Tue Jul 28, 2009 10:44 pm
- Forum: PSP Development
- Topic: pspgu Sprite Tuturial
- Replies: 2
- Views: 1025
- Tue Jul 28, 2009 6:32 am
- Forum: PSP Development
- Topic: pspgu Sprite Tuturial
- Replies: 2
- Views: 1025
pspgu Sprite Tuturial
does anyone know where i can find a sprite tuturial because i'm new to spriting and the gu. although the concept of sprites is simple i need to know how to do it any ideas edit: and what about animated sprites i'm thinking of using psprtc to get this done but not exactly sure how to implement so i'm...
- Tue Jul 28, 2009 6:31 am
- Forum: PSP Development
- Topic: Intrafont messed up text on gu
- Replies: 4
- Views: 1404
- Tue Jul 28, 2009 6:30 am
- Forum: PSP Development
- Topic: Problem with Static Variables
- Replies: 4
- Views: 1238
in this instance i declaired iconText static because i had a collection of icons and each would tell the text to change its text and center it. All icons were to use the same text i have since fixed this and given each a local variable pointing to this text. As for the singleton issue it still crash...
- Tue Jul 28, 2009 2:50 am
- Forum: PSP Development
- Topic: Intrafont messed up text on gu
- Replies: 4
- Views: 1404
- Tue Jul 28, 2009 2:49 am
- Forum: PSP Development
- Topic: Problem with Static Variables
- Replies: 4
- Views: 1238
- Tue Jul 28, 2009 2:10 am
- Forum: PSP Development
- Topic: Intrafont messed up text on gu
- Replies: 4
- Views: 1404
Intrafont messed up text on gu
i'm using intrafont and sometimes it will come to certain text (nothing out of the ordinary that i see) and all of a sudden the text it draws will be all choppy and blocky and at other times if i draw to many text like 3 or more sometimes then when the text is supposed to be white it will be kind of...
- Tue Jul 28, 2009 2:08 am
- Forum: PSP Development
- Topic: Problem with Static Variables
- Replies: 4
- Views: 1238
Problem with Static Variables
i'm using c++ and when i declare a static variable in a class it sometimes looses its values. most of the time when it happens when i'm using it to store a pointer and it crashes the psp most of the ime because i check to see if it is null and it isnt but it doesn't point to the right object anyone ...
- Thu Jul 23, 2009 6:42 am
- Forum: PSP Development
- Topic: undefined reference intraFont
- Replies: 10
- Views: 2981
- Wed Jul 22, 2009 9:10 am
- Forum: PSP Development
- Topic: undefined reference intraFont
- Replies: 10
- Views: 2981
- Wed Jul 22, 2009 6:58 am
- Forum: PSP Development
- Topic: undefined reference intraFont
- Replies: 10
- Views: 2981
why is it that oslib although not included in the makefile weighs in on a factor in this intratrafont is in pspdev/include/intrafont.h and also in pspdev/include/oslib/intrafont/intrafont.h why is it included first because its whats causing the compile error cause i update oslib and no problem excep...
- Wed Jul 22, 2009 6:43 am
- Forum: PSP Development
- Topic: undefined reference intraFont
- Replies: 10
- Views: 2981
- Wed Jul 22, 2009 5:00 am
- Forum: PSP Development
- Topic: undefined reference intraFont
- Replies: 10
- Views: 2981
- Tue Jul 21, 2009 2:55 pm
- Forum: PSP Development
- Topic: undefined reference intraFont
- Replies: 10
- Views: 2981
- Tue Jul 21, 2009 2:49 pm
- Forum: PSP Development
- Topic: undefined reference intraFont
- Replies: 10
- Views: 2981
undefined reference intraFont
this is the error psp-g++ -I. -I/usr/local/pspdev/psp/sdk/include -I./header -I/usr/local/pspdev/include -I/usr/local/pspdev/psp/include -I/usr/local/pspdev/psp/include/c++/4.3.3 -I/usr/local/pspdev/psp/sdk/include -I. -I/usr/local/pspdev/psp/sdk/include -I./header -I/usr/local/pspdev/include -I/usr...
- Sun Jul 19, 2009 3:46 am
- Forum: PSP Development
- Topic: libpspvram error
- Replies: 2
- Views: 1416
- Sun Jul 19, 2009 1:18 am
- Forum: PSP Development
- Topic: libpspvram error
- Replies: 2
- Views: 1416
libpspvram error
i thought i'd use libpspvram so that i could init the gu with it then allocate images so that they were in vram but when i setup the gu with it the screen doesnt show right (its fuzzy colors and stuff) but when i do the gu stuff by hand with the memory address it works and when i don't init the gu u...
- Sat Jul 18, 2009 9:46 am
- Forum: PSP Development
- Topic: Problem Rendering large image on gu
- Replies: 10
- Views: 3492
The blit gu sample does slices. Slices are for two reasons: speed (makes better use of the texture cache), and size (anything bigger than 512 can't be done in one operation regardless of speed). haven't tried that yet but how do i do this if the image is rotated and thanks i because it looks like i...
- Sat Jul 18, 2009 6:46 am
- Forum: PSP Development
- Topic: Problem Rendering large image on gu
- Replies: 10
- Views: 3492
yeah i looked at the sdk gu stuff and it doesn't have a sample showing any of this stuff that i'm looking for like spliting the texture and drawing parts of it and i looked at the graphics.c and it just wont load the image if it is < 512 and it seems that this background image is exactly 512x512 but...
- Sat Jul 18, 2009 1:56 am
- Forum: PSP Development
- Topic: Problem Rendering large image on gu
- Replies: 10
- Views: 3492
- Fri Jul 17, 2009 10:46 pm
- Forum: PSP Development
- Topic: Problem Rendering large image on gu
- Replies: 10
- Views: 3492
- Fri Jul 17, 2009 10:36 pm
- Forum: PSP Development
- Topic: [RELEASE] Minimalist PSPSDK Addon
- Replies: 3
- Views: 2470
- Fri Jul 17, 2009 3:18 pm
- Forum: PSP Development
- Topic: Problem Rendering large image on gu
- Replies: 10
- Views: 3492
Problem Rendering large image on gu
it renders images that are of smaller sizes but when i try to render a background image that is 480x272 they image becomes smaller and the framerate slows to about 18 frames per second does anyone have any idea why and how to solve this