Search found 357 matches

by coolkehon
Fri Aug 14, 2009 1:21 pm
Forum: PSP Development
Topic: Maximum Texture Size
Replies: 24
Views: 7938

Maximum Texture Size

what is the maximum size of a texture that the gu will accept. I plan on loading a lvl map background that will probably over a 1000x600 pixels and maybe more that will be bigger and i want to know if the gu will be able to handle this edit: just tried it and it doesn't work on an image that is 992x...
by coolkehon
Tue Aug 11, 2009 2:59 am
Forum: PSP Development
Topic: pspgl vs pspgu
Replies: 3
Views: 1719

why are there no replies

also what libraries have been ported for pspgl i remember soil but can't find it on google
by coolkehon
Mon Aug 10, 2009 11:27 pm
Forum: PSP Development
Topic: How to reinstall libstdc++
Replies: 4
Views: 1565

i'm sure because it compiled before then i reinstalled ubuntu and just copied a pspsdk i had compiled a while ago and it didn't work so how can i recompile gcc
by coolkehon
Mon Aug 10, 2009 9:29 am
Forum: PSP Development
Topic: How to reinstall libstdc++
Replies: 4
Views: 1565

How to reinstall libstdc++

i would like to reinstall libstdc++ because i had a problem with compiling when i included alogrithm it said rand() is not a member of std:: when i wasn't even using the function but it was defined so i changed it to use another function based on the random function right below it. i believe this er...
by coolkehon
Mon Aug 10, 2009 1:05 am
Forum: PSP Development
Topic: pspgl vs pspgu
Replies: 3
Views: 1719

pspgl vs pspgu

which is better i know that the gu is faster but by how much because i'm making a 2d game and i'm thinking of having it use pspgl instead of the gu. but i want to be able to keep the utility dialogs. Is it possible to use the dialogs in pspgl and could i still use the gu in pspgl.
by coolkehon
Sat Aug 08, 2009 9:02 pm
Forum: PSP Development
Topic: Sending Command to memory stick
Replies: 3
Views: 1750

yeah thats what i was talking about but i'll have to check to write data and maybe one day i can try to implement a filesystem on the psp
by coolkehon
Sat Aug 08, 2009 11:20 am
Forum: PSP Development
Topic: Sending Command to memory stick
Replies: 3
Views: 1750

Sending Command to memory stick

if i one day decided to make a driver for the psp to read other file system maybe a custom one how can i send commands to the psp's memory stick to read and write blocks of data.
by coolkehon
Tue Jul 28, 2009 10:44 pm
Forum: PSP Development
Topic: pspgu Sprite Tuturial
Replies: 2
Views: 1025

I figured it out. I just used the u,v cordinates
by coolkehon
Tue Jul 28, 2009 6:32 am
Forum: PSP Development
Topic: pspgu Sprite Tuturial
Replies: 2
Views: 1025

pspgu Sprite Tuturial

does anyone know where i can find a sprite tuturial because i'm new to spriting and the gu. although the concept of sprites is simple i need to know how to do it any ideas edit: and what about animated sprites i'm thinking of using psprtc to get this done but not exactly sure how to implement so i'm...
by coolkehon
Tue Jul 28, 2009 6:31 am
Forum: PSP Development
Topic: Intrafont messed up text on gu
Replies: 4
Views: 1404

don't think thats it because it draws just fine but then after i enter a certain text which was "Monster Hunter Freedom Unite" or any other random text then it messes up for no unexplained reason and the text that were working then are messed up also when trying to draw them
by coolkehon
Tue Jul 28, 2009 6:30 am
Forum: PSP Development
Topic: Problem with Static Variables
Replies: 4
Views: 1238

in this instance i declaired iconText static because i had a collection of icons and each would tell the text to change its text and center it. All icons were to use the same text i have since fixed this and given each a local variable pointing to this text. As for the singleton issue it still crash...
by coolkehon
Tue Jul 28, 2009 2:50 am
Forum: PSP Development
Topic: Intrafont messed up text on gu
Replies: 4
Views: 1404

sorry forgot to mention i initialized using INTRAFONT_CACHE_ALL
by coolkehon
Tue Jul 28, 2009 2:49 am
Forum: PSP Development
Topic: Problem with Static Variables
Replies: 4
Views: 1238

couldn't use volatile with a static variable Icon.h class Icon { pulbic: Icon(); static Text * iconText; } Icon.cpp Text * Icon::iconText = NULL; main.cpp Icon::iconText = new Text(blah,blah); while(tru...
by coolkehon
Tue Jul 28, 2009 2:10 am
Forum: PSP Development
Topic: Intrafont messed up text on gu
Replies: 4
Views: 1404

Intrafont messed up text on gu

i'm using intrafont and sometimes it will come to certain text (nothing out of the ordinary that i see) and all of a sudden the text it draws will be all choppy and blocky and at other times if i draw to many text like 3 or more sometimes then when the text is supposed to be white it will be kind of...
by coolkehon
Tue Jul 28, 2009 2:08 am
Forum: PSP Development
Topic: Problem with Static Variables
Replies: 4
Views: 1238

Problem with Static Variables

i'm using c++ and when i declare a static variable in a class it sometimes looses its values. most of the time when it happens when i'm using it to store a pointer and it crashes the psp most of the ime because i check to see if it is null and it isnt but it doesn't point to the right object anyone ...
by coolkehon
Thu Jul 23, 2009 6:42 am
Forum: PSP Development
Topic: undefined reference intraFont
Replies: 10
Views: 2981

aha i found the problem it's not oslib directly (well sorta) in my Color class i included oslib because i had used the class a while ago and i removed the include now it works thats why oslib's intrafont overide mine
by coolkehon
Wed Jul 22, 2009 9:10 am
Forum: PSP Development
Topic: undefined reference intraFont
Replies: 10
Views: 2981

That last post made no sense at all. :) Don't try to turn intraFont into C++ if you don't know what you're doing in C++ (that's the errors in your first post - ignorance of C++ errors). Leave it as C and make sure it has those extern "C" {} in the h file. wow um i didnt and they are exter...
by coolkehon
Wed Jul 22, 2009 6:58 am
Forum: PSP Development
Topic: undefined reference intraFont
Replies: 10
Views: 2981

why is it that oslib although not included in the makefile weighs in on a factor in this intratrafont is in pspdev/include/intrafont.h and also in pspdev/include/oslib/intrafont/intrafont.h why is it included first because its whats causing the compile error cause i update oslib and no problem excep...
by coolkehon
Wed Jul 22, 2009 6:43 am
Forum: PSP Development
Topic: undefined reference intraFont
Replies: 10
Views: 2981

this is my first time using intraFont so the functions i'm using are straight from the header file and included in there
by coolkehon
Wed Jul 22, 2009 5:00 am
Forum: PSP Development
Topic: undefined reference intraFont
Replies: 10
Views: 2981

J.F. wrote:Check which version of intraFont you're using... there have been BIG changes to intraFont that required changes to programs using intraFont.
i'm using 0.31 and i compiled with 0.31
by coolkehon
Tue Jul 21, 2009 2:55 pm
Forum: PSP Development
Topic: undefined reference intraFont
Replies: 10
Views: 2981

one more thing here is the makefile i made for intraFont in case anyone wants to use it #makefile for intraFont for PSP #by kehon PSPSDK=$(shell psp-config --pspsdk-path) PSPDEV=$(shell psp-config --psp-prefix) PSPBIN=$(PSPDEV)/bin INSTALL_DIR=$&#4...
by coolkehon
Tue Jul 21, 2009 2:49 pm
Forum: PSP Development
Topic: undefined reference intraFont
Replies: 10
Views: 2981

undefined reference intraFont

this is the error psp-g++ -I. -I/usr/local/pspdev/psp/sdk/include -I./header -I/usr/local/pspdev/include -I/usr/local/pspdev/psp/include -I/usr/local/pspdev/psp/include/c++/4.3.3 -I/usr/local/pspdev/psp/sdk/include -I. -I/usr/local/pspdev/psp/sdk/include -I./header -I/usr/local/pspdev/include -I/usr...
by coolkehon
Sun Jul 19, 2009 3:46 am
Forum: PSP Development
Topic: libpspvram error
Replies: 2
Views: 1416

thanks it worked
by coolkehon
Sun Jul 19, 2009 1:18 am
Forum: PSP Development
Topic: libpspvram error
Replies: 2
Views: 1416

libpspvram error

i thought i'd use libpspvram so that i could init the gu with it then allocate images so that they were in vram but when i setup the gu with it the screen doesnt show right (its fuzzy colors and stuff) but when i do the gu stuff by hand with the memory address it works and when i don't init the gu u...
by coolkehon
Sat Jul 18, 2009 9:46 am
Forum: PSP Development
Topic: Problem Rendering large image on gu
Replies: 10
Views: 3492

The blit gu sample does slices. Slices are for two reasons: speed (makes better use of the texture cache), and size (anything bigger than 512 can't be done in one operation regardless of speed). haven't tried that yet but how do i do this if the image is rotated and thanks i because it looks like i...
by coolkehon
Sat Jul 18, 2009 6:46 am
Forum: PSP Development
Topic: Problem Rendering large image on gu
Replies: 10
Views: 3492

yeah i looked at the sdk gu stuff and it doesn't have a sample showing any of this stuff that i'm looking for like spliting the texture and drawing parts of it and i looked at the graphics.c and it just wont load the image if it is < 512 and it seems that this background image is exactly 512x512 but...
by coolkehon
Sat Jul 18, 2009 1:56 am
Forum: PSP Development
Topic: Problem Rendering large image on gu
Replies: 10
Views: 3492

cool thanks could you provide an example and all i'm doing is drawing a background image
by coolkehon
Fri Jul 17, 2009 10:46 pm
Forum: PSP Development
Topic: Problem Rendering large image on gu
Replies: 10
Views: 3492

i think i problem is because of the psp texture width limits is there a workaround for this and if so can someone explain it because i'm new to the gu
by coolkehon
Fri Jul 17, 2009 10:36 pm
Forum: PSP Development
Topic: [RELEASE] Minimalist PSPSDK Addon
Replies: 3
Views: 2470

well thats cool. now how can i contact you because i want to find out where you got libtga libbmp, and other libraries
by coolkehon
Fri Jul 17, 2009 3:18 pm
Forum: PSP Development
Topic: Problem Rendering large image on gu
Replies: 10
Views: 3492

Problem Rendering large image on gu

it renders images that are of smaller sizes but when i try to render a background image that is 480x272 they image becomes smaller and the framerate slows to about 18 frames per second does anyone have any idea why and how to solve this