Search found 893 matches
- Tue Jul 07, 2009 3:07 am
- Forum: PSP Development
- Topic: Better I/O performances with a different BUFSIZ
- Replies: 13
- Views: 4719
Urm be careful though (I haven't checked where the buffer is defined) but there is always the risk that increasing the size could make existing code fail due to higher memory requirements (well when recompiled against a new libc). If it is a static buffer (I guess likely) then you could blow away al...
- Mon Jul 06, 2009 2:31 am
- Forum: PSP Development
- Topic: Installing exception handler
- Replies: 12
- Views: 3105
Odd that, never seen that before. You aren't already running the psplink prx as a plugin or something strange are you as that error code kind of implies the library is already there. Then again I have never tried it with CF Enabler, people have said they have had psplinkusb running on a PSP-3000 bef...
- Sun Jul 05, 2009 8:13 am
- Forum: PSP Development
- Topic: Installing exception handler
- Replies: 12
- Views: 3105
The exception handler in the sdk is abit old now, it doesn't really work in most scenarios, it only worked before because of the fact that kernel ELFs were loaded into user memory regions. You should use psplink unless you have a good reason not to, otherwise you might need to use psplink's exceptio...
- Sat Jun 06, 2009 6:22 pm
- Forum: PSP Development
- Topic: PSP USB HID descriptor
- Replies: 15
- Views: 6097
Nice, certainly plenty of stuff I never worked out when implementing usbhostfs, surprised it works ;) At least I can see why the padding was there (I kinda guessed it might be something like extra fields but I didn't need to spend any extra time finding out). Now we will see if any of those people w...
- Wed May 27, 2009 2:59 am
- Forum: PSP Development
- Topic: mult/mflo strange result when using psp-gdb
- Replies: 2
- Views: 1732
- Tue May 26, 2009 3:04 am
- Forum: PSP Development
- Topic: using prx to load values/store values (exports not working)
- Replies: 23
- Views: 5618
The simplest way is to put the number into something like windows calc and then change to hex, you will get something like 0xFFFFFFFF8002013A, you only care about the lower 32bits. Or when you print it out of your program use unsigned hex formatting with printf (i.e. %x). Or to be technically correc...
- Mon May 25, 2009 11:04 pm
- Forum: PSP Development
- Topic: Program crashing, but not in psp-gdb
- Replies: 2
- Views: 1244
- Mon May 25, 2009 11:01 pm
- Forum: PSP Development
- Topic: using prx to load values/store values (exports not working)
- Replies: 23
- Views: 5618
For a start you really should look at what the error code is telling you. If you convert it to hex and look it up in pspkerror (or using the error command in pspsh) you find it is 0x8002013a which just so happens to be SCE_KERNEL_ERROR_LIBRARY_NOT_YET_LINKED. So for some reason you have specified th...
- Sun May 24, 2009 8:51 am
- Forum: PSP Development
- Topic: using prx to load values/store values (exports not working)
- Replies: 23
- Views: 5618
- Fri May 22, 2009 7:02 am
- Forum: PS3 Development
- Topic: boot homebrew another way.
- Replies: 28
- Views: 14881
- Fri May 22, 2009 1:48 am
- Forum: PS3 Development
- Topic: boot homebrew another way.
- Replies: 28
- Views: 14881
- Fri May 22, 2009 1:45 am
- Forum: PSP Development
- Topic: 5.50 Uncrackable?
- Replies: 8
- Views: 3278
- Mon May 18, 2009 6:22 am
- Forum: PSP Development
- Topic: 5.50 Uncrackable?
- Replies: 8
- Views: 3278
- Sun May 17, 2009 6:42 pm
- Forum: PS3 Development
- Topic: boot homebrew another way.
- Replies: 28
- Views: 14881
What the hell are you talking about? As far as I know other-os still works on the latest firmwares. And sure the card slots are gone but that is why you create an other-os partition, stick on a boot loader (a one time use of a usb key or card reader) and I think that even will load your code over th...
- Sun May 17, 2009 6:39 pm
- Forum: PSP Development
- Topic: Zip Extraction
- Replies: 8
- Views: 2581
- Sat May 16, 2009 9:10 pm
- Forum: PSP Development
- Topic: any plan for prxtool update?
- Replies: 22
- Views: 9566
- Sat May 16, 2009 6:57 pm
- Forum: PSP Development
- Topic: any plan for prxtool update?
- Replies: 22
- Views: 9566
- Sat May 16, 2009 3:53 pm
- Forum: PSP Development
- Topic: any plan for prxtool update?
- Replies: 22
- Views: 9566
- Thu May 14, 2009 3:11 pm
- Forum: PSP Development
- Topic: understanding the error code returned by sce* functions...?
- Replies: 11
- Views: 3781
- Wed May 13, 2009 6:06 am
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 32759
- Fri May 08, 2009 3:27 am
- Forum: PSP Development
- Topic: undefined reference to `sctrlKernelLoadExecVSHWithApitype
- Replies: 5
- Views: 1465
- Sun May 03, 2009 9:19 am
- Forum: PS2 Development
- Topic: Updating PS2 Tutorials and Loaders sections...
- Replies: 11
- Views: 5341
- Wed Apr 29, 2009 7:54 am
- Forum: PSP Development
- Topic: printing text to a file
- Replies: 4
- Views: 2080
- Sun Apr 26, 2009 7:11 pm
- Forum: PSP Development
- Topic: PSPLink error - invalid magic (when available Ram is low?)
- Replies: 2
- Views: 1204
- Wed Apr 15, 2009 6:31 am
- Forum: Patch Submissions
- Topic: [PSP] Patch to prxtool - the new relocation format
- Replies: 2
- Views: 4174
- Sat Apr 04, 2009 10:58 pm
- Forum: PSP Development
- Topic: PRX & Networking Libraries... Help needed.
- Replies: 4
- Views: 2259
As the modules need to load into user memory (no way around that, and you wouldn't have space in kernel mode anyway) then you will just hit the problem that games will probably have consumed all memory anyway. Tbh you are screwed unless you implement a simple kernel mode version and talk to the kern...
- Thu Apr 02, 2009 2:12 am
- Forum: PSP Development
- Topic: Draw to framebuffer fix for Tekken DR?
- Replies: 7
- Views: 1996
- Mon Mar 23, 2009 3:53 pm
- Forum: PSP Development
- Topic: Sending data via USB
- Replies: 12
- Views: 3403
- Mon Mar 23, 2009 6:13 am
- Forum: PSP Development
- Topic: Sending data via USB
- Replies: 12
- Views: 3403
- Sun Mar 22, 2009 10:20 am
- Forum: PSP Development
- Topic: Sending data via USB
- Replies: 12
- Views: 3403
http://svn.ps2dev.org/filedetails.php?r ... rev=0&sc=0
An example of using the ansynchronous pipes with usbhostfs to allow a simple connection between PSP and PC.
An example of using the ansynchronous pipes with usbhostfs to allow a simple connection between PSP and PC.