Search found 1923 matches

by ooPo
Wed Aug 27, 2008 5:47 am
Forum: PSP Development
Topic: [QUESTION] What is the max heap size of a user prx?
Replies: 27
Views: 11995

Around here, we do everything BIG!

BIG!
by ooPo
Wed Aug 27, 2008 1:19 am
Forum: PSP Development
Topic: psptoolchain gcc 4.3.1 & gdb 6.8 available
Replies: 16
Views: 6254

$ svn commit
Deleting patches/psplinkusb.patch
Sending scripts/009-psplinkusb.sh
Transmitting file data .
Committed revision 2428.
All done.
by ooPo
Wed Aug 27, 2008 1:16 am
Forum: PSP Development
Topic: [QUESTION] What is the max heap size of a user prx?
Replies: 27
Views: 11995

$ svn diff Index: boot271/Makefile =================================================================== --- boot271/Makefile (revision 2426) +++ boot271/Makefile (working copy) @@ -1,11 +1,11 @@ release: all - mksfo 'PSPLink v3.0 OE' PARAM.SFO + mksfoex -d MEMSIZE=1 'PSPLink v3.0 OE' PARAM.SFO pack-...
by ooPo
Tue Aug 26, 2008 10:42 pm
Forum: PSP Development
Topic: psptoolchain gcc 4.3.1 & gdb 6.8 available
Replies: 16
Views: 6254

Heimdall:

I'm hesitant to apply the patch to psplinkusb quite yet, its not my project and I'd like to make sure everything works fine before changing it.

I also left the old patch there just in case someone needed it, again until I'm sure everything works fine.
by ooPo
Mon Aug 25, 2008 5:54 am
Forum: PSP Development
Topic: psptoolchain gcc 4.3.1 & gdb 6.8 available
Replies: 16
Views: 6254

$ svn commit Deleting patches/gcc-4.3.0-PSP.patch Adding patches/gcc-4.3.1-PSP.patch Deleting scripts/002-gcc-4.3.0-stage1.sh Adding scripts/002-gcc-4.3.1-stage1.sh Deleting scripts/005-gcc-4.3.0-stage2.sh Adding scripts/005-gcc-4.3.1-stage2.sh Transmitting file data ... Committed revision 2424. Co...
by ooPo
Mon Aug 25, 2008 5:48 am
Forum: PSP Development
Topic: Updated script 005-libbuletml to support gcc >= 4.3
Replies: 5
Views: 2514

$ svn diff Index: src/calc.cpp =================================================================== --- src/calc.cpp (revision 2422) +++ src/calc.cpp (working copy) @@ -17,6 +17,7 @@ #define YYSTYPE float #define YYERROR_VERBOSE +#include <string.h> #include <cmath> #include <cctype> Index: src/tiny...
by ooPo
Mon Aug 25, 2008 5:47 am
Forum: PSP Development
Topic: Updated script 005-libbuletml to support gcc >= 4.3
Replies: 5
Views: 2514

$ svn commit Sending src/calc.cpp Sending src/tinyxml/tinyxml.cpp Sending src/tinyxml/tinyxmlparser.cpp Sending src/tinyxml/xmltest.cpp Transmitting file data .... Committed revision 2423. He included a patch for libbulletml inside the psplibraries packages, I just applied that to the library itsel...
by ooPo
Mon Aug 25, 2008 5:41 am
Forum: PSP Development
Topic: psptoolchain gcc 4.3.0 & gdb 6.8 available
Replies: 6
Views: 2729

Anyone else using 4.3.1? I'd like to hear from more people before upgrading.
by ooPo
Mon Aug 25, 2008 4:01 am
Forum: PSP Development
Topic: psptoolchain gcc 4.3.0 & gdb 6.8 available
Replies: 6
Views: 2729

$ svn commit Adding depends/check-gmp.sh Adding depends/check-mpfr.sh Adding patches/gcc-4.3.0-PSP.patch Adding patches/gdb-6.8-PSP.patch Adding patches/psplinkusb.patch Deleting scripts/002-gcc-4.1.0-stage1.sh Adding scripts/002-gcc-4.3.0-stage1.sh Deleting scripts/005-gcc-4.1.0-stage2.sh Adding s...
by ooPo
Fri Aug 01, 2008 9:03 am
Forum: PSP Development
Topic: Browsing and Moving Files on Memstick C++, Playlist Selector
Replies: 17
Views: 5310

Locked because of excessive llamadrama.

Try to be nice to each other, folks.
by ooPo
Thu Jul 31, 2008 1:43 am
Forum: PSP Development
Topic: what's the meaning of this code from stdlib.c
Replies: 6
Views: 2877

Fixed in ps2sdk now, too.
by ooPo
Thu Jul 31, 2008 1:38 am
Forum: PSP Development
Topic: PSP Final Fantasy VII 7 problems
Replies: 4
Views: 2453

Locked to avoid a thread spiraling down into the rude level of hell.
by ooPo
Thu Jul 31, 2008 1:36 am
Forum: PSP Development
Topic: what's the meaning of this code from stdlib.c
Replies: 6
Views: 2877

Crap. Now I look like a noob.

NOOB SAIBOT YEAH!!! FATALITY!!!
by ooPo
Tue Jul 29, 2008 10:48 pm
Forum: PSP Development
Topic: About Windows XP on DOSBox.
Replies: 18
Views: 7096

Locked because of platform war silliness.
by ooPo
Tue Jul 29, 2008 2:19 pm
Forum: PSP Development
Topic: what's the meaning of this code from stdlib.c
Replies: 6
Views: 2877

Misguided attempt? Are you sure it was me? :)
by ooPo
Sun Jul 27, 2008 2:17 am
Forum: PSP Development
Topic: How can I let a picture (.png) rotate?
Replies: 3
Views: 1738

If you want an easy way to do it, use SDL_image to load the file, then use the rotozoomer in SDL_gfx to rotate it. Both libraries are available in the psplibraries package.

It'll probably be fast enough for a single image, otherwise you'll want to get the graphics hardware to do it for you.
by ooPo
Sun Jul 27, 2008 2:10 am
Forum: PS3 Development
Topic: My opinions of PS3 Iso Loaders
Replies: 1
Views: 3857

Piracy is something we don't discuss here.
by ooPo
Thu Jul 24, 2008 10:52 pm
Forum: PSP Development
Topic: help:psp install error
Replies: 1
Views: 1028

You should install the libusb development files (this package is called libusb-dev in Ubuntu), then re-run step 9 by typing: ./toolchain.sh 9 The good news is that by the time you get to step 9 you already have a working toolchain. There's no need to waste another three hours. In fact, if you don't ...
by ooPo
Thu Jul 17, 2008 11:20 pm
Forum: General Discussion
Topic: PSN nicks
Replies: 6
Views: 5432

Image
These kinda suck right now.
by ooPo
Thu Jul 17, 2008 10:42 pm
Forum: General Discussion
Topic: EVERY ONE IS TALKING SPANISH
Replies: 7
Views: 5589

Locked! While you guys may be right about this being an terrible place to learn how to program, you could have been nicer about it. korn16ftl: We talk about advanced things here because there is an expectation that you already know the basics before you arrive. Feel free to stay and try to join in, ...
by ooPo
Thu Jul 10, 2008 10:47 pm
Forum: PS2 Development
Topic: No C++ compiler for IOP?
Replies: 9
Views: 5269

Feel free to port newlib to the IOP, and a C++ build of gcc can probably be easily done. It wouldn't be very useful, though...
by ooPo
Tue Jul 08, 2008 9:44 pm
Forum: PSP Development
Topic: Issues porting libraries for PSP development
Replies: 14
Views: 3753

Doh! Fixed. :)
by ooPo
Tue Jul 08, 2008 2:21 pm
Forum: PSP Development
Topic: Issues porting libraries for PSP development
Replies: 14
Views: 3753

When you use sudo, it clears out your path and other environment variables. This is usually why a 'sudo make install' will fail. You can either make the destination directory user-writable, or re-set the environment variables after calling sudo. (This is all toolchain-sudo.sh does, btw... a wrapper ...
by ooPo
Tue Jul 08, 2008 1:50 pm
Forum: PSP Development
Topic: Issues porting libraries for PSP development
Replies: 14
Views: 3753

I've also added it to the psplibraries script as #23.
by ooPo
Tue Jul 08, 2008 1:44 pm
Forum: PSP Development
Topic: Issues porting libraries for PSP development
Replies: 14
Views: 3753

This was the important line: ../../zzip/mmapped.c&#58;188&#58; error&#58; expected ';', ',' or '&#41;' before 'a' It ends up that there was an extra underscore in this line: static int _zzip_strcasecmp&#40;char* _zzip_restrict a, char* _zzip_restrict b&#41; Change __zzip_rest...
by ooPo
Tue Jul 08, 2008 1:10 pm
Forum: PSP Development
Topic: make error
Replies: 6
Views: 1635

You don't have your environment variables set up properly.

You should have $PSPDEV set and added to your path.
by ooPo
Tue Jul 08, 2008 2:26 am
Forum: PSP Development
Topic: Issues porting libraries for PSP development
Replies: 14
Views: 3753

I've added the stuff to config.sub in zziplib in the repository. I then configured it with this: LDFLAGS="-L$&#40;psp-config --pspsdk-path&#41;/lib -lc -lpspuser" ./configure --host psp --prefix=$&#40;psp-config --psp-prefix&#41; Then started to build, but got this: In file...
by ooPo
Tue Jul 08, 2008 2:17 am
Forum: PSP Development
Topic: Issues porting libraries for PSP development
Replies: 14
Views: 3753

Typically all you need is to add an alias for psp into the config.sub file: psp&#41; basic_machine=mipsallegrexel-psp os=-elf ;; When you specify 'psp' as the target, you're actually building for a machine called 'mipsallegrexel-psp-elf' in a standard way. (cpu + hardware + os/executable type). ...
by ooPo
Fri Jul 04, 2008 10:48 pm
Forum: General Discussion
Topic: PSN nicks
Replies: 6
Views: 5432

'ooPo'
by ooPo
Fri Jun 20, 2008 11:45 pm
Forum: PSP Development
Topic: Bootstrap
Replies: 28
Views: 6742

Locked due to a lack of development discussion.