The prizes are not confirmed at the moment. At the very least I'll organise some ps2dev t-shirts or something. But yes, the idea is that the winner of the psp competition gets a ps2 and the winner of the ps2 competition gets a psp.
David. aka Oobles.
Search found 323 matches
- Thu Apr 06, 2006 8:55 pm
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 62571
- Thu Apr 06, 2006 9:11 am
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 62571
- Wed Apr 05, 2006 10:56 pm
- Forum: General Discussion
- Topic: The Fourth Creation Game Competition.
- Replies: 88
- Views: 62571
The Fourth Creation Game Competition.
After five years its time to have a fun competition to put all the hardwork that has gone into ps2sdk, pspsdk and all the other great tools to some use. The goal is simple, write your own homebrew original game in the next 2months. The best entry for PSP and PS2 win a prize. Simple! I(Oobles) will b...
- Wed Apr 05, 2006 10:19 pm
- Forum: General Discussion
- Topic: Happy 5th Birthday ps2dev.
- Replies: 2
- Views: 3288
Happy 5th Birthday ps2dev.
Wow, who would have thought we'd still be here after five years doing the same old stuff. Who thought we'd still be here doing cool stuff with PSP after all these years. Who thinks we'll still be here next year doing cool stuff with Playstation 3? Anyway.. still glad to be here and part of such a gr...
- Tue Apr 04, 2006 9:10 pm
- Forum: PSP Lua Player Development
- Topic: Core Project: External libraries
- Replies: 30
- Views: 23272
I've just committed an update to the module loading to Subversion. I've replaced the System.loadModule with the more traditional loadlib function. The way you write modules and load them has changed a little. Check the modules in subversion to see how. It now works like this in lua. simple = loadlib...
- Mon Apr 03, 2006 11:16 pm
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 247910
- Sun Apr 02, 2006 5:48 pm
- Forum: General Discussion
- Topic: Lua Player version 0.18 alpha
- Replies: 3
- Views: 2637
Be aware that version 0.18 has a problem which doesn't reload modules after restarting your application. If you are using loadable modules then you will need to restart luaplayer each time you run your app. I think I have a fix for this, but it will be a few days until I get time to commit the chang...
- Sun Apr 02, 2006 3:20 pm
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 247910
- Sun Apr 02, 2006 11:14 am
- Forum: General Discussion
- Topic: PlayStation Network to support homebrew
- Replies: 8
- Views: 5427
- Sun Apr 02, 2006 11:10 am
- Forum: General Discussion
- Topic: PlayStation Network to support homebrew
- Replies: 8
- Views: 5427
chp, wouldn't it be nice to be out of a job! :) Anyway, here's the list of other related news coincidently released on the 1st of April? Sony discontinues PSP production http://www.psxextreme.com/scripts/news3/new.asp?newID=429 Analyst: Revolution will take lead in 2010 http://www.gamespot.com/news/...
- Sat Apr 01, 2006 11:10 pm
- Forum: General Discussion
- Topic: PlayStation Network to support homebrew
- Replies: 8
- Views: 5427
- Thu Mar 30, 2006 8:38 pm
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 247910
In my long tale of trying to get loadable modules into LuaPlayer, I used a bit of code from psplink to get a specific export from a PRX. I used libsFindExportAddrByName to get a valid export. I then tried calling the export, however, I got an exception. Have you checked the function to see if the ad...
- Thu Mar 30, 2006 8:48 am
- Forum: PSP Development
- Topic: Makefile question
- Replies: 5
- Views: 2116
If you're using PSPLink then you should use a USB cable and get the host file system working. I have the host filesystem directed at my current projects executable directory. A session in psplink becomes 'exec EBOOT.PBP' and then 'reset'.. code.. compile.. repeat. :) Hope that helps. David. aka Oobl...
- Sun Mar 26, 2006 8:36 pm
- Forum: General Discussion
- Topic: who can help my psp? A BIG problom
- Replies: 5
- Views: 3372
- Wed Mar 22, 2006 12:01 pm
- Forum: PSP Development
- Topic: Finding and calling a specific PRX export.
- Replies: 1
- Views: 855
Finding and calling a specific PRX export.
Is it possible to find and call a specific PRX export from user mode? I have added module loading to LuaPlayer. At this point it relies on the module registering itself with LuaPlayer during startup. One problem with this is that it does not allow the app to be restarted as the module startup will n...
- Tue Mar 21, 2006 12:23 pm
- Forum: PSP Lua Player Development
- Topic: Core Project: External libraries
- Replies: 30
- Views: 23272
- Tue Mar 21, 2006 8:04 am
- Forum: PSP Lua Player Development
- Topic: Core Project: External libraries
- Replies: 30
- Views: 23272
LuMo, I skipped v0.17 because it was already in the ChangeLog. Nevyn, yes, module loading does require kernel support. However, having said that, it should be easier to build LuaPlayer for post-1.5 because all the kernel code has been split out into the bootstrap. I did some more testing before and ...
- Mon Mar 20, 2006 9:55 pm
- Forum: PSP Lua Player Development
- Topic: Core Project: External libraries
- Replies: 30
- Views: 23272
Well, I did it. I committed version v0.18alpha to Subversion. It is a bit of a re-arrangement of LuaPlayer, so it needs some testing. The big change is that luaplayer is now in a user mode PRX which is loaded from the kernel mode bootstrap. The net effect of all this is that luaplayer can now load o...
- Sat Mar 18, 2006 12:45 pm
- Forum: General Discussion
- Topic: Where to still find docs on PS1 dev?
- Replies: 2
- Views: 2488
I just added a link to a site with toolchain and other information.
http://ps2dev.org/ps1/ps1_link
If you find any other useful links, let me know here and I'll add them to ps2dev.org.
David. aka Oobles.
http://www.livemedia.com.au/Blog
http://ps2dev.org/ps1/ps1_link
If you find any other useful links, let me know here and I'll add them to ps2dev.org.
David. aka Oobles.
http://www.livemedia.com.au/Blog
- Thu Mar 16, 2006 11:05 am
- Forum: PSP Lua Player Development
- Topic: Core Project: External libraries
- Replies: 30
- Views: 23272
Three months later and I'm still working on this problem. I finally loaded a module yesterday and got things working. However, there might be some issues with keeping full compatibility with the last version of LuaPlayer. The current solution is to put luaplayer into a user mode PRX file and use a s...
- Thu Mar 16, 2006 10:17 am
- Forum: PSP Development
- Topic: NEW RELEASE: 3D Character Animation library
- Replies: 3
- Views: 3194
Looks like a great tool. Would you like Subversion access, so you can add it to the collection of tools here? Send me a private message and I can organise it.
David. aka Oobles.
http://www.livemedia.com.au/Blog
David. aka Oobles.
http://www.livemedia.com.au/Blog
- Tue Mar 14, 2006 1:50 pm
- Forum: General Discussion
- Topic: PS2/PSP game coding competition?
- Replies: 11
- Views: 5697
It looks as though we have a quorom of people interested in running a competition. I am one of the people who won't be entering, so am volenteering to host it as a ps2dev.org competition. I've never hosted a competition before, so will need some help on rules, etc. I am currently looking into the co...
- Mon Mar 13, 2006 12:26 pm
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 247910
If you want to debug a PRX the best thing to do is run debug xxxx.prx on the psp, then run gdb using xxxx.elf. I assume this is what you are trying to do?
David. aka Oobles.
http://www.livemedia.com.au/Blog
David. aka Oobles.
http://www.livemedia.com.au/Blog
- Sat Mar 11, 2006 10:19 am
- Forum: PSP Development
- Topic: Monkey 64 v1.0 - First Release
- Replies: 6
- Views: 4145
You can upload it to the main ps2dev.org web site. Go to: http://ps2dev.org/psp/Games Logon to the web site using your userid/password from forums on the left. Then click Add File on the top right. You can put in a description and upload the file. After you've done that go back to the main page http...
- Thu Mar 09, 2006 8:27 pm
- Forum: PSP Lua Player Development
- Topic: Vexed 1.0
- Replies: 11
- Views: 8715
I posted the news on the front page of ps2dev.org. In future feel free to post the news yourself. Log in using your forums userid/password and select "post news" on the home page.
David. aka Oobles.
http://www.livemedia.com.au
David. aka Oobles.
http://www.livemedia.com.au
- Thu Mar 09, 2006 8:07 pm
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 247910
I've been playing around with usbgdb today. Trying it out with eclipse and stand alone. Discovered a few things. First thing I did was add in some lines of code in usbhostfs_pc to echo the commands sent to/from gdb. Turns out ethereal doesn't capture from localhost. I was thinking of adding these wi...
- Wed Mar 08, 2006 9:21 pm
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 247910
I downloaded v0.9d from the site today. Installed and got the usbhostfs_pc compiled on cygwin first time. For anyone trying to set this up, follow the instructions at the end of the manual. I also had a go at using the eclipse IDE for PSP debugging. It was really quite simple. Create a new Debug pro...
- Wed Mar 08, 2006 2:29 pm
- Forum: Announcements
- Topic: ps2dev.org software upgrade.
- Replies: 3
- Views: 62566
The ps2dev.org software has been upgrade. The following changes have been made: - There is now RSS support. RSS icon is in the left menu and a link tag has been added to the headers. Firefox, etc should pick this up dynamically. - The order topic function has been added. This is useful if you find t...
- Tue Mar 07, 2006 7:39 pm
- Forum: Announcements
- Topic: ps2dev.org software upgrade.
- Replies: 3
- Views: 62566
- Mon Mar 06, 2006 2:52 pm
- Forum: PSP Development
- Topic: I have found a exploit on 2.60 PSP
- Replies: 2
- Views: 2274