Search found 893 matches
- Sun Mar 22, 2009 4:53 am
- Forum: PSP Development
- Topic: Sending data via USB
- Replies: 12
- Views: 3455
- Sat Mar 21, 2009 10:39 pm
- Forum: PSP Development
- Topic: PRX doesn't have Kernel Priviliges
- Replies: 13
- Views: 2963
No because the type of thread (user vs. kernel) is stored in the thread's control UID block, k1 was the early mechanism for determining how the function was called to allow single functions to do different things depending on how they are called (e.g. sceIoRead will error if trying to read into kern...
- Fri Mar 20, 2009 2:55 am
- Forum: PSP Development
- Topic: RemoteJoyLite port to Linux based system
- Replies: 12
- Views: 3592
- Sun Mar 15, 2009 8:19 pm
- Forum: PSP Development
- Topic: PSP as a USB HID GAMEPAD
- Replies: 35
- Views: 15756
Well yah with 5 I suppose it doesn't matter when you do it, I just cloned what other stuff did. But the maual building of the structures is for alignment reasons. It isn't totally logical but for what Sony needed to do it does the job, plus it is internal APIs so they probably couldn't care less abo...
- Sun Mar 15, 2009 7:30 am
- Forum: PSP Development
- Topic: PSP as a USB HID GAMEPAD
- Replies: 35
- Views: 15756
- Wed Mar 11, 2009 4:55 am
- Forum: PSP Development
- Topic: New at c++/need to know some things about prxtool
- Replies: 8
- Views: 2495
- Wed Mar 04, 2009 3:50 pm
- Forum: Patch Submissions
- Topic: USBGDB Patch for Slim Memory
- Replies: 4
- Views: 5124
- Tue Mar 03, 2009 5:23 am
- Forum: PSP Development
- Topic: [Solved]getting cerr(stderr) to work
- Replies: 7
- Views: 1932
Erm where do you want it to go exactly? If it is to the psp's screen then you would have to implement your own stream to handle it, if you want it to a file you should be able to reopen the C libraries stderr handle, if you want it to a terminal get psplink. As for calling function info etc. I don't...
- Tue Mar 03, 2009 5:18 am
- Forum: PSP Development
- Topic: Retrieving free memory stick space
- Replies: 2
- Views: 1111
You obviously didn't search very fucking hard.
http://forums.ps2dev.org/viewtopic.php? ... free+space
http://forums.ps2dev.org/viewtopic.php? ... free+space
- Sat Feb 28, 2009 5:46 am
- Forum: PSP Development
- Topic: How to read what drives are available
- Replies: 7
- Views: 2994
- Mon Feb 23, 2009 4:07 pm
- Forum: PSP Development
- Topic: How do i read a crash report from psplink?
- Replies: 8
- Views: 2772
- Mon Feb 23, 2009 2:18 am
- Forum: PSP Development
- Topic: How do i read a crash report from psplink?
- Replies: 8
- Views: 2772
- Mon Feb 16, 2009 4:26 pm
- Forum: PSP Development
- Topic: Using psplink with 5.00m33 (Slim)
- Replies: 6
- Views: 2571
- Mon Feb 16, 2009 4:08 am
- Forum: Patch Submissions
- Topic: USBGDB Patch for Slim Memory
- Replies: 4
- Views: 5124
USBGDB Patch for Slim Memory
I can't be arsed to find my password these days and don't even have a toolchain installed on this machine so someone else can commit this fix for psplinkusb/usbgdb/main.c which dynamically modifies its memory ranges if you are on a slim with large memory support. --- main.c (revision 2452&am...
- Sat Feb 14, 2009 2:20 pm
- Forum: PSP Development
- Topic: psplink with eclipse problems
- Replies: 5
- Views: 1557
Okay then you are using a slim ;) There is a minor issue with the slim in that the gdb stub restricts reads to the lower 32MB of memory (hey I didn't know the slim would ever be released :P).
I refer you to http://forums.ps2dev.org/viewtopic.php?t=11006 for a fix :P
I refer you to http://forums.ps2dev.org/viewtopic.php?t=11006 for a fix :P
- Sat Feb 14, 2009 3:19 am
- Forum: PSP Development
- Topic: psplink with eclipse problems
- Replies: 5
- Views: 1557
- Tue Feb 10, 2009 4:47 am
- Forum: PSP Development
- Topic: RemoteJoyLite port to Linux based system
- Replies: 12
- Views: 3592
RemoteJoyLite is not mine, well the basic core is but it is actually implemented as a standalone thing by a Japanese guy (who doesn't even give me any credit, ah well :P). Knock yourself out :) Of course as far as I know it _might_ be compatible with the basic RemoteJoySDL application anyway, maybe...
- Mon Feb 09, 2009 4:37 pm
- Forum: Patch Submissions
- Topic: pspdebugkb.c patch
- Replies: 5
- Views: 5258
- Sun Feb 08, 2009 5:53 pm
- Forum: PSP Development
- Topic: make MS read speed slower
- Replies: 11
- Views: 3874
- Sat Feb 07, 2009 3:09 am
- Forum: PSP Development
- Topic: make MS read speed slower
- Replies: 11
- Views: 3874
- Fri Feb 06, 2009 2:21 pm
- Forum: PSP Development
- Topic: [SOLVED] Home button troubles on 5.xx m33
- Replies: 8
- Views: 3023
Is the update thread actually being created? You are using PSP_HEAP_SIZE_MAX which in the past has caused in certain situations to totally drain all of user memory which then makes it impossible to create a new thread because you don't have any free stack. It might work in kernel mode because it wil...
- Thu Feb 05, 2009 6:51 am
- Forum: PSP Development
- Topic: Get name of File from file descriptor.
- Replies: 13
- Views: 3359
Unfortunately I don't think the kernel stores much in the way of the the actual file name as from the PSP's point of view it doesn't much care. Seems there is some stuff in the Iob UID block (not seen that one before :P) but not much. I think as pointed out the only way would be to capture it at sce...
- Thu Feb 05, 2009 4:59 am
- Forum: PSP Development
- Topic: Get name of File from file descriptor.
- Replies: 13
- Views: 3359
- Tue Feb 03, 2009 4:55 am
- Forum: PSP Development
- Topic: Delegate functions in PSPSDK (for cross-thread operations)
- Replies: 17
- Views: 7798
- Tue Feb 03, 2009 1:29 am
- Forum: PSP Development
- Topic: Delegate functions in PSPSDK (for cross-thread operations)
- Replies: 17
- Views: 7798
- Tue Feb 03, 2009 1:28 am
- Forum: PSP Development
- Topic: psp as wireless adapter
- Replies: 6
- Views: 2290
Then you would be wrong, there is nothing particularily special about a network interface which means it has to be implemented in a specific device chip. Just because I used libusb doesn't mean it wasn't a custom device, what you _actually_ mean is no-one has written a class device which implements ...
- Sun Feb 01, 2009 6:33 pm
- Forum: PSP Development
- Topic: psp as wireless adapter
- Replies: 6
- Views: 2290
- Sun Feb 01, 2009 1:03 pm
- Forum: PSP Development
- Topic: prx bug
- Replies: 16
- Views: 4808
The kernel libc's printf doesn't support printing of floats or doubles, you have to write code to convert the float yourself to a string then print that. As for advantages/disadvantages for plugins while you have more user ram if nothing is using it games will almost always use as much as possible s...
- Sat Jan 31, 2009 9:49 pm
- Forum: PSP Development
- Topic: psp as wireless adapter
- Replies: 6
- Views: 2290
- Wed Jan 28, 2009 5:37 pm
- Forum: PSP Development
- Topic: Investigation of the Unicode version of sceIoDread
- Replies: 2
- Views: 1260
What does psplink do if you list a UTF8 filename on host? Although you might not be able to do it on Windows (you probably need Linux for that kinda trick as I make not effort to encode the filenames appropriately). That would at least narrow down to whether it is something in the guts of sceIoDread...