Search found 893 matches

by TyRaNiD
Sun Mar 22, 2009 4:53 am
Forum: PSP Development
Topic: Sending data via USB
Replies: 12
Views: 3455

You obviously don't look very hard now do you...
by TyRaNiD
Sat Mar 21, 2009 10:39 pm
Forum: PSP Development
Topic: PRX doesn't have Kernel Priviliges
Replies: 13
Views: 2963

No because the type of thread (user vs. kernel) is stored in the thread's control UID block, k1 was the early mechanism for determining how the function was called to allow single functions to do different things depending on how they are called (e.g. sceIoRead will error if trying to read into kern...
by TyRaNiD
Fri Mar 20, 2009 2:55 am
Forum: PSP Development
Topic: RemoteJoyLite port to Linux based system
Replies: 12
Views: 3592

Eh?
by TyRaNiD
Sun Mar 15, 2009 8:19 pm
Forum: PSP Development
Topic: PSP as a USB HID GAMEPAD
Replies: 35
Views: 15756

Well yah with 5 I suppose it doesn't matter when you do it, I just cloned what other stuff did. But the maual building of the structures is for alignment reasons. It isn't totally logical but for what Sony needed to do it does the job, plus it is internal APIs so they probably couldn't care less abo...
by TyRaNiD
Sun Mar 15, 2009 7:30 am
Forum: PSP Development
Topic: PSP as a USB HID GAMEPAD
Replies: 35
Views: 15756

1. Because you have to.
2. Yes
3. Because how else would you specify the PID?
4. There isn't one
5. Because you have to for alignment reasons.
by TyRaNiD
Wed Mar 11, 2009 4:55 am
Forum: PSP Development
Topic: New at c++/need to know some things about prxtool
Replies: 8
Views: 2495

The real problem is you need to build a new version of prxtool, the binary version you have doesn't handle the post 3.X prxes which no longer have section headers
by TyRaNiD
Wed Mar 04, 2009 3:50 pm
Forum: Patch Submissions
Topic: USBGDB Patch for Slim Memory
Replies: 4
Views: 5124

Ooops, my bad obviously :)
by TyRaNiD
Tue Mar 03, 2009 5:23 am
Forum: PSP Development
Topic: [Solved]getting cerr(stderr) to work
Replies: 7
Views: 1932

Erm where do you want it to go exactly? If it is to the psp's screen then you would have to implement your own stream to handle it, if you want it to a file you should be able to reopen the C libraries stderr handle, if you want it to a terminal get psplink. As for calling function info etc. I don't...
by TyRaNiD
Tue Mar 03, 2009 5:18 am
Forum: PSP Development
Topic: Retrieving free memory stick space
Replies: 2
Views: 1111

You obviously didn't search very fucking hard.

http://forums.ps2dev.org/viewtopic.php? ... free+space
by TyRaNiD
Sat Feb 28, 2009 5:46 am
Forum: PSP Development
Topic: How to read what drives are available
Replies: 7
Views: 2994

I think there is a function in the custom firmware sdk to get all registered drivers. Could be wrong though ;)
by TyRaNiD
Mon Feb 23, 2009 4:07 pm
Forum: PSP Development
Topic: How do i read a crash report from psplink?
Replies: 8
Views: 2772

Not going to happen :) Well unless someone upissues the old psplink and tries to port it across to CFW, it might not be that hard to do.

And the old psplink did have a wifi GDB stub :)
by TyRaNiD
Mon Feb 23, 2009 2:18 am
Forum: PSP Development
Topic: How do i read a crash report from psplink?
Replies: 8
Views: 2772

The alternative to working out where the problem is is to try and use psp-gdb, as long as your crash is repeatable it will be easy to track it down (as long as you build your app correctly :P)
by TyRaNiD
Mon Feb 16, 2009 4:26 pm
Forum: PSP Development
Topic: Using psplink with 5.00m33 (Slim)
Replies: 6
Views: 2571

psplink works fine on the slim, I can run it fine on the latest m33. The issue with it is gdb doesn't always work. Tbh I have no idea what you are doing wrong, you using the correct release_oe version of the EBOOT?
by TyRaNiD
Mon Feb 16, 2009 4:08 am
Forum: Patch Submissions
Topic: USBGDB Patch for Slim Memory
Replies: 4
Views: 5124

USBGDB Patch for Slim Memory

I can't be arsed to find my password these days and don't even have a toolchain installed on this machine so someone else can commit this fix for psplinkusb/usbgdb/main.c which dynamically modifies its memory ranges if you are on a slim with large memory support. --- main.c (revision 2452&am...
by TyRaNiD
Sat Feb 14, 2009 2:20 pm
Forum: PSP Development
Topic: psplink with eclipse problems
Replies: 5
Views: 1557

Okay then you are using a slim ;) There is a minor issue with the slim in that the gdb stub restricts reads to the lower 32MB of memory (hey I didn't know the slim would ever be released :P).

I refer you to http://forums.ps2dev.org/viewtopic.php?t=11006 for a fix :P
by TyRaNiD
Sat Feb 14, 2009 3:19 am
Forum: PSP Development
Topic: psplink with eclipse problems
Replies: 5
Views: 1557

You probably need to specify no optimisation (use the -O0 switch when compiling), MIPS stuff can get fairly heavily optimised and local variables are in registers which confuses GDB (not PSPLink's fault, it just follows GDB's lead).
by TyRaNiD
Tue Feb 10, 2009 4:47 am
Forum: PSP Development
Topic: RemoteJoyLite port to Linux based system
Replies: 12
Views: 3592

RemoteJoyLite is not mine, well the basic core is but it is actually implemented as a standalone thing by a Japanese guy (who doesn't even give me any credit, ah well :P). Knock yourself out :) Of course as far as I know it _might_ be compatible with the basic RemoteJoySDL application anyway, maybe...
by TyRaNiD
Mon Feb 09, 2009 4:37 pm
Forum: Patch Submissions
Topic: pspdebugkb.c patch
Replies: 5
Views: 5258

Well the "changed" version if the pspDebugScreenKprintf which I modified to use the kernel's callback formatter. Alas due to obvious name conflicts there was no easy and compatible way of matching the two up :) Now if we had a clear separation between kernel and user libraries that wouldn'...
by TyRaNiD
Sun Feb 08, 2009 5:53 pm
Forum: PSP Development
Topic: make MS read speed slower
Replies: 11
Views: 3874

This really isn't the kind of thing we should be talking about here, we all know "backups" is a euphemism and if you going to start talking about cracking then this is where the thread gets locked :)
by TyRaNiD
Sat Feb 07, 2009 3:09 am
Forum: PSP Development
Topic: make MS read speed slower
Replies: 11
Views: 3874

Or perhaps not play backups, just a thought here...
by TyRaNiD
Fri Feb 06, 2009 2:21 pm
Forum: PSP Development
Topic: [SOLVED] Home button troubles on 5.xx m33
Replies: 8
Views: 3023

Is the update thread actually being created? You are using PSP_HEAP_SIZE_MAX which in the past has caused in certain situations to totally drain all of user memory which then makes it impossible to create a new thread because you don't have any free stack. It might work in kernel mode because it wil...
by TyRaNiD
Thu Feb 05, 2009 6:51 am
Forum: PSP Development
Topic: Get name of File from file descriptor.
Replies: 13
Views: 3359

Unfortunately I don't think the kernel stores much in the way of the the actual file name as from the PSP's point of view it doesn't much care. Seems there is some stuff in the Iob UID block (not seen that one before :P) but not much. I think as pointed out the only way would be to capture it at sce...
by TyRaNiD
Thu Feb 05, 2009 4:59 am
Forum: PSP Development
Topic: Get name of File from file descriptor.
Replies: 13
Views: 3359

There is a hard limit (or there used to be) on open fd's on the memory stick, I think it was around 16 or so :)
by TyRaNiD
Tue Feb 03, 2009 4:55 am
Forum: PSP Development
Topic: Delegate functions in PSPSDK (for cross-thread operations)
Replies: 17
Views: 7798

Unfortunately really the best you can have is sceKernelNotifyCallback as it is able to be called in an interrupt context (which I assume this is). If that is still screwing things up, well it is difficult :) You could try EventFlags but not sure that is going to significantly help you.
by TyRaNiD
Tue Feb 03, 2009 1:29 am
Forum: PSP Development
Topic: Delegate functions in PSPSDK (for cross-thread operations)
Replies: 17
Views: 7798

I would ask what on earth you are doing, but then I realised you have no idea what you are doing so I can't be bothered to give you a sensible answer :)
by TyRaNiD
Tue Feb 03, 2009 1:28 am
Forum: PSP Development
Topic: psp as wireless adapter
Replies: 6
Views: 2290

Then you would be wrong, there is nothing particularily special about a network interface which means it has to be implemented in a specific device chip. Just because I used libusb doesn't mean it wasn't a custom device, what you _actually_ mean is no-one has written a class device which implements ...
by TyRaNiD
Sun Feb 01, 2009 6:33 pm
Forum: PSP Development
Topic: psp as wireless adapter
Replies: 6
Views: 2290

Other than usbhostfs ? :)
by TyRaNiD
Sun Feb 01, 2009 1:03 pm
Forum: PSP Development
Topic: prx bug
Replies: 16
Views: 4808

The kernel libc's printf doesn't support printing of floats or doubles, you have to write code to convert the float yourself to a string then print that. As for advantages/disadvantages for plugins while you have more user ram if nothing is using it games will almost always use as much as possible s...
by TyRaNiD
Sat Jan 31, 2009 9:49 pm
Forum: PSP Development
Topic: psp as wireless adapter
Replies: 6
Views: 2290

It would be theoretically possible, however it wouldn't be practical :)
by TyRaNiD
Wed Jan 28, 2009 5:37 pm
Forum: PSP Development
Topic: Investigation of the Unicode version of sceIoDread
Replies: 2
Views: 1260

What does psplink do if you list a UTF8 filename on host? Although you might not be able to do it on Windows (you probably need Linux for that kinda trick as I make not effort to encode the filenames appropriately). That would at least narrow down to whether it is something in the guts of sceIoDread...