Search found 968 matches

by Drakonite
Fri Jul 21, 2006 11:04 am
Forum: PSP Lua Player Development
Topic: artificial coding
Replies: 10
Views: 5472

This is not an "OMG TEACH ME TO CODZ0R!" forum. This is ps2/psp specific homebrew dev discussion. Learn how to code before you come here, because we are not going to teach you.
by Drakonite
Wed Jul 19, 2006 6:44 pm
Forum: PSP Development
Topic: New file standard for PSP homebrew?
Replies: 13
Views: 5911

Raphael wrote:Really? Could you provide me with some more information on that? Like a homepage for the project, if there is any.
Thanks :)
There is no homepage for the project really... it's some old hands that are working on it, not any of these newcomers here ;)
by Drakonite
Wed Jul 19, 2006 6:42 pm
Forum: PSP Development
Topic: Again question about includes
Replies: 3
Views: 1413

If you are building c++ you need to have a .cpp extension on the file. If the file has a .c extension it expects it to be just plain C
by Drakonite
Wed Jul 19, 2006 1:35 pm
Forum: PSP Development
Topic: New file standard for PSP homebrew?
Replies: 13
Views: 5911

FYI there are already people working on an electronic distribution and install system for PSP homebrew
by Drakonite
Tue Jul 18, 2006 4:39 pm
Forum: PSP Development
Topic: [Question]Can we use CPP in PSP programming progress?
Replies: 8
Views: 2465

Those graphics.c and graphics.h files are not part of pspsdk.

Everything in pspsdk should work with C++. Just remember there are numerous things to avoid with C++ on console hardware and it can be very easy to slaughter performance because of the extra cruft that can get added.
by Drakonite
Mon Jul 17, 2006 11:30 am
Forum: PSP Development
Topic: Mounting the USBHostFS as a standard device?
Replies: 26
Views: 12917

You could, you know, do like just about everything else, and check svn.
by Drakonite
Sat Jul 15, 2006 5:26 pm
Forum: General Discussion
Topic: Tetris game (almost done, damn work)
Replies: 1
Views: 3106

Please put things where they belong
by Drakonite
Sat Jul 15, 2006 5:25 pm
Forum: General Discussion
Topic: [Release] PSPSDK Makefile Creator v1.0.0
Replies: 8
Views: 5193

First off, don't put what is clearly a release of something into the psp software dev forum. Use the damn release annoucements board. And second... no offense, but this seems pretty worthless. It's just like opening up the makefile in a text editor, except it limits what you can edit. Shame I have t...
by Drakonite
Wed Jul 12, 2006 7:29 am
Forum: PSP Development
Topic: PSP Assembly
Replies: 23
Views: 25892

if everyone who has done anything great for the pspdev community on their own accord took a couple hours to write a page about what kinds of troubles they encountered, how they overcame them, and details that someone fresh on the scene would eat up; then I am sure we would be alot better off than w...
by Drakonite
Wed Jul 12, 2006 7:09 am
Forum: PSP Development
Topic: sdk compile errors?
Replies: 1
Views: 948

Use the search feature.
by Drakonite
Tue Jul 11, 2006 7:02 am
Forum: PSP Development
Topic: Another PSPGL Question
Replies: 1
Views: 916

sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);

Read the pspgu.h file for more info
by Drakonite
Tue Jul 11, 2006 6:55 am
Forum: PSP Lua Player Development
Topic: LuaPlayer "bug".
Replies: 8
Views: 5087

You'll either have to modify the string or treat the data differently.
by Drakonite
Tue Jul 11, 2006 6:53 am
Forum: PSP Development
Topic: toolchain nooby problem..
Replies: 6
Views: 2502

ugh... learn to use linux....
It doesn't echo your keystrokes because it's a security risk.
by Drakonite
Mon Jul 10, 2006 3:06 pm
Forum: PSP Development
Topic: Getting volume
Replies: 11
Views: 3360

IMO you should think of it like the volume of a TV -- you shouldn't really care if it's at 50% or 100%... the user is kinda responsible for putting it where they want it, and you shouldn't go screwing with their volume level. That being said, if there was really a use for it, I'm sure there is some ...
by Drakonite
Mon Jul 10, 2006 3:05 pm
Forum: PSP Development
Topic: Textures not appearing
Replies: 9
Views: 2932

You need to use GU_TCC_RGBA as second arg to sceGuTexFunc if you are doing any blending... and if you aren't doing any blending, GU_TFX_REPLACE should work ;)
by Drakonite
Mon Jul 10, 2006 8:48 am
Forum: PSP Lua Player Development
Topic: LuaPlayer "bug".
Replies: 8
Views: 5087

It's supposed to do that... null termination :P
by Drakonite
Mon Jul 10, 2006 8:45 am
Forum: PSP Development
Topic: TGA Picture Display?
Replies: 3
Views: 1342

TGA is a very easy format to parse
by Drakonite
Sun Jul 09, 2006 6:54 pm
Forum: PSP Development
Topic: wtf? PSPGL + Building Lists = undefined, but not implicate??
Replies: 8
Views: 2398

link order matters
by Drakonite
Sun Jul 09, 2006 5:07 pm
Forum: PSP Development
Topic: wtf? PSPGL + Building Lists = undefined, but not implicate??
Replies: 8
Views: 2398

you need -lpspgu
by Drakonite
Sun Jul 09, 2006 5:05 pm
Forum: The Incredible Hall Of Shame
Topic: why in hell dose this take so long?
Replies: 9
Views: 10245

I think everyone needs to watch what they say.
by Drakonite
Sun Jul 09, 2006 4:05 pm
Forum: PS2 Development
Topic: Help compiling!
Replies: 8
Views: 3056

as part of installing the toolchain you need to setup the PATH
by Drakonite
Sun Jul 09, 2006 4:04 pm
Forum: PSP Development
Topic: psp-packer in a makefile?
Replies: 4
Views: 1387

It's supposed to work on 1.0 (and apparently did at one point) however it doesn't seem to anymore... bug tyranid to fix it ;P
by Drakonite
Sun Jul 09, 2006 3:08 pm
Forum: PS2 Development
Topic: Toolchain manual update & compile
Replies: 2
Views: 1644

Code: Select all

./toolchain -b -g -n -p
That should build the toolchain, but skip the downloading phase.
by Drakonite
Sun Jul 09, 2006 3:05 pm
Forum: PSP Development
Topic: psp-packer in a makefile?
Replies: 4
Views: 1387

Unfortunatly you need to be a bit careful, as psp-packer uses kernel mode for the unpacker stub, as well as it seems to currently have an issue with 1.0, so it seems to only be working for 1.5... so blindly packing everything may not be a good idea sadly. That being said... while it may not be the b...
by Drakonite
Sun Jul 09, 2006 2:52 pm
Forum: PSP Development
Topic: U.P. installment question
Replies: 1
Views: 1754

We are not a mod chip help forum. Go ask the people you just gave $100 to for help.
by Drakonite
Fri Jul 07, 2006 4:23 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 261817

Cygwin must not include all the dev stuff... Or... please tell me you are in a cygwin bash shell and not executing that crap from a windows command prompt? ...
by Drakonite
Fri Jul 07, 2006 12:01 pm
Forum: The Incredible Hall Of Shame
Topic: why in hell dose this take so long?
Replies: 9
Views: 10245

It's not an emulator, it's a POSIX environment, because the tools need a POSIX environment, not the horribly broken windows command line.

If you have a program with that, feel free to write your own toolchain
by Drakonite
Fri Jul 07, 2006 10:23 am
Forum: The Incredible Hall Of Shame
Topic: why in hell dose this take so long?
Replies: 9
Views: 10245

You should watch your language.



Cygwin is slow, it will take a while for the toolchain to build. You don't need to sit and watch it though, so just start it and do other stuff.
by Drakonite
Thu Jul 06, 2006 3:33 pm
Forum: General Discussion
Topic: Create a VMWare appliance with full working ps2dev environt
Replies: 39
Views: 20548

This is a prime example of the purpose for this new area... Setting up a vmware setup with ready to use ps2dev toolchain has been discussed numerous times, but it's forgotten about before anyone puts it together. --- The VMWare idea is a great idea IMO. It's quite a bit easier to provide a prebuilt ...
by Drakonite
Thu Jul 06, 2006 5:15 am
Forum: General Discussion
Topic: Raycaster Engine/LikeAllegro/Ps2Pong
Replies: 10
Views: 4848

VU!