Search found 279 matches

by adrahil
Tue Jan 08, 2008 9:48 am
Forum: PSP Development
Topic: Libertas/WLAN hacking as done in DA's MacSpoofer
Replies: 66
Views: 37303

In 3.71, the SendCommand function is located at address (text_addr+0xF8D0). Commands arrive to this function with endianess reversed. Some unknown data is also sent to this function, not only the commands. The ReceiveCommand functions is located at address (text_addr+0xF9E4). After the call to this...
by adrahil
Sun Jan 06, 2008 10:08 pm
Forum: PSP Development
Topic: Libertas/WLAN hacking as done in DA's MacSpoofer
Replies: 66
Views: 37303

Yeah, we looked into it with D_A, and the reason is what he told before ;) The marvell firmware used in the PSP's chip is limited...
by adrahil
Sat Jan 05, 2008 9:26 am
Forum: PSP Development
Topic: Libertas/WLAN hacking as done in DA's MacSpoofer
Replies: 66
Views: 37303

Before anyone starts asking/begging, NO it is NOT POSSIBLE to get the PSP into a promiscuous (monitor) mode with the Marvell commands. :)
by adrahil
Wed Jan 02, 2008 12:44 pm
Forum: PSP Development
Topic: deathcore v1.0 coming soon!!!
Replies: 4
Views: 1977

Ahem...

Code: Select all

PSP_MODULE_INFO("DeathCore v1,0,1,1);
by adrahil
Sat Dec 29, 2007 10:28 pm
Forum: PSP Development
Topic: HOME button doesn't work on custom firmware... Why ?
Replies: 14
Views: 5462

I don't think that "a=b & (x | y | z)" is much better than "a= b&x; a|=b&y; a|=b&z;"... I think it's even the opposite... Especially since a and b are assigned registers ;)
by adrahil
Mon Dec 24, 2007 1:40 am
Forum: PSP Development
Topic: TRS (phone jack) plugged + Speaker sound output possible?
Replies: 21
Views: 8448

Well, you can just see.... The audiorouting setmode function just sets a 0x20 event flag in sub_00000000 and passes some params. This would not be suspicious if the HPRM connect handler in impose.prx didn't do the same ;) So I think something is wrong in the way it is called - maybe it doesn't like ...
by adrahil
Sun Dec 23, 2007 11:51 pm
Forum: PSP Development
Topic: TRS (phone jack) plugged + Speaker sound output possible?
Replies: 21
Views: 8448

Thanks, somehow I missed that thread when searching. Seems that adrahil failed when trying to provide a software solution and chopping off the Tip of the phone jack is the easy hardware solution. That could work out, though I'd have preferred a software solution (gonna ask adrahil when I see him). ...
by adrahil
Sat Dec 15, 2007 8:37 am
Forum: PSP Development
Topic: Switching on/off the LEDs? How?
Replies: 11
Views: 5895

For the Power LED you should use Syscon call, but for WLAN/MS leds, you can use this: typedef struct{ int oncnt; int offcnt; int endcnt; int endstat; }SceLedParam; #define LED_MODE_OFF 0 #define LED_MODE_ON 1 #define LED_MODE_TIMED 2 #define LED_MODE_DELAY 3 #define LED_TYPE_MS 0 #...
by adrahil
Tue Nov 20, 2007 8:16 am
Forum: PSP Development
Topic: Tutorials for non-noobs
Replies: 8
Views: 3786

A non-noob would not need to post such a question but would just look at the stuff on the main page of "http://ps2dev.org/"...
by adrahil
Tue Nov 20, 2007 8:09 am
Forum: PSP Development
Topic: Did any one ever use the memory stick driver from IPL SDK?
Replies: 12
Views: 4143

The MS Driver works really well -.-
And for FAT support, just look at Tiny-FatFs (http://elm-chan.org/fsw/ff/00index_e.html) where the code was taken from.
by adrahil
Sat Nov 17, 2007 6:49 pm
Forum: PSP Development
Topic: PSP 1000 hardware troubleshooting
Replies: 3
Views: 1438

You probably need to replace the battery charging circuitry (stuff around IC6001) as well as the power switch.
by adrahil
Sat Nov 17, 2007 6:46 pm
Forum: PSP Development
Topic: Reboot the Slim
Replies: 4
Views: 2051

Re: Reboot the Slim

SPITFIR3 wrote:I've also tried
sceSysconResetDevice(2, 1);
sceSysconResetDevice(1, 1);

This bricks the slim and have to restore with nand dump.
Bricks? Just by doing these two calls?
by adrahil
Sun Oct 28, 2007 8:45 pm
Forum: PSP Development
Topic: Kernel Memory Access From a user mod
Replies: 1
Views: 1352

Make a kernel module...
by adrahil
Sun Oct 28, 2007 8:44 pm
Forum: PSP Development
Topic: a live export dump from 3.71M33-2 fw (slim)
Replies: 1
Views: 1980

You know, there is something called the "Search" button....

I think we should make people follow a course in Searching before being allowed to post on this forum...

But since I'm being nice today, look here:
http://forums.ps2dev.org/viewtopic.php? ... dule+flags
by adrahil
Mon Oct 22, 2007 3:06 pm
Forum: PSP Development
Topic: PSPSDK refuses to compile...
Replies: 6
Views: 1878

:) moonlight: You're right, I didn't see it... I generally try to *solve* my compiler warnings or errors... psp-gcc -I/usr/local/pspdev/psp/sdk/include/libc -Ipsp -Iisa -Ipsx -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION=150 -L. -L/usr/local/pspdev/psp/sdk/lib -specs=/usr/l...
by adrahil
Mon Oct 22, 2007 2:44 pm
Forum: PSP Development
Topic: PSPSDK refuses to compile...
Replies: 6
Views: 1878

You can mess with the hardware, use EDRAM for display, ... :) There ARE possibilities...
by adrahil
Mon Oct 22, 2007 8:26 am
Forum: PSP Development
Topic: PSPSDK refuses to compile...
Replies: 6
Views: 1878

PSPSDK refuses to compile...

Hi all!
Just dropping by to tell you about a curiosity :) PSPSDK fails to compile SCE-function-less modules. If I don't call ANY SCE functions, it refuses to link, because .lib.stub can't be found... Just found it kind of fun ;)
by adrahil
Sat Oct 20, 2007 6:12 pm
Forum: PSP Development
Topic: How to make system call ?
Replies: 5
Views: 1918

Yeah, there's some sort of magic going on :)
The macro adds the import to .lib.stub, .rodata.scenid, ... sections, which basically give information to the PSP kernel about what functions to import into the application on loading...
by adrahil
Fri Oct 19, 2007 2:30 am
Forum: PSP Development
Topic: [SOLVED] I need Help for my project
Replies: 3
Views: 1139

sceLearnCAndRTFMEx(void null);
by adrahil
Wed Oct 17, 2007 4:47 pm
Forum: PSP Development
Topic: a problem when using_pspSysconGetCtrl1 from the IPL SDK
Replies: 8
Views: 3116

Good job :) And when people ask you to post the code, it is not because they doubt your C capacities, but it happens quite often that some hardware subtility will cause problems if you do things your way. And there are loads of people - who DO know the hardware better than you - around who can help ...
by adrahil
Wed Oct 17, 2007 4:41 pm
Forum: PSP Development
Topic: modifying system's displayed firmware version in OE src
Replies: 1
Views: 1063

This question is out of bounds here, because of the respect to developers, if not because of the illegality of it as such. Go somewhere else.
by adrahil
Wed Oct 17, 2007 5:50 am
Forum: PSP Development
Topic: a problem when using_pspSysconGetCtrl1 from the IPL SDK
Replies: 8
Views: 3116

How about showing the code where it goes wrong and telling about the context of its execution? ;)
by adrahil
Sat Oct 13, 2007 9:10 am
Forum: PSP Development
Topic: Full hardware pilot under 3.xx for both flat and S&L
Replies: 6
Views: 3381

Uhm... and what is this supposed to prove? That there still is backwards compatibility? You don't really need that kind of app, since games are backwards compatible. (And features which are not are beyond your knowledge and skills) Also, please either remove the official SCE PRXs from the downloads,...
by adrahil
Wed Sep 19, 2007 11:01 pm
Forum: PSP Development
Topic: PRXTool and 3.60 PRXs == No Go?
Replies: 2
Views: 1366

Update to latest SVN release of prxtool.
by adrahil
Wed Sep 19, 2007 11:00 pm
Forum: PSP Development
Topic: NEW PSP SLIM CUSTOM FIRMWARE
Replies: 9
Views: 3095

So... tell me, how do you plan to tackle the following problems: - Display drivers have changed on slim, so won't work on 1.50 - 3.x IPL can't load 1.50 files and 1.50 one won't work on SLIM. - Kernel NIDs are mixed in 3.71, thanks to some "leet hacker" - Various file formats changes? (I w...
by adrahil
Mon Sep 17, 2007 6:32 am
Forum: PSP Development
Topic: How did you learn & Suggest ways to learn?
Replies: 8
Views: 3123

Don't try to learn on the PSP. Not exactly. All I knew in programming for the pc was printf and scanf. :D Even given your example (which does not really contradict the statement), jim is right :) Deep knowledge of C is vital not to bother other devs with endless "compilation" problems...
by adrahil
Sun Sep 16, 2007 8:39 pm
Forum: PSP Development
Topic: psp based mitm sniffer
Replies: 18
Views: 9503

The Marvell card the PSP got does :) But of course SCE are too cheap to extend their WLAN FW ;)
by adrahil
Fri Sep 14, 2007 4:01 pm
Forum: PSP Development
Topic: PSP Slim RAM partitions
Replies: 38
Views: 22585

Besides, 1.50 wouldn't even understand the extra memory Yes it will... It is built (for devkit) to understand it :) There is only the partitioning of the NAND to change. Has kernel mode been unlocked on 3.60 Yes. Until programs like Bookr run on 3.xx It should probably work after recompilation - as...
by adrahil
Mon Sep 10, 2007 6:47 am
Forum: PSP Development
Topic: Custom IPL sample (and bit of IPL info)
Replies: 29
Views: 21333

Yes, moonlight = D_A.

The function names you see used are not the true ones... They are wild guesses. True function names have to have their first 32bits of SHA1 be equal to the NID.
by adrahil
Mon Sep 10, 2007 6:22 am
Forum: PSP Development
Topic: Custom IPL sample (and bit of IPL info)
Replies: 29
Views: 21333

The SHA1 does not correspond :/
Moreover SCE hide the function names, making them obscure ;)