Search found 489 matches

by jean
Sat Sep 13, 2008 2:35 am
Forum: PSP Development
Topic: need help adding a new IR keyboard.
Replies: 46
Views: 11674

...then why didn't you ask for a commit???
Are you the ONLY person on planet having the latest pikey, too?? Because i'm quite improving it.... and this improvement should include a dynamic link with pspirkeyb with no longer need to recompile everything.
by jean
Fri Sep 12, 2008 7:42 pm
Forum: PSP Development
Topic: LLVM and the current toolchain
Replies: 6
Views: 1897

....as far as i can see, Clang is very promising, but still severly limited "for the next two years" (as you can read on its site).... The idea to compile hi level code in low level bytecode for an ideal virtual machine surrounded by plenty of metadata and then give the ability to turn thi...
by jean
Fri Sep 12, 2008 7:21 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 296613

there's a post around with the link o a site where you can buy it already made for cheap...Slim connector is too "slim" itself to DIY...and the cable you are showing is almost certainly not fully connected (i mean: not all the contacts are bounded to a wire and you cannot reach the connect...
by jean
Mon Sep 08, 2008 11:11 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 296613

I bought a logitech wireless headset for Xbox for 9€: http://it.geocities.com/giancarlotodone/logitech_wlhp_hack.jpg I managed to hack this little beauty to work for an arbitrary analog I/O like PSP audio in/out. So i was wondering about integration in my chatPad (restricted power supply allowing th...
by jean
Mon Sep 08, 2008 8:49 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 296613

sorry, mate.... don't own a ps3 and i know nothing about it...
by jean
Sun Sep 07, 2008 3:14 am
Forum: PSP Development
Topic: 3d Modeling for game development
Replies: 10
Views: 2450

...because there are lots of free/open source PC program that perform better than every average tool we could ever write. Believe me, 3d modeling isn't a nut; i wrote tools for sub/supersample models, generate BSPTrees, generate lightmaps and so on... better to save your time and just write a couple...
by jean
Sun Sep 07, 2008 3:07 am
Forum: PSP Development
Topic: Write Mutated vowels on the screen
Replies: 5
Views: 1966

Torch wrote:
jean wrote:I'm not so deep into that so don't thrust me,
Yes I'm sure you don't want that lol.
AHAHHAHH....sorry about that...i was meaning "trust" without "h"...i can't stop laughing.....
by jean
Sat Sep 06, 2008 6:28 pm
Forum: PSP Development
Topic: Anyone knows how to do YUV2RGB faster?
Replies: 3
Views: 1268

VFPU? ME?
by jean
Sat Sep 06, 2008 6:26 pm
Forum: PSP Development
Topic: 3d Modeling for game development
Replies: 10
Views: 2450

you want to code a 3d modeling software in a month when you did never see one? mmhhhh....begin to walk, then to run. If you want my opinon, maybe it's better for you to praticize with every other aspect of a game before putting yourself into 3D. PS: if you can't manage to open and parse 3ds files, c...
by jean
Fri Sep 05, 2008 11:28 pm
Forum: PSP Development
Topic: FAT PSP USB to RCA AV out?
Replies: 6
Views: 5101

yes I made this thread so a person can reply with two letters :) Of course, I'd like an explanation :) ....you demonstrated to be everythig but a technician, so i didn't bother to be technical. If you do not understand the difference between a digital port hardware-tied to a specific protocol and a...
by jean
Fri Sep 05, 2008 8:09 am
Forum: PSP Development
Topic: Write Mutated vowels on the screen
Replies: 5
Views: 1966

I'm not so deep into that so don't thrust me, but i think that you have to draw your own characters...take into account that psp "console out" is for debug purpose only, there's no extended charset support. Try searching for libs like intrafont ecc... http://forums.ps2dev.org/viewtopic.php...
by jean
Fri Sep 05, 2008 6:51 am
Forum: PSP Development
Topic: SIO connector - an howto
Replies: 14
Views: 6634

there's a post by jube on slim sio connector here around but i cannot find it at the moment...else you can ask mypspdev that have experience on that topic. My doubt on acid was derived from the fact that in italian (my native language as you can see from my poor english ;) ) "ferrico", &qu...
by jean
Fri Sep 05, 2008 3:05 am
Forum: PSP Development
Topic: FAT PSP USB to RCA AV out?
Replies: 6
Views: 5101

short answer: no
long answer: no way (at least not without hw mod)
by jean
Thu Sep 04, 2008 6:31 pm
Forum: PSP Development
Topic: internal compiler error whle compiling PSPPDA
Replies: 7
Views: 2036

Ok, thanks...i was focusing on the internal compiler error so i didn't see the sdl one...i'll try to resolve this.... when i'm back on my workstation i'll chek the svn, too and i'll post it. Thanks again
by jean
Thu Sep 04, 2008 5:06 am
Forum: PSP Development
Topic: SIO connector - an howto
Replies: 14
Views: 6634

Link edited...
PS: notice that address specified at the end of the document no longer exists....
by jean
Thu Sep 04, 2008 4:59 am
Forum: PSP Development
Topic: internal compiler error whle compiling PSPPDA
Replies: 7
Views: 2036

sorry, but i can't understand how all this could help me... does someone have a patch/workaround for my problem (decribed in first post)??)
by jean
Wed Sep 03, 2008 9:15 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 296613

Thank you...finally hardware functionality feedback at least. Any further help with OKP behaviour on Slim will be highly apreciated.

jean
by jean
Tue Sep 02, 2008 8:02 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 296613

Only other thing that could cause an issue is the voltage Actually, because of the way charge-pump is implemented, ChatPad seems to produce 5v for its internal circuitry not depending on the input voltage. So our problem is power, V*A. As long as current remains at decent rates everything should wo...
by jean
Mon Sep 01, 2008 8:21 pm
Forum: PSP Development
Topic: Prx help
Replies: 28
Views: 7133

What kind of problem does it have? Compile time or run time?
does

Code: Select all

int r = kuKernelLoadModule("kernelstuff.prx",0,NULL); 
have current working directory awareness?? search for CWD.
by jean
Mon Sep 01, 2008 9:51 am
Forum: PSP Development
Topic: Cracking the PSP OFW without pandora
Replies: 91
Views: 33994

jean: I dont think that would get us anywhere, they could have so easily made the key long enough to prevent even world's most powerful distributed systems from bute forcing it. If it was asymmetric i would agree, but with symmetric...i think it has not to be that hard...the problem that requires m...
by jean
Mon Sep 01, 2008 12:59 am
Forum: PSP Development
Topic: internal compiler error whle compiling PSPPDA
Replies: 7
Views: 2036

internal compiler error whle compiling PSPPDA

...with latest PSPPDA sources, latest PSPMediaCenter SVN checkout and latest devpack from heimdall on win32 pspsdk... D:\DEVELOPMENT\SOURCES\PSP\psppda-v1.3.2\src>make -f Makefile-3x process_begin: CreateProcess((null), d:/pspsdk/psp/sdk/../bin/sdl-config --cflag s, ...) failed. psp-g++ -Id:/pspsdk/...
by jean
Mon Sep 01, 2008 12:24 am
Forum: PSP Development
Topic: Cracking the PSP OFW without pandora
Replies: 91
Views: 33994

So the PSP's "encryption" is symmetric. So then what is needed to be able to 'sign' our own code the way Sony does is: ... This is a good new: at school they teached me that encryption strength is never dependant upon algorithm secrecy. So the idea of a distributed brute force attack is n...
by jean
Fri Aug 29, 2008 10:01 pm
Forum: PSP Development
Topic: MP3 Loop, more 'attach-strings' problem
Replies: 13
Views: 4449

not a PSP related question. Go learn basics. As this is your first post, take this as a bonus:
google for strcat, sprintf
by jean
Fri Aug 29, 2008 7:08 pm
Forum: PSP Development
Topic: New Project
Replies: 11
Views: 3496

There's nothing PSP related in your inability to write code.
Learn C, then learn PSP architecture, then learn how to program PSP.
by jean
Thu Aug 28, 2008 5:46 pm
Forum: PSP Development
Topic: psp-ld ?
Replies: 6
Views: 2370

Lol, ok. I an releasing something soon. But it seem that I wont need it yet.
You don't need the linker?????????? We're all gonna die shortly......
by jean
Thu Aug 28, 2008 5:33 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 296613

Can you enable debugging in your Input driver so that it will write info to a file on the MS? I'm trying to figure out still how to get the Keyboard to work with PSPWRITE and PSPSSH. Place a jLog("someVitalDbugInfo"); anywhere you need (use sprintf or something similar to format numbers) ...
by jean
Wed Aug 27, 2008 10:42 pm
Forum: PSP Development
Topic: PSPZ Project WIP
Replies: 68
Views: 34313

...just as i suspected ;)
by jean
Wed Aug 27, 2008 6:41 pm
Forum: PSP Development
Topic: Several questions about pspctrl.h
Replies: 6
Views: 2372

While digital input can trigger an interrupt (and so its handling is small-profile) an analog nub requires a thread to continuously poll its state...by setting ctrl mode you basically turn on or off that polling thread. Sample cycle should be the period of a polling loop (but atm i cannot say what m...
by jean
Wed Aug 27, 2008 6:35 pm
Forum: PSP Development
Topic: PSPZ Project WIP
Replies: 68
Views: 34313

ok, but so, how to (e.g.) obtain the right size touchscreen? ...im sure you can figure how to streatch that! ...yep! but i could "stretch" the mikroC 2k limit, too...i just don't want to because it's a crime and i have to redistribute binaries... The assumption i'm doing are based on the p...
by jean
Wed Aug 27, 2008 4:24 am
Forum: PSP Development
Topic: PSPZ Project WIP
Replies: 68
Views: 34313

??? you started a company just to order custom sized touch film?? In Circuit Debugging for a thing that has to do 2 AD Conversion and a serial send per loop? Mate, this has only one name : OVERKILL... think about it. In the end you're saying that we have no way to build ourself your device? I'm a li...