Search found 328 matches

by KickinAezz
Sat Aug 02, 2008 6:43 am
Forum: PSP Development
Topic: TCP Sockt OLD DATA in recv buf nevr clears [SLVD?]
Replies: 32
Views: 10842

Thanks will try that! I remember having a problem with select in past tho. [frm Opera mini, cant use new line]I think abt 60 times /sec (sceDisplayWaitVBlankStart)

EDIT: As long data sent and recieved is current - 59-60.
Once data is stacked the call speed is between 30 - 52 and Laggy
by KickinAezz
Sat Aug 02, 2008 3:37 am
Forum: PSP Development
Topic: TCP Sockt OLD DATA in recv buf nevr clears [SLVD?]
Replies: 32
Views: 10842

TCP Sockt OLD DATA in recv buf nevr clears [SLVD?]

Hello, I use this to read the replies from server: numhold=recv(sockfd,&recvbuff,255,MSG_DONTWAIT); if (numhold!=-1 && numhold!=0) { pspDebugScreenClear(); pput("Reply: '%s'\n",recvbuff); &#125...
by KickinAezz
Sat Aug 02, 2008 2:46 am
Forum: PSP Development
Topic: Utility Dialogs (netdialog) Status codes TOTALLY UNreliable
Replies: 3
Views: 1580

The PSP_UTILITY_DIALOG_QUIT case will match regardless of if the user cancelled or not, it's internal to how the dialog runs. To get the actual result from the dialog, access the data.base.result member. IIRC it's set as 0 for successfully connected, 1 if user cancelled and an error code if there w...
by KickinAezz
Sat Aug 02, 2008 12:53 am
Forum: PSP Development
Topic: Utility Dialogs (netdialog) Status codes TOTALLY UNreliable
Replies: 3
Views: 1580

Utility Dialogs (netdialog) Status codes TOTALLY UNreliable

Hello, I am totally confused. This is what I have //PSP_UTILITY_DIALOG_QUIT, /**< The dialog has been canceled and should be shut down */ //PSP_UTILITY_DIALOG_FINISHED /**< The dialog has successfully shut down */ int done = 0; int netDialoginit&#40;&#41; &#123; done=0; pspUtilityNetconf...
by KickinAezz
Thu Jul 31, 2008 2:42 am
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 136380

How can I resolve

"Multiple target patters. Stop" error. Any idea?

I have cygwin (just setup recently) and this.

It points to build.mak line 177.
C:/PSPSDK/psp/sdk/lib/build.mak:177: *** multiple target patterns. Stop.
by KickinAezz
Wed Jul 30, 2008 4:44 am
Forum: PSP Development
Topic: PSPY WIP
Replies: 15
Views: 5301

kickinazz........ not using the serial for this, its all going through wifi or usb. jean........ good point about the mspro duo, you been reading my notes on pspx ?. The cost may not be as much as you think, if we can get it on uclinux then it can go on a microcontroller without mmu, then we have a...
by KickinAezz
Wed Jul 30, 2008 12:15 am
Forum: PSP Development
Topic: PSPY WIP
Replies: 15
Views: 5301

I dont think thats a good idea. The hdd would require quite a lot of battery power, which would make the batter even bigger etc. And whats the point of another WiFi controller anyway? However, I encourage the aircrack-ng port, go on with that! Point 1: 802.11g Point 2: Monitor mode will not work wi...
by KickinAezz
Tue Jul 29, 2008 10:41 pm
Forum: PSP Development
Topic: sceDisplaySetBrightness(100,0) Turns OFF SLIMLCD wrks on FAT
Replies: 10
Views: 2175

So the best choice? sceDisplaySetBrightness(99,0); With the 1.5 nid that's already there in pspsdk?
by KickinAezz
Tue Jul 29, 2008 10:37 pm
Forum: PSP Development
Topic: PSPY WIP
Replies: 15
Views: 5301

kralyk wrote:I dont think thats a good idea. The hdd would require quite a lot of battery power, which would make the batter even bigger etc.
And whats the point of another WiFi controller anyway?

However, I encourage the aircrack-ng port, go on with that!
That will make it controversial :/
by KickinAezz
Tue Jul 29, 2008 8:41 am
Forum: PSP Development
Topic: sceDisplaySetBrightness(100,0) Turns OFF SLIMLCD wrks on FAT
Replies: 10
Views: 2175

KickinAezz wrote:
moonlight wrote:What kernel are you using? There shouldn't be those kind of issues in 3.XX+
Trusting the NID resolver, Im using the 1.5 NID.
I meant NID resolver should also work in GAME mode right in 4.xx Kernel?
by KickinAezz
Tue Jul 29, 2008 3:54 am
Forum: PSP Development
Topic: sceDisplaySetBrightness(100,0) Turns OFF SLIMLCD wrks on FAT
Replies: 10
Views: 2175

moonlight wrote:What kernel are you using? There shouldn't be those kind of issues in 3.XX+
Trusting the NID resolver, Im using the 1.5 NID.
by KickinAezz
Tue Jul 29, 2008 3:06 am
Forum: PSP Development
Topic: sceDisplaySetBrightness(100,0) Turns OFF SLIMLCD wrks on FAT
Replies: 10
Views: 2175

ne0h wrote:If you set it to 99 works great?
Thanks Will try that. But I have no slim to confirm
by KickinAezz
Tue Jul 29, 2008 3:04 am
Forum: PSP Development
Topic: PSPY WIP
Replies: 15
Views: 5301

Excellent project! You'll be a millionaire soon :D Make sure the cost doesnt exceed $50.
by KickinAezz
Tue Jul 29, 2008 12:41 am
Forum: PSP Development
Topic: sceDisplaySetBrightness(100,0) Turns OFF SLIMLCD wrks on FAT
Replies: 10
Views: 2175

sceDisplaySetBrightness(100,0) Turns OFF SLIMLCD wrks on FAT

Any one got a working way to change brightness (to max) that works on both the Slim and the Fat PSP?

Thanks,
[The Real PSP Enthusiast]
by KickinAezz
Mon Jul 28, 2008 9:17 am
Forum: PSP Development
Topic: PSPZ Project WIP
Replies: 68
Views: 36165

damn, should have posted about that!! Dropped the gsm phone/modem a while ago, cost wise its just a no go!! and it would have taken a blutooth port aswell to make the idea trully sexy which just did not sit with the wifi ( given the shit ariel the psp has ) Have retained the ir port, i think a touc...
by KickinAezz
Mon Jul 28, 2008 4:56 am
Forum: PSP Development
Topic: PSPZ Project WIP
Replies: 68
Views: 36165

2.add gsm phone+low rate (56k) gsm modem
THis just adds a bulk of weight; Not of much use these days.

ALso make sure the dev units work with Phat PSP. :)
by KickinAezz
Fri Jul 25, 2008 11:22 pm
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 136380

https://sourceforge.net/project/showfiles.php?group_id=223830&package_id=270611&release_id=615408 0.8.5 includes the latest SDK and updated PSPLINK with the makefile patch Is this ALSO for VISTA? Or should I continue with 0.8.2-vista? -- EDIT: I missed the post that said every single build ...
by KickinAezz
Wed Jul 23, 2008 2:49 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 567113

Where do I check for/download latest compiled binary?
by KickinAezz
Tue Jul 22, 2008 2:14 am
Forum: PSP Development
Topic: Enabling 802.11G mode via software. Really not possible ?
Replies: 1
Views: 1202

Enabling 802.11G mode via software. Really not possible ?

While surfing through PSP docs, looking at this renewed my interest in 54G mode. Wi-Fi * Marvell Libertas 88W8010 o RF Transceiver * Marvell Libertas 88W8380 o ARM9 Processor o 802.11b(g) o WEP and AES (802.11i ) hardware security engine. o QoS (802.11e) Quality of Service. It says the chips capable...
by KickinAezz
Wed Jun 25, 2008 6:34 am
Forum: PSP Development
Topic: Converting Booster's SDK IPL to TimeMachine format
Replies: 2
Views: 1386

Converting Booster's SDK IPL to TimeMachine format

Any one have any intelligent ideas on how to achieve this :?
by KickinAezz
Wed Jun 25, 2008 1:48 am
Forum: PSP Development
Topic: Syscon problems
Replies: 2
Views: 1105

Try it first regularly in PSP Link and check the return code
by KickinAezz
Mon Jun 23, 2008 12:49 pm
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 136380

Thanks for your feedback, another announcement for a test release now with: * GCC 4.3.1 (just released last week) * Synch SDK with SVN * uint32_t/int32_t are aliased to unsigned int/int reducing lots of compilation warnings. get it here: https://sourceforge.net/project/showfiles.php?group_id=223830...
by KickinAezz
Fri Jun 20, 2008 3:33 am
Forum: PSP Development
Topic: Every single PRX fails to run in 3.40 Time Machine. 8002013C
Replies: 3
Views: 1315

Solved... I got the same working on 1.50 FW.
by KickinAezz
Fri Jun 20, 2008 3:07 am
Forum: PSP Development
Topic: Every single PRX fails to run in 3.40 Time Machine. 8002013C
Replies: 3
Views: 1315

Every single PRX fails to run in 3.40 Time Machine. 8002013C

prx's -> 8002013C elf's -> 80020148 I have tried everything starting from simplest PRX's to the one's that should definately work; none of them do. They work perfectly fine in every Regular CFW. I am looking for a simple Template that works. It's a really exciting simple project that I got; works in...
by KickinAezz
Tue Jun 17, 2008 11:48 pm
Forum: PSP Development
Topic: Globally determining WIFI Download and Upload Speed
Replies: 19
Views: 5893

Pirata Nervo wrote:@kickinAezz, you may not be linking the prx library
No, Not that basic. :D

Will try M33 SDKs redirect functions.
by KickinAezz
Sun Jun 08, 2008 2:07 am
Forum: PSP Development
Topic: Trying to get started... am I doomed before I start?
Replies: 10
Views: 2720

I appreciate that it is a software issue, as the firmware is key to the whole affair. However, my searches didn't provide much more than: 1. It can't be done beyond 2.51 at all 2. You should have 3.90 M33-3 (which wouldn't install as the instructions implied) 3. You need an existing modded PSP to c...
by KickinAezz
Wed Jun 04, 2008 8:13 am
Forum: PSP Development
Topic: Problem with sceKernelLoadModuleBuffer
Replies: 1
Views: 1044

Re: Problem with sceKernelLoadModuleBuffer

I have a problem using the "sceKernelLoadModuleBuffer" function, with some eboot module it work correctly, and with some i get a "partition mismatch error" (0x80020132). I already tried to change the mpid partition option to kernel or user, without more success. Does someone hav...
by KickinAezz
Tue Jun 03, 2008 7:56 am
Forum: PSP Development
Topic: Globally determining WIFI Download and Upload Speed
Replies: 19
Views: 5893

sceHttp Imports 0xCDA85C99 sceNetInetRecv
htmlviewer_plugin inturn, imports from sceHttp.

---

BUT
sceInetRecv returns 0x8002013a (Library not yet linked) ? TOTALLY IMPOSSIBLE.
Anyone know why, this behaviour seems to occur?
by KickinAezz
Tue Jun 03, 2008 6:06 am
Forum: PSP Development
Topic: Globally determining WIFI Download and Upload Speed
Replies: 19
Views: 5893

There is not likely to be a direct function, this is something usually left up to the program doing the transferring to keep track of. You could override the sceNetInetSend/sceNetInetRecv functions and record how much traffic goes through. Then run another thread to take the numbers once a second a...
by KickinAezz
Mon Jun 02, 2008 5:31 am
Forum: PSP Development
Topic: Globally determining WIFI Download and Upload Speed
Replies: 19
Views: 5893

Just upload and download a file and time it. Sheesh! If you know the size of the file (and you should) and how long it takes to transmit, you can calculate the transfer rate... and if you can't, you aren't ready to be programming network apps. :) I already thought of such a GENERIC idea of monitori...