Search found 9 matches

by foebea
Wed Dec 31, 2008 6:20 am
Forum: PSP Development
Topic: OSLib basic rts engine [broken]
Replies: 4
Views: 1857

My advice is to place a square in the center of the screen and call it origin. your other squares are plus or minus origin. So you define originx as equal to 200 and originy as equal to 140 or so. Then define another set of variables for x and y offsets, for example 20 if your squares are 20x20 pixe...
by foebea
Tue Dec 30, 2008 3:51 pm
Forum: PSP Development
Topic: Freetype compilation rpoblem
Replies: 13
Views: 5428

I ran into the same problem when I tried to run the psplibraries, here is what I found, hope it helps. I stepped through the script files one at a time and here are the results and the fixes in easy enough steps to follow. 1. run 'automake --add-missing' in 'psplibraries/build/freetype/builds/unix' ...
by foebea
Mon Sep 17, 2007 2:08 am
Forum: PSP Development
Topic: How did you learn & Suggest ways to learn?
Replies: 8
Views: 3240

I'm still a major noob, but I've got a fairly nice application going which people seem to like, and I never coded anything more than hello world on a pc. google for PSP Development Tutorials You will find a psp development site which has 6 tutorials that walk you through installing cygwin, the psp t...
by foebea
Sun Sep 16, 2007 2:33 pm
Forum: PSP Development
Topic: [Solved] MP3 issues - unusual header
Replies: 7
Views: 2151

This has absotively solved my issue. I thank you. My users thank you. This means they can stop manually converting mp3s to 44khz and really start to use the program. I will pay a bounty for this one, if you want it. I had thought the audio issue was completely due to bad memory management on my side...
by foebea
Sun Sep 16, 2007 9:52 am
Forum: PSP Development
Topic: [Solved] MP3 issues - unusual header
Replies: 7
Views: 2151

ah.... I feel blind. I even looked at that file.
it should have all come clear when I saw:
#define OPT_SPEED

Thanks so much for your help. I will try that out as soon as I get back to my computer.
by foebea
Sun Sep 16, 2007 9:07 am
Forum: PSP Development
Topic: [Solved] MP3 issues - unusual header
Replies: 7
Views: 2151

I have found this functionality for OPT_STRICT in the layer12.c and layer3.c in the src directory, but I have not found in any of the files from svn where I would actually define anything. My best guess is that this would be done with configure, but ps2dev svn does not include a configure.sh or auto...
by foebea
Sun Sep 16, 2007 6:31 am
Forum: PSP Development
Topic: [Solved] MP3 issues - unusual header
Replies: 7
Views: 2151

That would certainly explain it. if it starts trying to decode nonstandard data it messes up the data sync for the rest of the file.

Exactly how would I go about skipping over that header?
If you solve this for me I will be forever in your debt (or at least until friday, if you can accept paypal)
by foebea
Sun Sep 16, 2007 5:23 am
Forum: PSP Development
Topic: [Solved] MP3 issues - unusual header
Replies: 7
Views: 2151

[Solved] MP3 issues - unusual header

Heyyas all, I am working to support 22khz mp3 for my application. I have tried tearing apart the code of others to find out how to properly decode audio. The code by Cooleyes just recently is a huge help with this, but still my problem remains. The audio file in question is a short (few seconds) whi...
by foebea
Mon Sep 03, 2007 5:22 pm
Forum: PSP Development
Topic: Introducing the psplibraries script.
Replies: 8
Views: 5854

Have I told you lately that I love you?

This script makes the library so much more accessible and portable.