Search found 32 matches

by Dark Killer
Fri Dec 01, 2006 9:19 am
Forum: PS3 Development
Topic: PS3 Network/Store through tcpdump?
Replies: 14
Views: 62056

The user agent when downloading the files appears to be

Code: Select all

Sony-HTTPClient/1.0 [PS3 test]
by Dark Killer
Thu Nov 30, 2006 2:32 pm
Forum: PS3 Development
Topic: PS3 Network/Store through tcpdump?
Replies: 14
Views: 62056

I was able to find and download the videos and demos from the playstation store onto my pc. The videos are just MP4's and the demos have a .pkg extension and appear to be compressed and possibly encrypted. Example: https://zeus.dl.playstation.net/cdn/UP9000/NPEA90003_00/bXyUXXXcp4mgm3TmYIilG...
by Dark Killer
Thu Feb 02, 2006 8:54 am
Forum: PSP Lua Player Development
Topic: Lua Player 0.17dk1
Replies: 8
Views: 4996

New version: Lua Player v0.17dk2 New features in this version include complete UMD support and the ability to set the CPU clock to one of three presets. New Functions: --------------- nil System.Quit() --exits Lua Player back to the psp browser nil System.initUMD() --activates UMD and mounts to dis...
by Dark Killer
Tue Jan 31, 2006 4:51 am
Forum: PSP Lua Player Development
Topic: Lua Player 0.17dk1
Replies: 8
Views: 4996

Art wrote:HI, couldn't you have included a function to change speed rather than force
333MHz all the time?
I'm currently working on another version that will have several new system functions, that being one of them :)
by Dark Killer
Sat Jan 28, 2006 3:48 am
Forum: PSP Lua Player Development
Topic: Lua Player 0.17dk1
Replies: 8
Views: 4996

If I was out of line naming it 0.17, I apologize.
by Dark Killer
Sat Jan 28, 2006 3:47 am
Forum: PSP Lua Player Development
Topic: Lua Player 0.17dk1
Replies: 8
Views: 4996

LuMo wrote:afaik luaplayer .17 isnt even out ;)
further changing clock speed will increase your energy usage of psp, possibly get it warmer too...
greets
lumo
According to the svn changelog 0.17 is the newest, but apparently it's still wip. 0.16 is the latest "official" stable build by Shine.
by Dark Killer
Fri Jan 27, 2006 11:34 am
Forum: PSP Development
Topic: Checking out of SVN
Replies: 1
Views: 1086

Code: Select all

svn checkout svn://svn.ps2dev.org/psp/trunk/psplink
by Dark Killer
Fri Jan 27, 2006 10:09 am
Forum: PSP Lua Player Development
Topic: Lua Player 0.17dk1
Replies: 8
Views: 4996

Lua Player 0.17dk1

This is an unofficial build of Lua Player v0.17. Only change is that CPU speed is now set at 333mhz for greatly improved performance as demonstrated by these test results: Lua Player v0.17 { name="testSmallImage", time=7249, result="01d42086a28ec1cf03c551ce75ddd30a" &...
by Dark Killer
Tue Jan 17, 2006 2:15 am
Forum: PSP Development
Topic: port of Dumbbell 1.4
Replies: 0
Views: 1951

port of Dumbbell 1.4

PSP port of the fun little SDL based game Dumbbell 1.4.

Information and screenshots of the official Win32 version can be found at the game's homepage.

download (fw1.5 binary and source):

http://liw.myspaCEHAxs.com/dk/dumbbell_psp-1.0-DK.rar
by Dark Killer
Sat Jan 07, 2006 5:59 am
Forum: PSP Development
Topic: Cheatworks PSP savedata decryptor...
Replies: 1
Views: 1430

It could be that it's loading modules from flash necessary for decryption that is causing a false positive in PSafeP's heuristic detection algorithm. I've never used this cheat program but if this is the case I'll try to get out a new version of PsafeP with this bug hopefully corrected. One thing to...
by Dark Killer
Tue Dec 06, 2005 10:47 am
Forum: PSP Lua Player Development
Topic: Main folder Directory
Replies: 7
Views: 4275

LuaPlayer can only read from the flash memory, it can't right to it.
by Dark Killer
Tue Dec 06, 2005 10:44 am
Forum: PSP Lua Player Development
Topic: Donation for WiFi game making.
Replies: 3
Views: 2927

here's a really cheap 802.11g router: http://www.3gplaza.com/estore/control/Computer3G/productdetails?id=41837&srccode=PW I got a crappy netgear 802.11b router at CompUSA for $15 after rebate not too long ago (I only use it for my psp, all pc's in my house are connected to my linux server) so ch...
by Dark Killer
Mon Oct 10, 2005 8:30 am
Forum: PSP Lua Player Development
Topic: WIP Lethal Enforcers 2 clone
Replies: 1
Views: 3085

WIP Lethal Enforcers 2 clone

some screenshots and a preview/demo release of my WIP Lethal Enforcers 2 clone in LUA for the psp: Download: http://www.savefile.com/files3.php?fid=3199420 Screenshots: http://img350.imageshack.us/img350/7396/screent42mh.png http://img350.imageshack.us/img350/517/scrshot38ci.png http://img55.imagesh...
by Dark Killer
Mon Oct 10, 2005 12:51 am
Forum: PSP Lua Player Development
Topic: System:getcwd() or whatever
Replies: 3
Views: 2227

System.currentDirectory()
by Dark Killer
Sat Oct 01, 2005 11:51 am
Forum: PSP Lua Player Development
Topic: CeeLo PSP 0.1
Replies: 1
Views: 3471

CeeLo PSP 0.1

just a simple multiplayer PSP version of the popular dice game. instructions on how to play are included for anyone who has never played Ceelo before.

http://files.filefront.com/CeeLoPSP_01_ ... einfo.html
by Dark Killer
Wed Sep 21, 2005 9:18 am
Forum: PSP Lua Player Development
Topic: quick & dirty code for easily getting text input
Replies: 2
Views: 2516

quick & dirty code for easily getting text input

Just some simple code to get user inputted text. Someone may find it usefull: --Quick and dirty LUA text input example --by: Dark Killer --You are free to modify and/or implement this in your own projects, all I ask in return is that you credit me. --Controls: -- Up/Down: sel...
by Dark Killer
Sat Sep 17, 2005 5:47 am
Forum: PSP Lua Player Development
Topic: New additional function for LPut Utility Library
Replies: 3
Views: 3122

I along with a few other people posted functions in your other thread that you could include.
by Dark Killer
Thu Sep 08, 2005 1:02 am
Forum: PS2 Development
Topic: [noob question] Making a bootable CD containing own code
Replies: 3
Views: 2222

you need to create a system.cnf script and point it to the elf file.

but why dont you just set up ps2link or naplink so you dont have to burn a new cd everytime you need to test something?
by Dark Killer
Wed Sep 07, 2005 5:58 am
Forum: PSP Lua Player Development
Topic: Diablo's simple hit detection(more advanced one coming)
Replies: 2
Views: 3896

You should submit this to be included in the Lput lib.
by Dark Killer
Wed Sep 07, 2005 12:24 am
Forum: PSP Lua Player Development
Topic: LPut - utility library for Lua Player - 1st release
Replies: 5
Views: 3760

sorry double post
by Dark Killer
Wed Sep 07, 2005 12:21 am
Forum: PSP Lua Player Development
Topic: LPut - utility library for Lua Player - 1st release
Replies: 5
Views: 3760

here's a small function that someone might find usefull: it pauses execution untill all keys are released. function Controls.waitpadup() pad=Controls.read() while pad:select() or pad:start() or pad:up(&am...
by Dark Killer
Sun Aug 21, 2005 9:53 am
Forum: PSP Lua Player Development
Topic: PSPTune 0.1
Replies: 3
Views: 6275

PSPTune 0.1

PSPTune is a simple guitar tuner coded in LUA:

http://rapidshare.de/files/4196896/PSPT ... K.rar.html

anyone have any idea why the wav files are playing back in poor quality? would it be better if I converted them to XM modules?
by Dark Killer
Sun Aug 21, 2005 2:57 am
Forum: PSP Lua Player Development
Topic: controller button presses
Replies: 10
Views: 5512

you could just do:

Code: Select all

pad=controls:read()
if pad:cross() then
if pad:circle() then
--whatever
end
end
when O and X are pressed simultaneously, "whatever" will excute.
by Dark Killer
Sun Aug 21, 2005 12:48 am
Forum: PSP Lua Player Development
Topic: creating audio files for LUA
Replies: 2
Views: 3086

yes I was using 0.7, I didnt even know 0.8 was out already :)

I'l try 0.8 and post my results.
by Dark Killer
Sat Aug 20, 2005 11:17 am
Forum: PSP Lua Player Development
Topic: creating audio files for LUA
Replies: 2
Views: 3086

creating audio files for LUA

what programs have you guys used and been successful in creating audio files for use in LUA apps? I've tried: Nero Audio Maestro MID2XM all of which generated files that either gave an error upon loading or crashed lua player. I know my code works because I tried it with one of the wav files from su...
by Dark Killer
Thu Aug 18, 2005 10:04 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 279153

I would just like to request two small features for v0.8 of luaplayer:

1. the ability to execute pbp and elf files. (or even just pbp would be ok.)
2. ability to set the psp's processor speed.

thanks again for your huge contribution to this scene shine :)
by Dark Killer
Tue Aug 16, 2005 8:17 am
Forum: PSP Lua Player Development
Topic: KaboomPSP 0.1
Replies: 8
Views: 9226

ector wrote:I suspect your problem was that main() calls control() and control in turn calls main? :)
exactly.

anyway, here's 0.2 with some fixes and gameplay improvements:

http://rapidshare.de/files/4020201/Kabo ... K.zip.html
by Dark Killer
Tue Aug 16, 2005 6:20 am
Forum: PSP Lua Player Development
Topic: KaboomPSP 0.1
Replies: 8
Views: 9226

Update: I finally got the stack overflow bug fixed so everyone can expect an update laster tonight :)
by Dark Killer
Tue Aug 16, 2005 5:20 am
Forum: PSP Lua Player Development
Topic: KaboomPSP 0.1
Replies: 8
Views: 9226

thanks for the tip alex but, like I expected, it didnt solve my problem. I sure hope someone can help me because I've tried everything and I'd really hate to have to abandon development on this game.