Search found 38 matches

by adresd
Sun Feb 14, 2010 9:02 am
Forum: PS3 Development
Topic: Interesting patent 02-11-2010
Replies: 1
Views: 2844

Interesting patent 02-11-2010

A new patent seems to have surfaced by Kanna Shimizu: 20100037068 Method to Protect Secrets Against Encrypted Section Attack 02-11-2010 As can be seen, dated 02-11-2010, so very recent. Interesting reading as I am sure some of you will agree. abstract: "A method, system, and computer-usable med...
by adresd
Tue Oct 25, 2005 11:14 pm
Forum: PSP Development
Topic: Service mode by power supply pins?
Replies: 68
Views: 66629

sadly, PM's arent always responded to
by adresd
Sun Oct 02, 2005 8:53 pm
Forum: PSP Development
Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
Replies: 60
Views: 111357

nice work psppet. seems you are quite busy at the moment :)
by adresd
Sat Oct 01, 2005 7:24 pm
Forum: PSP Development
Topic: Decrypting IPL
Replies: 22
Views: 23076

very nice nemnem.

IPL mist clears a bit :)
by adresd
Wed Sep 21, 2005 8:00 pm
Forum: PSP Development
Topic: A CPU-cheap SID Emulation Library on PSP
Replies: 4
Views: 4264

if you release source, I will do the bits needed to integrate into PSPMC if you wish, as i would be doing them anyway once you released source.

Have had quite a few ppl ask for SID in PSPMC, so source would be nice when you are happy with it :)
by adresd
Sun Sep 11, 2005 11:07 pm
Forum: PSP Development
Topic: Completely turn off display. how to?
Replies: 15
Views: 7204

hold the display button for a few seconds and it will power down the display, leaving your code still running.

This has been tested in PSPMediaCenter.

press it again to get the display back :)
by adresd
Wed Sep 07, 2005 2:56 am
Forum: PSP Development
Topic: PSP as a phone?
Replies: 4
Views: 2923

int sceHprmIsMicrophoneExist(void);
exists in the hp remote driver.. i'd suggest looking in the audiolib nids for the reading functionality.

it seems most likely that audio in would not be a problem with the correct adaptor to connect a mic up.
by adresd
Tue Sep 06, 2005 6:27 am
Forum: PSP Development
Topic: PSP Extentions sort of like DLL's
Replies: 6
Views: 4878

you could always develop your own overlay/loader system. and then implement it via that.

seeing as its an embedded platform (with the associated memory control etc) it shouldnt be a massive task.

Lot cleaner than some other solutions, but does leave holes unless thought through properly.
by adresd
Fri Aug 26, 2005 4:35 am
Forum: PS3 Development
Topic: Cell Microprocessor Documentation
Replies: 12
Views: 8906

Nice link indeed.

many thanks :)

sure they will make interesting reading for many people
by adresd
Tue Jul 26, 2005 6:53 pm
Forum: PSP Development
Topic: Spherical Harmonics Demo/Sample
Replies: 4
Views: 6303

Thanks for your comments.

Shazz, you are not wrong :)
by adresd
Tue Jul 26, 2005 4:31 am
Forum: PSP Development
Topic: Cursor positioning (termcap, termlib?)
Replies: 2
Views: 1816

void pspDebugScreenSetXY(int x, int y);

try reading the includes for pspsdk, they include many surprises :)
by adresd
Tue Jul 26, 2005 3:46 am
Forum: PSP Development
Topic: Spherical Harmonics Demo/Sample
Replies: 4
Views: 6303

Spherical Harmonics Demo/Sample

Here is my contribution to gu-playing so far. Spherical harmonics, just calculated on main cpu, all drawing via sceGu. Mainly to demonstrate diff rendermodes, includes wireframe, solid, lit,textured and envmapped. Is also comitted as a sample within PSPSDK for those grabbing from svn. here is the ur...
by adresd
Mon Jul 25, 2005 8:41 pm
Forum: PSP Development
Topic: MikMod Module Player for PSP
Replies: 26
Views: 22959

As Warren pointed out. in PSPMC, the gui's have been abstracted out, so ppl can add more.. I please ask they leave the debug gui pretty much alone for me and warren to play with (unless good reasons). The same is true of the decoders (mp3,ogg,mikmod etc) so they can be easily added/compiled in/out. ...
by adresd
Fri Jul 22, 2005 11:14 pm
Forum: PSP Development
Topic: Texture coordinates generation, projection. Unknown states.
Replies: 7
Views: 4191

Nice work, that works nicely :)
by adresd
Fri Jul 22, 2005 12:12 am
Forum: PSP Development
Topic: Texture coordinates generation, projection. Unknown states.
Replies: 7
Views: 4191

2) sceGuTexMapMode( arg0, arg1, arg2 )
arg0 (0-3?):
arg0 = 2 seems to be envmap mode

still playing with it
by adresd
Mon Jun 20, 2005 12:47 am
Forum: PSP Development
Topic: Kprintf
Replies: 1
Views: 3717

Nice find Tyranid.

Could see that being very useful :)
by adresd
Thu Jun 16, 2005 6:53 pm
Forum: PSP Development
Topic: stating the obvious
Replies: 24
Views: 10078

One more reason to have grabbed a first release of sony kit and NEVER upgrade it..

you want to play games, buy another PSP :)
by adresd
Thu Jun 16, 2005 7:43 am
Forum: PSP Development
Topic: SHA1 Attack Program
Replies: 54
Views: 27429

Here is the latest version of the attack program. Main change is: Big endian issues sorted, and now passing all sanity checks on both big and little endian. for msvc and icc , change '__inline__' to '__inline'. Thanks to loser and warren for this. Thanks also to gorim for big endian testing. /* SHA1...
by adresd
Wed Jun 08, 2005 12:42 am
Forum: PSP Development
Topic: SHA1 Attack Program
Replies: 54
Views: 27429

I have been concerned by recent events. So started digging. The result is here is a new version to try. Added: -Sanity check to SHA1 algos on startup, runtime, to make sure the return values are valid. -Added a seperate dictionary for the 'firstword' of each string. -nidstatus.tmp file, to track pro...
by adresd
Mon Jun 06, 2005 12:43 am
Forum: PSP Development
Topic: SHA1 Attack Program
Replies: 54
Views: 27429

Much congrats to djhuevo on the faster SHA1 algorithm for the search. I have combined this with a more cache friendly searchtable, the result is here: Edited - see below for newer version of code loser pointed out that for msvc++ you may also need time.h and malloc.h, see the comments in the code. H...
by adresd
Sat Jun 04, 2005 9:43 pm
Forum: PSP Development
Topic: SHA1 Attack Program
Replies: 54
Views: 27429

Please note djheuvo that I was not the one who posted performance figures, I was not after the fastest, merely a lot faster than the one I had. Congrats on getting it running faster. Most benefits now with either be in SHA1 algo, or with dic selection imho. Thanks for sharing your 0.2 version with t...
by adresd
Fri Jun 03, 2005 7:09 am
Forum: PSP Development
Topic: SHA1 Attack Program
Replies: 54
Views: 27429

Simple easy way to view collisions in the results file. Copy this: <?xml version="1.0"?> <xsl&#58;stylesheet xmlns&#58;xsl="http&#58;//www.w3.org/TR/WD-xsl"> <xsl&#58;template match="/"> <TABLE STYLE="border&#58;0px solid black; width=100%"...
by adresd
Thu Jun 02, 2005 10:29 pm
Forum: PSP Development
Topic: SHA1 Attack Program
Replies: 54
Views: 27429

No problem steddy, I am sure those questions would have come up sooner or later :)


NOTE: for other people, I have updated the code in the first post, with my latest version.. some minor changes to searchtable and rejection handling, nothing critical, but it helps :)
by adresd
Thu Jun 02, 2005 9:25 pm
Forum: PSP Development
Topic: SHA1 Attack Program
Replies: 54
Views: 27429

thats because the default checks 4 words, or 5 if compiled for it.

Hence
25*25*25*25 = 390,625

versus

151*151*151*151 = 519,885,601

or for me
400*400*400*400 = 25,600,000,000

thats why its orders of magnitude slower, and why dictionary size is so critical :)
by adresd
Thu Jun 02, 2005 9:15 pm
Forum: PSP Development
Topic: SHA1 Attack Program
Replies: 54
Views: 27429

False positives very much depend on your dictionary. For that reason just throwing a BIG dictionary at it is a very bad idea. Same with a badly picked one as well. The run that i stopped at 80% was on a dictionary size of 394 words, running on a 1ghz machine. I would say that about 400 words would t...
by adresd
Wed Jun 01, 2005 4:53 am
Forum: PSP Development
Topic: SHA1 Attack Program
Replies: 54
Views: 27429

Thanks for the performance comparison gorim.

Its meant to give people a bit more of a good start, so we arent just wasting time.
by adresd
Wed Jun 01, 2005 4:22 am
Forum: PSP Development
Topic: SHA1 Attack Program
Replies: 54
Views: 27429

SHA1 Attack Program

Have been playing around with the SHA1 attack program and optimisation of the searching. Currently using a hashlist of 2354 and dic size of 2322 (as an example). Main changes are: Removal of duplicates from dictionary on load. Searchtable for the hash checking, cutting down searchspace time. Moving ...
by adresd
Wed May 25, 2005 2:11 am
Forum: PSP Development
Topic: What's the fastest way to jump in to PSP dev?
Replies: 41
Views: 31095

Surely it is a benfit to get everone at least using the same version (and a current one at that) from the start. It Will make a whole host of tasks less painful.. esp if you consider the ps2 case and lessons learnt from there. Getting everyone using a single toolchain will also help iron out any pro...
by adresd
Fri Mar 26, 2004 11:55 pm
Forum: PS2 Development
Topic: Network startup delay
Replies: 37
Views: 22813

Good work boman, speed increases certainly sound very good, and moving to latest lwip is bound to bring some benefits. Thanks for your work on this, and look forward to trying it out. Also regarding your earlier comment, you will find most of the ps2dev crowd very friendly and very open to contribut...
by adresd
Thu Feb 12, 2004 10:43 am
Forum: PS2 Development
Topic: VU Harness 1.1
Replies: 2
Views: 4266

hi,

not a bad suggestion at all.

i will add it to my list, and see how things go. some things to do to that keep getting pushed back, hopefully will get to them soon.