Search found 307 matches
- Wed Jan 28, 2009 7:44 pm
- Forum: PS2 Development
- Topic: gsKit with some bugfixes, features, and stuff
- Replies: 36
- Views: 18902
- Thu Jan 22, 2009 9:05 pm
- Forum: PS2 Development
- Topic: GDB on PS2
- Replies: 7
- Views: 42641
Check also the thread http://forums.ps2dev.org/viewtopic.php?t=11075 where I applied Megaman's patch and experimented with ps2gdb. There were some issues regarding exceptions but I managed to get it working. What would nice now would be a gdb GUI or use Eclipse integrated support (it's already being...
- Wed Jan 21, 2009 9:55 am
- Forum: PS2 Development
- Topic: Force PAL using SDL
- Replies: 5
- Views: 3736
Thanks for your lights. Unfortunately you don't seem to have a solution for me :( I believe cosmito fixed that issue in the SDL Doom port: I also added the option to force a specific display mode (PAL or NTSC) for whom needs it - So just rename the DOOM.ELF to something ending with PAL or NTSC at t...
- Wed Jan 21, 2009 9:50 am
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 60575
Cosmito, I would like to know how you force PAL signal in your Doom port. Hi, Just to be fair to the authors, it's not my port. 99,9% of the hard work was made by Lukasz and Jason (I'm experimenting with the two ports). LOL! I was going to say that I'm not forcing PAL nor NTSC since I forgot I adde...
- Mon Jan 19, 2009 9:46 am
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 60575
And why the DOOM_no_sound.ELF only loads from USB mass storage device? What's necessary to be HDD (uLaunchelf) compatible? ps2hdd.irx not loaded? Hi, Well it's necessary to add code to it for HD support. Currently I'm busy building a sound mixer from scratch so I can replace SDL_mixer from it. I co...
- Tue Jan 13, 2009 1:11 am
- Forum: PS2 Development
- Topic: libsjgfx
- Replies: 3
- Views: 2511
- Thu Jan 08, 2009 12:40 am
- Forum: PS2 Development
- Topic: Help with cdvdfs/gsKit
- Replies: 6
- Views: 3135
Nice to hear that. By the way : I used the same initScreen() function with another rpogram that I made one week ago (a cool virtual keyboard :D ) I've got curious about your virtual keyboard... Can you give some details about it? Was it done to be re-usable? There are some nice v.keyboards for the P...
- Tue Jan 06, 2009 9:06 am
- Forum: PS2 Development
- Topic: Help with cdvdfs/gsKit
- Replies: 6
- Views: 3135
- Wed Dec 31, 2008 8:45 am
- Forum: PS2 Development
- Topic: gsKit with some bugfixes, features, and stuff
- Replies: 36
- Views: 18902
Re: gsKit with some bugfixes, features, and stuff
What's the issue with fileio?ragnarok2040 wrote:I removed the last of the fileio code and replaced it with equivalent stdio file functions except for the fontm code
- Wed Dec 31, 2008 8:38 am
- Forum: PS2 Development
- Topic: gsKit with some bugfixes, features, and stuff
- Replies: 36
- Views: 18902
- Tue Dec 30, 2008 9:07 am
- Forum: PS2 Development
- Topic: Threads on the PS2
- Replies: 3
- Views: 3173
Re: Threads on the PS2
Hey, don't be. Your english is better than mine and than others out there.methos3 wrote:ps.: sorry for the bad english
Back to the subject, have a read on 2 great threads about ... threads :)
http://forums.ps2dev.org/viewtopic.php?p=70355
http://forums.ps2dev.org/viewtopic.php?t=10294
- Sun Dec 28, 2008 8:08 am
- Forum: PSP Development
- Topic: [RESOLVED] Threads and Modules
- Replies: 11
- Views: 3560
Re: Threads and Modules
PS:Sorry for my bad English _________________ Excuse me for my English, I'm French. Why everyone nowadays seems to be sorry about their english?! Is it so important really to have a *perfect* english? His text seems perfectly understandable... (sorry for the off-topic comment, but sometimes this ma...
- Thu Dec 25, 2008 8:30 pm
- Forum: General Discussion
- Topic: Merry Christmas and a Happy New Year
- Replies: 4
- Views: 17260
- Thu Dec 25, 2008 9:13 am
- Forum: Help Wanted Requests
- Topic: PS2 network help
- Replies: 6
- Views: 6863
k, i used the information and website u gave me and it works... well sorta, its goes through the connecting stage but then times out on the DNAS authentication and then on codebreaker it wont get any saves bc of this as well.. network error (-603) Connection Timed Out. Im close but no cigar :( That...
- Wed Dec 24, 2008 10:19 pm
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 546653
- Tue Dec 23, 2008 2:43 am
- Forum: Patch Submissions
- Topic: gslib patch
- Replies: 6
- Views: 4687
Re: gslib patch
I made a class that keeps track of vram usage among the various gsPipe objects. It can allocate vram for textures, as well as be reinitialized, in case of a display mode change, scene change, etc. It could probably be merged with the gsDriver class but it might be helpful to have a separate object ...
- Mon Dec 22, 2008 12:21 am
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 60575
My experience working with the SDL on the Doom port tells me that SDL is by no means complete nor properly tested. (...) I would personally expect to do some heavy debugging and developing on SDL itself while porting a SDL application to the PS2. Which is also why I had no interest in continuing wo...
- Mon Dec 22, 2008 12:13 am
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 60575
Accodingly to the authors of the USB driver, the write operations weren't enough tested, so there's the risk of data corruption. I may add support to save to USB, but in any way I will be resposible for any data loss... Sometimes I get amazed myself with the rubish I sometimes write :) Indeed I rea...
- Mon Dec 15, 2008 8:04 am
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 60575
I've been including the sound routines from prboom+ into Lukasz port and also tried to incorporate Jason's but I only get garbled sound in particular conditions and silence is normal conditions... Let me explain: After replacing sound routines from prboom+ sources I got only silence. But when I was ...
- Sun Dec 14, 2008 10:21 pm
- Forum: PS2 Development
- Topic: ps2 linux on usb memory
- Replies: 420
- Views: 228410
- Sun Dec 14, 2008 9:51 pm
- Forum: PS2 Development
- Topic: HOW TO DEVELOP A VideoGame...
- Replies: 1
- Views: 1808
- Sun Dec 14, 2008 9:43 pm
- Forum: PS2 Development
- Topic: ps2 linux on usb memory
- Replies: 420
- Views: 228410
Re: kernel parameter setting problem for vga screen(support
Hello falconcool,
Could you post the link for the VGA cable you made, please?
Could you post the link for the VGA cable you made, please?
I guess there will be always someone interested :) As long you have the time to write it, go for it.falconcool wrote:And,i know there is a way to install $ony's linux RTE without modchip,if anyone interested in this,i will post my method
- Sun Dec 07, 2008 7:51 am
- Forum: PS2 Development
- Topic: Hello there, little help with networking
- Replies: 4
- Views: 2507
- Wed Dec 03, 2008 8:50 am
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 60575
Any news, updates, new releases or updates for this port? Yes and no... Updates only on an indirect way. I've been exploring how to do basic debugging on the PS2 since with little free time and no basic debugging I'll not go far. But keep tuned to my blog (see above) since any new announcements wil...
- Thu Nov 27, 2008 9:33 am
- Forum: PS2 Development
- Topic: Is it possible to create an image from a memory card?
- Replies: 3
- Views: 2838
- Mon Nov 24, 2008 12:14 am
- Forum: PSP Development
- Topic: PMP VLC Player v1.1 By Team P86: Watching TV on PSP
- Replies: 2
- Views: 2117
First of all, thanks for the work. Secondly, please host using other service. This file is neither allocated to a Premium Account, or a Collector's Account, and can therefore only be downloaded 10 times. This limit is reached. To download this file, the uploader either needs to transfer this file in...
- Sun Nov 16, 2008 10:10 pm
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 299869
Re: ps2 linux distribution
A lazy question before trying : is it possible to anyone reconfigure it to PAL starting from the NTSC package you share?deba5er wrote:This is a pre-configured PS2-Linux (hdd/NTSC) installation with initial password "changeme".
- Fri Nov 14, 2008 6:20 am
- Forum: PS2 Development
- Topic: remotely debugging ps2sdk application
- Replies: 15
- Views: 8754
So I fetched the ps2link sources from the repo planning to comment the exception handling section. After compiling the ps2link no longer catches the exception. To my surprise neither ps2gdb did! Looking more carefully to ps2gdb sources (as I should have done in the first place) I saw two issues : - ...
- Wed Nov 12, 2008 9:27 am
- Forum: PS2 Development
- Topic: remotely debugging ps2sdk application
- Replies: 15
- Views: 8754
In order to launch an ELF linked with ps2gdbStub I use ps2link v1.51 and then invoke gdb at linux side. During a debugging session with a code written deliberately to cause an exception I was surprised to see the exception is not catched by the debugger but normally by the ps2link exception handler!...
- Mon Nov 10, 2008 5:56 am
- Forum: PS2 Development
- Topic: remotely debugging ps2sdk application
- Replies: 15
- Views: 8754
Mega Man was right. Disabling the optimizer did the trick, so for the simple example it's then possible to inspect the contents of local variables 'i' and 'j'. Obviously I should have read the gdb manual first: Ninth Edition, for gdb version 6.8.50.20081018, page 86 Another possible effect of compi...