Search found 307 matches
- Tue May 12, 2009 8:09 am
- Forum: Patch Submissions
- Topic: [PS2] libconfig port
- Replies: 2
- Views: 3867
- Mon May 04, 2009 10:51 pm
- Forum: PS2 Development
- Topic: Taking screenshots with ps2link
- Replies: 10
- Views: 5941
- Mon May 04, 2009 10:16 pm
- Forum: PS2 Development
- Topic: Updating PS2 Tutorials and Loaders sections...
- Replies: 11
- Views: 5521
I need to get ps2link configured and running. I had it set running from uLE (started via the IDEx), so it shouldn't be any problem getting that working with FMCB. I should take the opportunity to make sure I have the latest version. It as simple of using the FMCB configurator to browse to the same ...
- Mon May 04, 2009 9:38 pm
- Forum: PS2 Development
- Topic: Taking screenshots with ps2link
- Replies: 10
- Views: 5941
Re: Taking screenshots with ps2link
- Is a screenshot feature like this interesting for someone? Would it be possible to take a screenshot at any time? That would be nice. - What other features would you like? If you're modifying ps2link, please update the PAL/NTSC detection method to work with recent consoles. Check for detect_signa...
- Mon May 04, 2009 9:25 pm
- Forum: General Discussion
- Topic: ps2dev.ofcode not available?
- Replies: 0
- Views: 6782
ps2dev.ofcode not available?
Is there any problem with http://ps2dev.ofcode.com ? Some days ago it only returned me "XOOPS path check: Script is not inside XOOPS_ROOT_PATH and cannot run" and now seems to be still under the same situation.
- Thu Apr 30, 2009 11:26 pm
- Forum: PS2 Development
- Topic: PS2SDK enhancement ?
- Replies: 18
- Views: 9877
- Sun Apr 19, 2009 1:03 am
- Forum: PS2 Development
- Topic: New Demo/Sample code (GuileSmash)
- Replies: 10
- Views: 6832
It works well, nice work. Although I noticed some flickering at the alpha channel of Guille. It seems to happen only you press and release the cross pad button. If you keep it pushed, the animation goes OK. About the libgs, is it available? Are you the authour? I took a glimpse at this demo sources ...
- Mon Apr 13, 2009 7:04 am
- Forum: PS2 Development
- Topic: cosMix sources with JammerPS2 example
- Replies: 2
- Views: 2256
cosMix sources with JammerPS2 example
The sound engine I cooked for the PS2Doom port is officially available from http://code.google.com/p/cosmix/ along with a playable example I named JammerPS2. JammerPS2 works like a sound sample trigger, using the Dualshock controller buttons to fire up sounds. I decided to pack it with samples from ...
- Fri Apr 10, 2009 7:10 am
- Forum: PS2 Development
- Topic: Playstation homebrew goes to music festival
- Replies: 4
- Views: 2894
- Mon Apr 06, 2009 6:36 am
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 60668
Yes, that's where it happens. If I remember correctly, it has also locks up at times in the sub-menus (e.g. load screen, options menu) Hmm doesn't seems the same bug... Have to investigate later I must :) I was thinking of helping to develop this myself, but this will be my first time ever developi...
- Sat Apr 04, 2009 11:06 pm
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 60668
I forgot to mention that it randomly locks up at times when at the main menu, is this an unresolved bug of some sort? Because it was in older versions too if I recall correctly. Edit: Some icon of some sort should be implemented otherwise the folder on the memory card will appear as corrupted data ...
- Sat Apr 04, 2009 10:05 pm
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 60668
Thanks Cosmito, good to hear. And if you want some help implementing the back to OSD feature, ffgriever over a psx scene released an elf which does that for you. It's the CB_launch.rar at the bottom of Bootleg's post here: http://psx-scene.com/forums/ps2-homebrew-dev-emu-scene/57901-codebreaker-pat...
- Thu Apr 02, 2009 12:49 am
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 60668
hi urbigbro, Yes, your suggestions are too on my list, specially the wad selector and being able to get back to the OSD and although progress is ssslllloooowwww, it's not stalled :) But any updates news should be posted over my development blog (http://ps2homebrewing.wordpress.com) instead at ps2dev...
- Mon Mar 30, 2009 10:20 pm
- Forum: PS2 Development
- Topic: A New PS2 SDK Graphics Lib.
- Replies: 2
- Views: 2376
Personally I thing gsKit is quite capable. The only issue I see is that you still need to know some of the inners of the GS chip to properly use it... And the examples don't cover some of these details. For example: You get support for setting the oneshot and permanent modes of the GS operations but...
- Sat Mar 28, 2009 2:32 am
- Forum: PS2 Development
- Topic: Compiling Errors FMCB 1.7
- Replies: 2
- Views: 2161
I never compiled FMCB but I can add some notes from your output : mcboot.c(2744) : warning: implicit declaration of function `mcReset' mcboot.c(2747) : warning: implicit declaration of function `padReset' These are in principle warnings only, not errors. Make sure the sources refer to libpad.h ... I...
- Sun Mar 15, 2009 10:46 pm
- Forum: PSP Development
- Topic: [RELEASE] PXDrum Cross-platform drum machine (version 1.2)
- Replies: 3
- Views: 3393
Seems quite cool. The mouse control needs a bit of tweaking... Hard to do precise control for hitting the Mute and Solo icon. A PS2 version would be nice. I see you already have PS2 experience from your webpage. I could also do the PS2 port from eventually in a near future (accordingly to you, just ...
- Fri Mar 13, 2009 6:54 pm
- Forum: PS2 Development
- Topic: atari800 port
- Replies: 4
- Views: 3945
- Wed Mar 04, 2009 10:28 pm
- Forum: PSP Development
- Topic: [Solved]getting cerr(stderr) to work
- Replies: 7
- Views: 2004
- Wed Mar 04, 2009 7:23 pm
- Forum: PS2 Development
- Topic: Please help with Linux Installaton (Mega Man Tutorial)
- Replies: 5
- Views: 4668
- Mon Mar 02, 2009 8:41 pm
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 300067
Re: SCPH-90004 / PAL / Installing on USB problem
I have SCPH-90004 Slim ps2. I had succesfully setup FreeMCBoot and over ESR I can play backup games or I can run any ELF I want. These questions are MegaMan and the other users in this forum: 1) I have a common problem with the homebrew codes as well as the KernelLoader (I have tried with 1.9, 1.8,...
- Mon Mar 02, 2009 8:08 am
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 60668
Hi dirsors, Saw you post only now. Contributions to the project are welcome. Feel free to get the latest code from the .zip release and improve it. It's up to you to decide what to do later: hosting it yourself, sending me your modifications for being incorporated, you decide. I'm thinking in hostin...
- Mon Mar 02, 2009 7:57 am
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 60668
- Sun Mar 01, 2009 7:49 am
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 60668
Personally I've found more appealing and even educational for me to write a sound mixer instead of debugging/fixing others people code. But yes, I see your point. I believe the problem with SDLmixer is a side effect of PS2 cooperative multitasking. The sound playing task seems to be freezed all the ...
- Sat Feb 28, 2009 8:27 am
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 60668
- Wed Feb 25, 2009 8:06 am
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 60668
I (finally) fixed sound for Lukasz's PS2Doom port. I implemented my own mixer engine and got rid of SDLmixer calls.
Get it from :
http://ps2homebrewing.wordpress.com/200 ... d-at-last/
Get it from :
http://ps2homebrewing.wordpress.com/200 ... d-at-last/
- Sat Feb 21, 2009 10:46 pm
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 300067
- Sat Feb 21, 2009 10:22 pm
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 300067
- Sat Feb 21, 2009 12:29 am
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 300067
- Tue Feb 03, 2009 8:52 am
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 60668
- Sat Jan 31, 2009 10:12 pm
- Forum: PS2 Development
- Topic: gsKit with some bugfixes, features, and stuff
- Replies: 36
- Views: 18926
I'm not sure what the reasoning is behind needing both the binaries and source in the same directory. I believe the issue is that many people (at least some, me included) wasn't aware of the beneficts of have the distributions kept separate. Has you pointed out, it's a must for the sdk itself and t...