Search found 307 matches
- Thu Jun 05, 2008 9:02 am
- Forum: PS2 Development
- Topic: Filesystem Usage Example
- Replies: 15
- Views: 8105
I hope someone else finds this code useful. Yes I do indeed. Many thanks. BTW: If you're into sharing code for helping others you could setup a free subversion repository, using www.assembla.com ou others (like google code) and commit the source there. This has also the big advantage to yourself th...
- Tue Jun 03, 2008 9:38 am
- Forum: PS2 Development
- Topic: My ps2 game in a CD
- Replies: 7
- Views: 4437
- Thu May 29, 2008 6:52 am
- Forum: PS2 Development
- Topic: My ps2 game in a CD
- Replies: 7
- Views: 4437
Re: My ps2 game in a CD
That's my problem: I develop, test and use my game using ps2link-ps2client. (ps2client execee host:balls.elf .... ), and it works perfectly, but I burn the .elf and the .tga textures in a mode2 cd, and I load it using swapmagic cd and the textures dont load! The game runs but the textures don't loa...
- Thu May 29, 2008 6:41 am
- Forum: PS2 Development
- Topic: Filesystem Usage Example
- Replies: 15
- Views: 8105
- Sun May 25, 2008 9:31 am
- Forum: General Discussion
- Topic: WIKI is down
- Replies: 4
- Views: 4930
- Sun May 25, 2008 9:24 am
- Forum: PS2 Development
- Topic: Running multiple processes concurrently (also threads)
- Replies: 22
- Views: 13122
- Fri May 16, 2008 8:29 pm
- Forum: PS2 Development
- Topic: Adding gslib to subversion
- Replies: 6
- Views: 4282
- Fri May 16, 2008 3:17 am
- Forum: PS2 Development
- Topic: milkytracker on ps2
- Replies: 2
- Views: 2326
Actually I find it very interesting. And there is already a PSP port (only the player part as I read on http://forums.ps2dev.org/viewtopic.php?p=67816#67816 ) with uses SDL so it would simplify things. Since a USB keyboard can be attached to the PS2 this could be a interesting project. There's a &qu...
- Thu May 15, 2008 3:01 am
- Forum: PS2 Development
- Topic: Adding gslib to subversion
- Replies: 6
- Views: 4282
- Thu May 15, 2008 2:47 am
- Forum: PS2 Development
- Topic: Adding gslib to subversion
- Replies: 6
- Views: 4282
Adding gslib to subversion
Last days ago I was trying to make the sources of gslib0.51 as hosted from ps2dev.org to build under the current ps2sdk. It needed some makefile fixing and minor source changes and with the valuable help of Lukasz it was done. I realised gslib isn't at the subversion repository, so I thought it woul...
- Tue May 13, 2008 7:56 pm
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 284685
- Tue May 13, 2008 4:57 am
- Forum: PS2 Development
- Topic: Running multiple processes concurrently (also threads)
- Replies: 22
- Views: 13122
Also check Lukasz's Libito graphic library. Although I haven't tested it yet, it seems to have support for creating threads (it calls the thread support calls from the sdk) so even if you will not use Libito, you can learn to manage threads by looking at the Libito's source, I think. But like JF sai...
- Thu May 08, 2008 7:48 am
- Forum: PS2 Development
- Topic: bad 16bits texture display
- Replies: 7
- Views: 3841
- Wed May 07, 2008 3:51 am
- Forum: PS2 Development
- Topic: Code who displays a picture
- Replies: 9
- Views: 4795
- Tue May 06, 2008 11:51 pm
- Forum: PS2 Development
- Topic: Code who displays a picture
- Replies: 9
- Views: 4795
- Sat May 03, 2008 8:18 pm
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 59698
- Fri May 02, 2008 8:44 pm
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 59698
Some updates : I fixed some issues preventing the configuration loading at startup and saving at exit, so at last you can permanently backup your Doom configuration. The config file is saved at memory card 1 (mc0:DOOM/boom.cfg) when exiting using the Quit option from de menu. I also added the option...
- Fri May 02, 2008 4:24 am
- Forum: PS2 Development
- Topic: Using the USB Keyboard
- Replies: 16
- Views: 8993
- Thu May 01, 2008 8:18 pm
- Forum: PS2 Development
- Topic: Using the USB Keyboard
- Replies: 16
- Views: 8993
- Thu May 01, 2008 6:56 am
- Forum: PS2 Development
- Topic: Using the USB Keyboard
- Replies: 16
- Views: 8993
- Tue Apr 22, 2008 8:07 pm
- Forum: PS2 Development
- Topic: bad 16bits texture display
- Replies: 7
- Views: 3841
So you want to split your big picture into multiple smaller textures that match the sizes in the table above according to the color depth of the texture. I don't think this is necessary. In the gsKit examples, some full screen size images are read from the host: and shown without you have manually ...
- Mon Apr 21, 2008 7:19 am
- Forum: PS2 Development
- Topic: how to load binary files from USB?
- Replies: 10
- Views: 5259
- Mon Apr 21, 2008 7:13 am
- Forum: PS2 Development
- Topic: error compilation
- Replies: 12
- Views: 5100
- Mon Apr 21, 2008 1:49 am
- Forum: PS2 Development
- Topic: error compilation
- Replies: 12
- Views: 5100
- Sun Apr 20, 2008 8:59 pm
- Forum: PS2 Development
- Topic: Independant packet driver source for ps2dev (based on smap)
- Replies: 12
- Views: 9036
- Sat Apr 19, 2008 11:24 pm
- Forum: PS2 Development
- Topic: Why is the ps2sdk network driver so slow?
- Replies: 1
- Views: 1789
Why is the ps2sdk network driver so slow?
I was wondering about the low speed transfers archived with the ps2sdk network driver. Is it due to the clock speed of the IOP, or is there other additional reason?
- Sat Apr 19, 2008 9:44 pm
- Forum: PS2 Development
- Topic: how to load binary files from USB?
- Replies: 10
- Views: 5259
- Wed Apr 16, 2008 8:39 am
- Forum: PS2 Development
- Topic: Properly building the PS2SDK
- Replies: 8
- Views: 4071
Re: Properly building the PS2SDK
But now I'm having trouble with libjpg... I'm not even certain I'm doing this all right, because I don't know if you have to pay attention to which directories these are being installed to. Usually I stick to the structure used at the SVN. But unless a specific project expects some relative locatio...
- Tue Apr 15, 2008 11:04 pm
- Forum: PS2 Development
- Topic: Properly building the PS2SDK
- Replies: 8
- Views: 4071
Re: Properly building the PS2SDK
So to test it out, I wanted to try compiling some code... And decided I'd look into doing it with pgen-source... It lists gslib as one of libraries needed by it.... Googled... led me to PS2DEV.org... Downloaded the gslib, decompressed the folder to the same directory the PS2SDK was in [/local/PS2SD...
- Tue Apr 15, 2008 9:58 am
- Forum: PS2 Development
- Topic: How to use the SDL port?
- Replies: 6
- Views: 3409